Outriders

Outriders

AVERAGE FPS
125
excellent

This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 58 78 107
1440p QHD 81 112 149 179
1080p Full HD 128 167 186 209

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 78
3840x2160 High 58
3840x2160 Ultra 42
2560x1440 Low 179
2560x1440 Medium 149
2560x1440 High 112
2560x1440 Ultra 81
1920x1080 Low 209
1920x1080 Medium 186
1920x1080 High 167
1920x1080 Ultra 128

Outriders with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 7 5700X paired with the NVIDIA GeForce RTX 3080 delivers a performance profile in Outriders that is heavily dictated by the selected resolution and preset. The measured frame rates reveal a system that scales predictably, with the GPU becoming the primary bottleneck at higher resolutions while the CPU holds its ground at lower settings.

Resolution Scaling

The data shows that the transition from 1080p to 4K produces a substantial drop in average frame rates across all settings, confirming that Outriders is largely GPU-bound at higher pixel counts. At Ultra settings, the average FPS declines from 128 at 1920x1080 to 81 at 2560x1440, a reduction of 47 FPS, and then further down to 42 at 3840x2160. This pattern indicates that the RTX 3080’s rendering workload scales heavily with pixel count, and the CPU’s role diminishes as resolution increases.

Looking at the Low preset, the scaling is even more pronounced in absolute terms. The average FPS at 1080p is 209, which drops to 179 at 1440p and then to 107 at 4K. The difference between 1080p and 4K at Low settings is 102 FPS, showing that even with reduced graphical fidelity, the pixel throughput demand at 4K is immense. This suggests that at 1080p Low, the system is likely approaching a CPU limit, as the frame rate is very high, but the GPU is not being fully taxed.

The Medium preset offers a middle ground, with average FPS of 186 at 1080p, 149 at 1440p, and 78 at 4K. The scaling from 1440p to 4K here is a 71 FPS drop, which is larger than the 37 FPS drop from 1080p to 1440p. This non-linear scaling is typical for games where the GPU’s memory bandwidth and compute throughput become increasingly strained at higher resolutions. The High preset follows a similar curve: 167 FPS at 1080p, 112 at 1440p, and 58 at 4K.

The data indicates that the limiting component shifts definitively to the GPU at 4K. The fact that even the Low preset at 4K only achieves 107 FPS, while 1080p Low hits 209 FPS, points to the pixel fill rate and shading capacity of the RTX 3080 as the primary constraint. For users targeting high refresh rates at 1440p, the High preset at 112 FPS is feasible, but at 4K, only the Low and Medium presets remain playable above 60 FPS.

GPU Role

The NVIDIA GeForce RTX 3080, built on the Ampere architecture with a GA102 chip, brings 10 GB of GDDR6X memory on a 320-bit bus, delivering a bandwidth of 760.3 GB/s. This memory configuration is directly relevant to the 4K results, where the 78 FPS average at Medium settings and the 58 FPS at High settings suggest that the GPU is managing texture and geometry data efficiently but is limited by its raw compute throughput.

The GPU’s base clock is 1440 MHz with a boost clock of 1710 MHz, and it features 8704 shading units, 272 texture mapping units, and 96 raster output units. The FP32 performance is rated at 29.77 TFLOPS, which is substantial, yet the 4K Ultra result of 42 FPS shows that even this level of compute power is insufficient for maximum settings at that resolution. The pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are high, but the data suggests that the game’s effects and post-processing at Ultra are particularly demanding.

The GPU’s 68 RT cores and 272 tensor cores are present, but the measured FPS data does not isolate ray tracing performance, so their impact on Outriders cannot be directly quantified from the pack. The 10 GB VRAM capacity is a relevant factor; at 4K with High or Ultra settings, memory usage could become a constraint, although the measured FPS at 4K High (58) and 4K Ultra (42) indicate performance is more tied to compute than to memory capacity alone. The GPU’s percentile rank against all GPUs is 68, and its average benchmark score is 23172, placing it in a solid mid-to-high tier, but the game-specific results show its limits at extreme resolutions.

How This Combo Ranks

In the overall database of tested combinations, this specific pairing of the Ryzen 7 5700X and RTX 3080 achieves a combo rank of 1075 out of 3710 combinations for Outriders. This places the combo in the top third of all tested systems, indicating that it is a strong performer for this game, though not at the very top tier. The rank reflects a balance between the CPU’s capabilities and the GPU’s power, but the game’s heavy GPU reliance at higher resolutions means that the combo’s relative position would improve at 1080p and worsen at 4K.

The CPU’s nearest rivals, based on average benchmark scores, include the Intel Core i5-12600K with a deltaPct of 0, meaning they are effectively tied in general performance. The AMD Ryzen 7 5800 is 0.2% ahead, the AMD Ryzen 5 7600X is 0.2% behind, and the Intel Core Ultra 5 125H is 0.3% ahead. These small deltas suggest that for Outriders, the CPU choice is not the primary differentiator; the GPU’s performance dominates the frame rate outcome.

The GPU’s nearest rivals, based on its average benchmark score, are notably different from what one might expect. The NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all show deltaPct values of -0.3% to -0.4%, meaning they are nearly identical in average benchmark score to the RTX 3080. This is an artifact of the benchmark aggregation, as these rivals are not comparable in real-world gaming performance, but the data shows that the RTX 3080’s percentile rank of 68 places it below many other GPUs in the database. For Outriders specifically, the measured FPS results are the more reliable indicator of performance.

FAQ

Q: What is the average FPS at 1440p with High settings?

A: The measured average FPS at 2560x1440 with High settings is 112.

Q: Does the combo achieve 60 FPS at 4K with any preset?

A: Yes, at 4K with Medium settings, the average FPS is 78, and at 4K with Low settings, it is 107cars. The High preset at 4K averages 58 FPS, and the Ultra preset averages 42 FPS.

Q: How does the 1080p Ultra performance compare to 4K Ultra?

A: The 1080p Ultra average is 128 FPS, while the 4K Ultra average is 42 FPS, representing a 86 FPS drop when moving from 1080p to 4K.

Q: What is the minimum FPS recorded for this combo?

A: The only preset with a minimum FPS value is Medium, which shows 158 at 1080p, 126 at 1440p, and 66 at 4Kcars. Other presets do not have minFps data in the pack.

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: At 1080p Low, the average FPS is 209, which is very high. The data suggests the CPU may be the limiting factor at this setting, as the GPU is likely not fully utilized at such a high frame rate.

Q: What is the combo’s overall rank in the database for Outriders?

A: The combo ranks 1075 out of 3710 tested combinations, placing it in the upper third of all systems tested for this game.

Measured FPS Breakdown

The full dataset for this combo shows a clear progression across resolutions. At 1920x1080, the Low preset delivers an average of 209 FPS, Medium at 186 FPS with a min of 158 and max of 214, High at 167 FPS, and Ultra at 128 FPS. The spread from Low to Ultra is 81 FPS, indicating that the GPU has headroom at this resolution, but Ultra settings still demand significant performance.

Moving to 2560x1440, the Low preset averages 179 FPS, Medium averages 149 FPS with a min of 126 and max of 171, High averages 112 FPS, and Ultra averages 81 FPS. The drop from 1080p to 1440p is consistent across presets, with an average reduction of about 30-40 FPS, depending on the settings. At 1440p, the Ultra preset falls below 100 FPS, which is a notable threshold for high-refresh-rate monitors.

At 3840x2160, the Low preset averages 107 FPS, Medium averages 78 FPS with a min of 66 and max of 89, High averages 58 FPS, and Ultra averages 42 FPS. The Medium preset at 4K is the only one with min/max data, showing a range of 66 to 89 FPS, which indicates some variability in demanding scenes. The High and Ultra presets at 4K are below 60 FPS, making them less suitable for smooth gameplay.

The data also shows that the Medium preset consistently has the most complete measurements, with min and max FPS values at all three resolutions. This suggests that Medium is a common testing point, and the variance between min and max is roughly 25-30% of the average, which is typical for a game with fluctuating scene complexity.

CPU Role

The AMD Ryzen 7 5700X is a Zen 3 architecture processor with 8 cores and 16 threads, running on the AMD Socket AM4 platform. Its base clock is 3.40 GHz with a boost clock of 4.60 GHz, and it has a TDP of 65 W. The CPU’s cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. This configuration is well-suited for gaming, and the benchmark scores reflect its capability, with a Cinebench R23 multicore score of 13184 and a single-core score of 1499.

In Outriders, the CPU’s role is most apparent at lower resolutions and settings where the frame rate is high. At 1080p Low, the average FPS of 209 suggests that the CPU is able to feed the GPU efficiently, and the bottleneck shifts to the GPU only at higher resolutions. The CPU’s 16 threads are likely sufficient for the game’s multi-threaded workload, and its high single-core performance, evidenced by a Geekbench single-core score of 2016, helps maintain high frame rates in scenarios that are not heavily GPU-bound.

The CPU’s percentile rank against all CPUs is 79, placing it in the top quarter of processors. Its nearest rivals, such as the Intel Core i5-12600K and AMD Ryzen 5 7600X, show very small performance deltas (0% to -0.2%), indicating that the 5700X is competitively positioned. For Outriders specifically, the CPU is not the limiting factor at 4K, as the GPU’s workload dominates, but at 1080p, the CPU’s performance is critical to achieving the high frame rates seen in the data.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. For 1080p, the Ultra preset at 128 FPS is viable for 144Hz displays, while the High preset at 167 FPS is better suited for 165Hz or higher refresh rate monitors. The Medium preset at 186 FPS is also an option for maximum fluidity, but the visual trade-off may not be worth the extra 19 FPS over High.

At 1440p, the High preset at 112 FPS is the best balance for 120Hz displays, providing a smooth experience without dropping below 60 FPS. The Ultra preset at 81 FPS is still playable but may incur occasional dips on demanding scenes, while the Medium preset at 149 FPS is excellent for 144Hz monitors if visual fidelity is less of a concern. The Low preset at 179 FPS is excessive for most displays and would be recommended only for competitive play.

For 4K, the Medium preset at 78 FPS is the recommended choice, as it stays above 60 FPS with a minimum of 66 FPS, ensuring a stable experience. The Low preset at 107 FPS is also viable for high-refresh-rate 4K displays, but the visual quality is significantly reduced. The High preset at 58 FPS and Ultra at 42 FPS are not recommended for consistent gameplay, as they fall below the 60 FPS threshold.

The data indicates that the Medium preset offers the most balanced performance across all resolutions, with the only complete min/max measurements. This suggests that Medium is the sweet spot for this combo, providing a good mix of visual quality and frame rate stability. For users with 4K displays, Medium is the only preset that consistently delivers above 60 FPS, making it the clear choice for an enjoyable Outriders experience.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3080 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 78.0
3840x2160 High 58.0
3840x2160 Ultra 42.0
2560x1440 Low 179.0
2560x1440 Medium 149.0
2560x1440 High 112.0
2560x1440 Ultra 81.0
1920x1080 Low 209.0
1920x1080 Medium 186.0
1920x1080 High 167.0
1920x1080 Ultra 128.0

Outriders with Ryzen 7 5700X + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 3080 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.