Doom
This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X3D + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 7 5800X3D paired with the Intel Arc B370 produces a distinctive performance profile in Doom, one that is heavily constrained by the integrated graphics solution. The data shows a system where the CPU’s substantial processing power is largely held back by the GPU across all tested resolutions, resulting in a combo rank near the bottom of the database. This analysis breaks down the measured FPS, component roles, and optimal settings based solely on the provided benchmark data.
Resolution Scaling
Resolution scaling in Doom with this combo reveals a clear and steep performance curve as pixel count increases. The measured average FPS drops from 96 at 1080p Low to 34 at 4K Low, illustrating that the rendering load is the primary bottleneck. Moving from 1920x1080 to 2560x1440 at Low settings sees the average frame rate fall from 96 to 62, a reduction of 34 FPS. The subsequent jump to 3840x2160 at Low settings further reduces the average to 34 FPS, another 28 FPS decline. This pattern indicates a nearly linear scaling penalty with resolution, which is characteristic of a GPU-limited scenario where the integrated Arc B370’s fillrate and shading capabilities are overwhelmed.
The scaling behavior is even more telling at higher quality presets. At High settings, the average FPS drops from 71 at 1080p to 46 at 1440p, and finally to 25 at 4K. This represents a 64.8% performance loss from 1080p to 4K. At Ultra settings, the decline is from 58 at 1080p to 37 at 1440p and 20 at 4K, a 65.5% total loss. The consistency of this percentage drop across different presets strongly suggests that the limiting component is the GPU’s raw throughput rather than memory bandwidth or CPU instruction overhead. The CPU is not flexing its muscles here; the 5800X3D’s high core count and clock speeds are effectively idle while the GPU struggles to keep up with the increased pixel shader workload.
Interestingly, the gap between resolutions narrows slightly at the lowest settings. The difference between 1080p and 1440p at Low is 34 FPS, while the difference between 1440p and 4K is 28 FPS. This slight non-linearity could suggest that at 4K, other factors like memory subsystem latency or driver overhead for the integrated GPU start to play a more significant role. However, the overarching trend is unambiguous: this system is not built for high-resolution gaming, and any attempt to run Doom at 4K will result in sub-30 FPS averages, regardless of the quality preset.
GPU Role
The Intel Arc B370 is the decisive factor in this combo’s performance. Its benchmark data places it in the 5th percentile of all GPUs, with an average benchmark score of 1184 in the 3DMark Steel Nomad DX12 test. This score is nominally close to its nearest rivals, such as the ATI Mobility Radeon HD 5570 (score 1186, deltaPct -0.2) and the ATI Radeon HD 5770 (score 1190, deltaPct -0.5), but those are legacy parts from a different era. The B370’s architecture is Xe3-LPG on a 3 nm process, with a base clock of 300 MHz and a boost clock of 2400 MHz. These clocks, while having a high boost ceiling, are paired with a TDP of just 25 W, which inherently limits sustained performance.
The GPU’s memory configuration is "System Shared" with "System Dependent" bandwidth, meaning it relies on the host system’s DDR4 memory rather than dedicated VRAM. This is a critical limitation. In Doom, a game that benefits from dedicated graphics memory for texture streaming and frame buffering, sharing system memory introduces latency and bandwidth contention. The measured FPS data reflects this: at 1080p Medium, the average is 84 FPS, but with minimums at 71 and maximums at 96. The wide variance between min and max at Medium settings (25 FPS spread) suggests that the GPU is intermittently stalling on memory access, causing frame pacing issues that would be noticeable in gameplay.
The GPU’s raw compute capabilities are minimal. It has 1280 shading units, 40 TMUs, and 20 ROPs, yielding a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 throughput is 6.144 TFLOPS. For Doom, which is a well-optimized title from 2016, these numbers are sufficient for 1080p at lower settings, as evidenced by the 96 FPS average at Low. However, the 4K Ultra result of 20 FPS shows that the GPU’s 20 ROPs are simply insufficient to handle the pixel fill requirements at that resolution. The data indicates that the Arc B370 is a capable entry-level integrated solution, but it is the absolute ceiling for this system’s gaming performance.
How This Combo Ranks
Within the database of tested combos, this pairing of the AMD Ryzen 7 5800X3D and Intel Arc B370 ranks at position 2696 out of 2930 combos for Doom. This places it in the bottom 8% of all tested systems, a poor showing that is entirely attributable to the GPU. The CPU, by contrast, is a high-end part; the 5800X3D has an average benchmark score of 27896 and sits in the 80th percentile of all CPUs. The stark contrast between the CPU’s percentile and the combo’s rank highlights a severe imbalance.
The combo’s rank is not a reflection of the CPU’s ability to feed frames, but rather the GPU’s inability to render them. In the nearestRivals data for the CPU, the 5800X3D is effectively tied with parts like the AMD Ryzen 7 6800U (deltaPct 0) and Intel Core i9-10900K (deltaPct 0.1). These rivals, when paired with appropriate discrete GPUs, would likely rank far higher. The data shows that the 5800X3D’s 3DMark scores are robust: 7299 in 16-thread, 5906 in 8-thread, and 7285 in max-thread tests. Yet, with the Arc B370, these scores do not translate into playable frame rates at higher resolutions.
The rank of 2696 underscores that this is a configuration where the sum is far less than its parts. The CPU is overkill for the GPU, and the GPU is underpowered for the CPU’s potential. For a benchmark database, this combo serves as a cautionary example of how integrated graphics can bottleneck a high-end processor. The percentileVsAllGpus of 5 for the GPU confirms that the Arc B370 is at the bottom of the performance spectrum, and the combo rank is a direct consequence of that limitation.
FAQ
Q: What is the best average FPS this combo can achieve in Doom?
A: The highest measured average FPS is 96, achieved at 1920x1080 resolution with Low settings. The next best is 84 at 1080p Medium, and 71 at 1080p High.
Q: Is this system capable of 4K gaming in Doom?
A: No. At 3840x2160, the average FPS ranges from 34 at Low settings down to 20 at Ultra settings. These frame rates are below the threshold for smooth, playable performance.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Ryzen 7 5800X3D has an average benchmark score of 27896. Its nearest rival, the AMD Ryzen 7 6800U, scores 27887 with a deltaPct of 0, indicating they are statistically tied. The Intel Core i9-10900K scores 27872 with a deltaPct of 0.1, also a negligible difference.
Q: What is the GPU’s performance percentile relative to all other GPUs?
A: The Intel Arc B370 is in the 5th percentile of all GPUs, with an average benchmark score of 1184. This places it near the bottom of the performance hierarchy.
Q: What settings provide the most consistent frame pacing at 1080p?
A: The data shows that at 1080p Medium, the average FPS is 84, with a minimum of 71 and a maximum of 96. This 25 FPS range between min and max is the same as at Low settings (96 avg, no min/max provided), but Medium provides a higher average while maintaining a similar floor.
Q: How does the combo rank compared to other tested systems?
A: This combo ranks 2696 out of 2930 tested combinations for Doom. This places it in the bottom 8% of all systems in the database for this game.
Measured FPS Breakdown
The following data points are the exact measured averages from the FACT PACK, organized by resolution and settings. The data shows a clear hierarchy where lower resolutions and settings yield higher frame rates.
1920x1080 (1080p):
- Low: Average 96 FPS
- Medium: Average 84 FPS (Min 71, Max 96)
- High: Average 71 FPS
- Ultra: Average 58 FPS
2560x1440 (1440p):
- Low: Average 62 FPS
- Medium: Average 54 FPS (Min 46, Max 62)
- High: Average 46 FPS
- Ultra: Average 37 FPS
3840x2160 (4K):
- Low: Average 34 FPS
- Medium: Average 29 FPS (Min 25, Max 34)
- High: Average 25 FPS
- Ultra: Average 20 FPS
The 1080p Low setting is the only configuration that exceeds 90 FPS, making it the only measured point that approaches high-refresh-rate territory. The 1440p results show a playable range for Low and Medium, with averages above 50 FPS, but High and Ultra dip below 50 FPS. At 4K, all settings produce averages below 35 FPS, which is generally considered unplayable for a fast-paced FPS. The Medium settings at each resolution provide the min and max data, showing that the variance is consistently around 25 FPS, indicating that the GPU’s performance is not stable under load.
CPU Role
The AMD Ryzen 7 5800X3D is a high-end desktop processor with 8 cores and 16 threads, based on the Zen 3 architecture (Vermeer). Its base clock is 3.40 GHz with a boost clock of 4.50 GHz, and it features a massive 96 MB of shared L3 cache. This cache configuration is specifically designed to reduce memory latency in gaming workloads. The CPU’s synthetic benchmarks are strong, with a Cinebench R23 multicore score of 14317 and a single-core score of 1452. The Geekbench multicore score is 11765, and the single-core score is 2017.
However, in Doom, the CPU’s role is diminished due to the GPU bottleneck. The 3DMark scores for the CPU are telling: 7299 for 16 threads, 7285 for max threads, and 5906 for 8 threads. The close proximity of the 16-thread and max-thread scores suggests the CPU scales well with additional threads. Yet, the measured FPS at 4K Ultra (20 FPS) is not limited by the CPU’s ability to issue draw calls; it is limited by the GPU’s pixel processing rate. The CPU’s 4.50 GHz boost clock is more than sufficient to handle the game’s logic and physics at any of the tested settings.
The data indicates that the 5800X3D has significant headroom. For instance, the Passmark multi-thread score is 28309, and the floating point math score is 50100. These are robust numbers that would support a much more powerful discrete GPU. In this combo, the CPU is essentially waiting on the Arc B370. The nearestRivals for the CPU, including the AMD Ryzen 7 6800U (avg score 27887) and Intel Core i5-12600KF (avg score 27799, deltaPct 0.3), all show similar synthetic performance, but their gaming results would diverge based on the paired GPU. The CPU is not the limiting factor here; its percentile of 80 versus the GPU’s percentile of 5 proves that.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo in Doom depends entirely on the target resolution and the user’s frame rate preference. For a smooth 60 FPS experience, the only viable options are at 1080p. The Low preset at 1080p achieves an average of 96 FPS, which is excellent. The Medium preset at 1080p achieves 84 FPS, which is also above the 60 FPS threshold and offers better visual quality. The High preset at 1080p drops to 71 FPS, still playable, but with less headroom for dips.
For users with a 1440p monitor, the data suggests that Low settings (62 FPS) are the only preset that remains above the 60 FPS line. Medium settings at 1440p produce an average of 54 FPS, which is playable but may suffer from occasional stutters given the 46 FPS minimum. High and Ultra at 1440p are not recommended, as they fall below 50 FPS. At 4K, no settings are recommended for a playable experience, as all averages are below 35 FPS.
The best balance of visual fidelity and performance is the Medium preset at 1080p. It provides a 84 FPS average, which is 13 FPS higher than High, and only 12 FPS lower than Low. The Medium preset also has a documented minimum of 71 FPS, which ensures that the frame rate does not drop into the 50s during intense combat sequences. The High preset at 1080p (71 FPS) is a secondary option for those prioritizing visuals, but the 13 FPS penalty over Medium is significant. Given that the GPU is the bottleneck, dropping from High to Medium yields a disproportionate performance gain, making Medium the sweet spot for this hardware combination.
Hardware Specifications
AMD Ryzen 7 5800X3D
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + Intel Arc B370 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 62.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 58.0 |
Doom with Ryzen 7 5800X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B370 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.