Overpower
This combination provides smooth gameplay with an average of 65 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 49 | 52 | 84 |
| 1440p QHD | 47 | 57 | 62 | 98 |
| 1080p Full HD | 53 | 64 | 69 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Overpower with Intel Core i5-12400F + Intel Arc B570, In-Depth Analysis
The Intel Core i5-12400F and Intel Arc B570 combination in "Overpower" presents a classic mid-range pairing where the balance between processor and graphics card shifts significantly depending on the resolution and quality preset. The measured frames per second data shows a system that is capable of smooth gameplay at 1080p and 1440p, but which begins to strain under the demands of 4K Ultra settings. The following analysis breaks down the specific roles of the CPU and GPU, how they scale across resolutions, and where the optimal settings lie for this hardware.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture, built on Intel's 10 nm process. It operates at a base clock of 2.50 GHz and can boost up to 4.40 GHz, drawing a 65 W TDP. This is a locked multiplier chip (part number SRL4WSRL5Z) on the Intel Socket 1700 platform, supporting DDR4 and DDR5 memory in a dual-channel configuration. For a game like "Overpower," this processor provides a solid foundation.
Benchmark results indicate the CPU's strength lies in multi-threaded performance. It scores 5,895 in 3dmark_16_threads and 5,912 in 3dmark_max_threads, showing that it can handle the background and physics threads of a modern action game. The Cinebench R23 multicore score of 12,380 and Geekbench multicore score of 9,472 further confirm that the 12 threads are well-utilized. The single-thread performance is more modest, with a 3dmark_single_thread score of 909 and a Cinebench R23 singlecore score of 1,680, but this is still sufficient for gaming workloads where the main game thread is not the bottleneck. The Passmark single-thread score of 3,481 places it in a capable range for most game engines.
In the context of "Overpower," the data suggests that the CPU is not the primary limiting factor at higher resolutions. The processor's performance percentile is 73, and its average benchmark score of 19,039 is virtually identical to its nearest rivals. For example, the AMD Ryzen 5 7535HS scores 19,047, a delta of 0%, and the Intel Core 3 201E scores 19,056, a delta of -0.1%. This means the i5-12400F is squarely in the middle of its performance class. When looking at the measured FPS, the differences between Low and Ultra settings at 1080p (110 FPS vs 53 FPS) are substantial. This indicates that the GPU is scaling the workload, while the CPU provides a stable platform that does not introduce a significant bottleneck at the lower resolutions. The CPU's 18 MB of shared L3 cache and per-core L2 cache of 1.25 MB help keep the game data flowing, but the arithmetic shows the game is more dependent on the graphics card for frame generation.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is the graphics powerhouse in this configuration, built on the Xe2-HPG architecture (Battlemage) using TSMC's 5 nm process. It features 2,304 shading units, 144 texture mapping units, and 80 render output units, along with 18 ray tracing cores. The GPU operates at a fixed clock of 2500 MHz for both base and boost, with memory running at 2375 MHz (19 Gbps effective). It is equipped with 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. This memory configuration is crucial for "Overpower," as the game's texture and geometry demands at higher settings can be intensive.
The GPU's raw compute capabilities are reflected in its FP32 performance of 11.52 TFLOPS and its Passmark G3D score of 14,195. The GPU's average benchmark score is 20,556, placing it in the 65th percentile of all GPUs. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile, which scores 20,534, a delta of 0.1%, and the Intel Arc A750, which scores 20,582, a delta of -0.1%. This places the B570 in a competitive position relative to the previous generation. In DirectX 12 tests, it scores 2,649 in 3dmark_steel_nomad_dx12, and its Passmark DirectX 12 score is 72, indicating solid support for the modern APIs that "Overpower" likely uses.
The measured FPS data shows the GPU's behavior. At 1080p Low, the Arc B570 delivers 110 FPS, which is a high refresh rate scenario. However, as settings increase to Medium (69 FPS), High (64 FPS), and Ultra (53 FPS), the frame rate drops steadily. This is a clear sign that the GPU is the primary driver of performance changes. The 10 GB of VRAM is a key asset; even at 4K High, the game maintains 49 FPS, suggesting the memory capacity is sufficient to avoid swapping or stuttering. The bandwidth of 380.0 GB/s ensures that the data can be fed to the GPU cores without becoming a major constraint. The GPU is the component doing the heavy lifting, and the frame rate scaling with settings confirms that it is the active bottleneck in this system.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling pattern in the measured data is very informative. Moving from 1080p to 1440p to 4K, the frame rates drop consistently, but the percentage of the drop varies by settings. This variance reveals which component is under the most stress.
At Low settings, the frame rate drops from 110 FPS at 1080p to 98 FPS at 1440p, a decrease of roughly 11%. Moving to 4K, it drops further to 84 FPS, a 14% decrease from 1440p. This is a relatively mild scaling curve. The CPU is still providing enough headroom, and the GPU has enough raw power to handle the lower graphical load even at higher resolutions. The system remains playable at 4K Low with an 84 FPS average.
At Medium settings, the drop is more pronounced. The average FPS goes from 69 at 1080p to 62 at 1440p, a 10% drop, and then to 52 at 4K, a 16% drop from 1440p. The minimum FPS also scales down, from 59 at 1080p to 44 at 4K. This shows the GPU is working harder, but the scaling is still manageable.
At High settings, the scaling steepens. The average FPS drops from 64 at 1080p to 57 at 1440p, an 11% drop, and then to 49 at 4K, a 14% drop from 1440p. The GPU is clearly becoming the limiting factor, as the increased texture quality and effects are taxing the shading units.
At Ultra settings, the drop is the most severe. The average FPS goes from 53 at 1080p to 47 at 1440p, an 11% drop, and then to 40 at 4K, a 15% drop from 1440p. This is where the GPU hits its limits. The 40 FPS average at 4K Ultra is below the 60 FPS target most gamers prefer.
The data indicates that the system is GPU-bound in almost all scenarios. The CPU's performance is consistent, as evidenced by the fact that the frame rate does not collapse at lower resolutions; it scales proportionally with the graphical load. If the CPU were the bottleneck, we would see a plateau in frame rates at lower resolutions or settings, which is not the case. The Arc B570 is the component that determines the playable experience, and its performance scales predictably with the number of pixels rendered.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this hardware depend on the target resolution and the player's preference for frame rate versus visual fidelity.
For 1080p gaming, the "High" preset offers a balanced experience. The average FPS of 64 is smooth enough for most displays, and the visual quality is significantly better than Low or Medium. The "Ultra" preset at 53 FPS is still playable, but the drop to 53 FPS might be noticeable on a high refresh rate monitor. The "Low" preset at 110 FPS is excellent for competitive play or for those who prioritize frame rate above all else, but it sacrifices visual detail. The Medium preset at 69 FPS is a good fallback if High proves too demanding during intense action sequences.
For 1440p gaming, the "High" preset is the recommended choice. The average FPS of 57 is the best balance of smoothness and quality. The "Ultra" preset at 47 FPS is borderline; it may be acceptable for slower-paced games, but "Overpower" is an action title where responsiveness matters. The "Medium" preset at 62 FPS is a safer option if you want to ensure a smoother experience, and the "Low" preset at 98 FPS provides a very high frame rate for a competitive edge.
For 4K gaming, the "Low" preset is the only one that provides a consistently smooth experience. The 84 FPS average is excellent for 4K, but it comes with significant visual compromises. The "Medium" preset at 52 FPS is playable but may feel less fluid, and the "High" preset at 49 FPS is on the edge of playability. The "Ultra" preset at 40 FPS is not recommended for a game that requires quick reactions.
In summary, the best experience per the measured rows is to use High settings at 1080p or 1440p. This provides a solid frame rate (64 FPS and 57 FPS, respectively) without requiring the user to sacrifice too much visual quality. For 4K users, Low settings are the only way to achieve a high frame rate, while Medium settings can be used if a 50 FPS average is acceptable.
FAQ
Q: Is the Intel Core i5-12400F strong enough for this game?
A: Yes. The processor's benchmark scores, such as a Cinebench R23 multicore score of 12,380 and a Passmark multithread score of 19,433, show it has ample multi-threading capability. The measured FPS data indicates that the game is not CPU-limited, as frame rates scale with GPU load rather than hitting a CPU-induced ceiling.
Q: How much VRAM does the Intel Arc B570 have, and is it enough?
A: The Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus. This is sufficient for the game at all tested settings, as evidenced by the playable frame rates at 4K High (49 FPS). The memory bandwidth of 380.0 GB/s helps ensure that texture streaming is not a bottleneck.
Q: Can this system run the game at 4K?
A: Yes, but with limitations. The measured data shows that at 4K Low, the average FPS is 84, which is excellent. At 4K Medium, it drops to 52 FPS, and at 4K High, it falls to 49 FPS. At 4K Ultra, the average is 40 FPS, which is below the ideal playable threshold for an action game.
Q: Is the CPU or GPU more important for performance in this game?
A: The GPU is the primary factor. The frame rates scale significantly with graphics settings (e.g., from 110 FPS at 1080p Low to 53 FPS at 1080p Ultra), while the CPU's performance remains constant. The GPU's Passmark G3D score of 14,195 is the key metric for this game's performance.
Q: What is the best setting for a 1440p monitor?
A: The High preset is the best choice at 1440p. It delivers an average of 57 FPS, which is a good balance between visual quality and smoothness. The Ultra preset at 47 FPS is also playable but might feel less responsive during fast-paced moments.
Q: How does this GPU compare to its direct competitors?
A: The Intel Arc B570's average benchmark score of 20,556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (20,534, delta 0.1%) and the Intel Arc A750 (20,582, delta -0.1%). This indicates it performs in the same class as those GPUs in synthetic tests.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table lists the exact measured average FPS for each resolution and settings combination. The data confirms the GPU-bound nature of the system.
- 1920x1080 (1080p)
- Low: 110 FPS
- Medium: 69 FPS (min 59, max 79)
- High: 64 FPS
- Ultra: 53 FPS
- 2560x1440 (1440p)
- Low: 98 FPS
- Medium: 62 FPS (min 52, max 71)
- High: 57 FPS
- Ultra: 47 FPS
- 3840x2160 (4K)
- Low: 84 FPS
- Medium: 52 FPS (min 44, max 60)
- High: 49 FPS
- Ultra: 40 FPS
The data shows a clear progression. At 1080p, all settings are playable, with Low offering a competitive 110 FPS and Ultra still hitting 53 FPS. At 1440p, the frame rates drop by roughly 10-12% across the board, but High and Medium remain the most balanced. At 4K, the GPU's limits are exposed, and only the Low preset maintains a high frame rate. The minimum FPS figures for Medium settings (59 at 1080p, 52 at 1440p, and 44 at 4K) indicate that there can be noticeable dips during heavy scenes, but the overall averages are consistent with the hardware's expected performance class. This breakdown provides a clear roadmap for users to configure the game based on their display and performance preferences.
Hardware Specifications
Intel Core i5-12400F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + Intel Arc B570 in Overpower
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 84.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 62.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 47.0 |
| 1920x1080 | Low | 110.0 |
| 1920x1080 | Medium | 69.0 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 53.0 |
Overpower with ii5-12400F + Other GPUs
See how Overpower performs with the same CPU but different graphics cards.
Overpower with Arc B570 + Other CPUs
See how Overpower performs with the same GPU but different processors.
Other Games with ii5-12400F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.