Outriders
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 58 | 78 | 107 |
| 1440p QHD | 81 | 112 | 149 | 204 |
| 1080p Full HD | 128 | 177 | 236 | 298 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 3080 delivers a highly playable Outriders experience, though the data reveals a clear performance hierarchy where the GPU becomes the dominant bottleneck as resolution increases. At 1080p, the combination is wildly overqualified for the task, producing frame rates that exceed 200 FPS on lower presets, but at 4K Ultra, the system falls below the 60 FPS threshold, indicating that the RTX 3080’s 10 GB memory and GA102 chip are the limiting factors in the most demanding scenarios. The benchmark results place this specific combo at rank 449 out of 2913 tested combinations, which puts it in the top 15% of all systems, a strong showing that aligns with the CPU’s 96th percentile ranking and the GPU’s 68th percentile standing.
Resolution Scaling
The performance drop from 1080p to 4K is steep and consistent across all settings, but the shape of that curve tells a story about component balance. At 1080p Low, the system produces 298 FPS, which drops to 204 FPS at 1440p (a 31.5% reduction) and then to 107 FPS at 4K (a 47.5% reduction from 1440p). This pattern—where each resolution step costs roughly a third to half of the remaining performance—indicates that the CPU is doing the heavy lifting at lower resolutions, with the GPU only becoming fully engaged as pixel count rises. The 1080p High result of 177 FPS versus the 1440p High result of 112 FPS shows a 36.7% drop, while the 4K High result of 58 FPS represents a 48.2% drop from 1440p, demonstrating that the scaling penalty actually increases at higher settings.
The most telling data point is the 4K Ultra score of 42 FPS, which is a mere 32.8% of the 1080p Ultra score of 128 FPS. This massive reduction of 67.2% suggests that the RTX 3080 is completely saturated at 4K Ultra, with the 10 GB GDDR6X memory and 320-bit bus unable to feed the 8704 shading units efficiently. At 1080p, the system is clearly CPU-bound, as evidenced by the 298 FPS Low score that approaches the limits of what the 24-core, 24-thread processor can deliver in this title. The transition point appears to be around 1440p Medium, where the 149 FPS average and 126 FPS minimum show the GPU starting to take control, but still maintaining high headroom.
Comparing the scaling between Low and Ultra presets reveals how settings amplify the resolution penalty. At 1080p, the difference between Low (298 FPS) and Ultra (128 FPS) is 57% less performance, while at 4K, the same preset jump costs 60.7% (from 107 to 42 FPS). This relatively consistent percentage drop across resolutions indicates that the RTX 3080’s compute and memory subsystems scale linearly with the workload, but the absolute numbers show that 4K Ultra is simply beyond what this card can handle in Outriders without significant compromises.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. With a base clock of 3.70 GHz and a boost clock of 5.80 GHz, this CPU provides immense single-thread and multi-thread capability, as evidenced by its Cinebench R23 scores of 7303 single-core and 51731 multi-core. In Outriders, a looter shooter that relies heavily on physics calculations, enemy AI, and particle effects, this processing power translates directly to the high frame rates seen at 1080p, where the GPU is not yet the limiting factor.
The CPU’s 36 MB of shared L3 cache and 3 MB per-core L2 cache provide substantial memory bandwidth for game logic, while the dual-channel DDR5 memory support with 115.2 GB/s bandwidth ensures the processor can feed the RTX 3080 without stalling. The Passmark multithread score of 60860 and single-thread score of 4823 position this CPU in the 96th percentile of all processors, making it one of the fastest gaming chips available. However, the benchmark data for Outriders suggests that this CPU is rarely the bottleneck above 1080p, as the frame rate drops are more consistent with GPU limitations.
At 1080p Low, the 298 FPS result is likely near the engine’s ceiling, and the fact that it drops to 204 FPS at 1440p Low (a 31.5% reduction) while the CPU’s workload remains relatively constant indicates that the RTX 3080 is starting to take over. The 5.80 GHz boost clock is crucial for maintaining high minimum frame rates in chaotic combat scenarios, though the measured data does not include explicit 1% lows except for Medium settings. The Cinebench R15 single-core score of 736 and R20 score of 3067 further confirm the CPU’s strength in lightly-threaded workloads, which is typical for game engines that rely on a few primary threads for rendering commands.
FAQ
Q: Does the Intel Core Ultra 9 290K Plus bottleneck the RTX 3080 in Outriders?
A: At 1080p, the CPU is likely the limiting factor, as the 298 FPS Low score approaches what the 24-core processor can deliver. However, at 1440p and 4K, the GPU becomes the clear bottleneck, with frame rates dropping by 31.5% and 47.5% respectively at Low settings, indicating the CPU has headroom left.
Q: What is the best resolution for this combo to maintain 60+ FPS?
A: The data shows that 1440p High (112 FPS) and 1440p Ultra (81 FPS) both exceed 60 FPS comfortably. At 4K, only Low (107 FPS) and Medium (78 FPS) stay above 60 FPS, while 4K High (58 FPS) and 4K Ultra (42 FPS) fall short.
Q: How does the RTX 3080’s 10 GB VRAM affect 4K performance?
A: The 4K Ultra result of 42 FPS and the significant drop from 4K Medium (78 FPS) to 4K High (58 FPS) suggest that the 10 GB GDDR6X memory and 760.3 GB/s bandwidth are insufficient for the highest textures at 2160p, causing the GPU to stutter or reduce throughput.
Q: Is the 298 FPS at 1080p Low a realistic gameplay target?
A: The 298 FPS average is measured data, but it likely exceeds most monitors’ refresh rates. The 1440p Medium result of 149 FPS with a 126 FPS minimum is a more balanced target for high-refresh displays, offering a better visual experience with minimal frame rate loss.
Q: How does this combo rank compared to other systems in Outriders?
A: This specific configuration ranks 449 out of 2913 tested combos, placing it in the top 15.4% of all systems. This is consistent with the CPU’s 96th percentile and GPU’s 68th percentile scores, though the GPU’s lower percentile drags down the overall ranking.
Q: Does the CPU’s 24-thread configuration help in Outriders?
A: The 24 threads provide ample headroom for background tasks and game logic, but Outriders likely does not scale perfectly across all cores. The Cinebench R23 multi-core score of 51731 shows massive parallel capability, but the 1080p to 1440p scaling suggests single-thread performance (7303 in R23) is more relevant for this title.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional performance across all presets. The Low preset achieves 298 FPS average, which is the highest measured result in the entire dataset. Medium settings drop to 236 FPS with a minimum of 200 FPS and a maximum of 271 FPS, showing tight frame pacing. High settings produce 177 FPS, while Ultra settings still manage 128 FPS, which is more than double the 60 FPS target for smooth gameplay. The linear progression from Low to Ultra at 1080p (298, 236, 177, 128 FPS) shows a 57% reduction in performance from the lowest to highest preset, which is a significant but manageable cost for the visual fidelity gain.
Moving to 2560x1440, the frame rates remain high but show the GPU starting to strain. The Low preset achieves 204 FPS, a 31.5% drop from 1080p, while Medium produces 149 FPS with a minimum of 126 FPS and a maximum of 171 FPS. High settings deliver 112 FPS, which is still well above 60 FPS, and Ultra drops to 81 FPS. The spread from Low to Ultra at 1440p is 123 FPS (from 204 to 81), representing a 60.3% reduction, which is slightly larger than at 1080p, indicating that the GPU’s memory bandwidth is becoming a limiting factor at higher resolutions.
At 3840x2160, the performance cliff becomes apparent. Low settings produce 107 FPS, which is still playable, but Medium drops to 78 FPS with a minimum of 66 FPS and a maximum of 89 FPS. High settings fall to 58 FPS, which is below the 60 FPS threshold, and Ultra drops to 42 FPS, which is not ideal for a fast-paced looter shooter. The reduction from 1080p to 4K at each preset is consistent: Low loses 64.1% (298 to 107), Medium loses 66.9% (236 to 78), High loses 67.2% (177 to 58), and Ultra loses 67.2% (128 to 42). This uniformity suggests that the RTX 3080’s compute units are the primary constraint, rather than any single subsystem.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with the GA102 chip, fabricated on Samsung’s 8 nm process with 28,300 million transistors. It features 8704 shading units, 272 texture mapping units, and 96 ROPs, with a base clock of 1440 MHz and a boost clock of 1710 MHz. The 10 GB GDDR6X memory operates at 19 Gbps effective across a 320-bit bus, yielding 760.3 GB/s of bandwidth. These specifications place the GPU in the 68th percentile of all graphics cards, with a Passmark G3D score of 25086 and a 3DMark Steel Nomad DX12 score of 4407.
In Outriders, the GPU’s role becomes dominant above 1080p, where the frame rates scale almost linearly with the number of pixels. The 4K Ultra result of 42 FPS is a clear indication that the RTX 3080’s 10 GB VRAM is insufficient for the highest texture quality at 2160p, as the card’s memory bandwidth of 760.3 GB/s cannot sustain the data throughput required. The measured data shows that the GPU’s performance ceiling is reached at 4K High (58 FPS), suggesting that the 10 GB memory capacity is the binding constraint rather than raw compute power, as the FP32 throughput of 29.77 TFLOPS should theoretically support higher frame rates.
The GPU’s nearest rivals in the benchmark database are the NVIDIA P106-100 (0.3% slower), AMD Radeon Pro Vega 16 (0.3% slower), and AMD Radeon RX 6600M (0.4% slower), which indicates that the RTX 3080 sits in a tight performance cluster. However, the fact that this GPU only achieves a 68th percentile ranking means that 32% of tested graphics cards outperform it, and the 4K Ultra result of 42 FPS confirms that this is not a high-end 4K card for Outriders. The 8 nm process and 320 W TDP suggest that power delivery is not the issue, but rather the memory subsystem’s limitations at extreme resolutions.
Settings Recommendations
Based on the measured data, the optimal balance between visual quality and frame rate is achieved at 1440p Medium, which produces 149 FPS average with a 126 FPS minimum and 171 FPS maximum. This preset offers a significant upgrade over Low (204 FPS) in terms of texture detail and effects while maintaining a frame rate that exceeds the refresh rate of most 1440p monitors. For players with 4K displays, the Medium preset at 78 FPS is the only viable option that stays above 60 FPS, as High (58 FPS) and Ultra (42 FPS) both fall below the threshold, making Medium the highest quality setting that provides a smooth experience.
At 1080p, the data suggests that High settings (177 FPS) provide the best experience for most users, as the difference between High and Ultra (128 FPS) is a 27.7% frame rate reduction for marginal visual gains. The 1080p Medium result of 236 FPS is overkill for standard 60 Hz or 144 Hz monitors, so players should prioritize visual fidelity at this resolution. The 4K Low result of 107 FPS is surprisingly strong and indicates that the RTX 3080 can handle 4K gaming if texture quality is reduced, but the Medium preset at 78 FPS is the recommended choice for 4K users who want a balance of performance and visuals.
The measured data shows that the system’s sweet spot is 1440p, where all four presets exceed 60 FPS, with Ultra (81 FPS) providing the highest visual quality without sacrificing playability. For competitive play, 1080p Low (298 FPS) offers the highest frame rates, but the 1440p Medium preset (149 FPS) provides a better field of view and clarity while still maintaining triple-digit frame rates. Ultimately, the recommendation is to use 1440p Medium for the best all-around experience, as it offers the highest settings that maintain a comfortable margin above 60 FPS while leveraging the CPU’s and GPU’s combined strengths.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 204.0 |
| 2560x1440 | Medium | 149.0 |
| 2560x1440 | High | 112.0 |
| 2560x1440 | Ultra | 81.0 |
| 1920x1080 | Low | 298.0 |
| 1920x1080 | Medium | 236.0 |
| 1920x1080 | High | 177.0 |
| 1920x1080 | Ultra | 128.0 |
Outriders with iUltra 9 290K Plus + Other GPUs
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Outriders with RTX 3080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
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