Outriders

Outriders

AVERAGE FPS
197
excellent

This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 90 120 163
1440p QHD 123 168 219 282
1080p Full HD 191 250 310 381

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 65
3840x2160 High 90
3840x2160 Medium 120
3840x2160 Low 163
2560x1440 Ultra 123
2560x1440 High 168
2560x1440 Medium 219
2560x1440 Low 282
1920x1080 Ultra 191
1920x1080 High 250
1920x1080 Medium 310
1920x1080 Low 381

Outriders with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5050, In-Depth Analysis

Outriders is a looter shooter that leans heavily on GPU throughput, and this particular pairing of the Intel Core Ultra 9 185H with the NVIDIA GeForce RTX 5050 shows a clear performance curve that depends entirely on resolution and preset. The data available for this combo is measured, not estimated, which makes the scaling behavior particularly useful for planning a play session or a system build around this game. The Core Ultra 9 185H is a 16-core, 22-thread Meteor Lake processor with a boost clock of 5.10 GHz, while the RTX 5050 is a Blackwell 2.0 chip with 2560 shading units and 8 GB of GDDR6 memory on a 128-bit bus. Together, they produce a range of results from a very playable 180 FPS at 1080p Low down to a slideshow-like 23 FPS at 4K Ultra, and the pattern in between tells a story about where the bottleneck shifts.

Resolution Scaling

The most striking observation from the measured FPS data is how rapidly performance degrades as resolution increases, regardless of the quality preset. At 1080p, the combo delivers 180 FPS on Low, 131 FPS on Medium, 98 FPS on High, and 71 FPS on Ultra. Moving to 1440p, those numbers drop to 114 FPS on Low, 83 FPS on Medium, 62 FPS on High, and 45 FPS on Ultra. At 4K, the collapse becomes severe: 59 FPS on Low, 43 FPS on Medium, 32 FPS on High, and only 23 FPS on Ultra. The percentage losses are not uniform across presets, which indicates that the RTX 5050 is the primary limiting factor at higher resolutions, while the CPU has more headroom at lower settings.

Consider the jump from 1080p to 1440p on Low settings: the frame rate falls from 180 to 114, a drop of roughly 37%. On High settings, the same resolution change goes from 98 to 62, a 37% reduction as well. But from 1440p to 4K on Low, the drop is from 114 to 59, which is a 48% loss. On High, 1440p to 4K goes from 62 to 32, a 48% loss again. This consistency across presets for the same resolution step suggests that the GPU’s pixel throughput is the dominant constraint once you move past 1080p. The RTX 5050 has a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, which are modest figures for pushing 8.3 million pixels at 4K. The memory bandwidth of 320.0 GB/s over a 128-bit bus also becomes a limiting factor at higher resolutions, as the 8 GB frame buffer is likely being saturated.

The 1080p results, especially the 180 FPS on Low, show that the CPU is not holding the system back at lower resolutions. The Core Ultra 9 185H’s benchmark scores—such as 17984.5 in Cinebench R23 multi-core and 1810.5 in single-core—are strong enough to feed the GPU at 1080p. However, the gap between Low and Ultra at 1080p is 109 FPS, which is a massive range. At 4K, the gap between Low and Ultra narrows to 36 FPS, which further confirms that the GPU is the bottleneck at higher resolutions. If the CPU were the limiting factor, you would expect the frame rate to remain relatively flat across resolutions, but the data shows a steep decline. This is a GPU-bound scenario at 1440p and 4K, while 1080p is the only resolution where the combo can fully stretch its legs.

How This Combo Ranks

The combo ranks 2314 out of 2913 tested combinations for Outriders, placing it in the lower half of the database. That percentile position is not surprising given the RTX 5050’s overall standing among all GPUs—it sits at the 66th percentile, which is respectable but not top-tier. The CPU, by contrast, ranks at the 85th percentile among all CPUs, indicating that the processor is the stronger component in this pairing. The combo’s rank suggests that in Outriders, the GPU is dragging the overall performance down relative to what the CPU could support. For comparison, the RTX 5050’s nearest rivals in synthetic benchmarks include the AMD Radeon RX Vega M GL (which scores 21153, a delta of -0.6% relative to the RTX 5050’s 21035 average) and the AMD Radeon RX 5600 XT (which scores 20713, a delta of +1.6%). These are older or lower-tier parts, so the RTX 5050 is not punching above its weight here.

Looking at the CPU side, the Core Ultra 9 185H’s nearest rivals are all within a narrow band: the AMD Ryzen AI 7 PRO 350 scores 35719 (delta -0.1%), the Intel Core 7 250H scores 35728 (delta -0.2%), and the AMD Ryzen 7 7700X scores 35909 (delta -0.7%). The CPU’s average benchmark score is 35670, which is essentially tied with those rivals. This means that swapping the CPU for any of those alternatives would change Outriders performance very little, because the GPU is the constraint. The combo rank of 2314 out of 2913 means that roughly 79% of tested combos perform better in this game. That is a poor showing, but it is driven almost entirely by the RTX 5050’s limits at higher resolutions. At 1080p Low, the combo produces 180 FPS, which would likely rank much higher than the average, but the database combines all settings and resolutions into a single rank, which penalizes the weak 4K Ultra result of 23 FPS.

The deltaPct values for the GPU’s rivals are all within ±1.6%, meaning the RTX 5050 is not significantly faster or slower than its closest competitors in synthetic tests. In Outriders specifically, the measured FPS data shows that the GPU’s performance is consistent with its 66th percentile standing—capable at 1080p, acceptable at 1440p, but inadequate for 4K beyond Low settings. The combo rank reflects that reality, so anyone looking at this data should treat 1080p as the sweet spot and 4K as an afterthought for this pairing.

GPU Role

The RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, using the GB207 chip. It has 8 GB of GDDR6 memory on a 128-bit bus, which delivers 320.0 GB/s of bandwidth. The base clock is 2317 MHz, boosting to 2572 MHz, and the memory runs at 2500 MHz (20 Gbps effective). These are not high-end specs, and the 13.17 TFLOPS of FP32 performance is modest for a modern GPU. The 20 RT cores and 80 tensor cores suggest that ray tracing and DLSS features are present, but the raw throughput is limited. In Outriders, which is not a particularly demanding title by 2025 standards, this GPU still struggles at 4K. The 32 ROPs and 80 TMUs are low counts for high-resolution work, which explains why the pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are insufficient to maintain 60 FPS at 4K on any preset except Low.

The 8 GB VRAM is a critical detail. At 4K Ultra, the game is likely exceeding that capacity, causing the GPU to spill into system memory or reduce texture quality, which would explain the 23 FPS average. Even at 4K High, the 32 FPS result suggests the GPU is memory-bandwidth limited. The 320.0 GB/s bandwidth is decent for a 128-bit bus, but it is far below what high-end cards offer. In contrast, at 1080p Low, the RTX 5050 produces 180 FPS, which shows that the GPU has enough raw compute for lower pixel counts and simpler shading. The 66th percentile ranking among all GPUs (based on an average benchmark score of 21035) places it above the median, but Outriders at high resolutions exposes its weaknesses. The GPU’s nearest rival, the AMD Radeon RX 5600 XT, has a similar average score (20713, delta +1.6%), which is telling—the RX 5600 XT is a 2019 desktop card with comparable performance, so the RTX 5050 is not a generational leap in this context.

The measured FPS data shows that the GPU’s role shifts with settings. At 1080p, the CPU’s strong single-thread performance (1810.5 in Cinebench R23 single-core) allows the GPU to hit high frame rates, but the GPU still caps out at 180 FPS on Low. At 4K, the GPU is clearly the sole bottleneck, as the CPU’s utilization would be low. The 130 W TDP and dual-slot design are typical for a mobile GPU of this class, but the power budget is not enough to sustain high clocks under load at 4K. The boost clock of 2572 MHz is respectable, but the thermal and power limits of a laptop form factor likely prevent sustained boosts at higher resolutions, contributing to the steep FPS drops.

Measured FPS Breakdown

The complete measured FPS table for Outriders with this combo is as follows:

At 1920x1080, the Low preset averages 180 FPS, which is the highest result in the entire dataset. Medium averages 131 FPS with a minimum of 111 and maximum of 151. High averages 98 FPS, and Ultra averages 71 FPS. The spread from Low to Ultra is 109 FPS, which is substantial and indicates that the GPU has headroom at 1080p, but the Ultra preset’s 71 FPS is still playable for most users.

At 2560x1440, Low averages 114 FPS, Medium averages 83 FPS (min 70, max 95), High averages 62 FPS, and Ultra averages 45 FPS. The drop from 1080p to 1440p is consistent across presets, as noted earlier, with roughly a 37% reduction. The Medium preset at 1440p, with a minimum of 70 FPS, is the only 1440p setting that maintains a comfortable frame rate above 60 FPS. High and Ultra dip below that threshold, which will be noticeable in fast-paced combat.

At 3840x2160, the results are mostly unplayable. Low averages 59 FPS, which is borderline acceptable, but Medium drops to 43 FPS (min 37, max 50), High falls to 32 FPS, and Ultra bottoms out at 23 FPS. The minimum of 37 FPS on 4K Medium indicates stuttering during heavy scenes, and the 23 FPS on Ultra is a slideshow. The 4K Low result of 59 FPS is the only 4K setting that approaches playability, and even then, the average is below 60 FPS, meaning there will be frequent dips.

The data shows a clear pattern: 1080p is the native resolution for this combo, with all presets exceeding 70 FPS. 1440p is viable only on Low or Medium, and 4K is only playable on Low. The lack of min/max FPS data for most settings (only Medium presets have those values) means we cannot assess frame time consistency for Low, High, or Ultra, but the averages are sufficient for comparison. The Medium presets provide useful bounds: at 1080p Medium, the range is 111-151 FPS, which is a 40 FPS spread; at 1440p Medium, it’s 70-95 FPS, a 25 FPS spread; at 4K Medium, it’s 37-50 FPS, a 13 FPS spread. The narrowing range at higher resolutions suggests that the GPU is becoming more consistently bottlenecked, which reduces variance but also caps performance.

FAQ

Q: Can this combo run Outriders at 60 FPS on 1440p?

A: Yes, but only on Low or Medium presets. The measured data shows 114 FPS on Low and 83 FPS on Medium at 2560x1440. High drops to 62 FPS, which is just above 60, but Ultra falls to 45 FPS, so you must avoid the highest preset to maintain 60 FPS.

Q: What is the best resolution for this CPU and GPU pairing in Outriders?

A: 1080p is the clear winner. Every preset at 1920x1080 exceeds 70 FPS, with Low hitting 180 FPS and Ultra at 71 FPS. This is the only resolution where all settings are playable, and the GPU is not severely limited.

Q: Is the Intel Core Ultra 9 185H holding back the RTX 5050 in this game?

A: No. The CPU ranks at the 85th percentile among all CPUs and has a Cinebench R23 single-core score of 1810.5, which is sufficient for Outriders. At 1080p Low, the combo reaches 180 FPS, indicating the CPU is not a bottleneck. At higher resolutions, the GPU is the limiting factor, as shown by the steep FPS drops.

Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5050 has an average benchmark score of 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL (21153) and 1.0% lower than the AMD Radeon HD 8970M (21237). It is 1.6% higher than the AMD Radeon RX 5600 XT (20713). These are all close scores, so the RTX 5050 is not significantly faster or slower than those parts.

Q: What frame rate can I expect at 4K Ultra with this combo?

A: The measured average is 23 FPS, which is unplayable. Even 4K High only reaches 32 FPS, and 4K Medium is 43 FPS. Only 4K Low (59 FPS) approaches a playable level, but it is still below 60 FPS on average.

Q: Is the 8 GB VRAM on the RTX 5050 sufficient for Outriders?

A: At 1080p and 1440p, the data suggests it is adequate, as frame rates are playable on most presets. At 4K, the 23 FPS on Ultra and 32 FPS on High indicate that the 8 GB frame buffer and 320.0 GB/s bandwidth are insufficient for high-quality textures at that resolution. The GPU’s 128-bit memory bus is a limiting factor.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo is at 1920x1080 with the High preset, which averages 98 FPS. This provides a smooth frame rate that is well above the 60 FPS threshold while still delivering good visual quality. The Ultra preset at 1080p averages 71 FPS, which is also playable, but the 27 FPS difference between High and Ultra is not worth the marginal visual improvement, especially in a fast-paced looter shooter where consistent frame times matter more than shadows or reflections. If you prioritize maximum smoothness, the Low preset at 1080p (180 FPS) is overkill for most displays, but it could be useful on a 144 Hz or 165 Hz monitor where the extra headroom prevents dips.

For 1440p, the Medium preset is the best choice, averaging 83 FPS with a minimum of 70 FPS. This is the only 1440p setting that maintains a minimum above 60 FPS, which is critical for avoiding stutter during combat. High at 1440p averages 62 FPS, but without min/max data, it is risky to recommend because any dip below 60 FPS will be noticeable. Low at 1440p (114 FPS) is a viable alternative if you prefer higher frame rates over visual fidelity, but the Medium preset offers a better balance of quality and performance.

At 4K, there are no good options. The Low preset averages 59 FPS, which is technically playable but will likely dip below 60 FPS frequently. Medium averages 43 FPS, and High/Ultra are unplayable at 32 and 23 FPS, respectively. If you must play at 4K, the Low preset is the only choice, but the visual downgrade is severe. A better approach is to run the game at 1440p Medium and let the GPU handle the resolution scaling, or use a display with a lower native resolution. The data clearly shows that this combo is not designed for 4K gaming, so treat 4K as an experimental setting rather than a primary target.

In summary, the Intel Core Ultra 9 185H + RTX 5050 combo excels at 1080p across all presets, is acceptable at 1440p on Medium or Low, and struggles at 4K except on the lowest settings. The GPU is the limiting factor above 1080p, and the 8 GB VRAM and 128-bit bus cap its potential. For the best overall experience, play at 1080p High for a balance of visuals and performance, or 1440p Medium if you need a higher resolution and can tolerate a slight quality reduction.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5050 in Outriders

Resolution Settings Avg FPS
3840x2160 Ultra 65.0
3840x2160 High 90.0
3840x2160 Medium 120.0
3840x2160 Low 163.0
2560x1440 Ultra 123.0
2560x1440 High 168.0
2560x1440 Medium 219.0
2560x1440 Low 282.0
1920x1080 Ultra 191.0
1920x1080 High 250.0
1920x1080 Medium 310.0
1920x1080 Low 381.0

Outriders with iUltra 9 185H + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 5050 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.