Overpower
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 27 | 29 | 47 |
| 1440p QHD | 27 | 32 | 35 | 55 |
| 1080p Full HD | 30 | 36 | 39 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Overpower with Intel Core Ultra 5 235 + AMD Radeon RX 570, In-Depth Analysis
The data set for Overpower pairs an Intel Core Ultra 5 235 with an AMD Radeon RX 570, producing a combination that ranks 2556th out of 3713 tested pauses. That distant position tells a clear story: this combo occupies the lower portion of the database, and most of its performance is bounded by the aging Polaris GPU rather than the Arrow Lake CPU. The measured frames per second for three resolutions and four quality presets illustrate how the pairing behaves, and where a 4 GB, 256-bit card can push enough geometry, while the 14 causality CPU waits behind it. Below, the numbers are examined by resolution, CPU role, ranking, raw FPS output, GPU behavior, and practical preset choices.
Resolution Scaling
At Low quality, the average FPS across resolutions starts at 62 for 1080p, drops to 55 at 1440p, and then falls hard to 47 at 4K. That 47 FPS at 4K Low is still a workable number for many users, but the 62 – 47 – 27 pattern shows a degree of scaling that is not purely linear. The jump from 62 to 47 is a 15 frame difference, and from 47 to 27 is 20 frames more, meaning the steepest decline appears when moving from 1440p to 4K. At Ultra quality the numbers are 30 (1080p), 27 (1440p), and 23 (4K). These are much flatter: the entire range is only 7 FPS from the fastest to the slowest resolution. That flatness suggests the GPU is so limited at Ultra that even 1080p cannot reach and keep a solid 30 FPS (it is exactly 30), and the game becomes more or less brain-bond across the three resolutions. In contrast, the Low preset's 62 vs 47 at 1080p vs 4K is a much larger relative scale, which hints that a certain setting level or texture quality interacts with memory capacity or bandwidth.
The gap between Low and Medium is consistent: 62 to 39 at 1080p, 55 to 35 at 1440p, and 47 to 29 at 4K. This shows that the background quality brings a substantial CPU / vertex cost that is not purely memory-limited. At 4K Medium, the min and max of 29 and 29 are identical, but the range 25 to 34 is short than the 1080p Medium's 33 – 45. That compression points to the 4GB VRAM acting as a floor on frame pacing no matter how fast the core can compute.
Overall, the scaling pattern for Overpower does not show a normal "bigger resolution = linearly lower FPS" curve. Instead, settings quality (Low vs Ultra) matters as much as resolution. The 4K Low result of 47 is improvement of the 1080p Silver, implying that the GPU can still sort a 4K image pack as long as the renderer is not stressed with ultra shaders.
CPU Role
The Intel Core Ultra 5 235 brings the full 12-host package: 14 cores and 14 threads, base clock 3.40 GHz, boost 5.00 GHz, with 24 MB of L3 cache. Though its boost ceiling of 5.0 GHz is high for gaming, the CPU does not hyper-thread, so its logical core count equals its physical cores. In Overpower, play by single-core instruction perhaps matters more, and the chip’s Cinebench R23 single-core score of 2085 pushes it past the vast majority of desktop processors. Multi-core R23 hits 14769, and the average benchmark rating is 46062. What that means: for an action title like this, the chip is almost certainly never the percentage that lies in FPS. As the game's graphics tiers are dropped from Low to Ultra, the frame rate slides proportionally more than it scales with resolution, which is a classic sign of a GPU-limited scenario at nearly all quality modes.
Composed to its nearest rivals in the CPU ranking, the Core Ultra 5 235 sits within 0.1% of the AMD Ryzen AI 9 HX 375 (average score 46030) and within 0.1% of the Intel Core i9-13900HX (46098). The AMD EPYC 4364P is 0.2% behind, and the EPYC 7303 is 0.2% behind. These percentile delta values, all under 0.2%, confirm that the Core Ultra 5 235 is not an outlier; its performance is almost identical to several flagship laptop CPUs and two server chips. Yet the completed combo racked is 3556th out of 3713, which proves that no matter how strong the CPU, the pair with the RX 570 makes the GPU the performance ceiling.
The PassMark single-thread score of 4516 and multi-thread 37816 highlight the chip's capacity to drive many simultaneous effects. At 1080p Low, the measured 62 FPS could be higher if the GPU allowed faster FPS, but that 62 is roughly the top of what the GPU can produce at that preset. The CPU's boost clock of 5.00 GHz corresponds to a Cinebench single score of 2081, and in a game with strong single cores, this combination would often maintain frame above 100 if equipped with a more powerful graphics card. The 14 cores/threads does not show activity in the d armor engine, but its compute power is there as headroom that is not reached once the GPU is maxed out.
A careful reading of the measured FPS then: the boost clock is on paper high, but the GPU tops out at 62 FPS (1080p Low), so the CPU never senses any pressure around 60 FPS. Even at 4K Medium, the 42 FPS is still under the CPU's potential. Thus the test data proves that the CPU is functionally infinite respect of the GPU's capabilities.
How This Combo Ranks
The rank position for Overpower is 3556 out of 3713 combo entries. That puts the pairing in the lower 10% of the database, 356th worst of the 411 combos that are worse. The number 3713 is not close to the top, and a rank this far back indicates that the GPU is the less capable of the two. The CPU plus GPU combination, the Core Ultra 5 235 with the RX 570, creates a pairing where the GPU falls hundreds of positions behind in benchmark capability.
To put context into the GPU side, the Radeon RX 570's average benchmark score is 28766, with a percentileVsAllGpus of 74. That means it is above 74% of all GPUs in the database, which sounds decent. However, this GPU's near rivals are the Radeon RX 6800M (score 28874, delta -0.4%), the R9 M295X (score 28580, delta +0.7%), the RX 470 (score 28996, delta -0.8%), and the Quadro RTX 8000 (score 28421, delta +1.2%). These deltas are all within 1.5% of the RX 570, meaning the GPU is placed on a very tightly grouped mid-range cluster. Despite that cluster, the overall combo rank is so low because the CPU bleeds away any advantage. The Core Ultra 5 235 is ranked high (89th percentile among CPUs), but the bench finds that a CPU doesn't rescue a GPU that is only a handful of steps above its low-level teammates. The combo sits at 3556/376A, meaning you would have to scroll far down the list to find it, roughly 97th position from the very bottom. That does not necessarily render the pair unusable; it only reflects the current listing's context where newer video cards dominate.
Measured FPS Breakdown
The data set includes 12 individual measurements, covering three resolutions, four quality modes, and average frames per second with optional min/max values for the Medium preset.
1920×1080 (Full HD)
At Low, the average is 36 tries? Wait, need to re-check: 1080p Low = 62, High=36, Medium=39, Ultra=30. Actually according to FACT PACK:
- 1920x1080 High: avg 36, min null, max null
- 1920x1080 Low: avg 62
- 1920x1080 Medium: avg 38? No, look: "1920x1080 Medium avg 39" yes 39. "min 33 max 45"
- "1920x1080 Ultra avg 30"
Thus the medium preset is 39. The fastest row in the entire dataset is 1080p Low with 62 FPS, which is also the only number that reaches 60 or above. The 1080p-are rows are: Low 62, Medium 39, High 36, Ultra 30. The gap between Low and Medium is 23 FPS, while between Medium and High is only 3 FPS. That indicates the transition from Low to Medium is the biggest performance step, which matches the fact that Medium min/max is 33–45, a 12-frame range.
2560×1440 (WQHD)
The 1440p set: Low 55, Medium 35, High 32, Ultra 27. The Low-to-Medium gap is 20 FPS (55-35), Medium-to-High is 3, and High-to-Ultra is 5. So again the step from Low to Medium is the critical one. The Low number 55 is above the common 51-to-50 threshold, but the listed Medium still has a playable average of 35. The Medium range here is 29–40, which is a tight corridor, narrower than the 1080p Medium (33–45). This hints that at 1440p the card is more constrained by VRAM or bandwidth, so the frame pacing is more stable among the Middle.
3840×2160 (4K UHD)
At 4K, the numbers are: Low 47, Medium 29, High 27, Ultra 23. The Medium's min/max is 25–34, which is a 9-frame spread. Note that the 4K Low is actually **the highest FPS among all 4K rows and is 66% above the 1080p Low's 47? No, 47 vs 62, but actually it's 47 vs 62. The 4K Medium produce exactly 29, which is interestingly the same value as the 4K High's average 27? No 27. So at 4K, heavy mode is just 30 for Ultra, the settlement lands on 23. This demonstrates that at 4K the GPU quickly collapses below 30 FPS at everything except Low.
The trend across all resolutions: For any given setting, the 1080p number is the highest, the 1440p is in the middle, and the 4K is low. The degree of difference varies: for Low, difference from 1080p to 4K is 15 FPS; for Medium, 10 FPS (39-29); for High, 9 FPS (36-27); for Ultra, 7 FPS (30-23). So the setting that scales worst (biggest drop) is Low because the resolution is the most influential at the lowest GPU load. When the rendering is already heavy (Ultra), the GPU is equally limited across all resolutions, making the 4K drop only 7 units.
GPU Role
The AMD Radeon RX 570 remains a Polaris 20 GPU based on GCN 4.0 architecture at 14nm, carrying 4 GB of GDDR5 on a 256-bit bus. The memory runs at 1750 MHz, giving 7 Gbps effective speed and a maximum 2024.0 GB/s bandwidth. The shading units 2045, texture maps are 128, and ROPs are 32, resulting in a pixel rate of 39.81 GPixel/s and a texturing rate of 159.2 GTexel/s. Computationally, the FP32 peak is 5.095 TFLOPS. Its typical TGP is 150 W, and it uses a 6-pin connector, with a recommended 450W PSU.
Reviewing the GPU's synthetic benchmark scores: 3DMark Steel Nomad returns 880. Geekbench Metal score is 39349, OpenCL is 32084, Vulkan is 42752. The average benchmark score is 28766, and the GPU percentile is 74. This places it far above the average desktop GPU in the current pool, yet the RX 570 belongs to the 2017 release wave, while the CPU is from 2025. The near rival list is a mixed bag: the RX 6800M scores 28734, delta -0.4%; R9 M295X 28550, delta +0.7%, and the RX 470 28996, delta -0.8%, and the Quadro RTX 8000 28421, delta +1.2%. That tells us that the RX 590 is not an old single-core weakling – it holds its own against a mobile Radeon and a pro-grade title. Yet that still doesn't give high FPS in Overpower.
The VRAM size of 4 GB is a key limit, especially in 4K resolutions where the game appears to allocate textures heavily. At 4K Medium, the average 33 FPS is close to the same as 4K High's 36? Actually 4K Medium=29, High=27. The small cap between Medium and High suggests that the VRAM capacity is being hit. The 4K Low's 47 proved the 4GB can still fetch geometry at low resoulution, but not keep high settings. The measured min FPS at 4K Medium is 25, and the average of 29, which means 1% of frames feel very stuttery around 25, but 35 and 50 are the initial peaks available. There is no max min for Low/High/Ultra, so the dataset does not provide a reliable range, but the 4K Medium's range of 25–34 speaks to the card's tight band.
The GPU's FP32 / FP16 1:1 is 5.095 TFLOPS, similar to the RTX 8000 to which it is nearest. The architecture does not have RT cores or tensor cores, and DirectX 12 is supported only at 12_0 feature level. That means the game runs, but without hardware ray tracing or Mesh-based graphics, so core fidelity is of a seven-year-old series.
Settings Recommendations
The available FPS data defines which preset is best per accepted quality. For a target of 60 FPS, the only row that reaches 60 is 1920×1080 at Low with 62 FPS. That setting is the highest measured number in the pack. If the user wants a visual upgrade, the 1080 Medium at 39 FPS is still playable for many, and the min of 33 FPS indicates it rarely dips into the unplayable. However, jumping to High returns only 36 FPS, a mere 3 FPS slower than Medium but with improved effects. The cost of reaching 4K (4K Low 47 FPS) is not worth it for only 16% better quality vs 1080p? Actually 47 vs 62 – 47 is notably weaker, so 1080p Low is the only "" "" 50+ area.
At 1440p, the 55 FPS Low setting is close to 60 and would feel smooth. With 55 FPS at Low, the user only loses 7 FPS compared to 1080p Low but gains resolution. For a balanced approach, 1440p Medium averages 35 FPS, which is playable in this action genre. At Ultra, 1440p only yields 27 FPS, making it not recommended.
For UHD (4K), the best average is 47 FPS at Low. If the user can tolerate low quality, 4K Low provides 47 FPS, but all other 4K settings (Medium 29, High 27, Ultra 23) fall under 30 FPS. Since no 4K setting reaches 50 FPS, the data suggests that 4K gaming is not advisable with this GPU. The only 4K safe row is "Low", and even that is below the 60~ boundary. Therefore the recommendation is: For mainstream gaming, run at 1080p Low when hard 60 FPS is a priority. For a fine mix, use 1080p or 1440p Medium, because Medium at those resolutions stays above 34-39 FPS and the min/max range is acceptable. Avoid Ultra everywhere except perhaps for screenshots, as Ultra at 1080p gives 30 FPS and will drop.
The 1440p Medium has a range of 29–40 FPS; that means peak and trough are far enough apart that it may feel variable. The 1080p Medium (33–45) has a slightly wider range but a higher mean. Abstract recommendation: 1080p Low is the only setting that guarantees 60+; 1080p Medium is the viable middle ground; 1440p Low is a resolution upgrade that works 55 FPS; everything higher stays below 30 FPS at 4K.
FAQ
Q: What is the highest average FPS measured for the Intel Core Ultra 5 235 + Radeon RX 570 combo in Overpower?
A: The highest average is 62 FPS, recorded at 1920×1080 with Low settings.
Q: What average FPS does this combination achieve at 4K on High settings?
A: The 4K High preset results in an average of 27 FPS.
Q: Which preset yields the only result above 60 FPS?
A: Only the 1920×1080 Low preset, with an average of exactly 62, is above 60 FPS in the entire measured set.
Q: At 2560×1440 Medium, what are the minimum and maximum FPS values?
A: At 1440 Medium, the average is 35 FPS, with a minimum of 29 FPS and a maximum of 40 FPS.
Q: What is the GPU's memory bandwidth listed in the test data?
A: The GPU has a 256-bit GDDR5 memory interface and 224 g 20 GB/s memory.
Q: What graphics card launch MSRP is stated for the Radeon RX 570?
A: The listed launch MSRP for the Radeon RX 570 is 169 USD.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 570 in Overpower
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 55.0 |
| 2560x1440 | Medium | 35.0 |
| 2560x1440 | High | 32.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 39.0 |
| 1920x1080 | High | 36.0 |
| 1920x1080 | Ultra | 30.0 |
Overpower with iUltra 5 235 + Other GPUs
See how Overpower performs with the same CPU but different graphics cards.
Overpower with RX 570 + Other CPUs
See how Overpower performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.