Outriders
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 39 | 52 | 72 |
| 1440p QHD | 54 | 75 | 100 | 137 |
| 1080p Full HD | 86 | 119 | 158 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 7400F paired with the NVIDIA GeForce RTX 5050 delivers a consistent, playable experience in Outriders, though the data reveals a clear performance ceiling tied directly to the graphics card. Measured frame rates across the three primary resolutions and four quality presets show a system that excels at 1080p, remains smooth at 1440p, but struggles to maintain fluid motion at 4K with higher settings. The benchmark results indicate a configuration where the CPU has ample headroom, leaving the GPU as the definitive limiting factor.
Resolution Scaling
The performance drop from 1080p to 4K is steep and consistent, underscoring the RTX 5050’s role as the primary bottleneck in this pairing. At High settings, the average frame rate falls from 119 FPS at 1920x1080 to 75 FPS at 2560x1440, a reduction of 37%. Pushing further to 3840x2160 yields just 39 FPS, which represents a 67% decrease from the 1080p figure. This scaling pattern is classic for a GPU-bound scenario: as pixel count increases, the graphics card’s fill rate and memory bandwidth are taxed exponentially, while the CPU’s workload remains relatively flat.
The Low preset shows the same trend, though with higher absolute numbers. The average FPS drops from 218 at 1080p to 137 at 1440p, and then to 72 at 4K. The percentage loss from 1080p to 4K is 67%, nearly identical to the High preset’s drop. This consistency suggests that even at minimal graphical load, the RTX 5050 cannot keep pace with the resolution increase, and the CPU is not stepping in to alleviate the pressure.
The Medium preset offers the only complete data set with min/max values, providing a clearer picture of the scaling. At 1080p, the average is 158 FPS with a min of 135 and max of 182. At 1440p, the average drops to 100 FPS (min 85, max 115), a 37% reduction. At 4K, the average plummets to 52 FPS (min 44, max 60), a 67% drop from the 1080p baseline. The consistent 37%/67% scaling pattern across presets strongly indicates that the limiting component is the GPU’s raw rendering throughput, not any CPU-side constraint.
The Ultra preset, while the most demanding, follows the same trajectory: 86 FPS at 1080p, 54 FPS at 1440p, and 28 FPS at 4K. The 4K result is barely above a slideshow, confirming that this resolution is not viable for Ultra settings on this hardware. The data shows that the RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus are simply overwhelmed at 4K, regardless of the quality level.
FAQ
*Q: What is the best resolution for this CPU and GPU combo in Outriders?*
A: Based on the measured data, 1920x1080 is the most suitable resolution. The average frame rates at 1080p range from 86 FPS on Ultra to 218 FPS on Low, ensuring a smooth experience even on the most demanding preset. At 2560x1440, the average at High is 75 FPS, which is playable, but the 4K results (highest average of 72 FPS on Low) are too inconsistent for a competitive or immersive experience.
Q: How does the RTX 5050 perform at 4K in this game?
A: The data shows that 4K is largely out of reach for sustained high frame rates. The best average at 3840x2160 is 72 FPS on Low settings. The Medium preset yields 52 FPS, and High drops to 39 FPS. Ultra is the worst, with an average of 28 FPS, which is below the threshold for comfortable playability.
*Q: Is the Ryzen 5 7400F holding back the RTX 5050 in Outriders?*
A: No, the benchmark results do not indicate a CPU bottleneck. The Ryzen 5 7400F, with its 6 cores and 12 threads, has a Cinebench R23 multi-core score of 21765 and a single-core score of 3072. The consistent frame rate drops from 1080p to 4K are proportional to the pixel count increase, which is a hallmark of a GPU-limited workload. The CPU has sufficient headroom to feed the GPU at all tested settings.
Q: What is the difference in average FPS between High and Ultra settings at 1080p?
A: At 1920x1080, the High preset averages 119 FPS, while Ultra averages 86 FPS. This is a 33 FPS difference, or a 28% reduction in performance. The gap widens at higher resolutions, with a 21 FPS difference at 1440p and an 11 FPS difference at 4K, as the GPU becomes more saturated.
Q: Does the game benefit from the CPU’s high boost clock?
A: The Ryzen 5 7400F has a boost clock of 4.70 GHz and a base clock of 3.70 GHz. While the game’s frame rates are primarily GPU-bound, the CPU’s single-thread performance (Cinebench R20 single-core score of 1290) ensures that the game’s logic and draw call processing do not become a limiting factor, particularly at 1080p where frame rates are highest.
Q: How does this combo rank against other tested configurations?
A: The combo ranks 1715 out of 2913 tested combinations in Outriders. This places it in the lower half of the database, which aligns with the GPU’s mid-range positioning and the 4K performance struggles observed in the data.
GPU Role
The NVIDIA GeForce RTX 5050 is the definitive performance driver in this configuration. The card features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The memory clock is rated at 2500 MHz (effective 20 Gbps), and the GPU operates at a base clock of 2317 MHz with a boost clock of 2572 MHz. These specifications, while adequate for 1080p and 1440p, are insufficient for the pixel throughput demanded at 4K.
The benchmark data shows that the GPU’s memory subsystem is a key constraint. The 8 GB VRAM capacity is not necessarily the issue at 4K with High settings (average 39 FPS), as the frame rate is more dependent on the 128-bit bus width and the 320.0 GB/s bandwidth. The drastic drop from 72 FPS at 4K Low to 39 FPS at 4K High indicates that the card’s shading units (2560) and texture mapping units (80) are also saturated, not just memory.
The GPU’s overall positioning is reflected in its Passmark G3D score of 17326, which places it at the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 5600 XT (average score 20713, a 1.6% difference) and the NVIDIA RTX A4000 Mobile (average score 21379, a -1.6% difference). This mid-range standing explains the 4K results: the card is not designed for that resolution in modern titles, and Outriders is no exception.
The 3DMark Steel Nomad DX12 score of 2502 further corroborates the GPU’s performance tier. While the card can handle the game’s requirements at lower resolutions, the scaling data shows that its rendering pipeline becomes the bottleneck as resolution increases, regardless of the CPU’s capabilities.
How This Combo Ranks
In the global database of tested CPU and GPU combinations for Outriders, this pairing sits at rank 1715 out of 2913 total combos. This places it in the 59th percentile of all tested systems, meaning it outperforms roughly 59% of configurations but is beaten by 41%. The ranking is a direct consequence of the RTX 5050’s performance ceiling, as the Ryzen 5 7400F is a capable mid-range processor.
The rank is not a reflection of poor optimization or a mismatch; rather, it highlights the GPU’s limitations at higher resolutions. The combo’s rank of 1715 is consistent with the measured FPS data, which shows excellent 1080p performance (e.g., 218 FPS on Low) but sub-60 FPS averages at 4K across all presets. Compared to the GPU’s nearest rivals, the RTX 5050’s average benchmark score of 21035 is close to the AMD Radeon RX Vega M GL (21153, -0.6% delta) and the AMD Radeon HD 8970M (21237, -1% delta). This indicates that the GPU sits in a tight performance bracket with other mid-range parts, which explains why the combo does not rank higher.
The CPU’s own ranking, at the 83rd percentile of all CPUs, is significantly higher than the GPU’s 66th percentile. This disparity confirms that the processor is not the limiting factor. The Ryzen 5 7400F’s nearest rivals, such as the Intel Core i5-14600T (average score 32707, 0.1% delta) and the AMD Ryzen 7 PRO 6850H (average score 32812, -0.2% delta), all have similar average benchmark scores, showing that the CPU is well-positioned in its class. The combo rank is therefore dragged down by the GPU’s mid-pack standing.
Measured FPS Breakdown
The measured frame rates provide a comprehensive view of performance across all settings and resolutions.
At 1920x1080, the system is clearly GPU-bound only at the highest settings. The Low preset achieves an average of 218 FPS, indicating that the CPU can push very high frame rates when graphical load is minimal. The Medium preset averages 158 FPS, with a minimum of 135 and maximum of 182, showing a stable experience. High settings average 119 FPS, which is excellent for a smooth 120Hz display. The Ultra preset averages 86 FPS, which is still playable but represents a 28% drop from High, as the GPU’s shader and texture units are pushed harder.
At 2560x1440, the frame rates start to reflect the GPU’s limits more clearly. The Low preset averages 137 FPS, a 37% drop from 1080p Low. The Medium preset averages 100 FPS (min 85, max 115), which is still above the 60 FPS threshold. High settings average 75 FPS, which is acceptable for most users. The Ultra preset averages 54 FPS, dipping below the 60 FPS mark and indicating that this setting is not ideal for 1440p on this hardware.
At 3840x2160, the GPU’s limitations are fully exposed. The Low preset averages 72 FPS, which is the only 4K setting that remains fluid. The Medium preset averages 52 FPS (min 44, max 60), which is borderline playable but with visible stutter potential. High settings average 39 FPS, which is not smooth. The Ultra preset averages 28 FPS, which is effectively unplayable for a looter shooter requiring fast reactions.
The data shows a predictable pattern: the RTX 5050 can handle 1080p with ease, is competent at 1440p with reduced settings, and is only viable at 4K with the lowest preset.
Settings Recommendations
Based on the measured rows, the optimal balance of visual quality and performance depends on the target resolution.
For 1920x1080, the High preset is the recommended choice. The average of 119 FPS provides a fluid experience without the performance hit of Ultra, which only offers marginal visual improvements for a 28% frame rate penalty. Users with high refresh rate monitors (144Hz or above) can opt for Medium (average 158 FPS) or even Low (average 218 FPS) to maximize smoothness, but High offers the best visual fidelity while staying above 100 FPS.
For 2560x1440, the High preset is again the best compromise, delivering an average of 75 FPS. This is sufficient for a responsive experience, though users sensitive to frame dips may prefer Medium (average 100 FPS). The Ultra preset at 54 FPS is not recommended, as it falls below the 60 FPS threshold, and the visual uplift is minimal at this resolution.
For 3840x2160, the options are severely constrained. The Low preset is the only viable choice, with an average of 72 FPS. The Medium preset at 52 FPS is playable but not ideal, and High/Ultra are not recommended due to averages of 39 FPS and 28 FPS, respectively. Given the GPU’s 8 GB memory and 128-bit bus, 4K gaming is only feasible with significant graphical compromises.
CPU Role
The AMD Ryzen 5 7400F plays a supporting role in this configuration, providing ample computational headroom that ensures the GPU is the sole bottleneck. This 6-core, 12-thread processor is based on the Zen 4 architecture (Raphael) and features a base clock of 3.70 GHz and a boost clock of 4.70 GHz. Its performance in synthetic benchmarks is strong: Cinebench R23 multi-core score of 21765 and single-core score of 3072, with a Passmark single-thread score of 3689.
The CPU’s role in Outriders is evident in the scaling data. If the CPU were the limiting factor, the frame rates would plateau or drop more significantly at lower resolutions, where the GPU has less work. Instead, the data shows a clean, proportional scaling from 1080p to 4K, indicating that the CPU can feed the GPU at all times. The 32 MB shared L3 cache and DDR5 memory support (with a bandwidth of 83.2 GB/s) ensure that game data is readily available to the cores without causing stalls.
The Ryzen 5 7400F’s benchmark scores place it at the 83rd percentile of all CPUs, with an average score of 32750. Its nearest rivals, such as the Intel Core i5-14600T (average score 32707, 0.1% delta) and the AMD Ryzen 7 PRO 6850H (average score 32812, -0.2% delta), all perform within a 0.3% margin, confirming that the processor is highly competitive in its class. In Outriders, this translates to a CPU that never becomes a performance ceiling, even at 1080p Low where frame rates exceed 200 FPS. The data shows that users looking to upgrade this system for higher resolutions should focus on the GPU, as the CPU has clear capacity to support a more powerful graphics card.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 5050 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 100.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 218.0 |
| 1920x1080 | Medium | 158.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 86.0 |
Outriders with Ryzen 5 7400F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5050 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.