Palworld
This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 20 | 23 | 29 |
| 1440p QHD | 25 | 33 | 42 | 57 |
| 1080p Full HD | 39 | 50 | 65 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 5 5500 + AMD Radeon RX 580, In-Depth Analysis
Palworld on the AMD Ryzen 5 5500 + AMD Radeon RX 580 combo presents a study in GPU-bound scaling. The measured frame rates show a predictable collapse as resolution climbs, but the shape of that curve reveals where this pairing runs out of headroom.
Resolution Scaling
The data shows a stark drop between 1080p and 4K. At Low settings, the average frame rate falls from 80.9 FPS at 1920x1080 to 29.3 FPS at 3840x2160 — a 64% reduction. That is a brutal cliff, and it signals that the RX 580's pixel-pushing capacity is the primary constraint at higher resolutions.
The scaling pattern is consistent across all quality presets. At High settings, the average drops from 50 FPS at 1080p to 32.7 FPS at 1440p, then to 20 FPS at 4K. The step from 1080p to 1440p costs roughly 35% of the frame rate, while the step from 1440p to 4K costs another 39%. This is not a linear degradation; it is an exponential one, typical of a GPU with a 256-bit memory bus and 8 GB of GDDR5 running at 256.0 GB/s of bandwidth.
The 4K results are uniformly poor. Even at Low settings, the combo only manages 29.3 FPS, which is below playable thresholds for an action-heavy survival game. At Ultra, the average collapses to 14.4 FPS. That is a slideshow, and the data makes it clear that 4K is not a viable target for this pairing under any preset.
Interestingly, the gap between Low and Ultra narrows as resolution rises. At 1080p, the spread is 41.9 FPS (80.9 vs 39.0). At 4K, the spread shrinks to 14.9 FPS (29.3 vs 14.4). This compression suggests that at 4K, the GPU is so saturated that even reducing graphical complexity cannot overcome the raw fill-rate bottleneck. The CPU, a 6-core/12-thread Zen 3 part with a boost clock of 4.20 GHz, is not the limiting factor here; the RX 580 simply runs out of pixel throughput.
How This Combo Ranks
The combo ranks 1599 out of 1718 tested combinations in Palworld. That places it in the bottom 7% of all pairings, a position that reflects the GPU's age more than the CPU's capability. The Ryzen 5 5500 itself sits at the 79th percentile among all CPUs, with an average benchmark score of 20875 — a hair behind the Intel Core i5-12500 (20897, -0.1%) and the AMD Ryzen 5 PRO 4655GE (20900, -0.1%), while edging out the AMD EPYC 7J13 (20845, 0.1%).
The GPU tells a different story. The RX 580 ranks at the 53rd percentile among all GPUs, with an average score of 13559. Its nearest rivals are the NVIDIA GeForce GTX 570 (13564, 0% delta) and the NVIDIA GeForce GTX 950 (13549, 0.1% delta) — both older, lower-tier cards. This is a GPU that was mid-pack at launch and has since slipped further behind modern hardware.
The combination of a strong mid-range CPU with a weak-to-mid GPU creates an imbalanced system. The CPU has headroom to spare, but the GPU cannot translate that into higher frame rates in Palworld. The 1599th rank out of 1718 combos is a direct consequence of this mismatch. In CPU-light scenarios, this pairing would perform better, but Palworld's open-world survival gameplay demands sustained GPU throughput that the RX 580 cannot deliver.
GPU Role
The RX 580 is built on the Polaris 20 chip, a 14 nm design from GlobalFoundries with 5,700 million transistors on a 232 mm² die. Its base clock is 1257 MHz, boosting to 1340 MHz, and it carries 8 GB of GDDR5 memory on a 256-bit bus. The memory runs at 2000 MHz (8 Gbps effective), yielding a bandwidth of 256.0 GB/s.
In Palworld, the data shows that this memory configuration is the limiting factor at higher resolutions. The 256-bit bus is wide enough for 1080p, where the combo reaches 80.9 FPS at Low and 50 FPS at High. But at 1440p and 4K, the bandwidth requirement outpaces what the GDDR5 can deliver. The 8 GB capacity is not the issue — the game likely fits within that frame buffer — but the 256.0 GB/s throughput becomes a wall.
The GPU's compute specs tell a similar story. It offers 2304 shading units, 144 texture mapping units, and 32 ROPs, with a fill rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. Peak FP32 performance is 6.175 TFLOPS. These are mid-2010s figures, and Palworld's modern rendering pipeline stresses them heavily. The pixel rate, in particular, explains the 4K collapse: at 3840x2160, the GPU must fill over 8.3 million pixels per frame, and its 32 ROPs cannot keep pace.
The GPU's benchmark percentile (53rd) and its nearest rivals (GTX 570, GTX 950) confirm that it is a legacy part. It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, so it can run modern APIs, but it lacks the architectural efficiency of newer GPUs. In Palworld, this translates to playable 1080p, marginal 1440p, and unusable 4K.
Settings Recommendations
The data supports a clear hierarchy for this combo. At 1080p, Low settings deliver 80.9 FPS, which is smooth and responsive. Medium drops to 64.7 FPS, still playable. High falls to 50 FPS, which is acceptable for a survival game where reaction speed matters less than in competitive shooters. Ultra bottoms out at 39 FPS, which is borderline.
At 1440p, the picture changes. Low settings yield 56.6 FPS, which is decent. Medium produces 42 FPS, playable but with noticeable stutter in busy scenes. High drops to 32.7 FPS, and Ultra falls to 24.7 FPS — both below the 30 FPS threshold that most players consider minimum.
At 4K, no setting is viable. The best result is Low at 29.3 FPS, and everything else is worse. Ultra at 14.4 FPS is effectively non-interactive.
For the best experience, the measured rows suggest 1080p with Medium settings as the sweet spot. It offers 64.7 FPS — a 20% improvement over High (50 FPS) while retaining most visual fidelity. If frame rate is paramount, Low at 1080p (80.9 FPS) is the choice. Dropping to 1440p only makes sense at Low settings (56.6 FPS), and 4K should be avoided entirely.
The gap between Medium and High at 1080p (64.7 vs 50 FPS) is 29%, suggesting that High settings impose a significant cost for marginal visual gains. Medium appears to be the most efficient preset for this hardware in Palworld.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings average 80.9 FPS, Medium 64.7 FPS, High 50 FPS, and Ultra 39 FPS. The spread from Low to Ultra is 41.9 FPS, a wide range that gives players flexibility. The step from Low to Medium costs 20% of the frame rate (80.9 to 64.7), while Medium to High costs another 23% (64.7 to 50), and High to Ultra costs 22% (50 to 39). This is a fairly linear degradation, indicating that the GPU is managing the load without hitting a hard bottleneck.
At 2560x1440, the averages drop to 56.6 FPS (Low), 42 FPS (Medium), 32.7 FPS (High), and 24.7 FPS (Ultra). The Low-to-Ultra spread narrows to 31.9 FPS. The percentage cost per step increases: Low to Medium loses 26% (56.6 to 42), Medium to High loses 22% (42 to 32.7), and High to Ultra loses 24% (32.7 to 24.7). The frame rates are still usable at Low and Medium, but the margin for error shrinks.
At 3840x2160, the results are uniformly poor. Low averages 29.3 FPS, Medium 23.3 FPS, High 20 FPS, and Ultra 14.4 FPS. The spread from Low to Ultra is just 14.9 FPS. Even at Low, the frame rate is below 30 FPS, which means the GPU is saturated regardless of settings. The data shows that the RX 580 cannot handle 4K in Palworld under any configuration.
The 1080p results are the only ones that approach smooth gameplay. The 80.9 FPS at Low is excellent, and 64.7 FPS at Medium is solid. The 1440p results are marginal, with only Low (56.6 FPS) and Medium (42 FPS) being acceptable. The 4K results are unusable. This is a 1080p-oriented combo, and the measured FPS confirms that trying to push higher resolutions will only yield frustration.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 580 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.3 |
| 3840x2160 | Medium | 23.3 |
| 3840x2160 | High | 20.0 |
| 3840x2160 | Ultra | 14.4 |
| 2560x1440 | Low | 56.6 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 32.7 |
| 2560x1440 | Ultra | 24.7 |
| 1920x1080 | Low | 80.9 |
| 1920x1080 | Medium | 64.7 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Palworld with Ryzen 5 5500 + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RX 580 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 580
Explore FPS benchmarks for other games using this same hardware combination.