Palworld
This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 24 | 30 |
| 1440p QHD | 25 | 33 | 43 | 53 |
| 1080p Full HD | 38 | 51 | 66 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i5-12400F + AMD Radeon RX 580, In-Depth Analysis
Palworld presents a demanding survival sandbox where the Intel Core i5-12400F and AMD Radeon RX 580 combination must balance simulation logic with rendering loads. The measured data for this pairing reveals a system that is consistently playable at lower resolutions and settings, but which hits a hard wall as pixel counts rise. The benchmark results indicate a clear hierarchy where the GPU becomes the dominant constraint, while the CPU's six performance cores provide a stable foundation that rarely becomes the primary bottleneck.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS degradation from 1080p to 4K is steep and telling. At Low settings, the average frame rate drops from 81 FPS at 1920x1080 to 53 FPS at 2560x1440, and then plummets to just 30 FPS at 3840x2160. This represents a 63% reduction in performance from 1080p to 4K. The scaling is even more dramatic at High settings, where the average goes from 51 FPS at 1080p to 33 FPS at 1440p, and finally to 18 FPS at 4K.
These numbers point directly to the GPU as the limiting factor. The RX 580's 256-bit memory bus and 256.0 GB/s bandwidth simply cannot feed the framebuffer demands of 4K resolution. The data shows a consistent pattern: each step up in resolution nearly halves the frame rate, which is the classic signature of a pixel-bound workload. At 1080p, the GPU has enough headroom to maintain respectable averages, but at 4K, the Polaris architecture is overwhelmed.
The min FPS figures at Medium settings reinforce this narrative. At 1080p, the minimum is 56 FPS, indicating some frame pacing variance but no catastrophic dips. At 1440p, the minimum falls to 37 FPS, and at 4K it drops to 20 FPS. The gap between average and minimum FPS widens at higher resolutions, suggesting that memory bandwidth saturation causes occasional stutters as the GPU struggles to keep up with scene complexity. This is not a CPU limitation; the i5-12400F's 18 MB L3 cache and 12 threads are more than sufficient for Palworld's simulation tasks.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400F brings six cores and twelve threads to the table, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This is an Alder Lake-S part built on Intel's 10 nm process, and its benchmark scores show strong single-threaded performance. The 3DMark single-thread score of 909 and Cinebench R23 single-core score of 1680 indicate that the CPU can handle the game's primary simulation thread without becoming a bottleneck.
Palworld is known for its creature AI and world persistence systems, which tend to scale with core count. The i5-12400F's multi-threaded results are respectable: a Cinebench R23 multi-core score of 12380 and a Geekbench multi-core score of 9472. The data suggests that at 1080p Low settings, where the GPU is less stressed, the CPU is able to feed frames at 81 FPS average. The fact that this number does not increase further at lower resolutions (there is no 720p data point) implies the CPU is near its practical limit for this game's logic.
However, when comparing to its nearest rivals, the i5-12400F sits in a peculiar position. Its average benchmark score of 19039 is nearly identical to the AMD Ryzen 5 7535HS (19047, 0% delta) and the Intel Core 3 201E (19056, -0.1% delta). This means the CPU's raw compute capability is roughly average for its class, but the measured FPS data shows that Palworld does not appear to be CPU-limited at any resolution. The frame rate drops are entirely attributable to the GPU, as evidenced by the consistent scaling pattern across all settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 580 is a Polaris 20 chip with 2304 shading units, 144 texture mapping units, and 32 ROPs. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth. The base clock of 1257 MHz and boost clock of 1340 MHz are modest by modern standards, and the GPU's FP32 performance of 6.175 TFLOPS places it firmly in the entry-level category for current games.
The VRAM capacity is not the primary issue here. At 4K High settings, the average FPS of 18 suggests the GPU is compute-bound rather than memory-capacity-bound. The 8 GB framebuffer is sufficient for most textures in Palworld, but the raw shading throughput and texture fill rate (193.0 GTexel/s) are insufficient for 4K rendering. The data shows that dropping to Low settings at 4K only recovers 12 FPS (from 18 to 30), which indicates that the GPU is fundamentally limited by its pixel fill rate at that resolution.
The RX 580's nearest rival scores confirm its positioning: the NVIDIA GeForce RTX 3050 Ti Mobile (12940, -0.1% delta) and GTX 1660 SUPER (12986, -0.4% delta) are essentially equivalent in raw performance. This means the RX 580 is not an outlier; it is simply an older architecture that cannot keep up with modern game demands at high resolutions. The 53rd percentile ranking among all GPUs reinforces this, placing it in the middle of the pack but far from current generation parts.
FAQ
Q: Is this combination playable at 4K resolution?
A: The data shows average FPS of 30 at 4K Low settings and 18 at 4K High settings. This indicates that 4K is only marginally playable at the lowest preset, and even then, the average frame rate is below the 30 FPS threshold commonly considered minimum for smooth gameplay.
Q: What is the best resolution for this combo?
A: The measured results show that 1080p is the only resolution where all settings presets achieve at least 38 FPS average. At 1440p, High settings drop to 33 FPS, and at 4K, even Low settings only manage 30 FPS. The sweet spot is 1080p for this pairing.
Q: Does the CPU bottleneck the GPU in Palworld?
A: No. The data shows that FPS scales consistently with resolution changes, which is a GPU-bound pattern. The CPU's Cinebench R23 single-core score of 1680 and multi-core score of 12380 provide ample headroom for the game's simulation tasks.
Q: How does the RX 580 compare to its nearest rivals in this game?
A: The RX 580's average benchmark score is 12928, which is nearly identical to the RTX 3050 Ti Mobile (12940, -0.1%) and GTX 1660 SUPER (12986, -0.4%). This suggests that in Palworld, the RX 580 would perform within a few percentage points of these cards.
Q: Is 8 GB of VRAM sufficient for Palworld?
A: The data indicates that VRAM capacity is not the limiting factor. At 4K High settings, the GPU achieves 18 FPS average, which is more likely constrained by compute throughput than memory capacity. Even at 4K Ultra, the average FPS of 14 suggests the GPU is compute-bound.
How This Combo Ranks
This specific combination of Intel Core i5-12400F and AMD Radeon RX 580 ranks 3382 out of 3711 tested combos for Palworld. This places it in the bottom 9% of all tested systems, which is a poor showing but not entirely unexpected given the GPU's age. The rank reflects the GPU's inability to handle high resolutions, but it does not tell the whole story.
The CPU is the stronger component in this pairing. The i5-12400F ranks in the 73rd percentile among all CPUs, which means it is above average in processing power. The GPU, in contrast, ranks in the 53rd percentile, which is about average. This mismatch creates a system that is heavily GPU-limited, particularly at higher resolutions.
When considering the deltaPct values for the GPU's nearest rivals, the RX 580's performance is within 0.6% of the AMD Radeon 740M and within 0.4% of the GTX 1660 SUPER. This suggests that swapping the GPU for any of these alternatives would not meaningfully change the combo's rank in Palworld. The bottleneck is architectural rather than specific to this card.
Measured FPS Breakdown
At 1920x1080, the measured results show a clear progression across presets. Low settings produce an average of 81 FPS, which is the highest recorded for this combo. Medium settings yield 66 FPS with a minimum of 56 and maximum of 76. High settings drop to 51 FPS, and Ultra settings fall to 38 FPS. The 43 FPS difference between Low and Ultra at 1080p indicates that the GPU has enough headroom to handle even the most demanding preset at this resolution.
At 2560x1440, the averages drop significantly. Low settings produce 53 FPS, Medium settings 43 FPS (with min/max of 37/50), High settings 33 FPS, and Ultra settings 25 FPS. The gap between Low and Ultra narrows to 28 FPS, suggesting that the GPU becomes more sensitive to pixel count than to specific settings changes. The Medium preset's min FPS of 37 indicates that even mid-range settings can cause occasional dips below 40 FPS.
At 3840x2160, the results are marginal at best. Low settings produce 30 FPS, Medium settings 24 FPS (with min/max of 20/28), High settings 18 FPS, and Ultra settings 14 FPS. The 16 FPS difference between Low and Ultra shows that no preset is truly playable at 4K. The min FPS of 20 at Medium settings is particularly telling, as it means the system will experience noticeable stuttering during heavy scenes.
Settings Recommendations
The data suggests that 1080p is the only resolution where this combo can deliver a consistently smooth experience. At this resolution, Medium settings offer the best balance, with an average of 66 FPS and a minimum of 56 FPS. This preset provides a 15 FPS advantage over High settings while maintaining a minimum frame rate that stays above 60 FPS.
For players who prioritize visual fidelity over frame rate, High settings at 1080p are still viable. The 51 FPS average is acceptable for a survival game, and the absence of min FPS data suggests that the frame pacing is stable. Ultra settings at 1080p (38 FPS average) are playable but may feel less responsive, especially during combat or when many creatures are on screen.
At 1440p, the recommendation is more nuanced. Low settings (53 FPS) are the only preset that consistently stays above 50 FPS, but Medium settings (43 FPS) are also serviceable. The min FPS of 37 at Medium suggests occasional dips, but these are likely brief. High and Ultra settings at 1440p are not recommended, as the 33 FPS and 25 FPS averages respectively fall below the threshold for smooth gameplay.
For 4K, the data indicates that this combo is not suitable for any preset. Low settings at 30 FPS is technically playable but will feel inconsistent, and the higher presets all fall below 25 FPS. The recommendation is to avoid 4K entirely and instead focus on 1080p or 1440p with adjusted settings. The measured data suggests that the GPU is the limiting factor, so reducing resolution is the most effective way to improve performance.
Hardware Specifications
Intel Core i5-12400F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + AMD Radeon RX 580 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 43.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 81.0 |
| 1920x1080 | Medium | 66.0 |
| 1920x1080 | High | 51.0 |
| 1920x1080 | Ultra | 38.0 |
Palworld with ii5-12400F + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RX 580 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii5-12400F + RX 580
Explore FPS benchmarks for other games using this same hardware combination.