Doom
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 80 | 95 | 107 |
| 1440p QHD | 116 | 144 | 170 | 194 |
| 1080p Full HD | 179 | 222 | 263 | 303 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3080, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 7 5700X paired with the NVIDIA GeForce RTX 3080 secures the 507th position out of 1,681 tested combinations in Doom, placing it comfortably within the top third of all systems evaluated. This percentile standing, roughly in the 70th percentile of tested combos, reflects strong overall capability in this title. The ranking is particularly notable given the age of the game relative to the hardware; the 2016 release still scales aggressively with modern components, and this pairing exploits that scaling well.
Benchmark data positions the CPU at the 83rd percentile among all processors, with an average benchmark score of 26,214. Its nearest rivals in synthetic testing include the Intel Core i9-11900KF (26,196, a 0.1% delta), the AMD Ryzen 7 PRO 6850U (26,262, -0.2%), and the AMD Ryzen 5 7600X (26,272, -0.2%). The Ryzen 7 5700X essentially trades blows with these parts, sitting within a fraction of a percent of each. Meanwhile, the GPU holds the 80th percentile among all graphics cards, with an average score of 35,787, closely matched by the AMD Radeon Pro Duo (35,860, -0.2%) and the AMD Radeon 880M (35,646, 0.4%). The combination's overall rank in Doom suggests that neither component becomes a severe bottleneck at typical settings, though the analysis below reveals nuanced behavior at different resolutions and presets.
GPU Role
The RTX 3080 brings substantial raw throughput to Doom, anchored by 8,704 shading units and 272 texture mapping units operating across a 320-bit memory bus. The 10 GB of GDDR6X memory delivers 760.3 GB/s of bandwidth, which proves essential for the game's texture streaming at higher resolutions. Clock speeds start at a 1440 MHz base and boost to 1710 MHz, producing a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s. The FP32 compute rating of 29.77 TFLOPS indicates the card's ability to handle the Vulkan and OpenGL paths that Doom favors.
In synthetic benchmarks, the GPU's PassMark G3D score of 25,086 and Geekbench Vulkan score of 145,176 demonstrate strong DirectX 12 and Vulkan performance. The card's DirectX 12 PassMark score of 100 (relative score) and DirectX 11 score of 207 show that the architecture scales well across API generations. The RTX 3080's 68 RT cores and 272 tensor cores are largely idle in Doom, as the game does not use ray tracing, but the raw rasterization power carries the load. The data shows that at 4K Ultra, the GPU becomes the limiting factor, dropping average FPS to 64.8, while at 1080p Low, the frame rate reaches 303.3, indicating the GPU has ample headroom when the CPU can feed it quickly enough.
CPU Role
The Ryzen 7 5700X contributes eight cores and sixteen threads based on the Zen 3 architecture, built on TSMC's 7 nm process. Its base clock of 3.40 GHz and boost clock of 4.60 GHz, combined with 32 MB of shared L3 cache, provide strong single-threaded and multi-threaded performance. Synthetic scores include a Cinebench R23 multicore result of 22,620 and a single-core result of 3,193, alongside Geekbench multicore and single-core scores of 9,720 and 2,148, respectively. The PassMark multithread score of 26,612 and single-thread score of 3,385 place this processor in the upper echelon for gaming workloads.
Doom's engine benefits from high per-core performance, and the 5700X delivers that through its 4.60 GHz boost. The CPU's nearest rivals in average score include the Intel Core i9-11900KF at 26,196 (0.1% slower) and the AMD Ryzen 5 7600X at 26,272 (0.2% faster), showing that the 5700X remains competitive despite being a generation older. In this game, the CPU's role becomes more apparent at lower resolutions; at 1080p Low, the 303.3 FPS average suggests the CPU is keeping up with the GPU's output, though the gap between Low and Ultra settings at 1080p (303.3 vs 178.7) indicates some CPU overhead is present. The 65 W TDP and unlocked multiplier mean the chip can sustain boost clocks without thermal throttling in most systems, which supports consistent frame delivery.
Measured FPS Breakdown
The measured frame rates span four resolutions and four settings presets, yielding twelve data points that reveal the combo's behavior. At 1080p, the averages are uniformly high: Low produces 303.3 FPS, Medium 262.7 FPS, High 222 FPS, and Ultra 178.7 FPS. The spread from Low to Ultra is 124.6 FPS, showing that settings have a significant impact even at this resolution, but the absolute numbers remain well above any high-refresh display's needs.
Moving to 1440p, the averages drop but stay competitive: Low delivers 194.3 FPS, Medium 169.5 FPS, High 143.7 FPS, and Ultra 115.7 FPS. The gaps between presets narrow slightly compared to 1080p, with a 78.6 FPS difference between Low and Ultra. At 4K, the averages become more moderate: Low hits 106.6 FPS, Medium 94.8 FPS, High 80 FPS, and Ultra 64.8 FPS. The 4K Ultra result is the only point below 60 FPS, and it clears that threshold by a small margin, though the 64.8 FPS average suggests occasional dips below 60 could occur during intense scenes. The data shows a consistent pattern: each step up in settings costs roughly 15-20% of frame rate, and each resolution increase from 1080p to 1440p to 4K imposes a similar proportional penalty.
Resolution Scaling
The transition from 1080p to 1440p to 4K reveals how the workload shifts between components. At 1080p High, the average is 222 FPS; at 1440p High, it drops to 143.7 FPS, a 35.3% reduction; at 4K High, it falls to 80 FPS, another 44.3% reduction from 1440p. This steep scaling indicates that the GPU is the primary limiter at higher resolutions, as the pixel count quadruples from 1080p to 4K while the CPU workload remains relatively constant.
The Low preset tells a similar story: 303.3 FPS at 1080p, 194.3 FPS at 1440p (a 35.9% drop), and 106.6 FPS at 4K (a 45.1% drop from 1440p). The consistent percentage drops across presets suggest that the GPU's rasterization throughput, rather than memory bandwidth or CPU instruction throughput, dictates the scaling. However, at 1080p Low, the 303.3 FPS result approaches the CPU's practical limit for frame generation; the 5700X's single-thread score of 3,193 in Cinebench R23 aligns with a CPU that can feed high frame rates but may start to bottleneck above 300 FPS. The 4K Ultra result of 64.8 FPS, compared to 4K Low's 106.6 FPS, shows a 39.2% penalty from settings alone, confirming that the GPU's compute units and memory subsystem are fully engaged at that resolution.
Settings Recommendations
For 1080p displays, the High preset at 222 FPS offers an excellent balance; the jump to Ultra costs 43.3 FPS (down to 178.7) for marginal visual gains, while dropping to Medium only adds 40.7 FPS (262.7). The data suggests that High is the sweet spot for 1080p, as it remains well above 144 Hz refresh rates without the full Ultra overhead.
At 1440p, the High preset's 143.7 FPS average aligns well with 144 Hz monitors, while Medium (169.5 FPS) provides extra headroom for 165 Hz panels. Ultra at 115.7 FPS still clears 100 FPS but may not satisfy the most demanding refresh rate enthusiasts. For 4K, the Medium preset at 94.8 FPS offers the best experience per the measured rows, as it stays above 90 FPS while High drops to 80 FPS and Ultra falls to 64.8 FPS. The Low preset at 4K (106.6 FPS) is playable but sacrifices too much visual fidelity for the modest 11.8 FPS gain over Medium.
Overall, the High preset delivers the most balanced experience across all three resolutions, with the 1440p High result (143.7 FPS) being particularly well-suited to common high-refresh displays. For users prioritizing frame rate over visuals, the Medium preset at 4K (94.8 FPS) or Low at 1080p (303.3 FPS) provide the strongest alternatives in the measured data.
Hardware Specifications
AMD Ryzen 7 5700X
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 106.6 |
| 3840x2160 | Medium | 94.8 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 64.8 |
| 2560x1440 | Low | 194.3 |
| 2560x1440 | Medium | 169.5 |
| 2560x1440 | High | 143.7 |
| 2560x1440 | Ultra | 115.7 |
| 1920x1080 | Low | 303.3 |
| 1920x1080 | Medium | 262.7 |
| 1920x1080 | High | 222.0 |
| 1920x1080 | Ultra | 178.7 |
Doom with Ryzen 7 5700X + Other GPUs
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Doom with RTX 3080 + Other CPUs
See how Doom performs with the same GPU but different processors.
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