Outriders

Outriders

AVERAGE FPS
111
good

This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 78 97 109
1440p QHD 96 108 120 135
1080p Full HD 112 126 140 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 109
3840x2160 Medium 97
3840x2160 High 78
3840x2160 Ultra 56
2560x1440 Low 135
2560x1440 Medium 120
2560x1440 High 108
2560x1440 Ultra 96
1920x1080 Low 158
1920x1080 Medium 140
1920x1080 High 126
1920x1080 Ultra 112

Outriders with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4080, In-Depth Analysis

# FAQ

Q: What is the comboRankInGame for the AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4080 in Outriders?

A: This combo ranks 1588 out of 3710 tested combinations, placing it in the upper-middle portion of the database for this title.

Q: How does the Ryzen 5 3600 compare to its nearest rival in average benchmark score?

A: The Ryzen 5 3600 has an average benchmark score of 17035, which is 0.2% higher than the Intel Core i7-1260P (17007) and 0.2% higher than the AMD EPYC 7742 (16998). It trails the Intel Core i5-11400 (17067) by 0.2% and the AMD EPYC 7573X (17070) by 0.2%.

Q: What is the RTX 4080's percentile ranking among all GPUs?

A: The RTX 4080 sits in the 86th percentile among all GPUs, with an average benchmark score of 54247. Its closest rival, the RTX 4080 SUPER, scores 54209, a 0.1% difference.

Q: What is the highest average FPS recorded for this combo in Outriders?

A: The highest average FPS is 158, achieved at 1920x1080 with Low settings. The next highest is 140 at 1920x1080 with Medium settings.

Q: What is the lowest average FPS recorded for this combo?

A: The lowest average FPS is 56, recorded at 3840x2160 with Ultra settings. This is the only measured result below 60 FPS across all resolution/settings combinations.

Q: Does this CPU have integrated graphics?

A: No. The AMD Ryzen 5 3600 has no integrated graphics, meaning a discrete GPU is required for any display output.

# CPU Role

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor from the 3000 series, built on the Zen 2 architecture (codenamed Matisse) using TSMC's 7 nm process node. It operates with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. The CPU has a 32 MB shared L3 cache, with 64 KB L1 and 512 KB L2 per core. Memory support is DDR4 via a dual-channel interface, providing 51.2 GB/s of bandwidth.

In Outriders, the CPU's role is foundational but not the primary bottleneck for this particular combination. The Ryzen 5 3600's multi-threaded performance, as measured by Cinebench R23, reaches 15045 points in multicore and 2124 points in single-core. The 3DMark 16-thread score of 4605 and max-thread score of 4603 indicate strong scaling across all available threads. However, the single-thread 3DMark score of 696 reveals that per-core performance is modest by modern standards.

The benchmark data shows that this CPU sits in the 71st percentile among all CPUs, with an average benchmark score of 17035. Its nearest rivals include the Intel Core i7-1260P (17007, 0.2% slower) and the Intel Core i5-11400 (17067, 0.2% faster). These deltas are negligible, meaning the Ryzen 5 3600 performs essentially on par with those processors in general compute tasks.

For Outriders specifically, the CPU's 6 cores and 12 threads are sufficient to feed the RTX 4080 at 1080p, where frame rates reach 126 at High settings and 158 at Low settings. The fact that FPS scales noticeably from 1080p to 1440p (126 to 108 at High) suggests the CPU is not fully limiting at lower resolutions, but the gap narrows as resolution increases. At 4K High, the average FPS drops to 78, indicating the GPU becomes more influential at higher pixel counts.

The PassMark multithread score of 17700 and integer math score of 48607 demonstrate solid computational throughput, while the physics score of 1152 is comparatively lower, which could impact games with heavy physics simulation. For Outriders, a looter shooter focused on combat and ability effects, the CPU's thread count handles enemy AI and game logic without evident stuttering, as indicated by the measured min FPS values of 82 at 4K Medium and 102 at 1440p Medium.

# GPU Role

The NVIDIA GeForce RTX 4080 is built on the Ada Lovelace architecture (chip AD103) using a 5 nm process from TSMC. It features 9728 shading units, 304 TMUs, and 112 ROPs, along with 76 ray-tracing cores and 304 tensor cores. The GPU operates at a base clock of 2205 MHz and boosts to 2505 MHz, with memory running at 1400 MHz (22.4 Gbps effective). The 16 GB of GDDR6X memory uses a 256-bit bus, delivering 716.8 GB/s of bandwidth.

The RTX 4080 ranks in the 86th percentile among all GPUs, with an average benchmark score of 54247. Its nearest rival, the RTX 4080 SUPER, scores 54209 (0.1% slower), while the AMD Radeon Pro W5700X scores 54828 (1.1% faster). These margins are small, indicating the RTX 4080 is competitively positioned.

In Outriders, the GPU's 16 GB VRAM is more than sufficient for 4K textures, and the memory bandwidth of 716.8 GB/s ensures high-resolution assets stream without issue. The measured FPS data shows the GPU is the dominant factor at 4K: at 3840x2160, average FPS ranges from 56 at Ultra to 109 at Low. The jump from 78 FPS at High to 97 FPS at Medium (a 24% increase) demonstrates how settings presets heavily influence GPU workload.

The RTX 4080's pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s explain its ability to maintain high frame rates even at 1440p Ultra, where it achieves 96 FPS. The FP32 performance of 48.74 TFLOPS provides ample compute for modern shader effects in Outriders' combat sequences. The GPU's DirectX 12 Ultimate support ensures compatibility with the game's rendering features.

The GPU's 3DMark Steel Nomad DX12 score of 6567 indicates strong sustained performance under DirectX 12 workloads, which aligns with Outriders' engine requirements. The PassMark G3D score of 34457 and GPU compute score of 20671 further corroborate the GPU's high-end positioning. At 1080p, the GPU is not the bottleneck — the CPU likely limits maximum frame rates, as evidenced by the relatively small FPS spread between Low (158) and Ultra (112) at that resolution.

# Settings Recommendations

The measured FPS data provides a clear picture of which preset offers the best balance. At 1920x1080, the High preset delivers 126 FPS average, which is 14 FPS lower than Medium (140) and 32 FPS higher than Ultra (112). The Medium preset at 1080p shows a min FPS of 119 and max of 161, suggesting smooth gameplay with occasional dips. The Low preset reaches 158 FPS, but the visual quality loss is substantial for only an 18 FPS gain over Medium.

At 2560x1440, the Medium preset achieves 120 FPS average with a min of 102 and max of 139. This is the sweet spot: it provides a 12 FPS advantage over High (108 FPS) and a 24 FPS advantage over Ultra (96 FPS). The Low preset at 1440p hits 135 FPS, but again, the visual compromise is significant. The High preset at 1440p (108 FPS) is also viable for players prioritizing image quality over raw frame rate.

For 4K (3840x2160), the Medium preset stands out with 97 FPS average and a min of 82, which keeps gameplay fluid on high-refresh displays. The High preset at 78 FPS is playable but leaves less headroom during intense combat sequences. The Ultra preset at 56 FPS is the only measured configuration below 60 FPS, making it unsuitable for competitive play. The Low preset at 4K (109 FPS) sacrifices too much visual fidelity for the resolution's benefits.

The best overall experience, considering both frame rate consistency and visual quality, is the Medium preset at 1440p. It delivers 120 FPS average with a min of 102, which ensures no noticeable stutter, and the 1440p resolution provides a sharp image. For users with 4K displays, the Medium preset at 97 FPS is recommended, as it maintains high frame rates while preserving enough detail to justify the resolution. High presets are acceptable at 1080p and 1440p, but the FPS cost relative to Medium is not always justified given the diminishing returns in visual quality.

# How This Combo Ranks

The combo rank of 1588 out of 3710 tested combinations places this pairing in the 57th percentile of all tested systems in Outriders. This is a notable result given the hardware involved: the RTX 4080 is a high-end GPU in the 86th percentile, while the Ryzen 5 3600 is a mid-range CPU in the 71st percentile.

The ranking suggests that the CPU is the limiting factor in this pairing. A stronger processor would likely push this combo higher in the rankings, as the GPU's capabilities are partially restrained by the CPU's processing power. The data supports this: at 1080p Low, the combo achieves 158 FPS, but at 1080p Ultra, it drops to 112 FPS — a 29% reduction that is larger than what pure GPU scaling would predict, indicating CPU overhead in the Ultra preset.

Compared to other combos in the database, this pairing sits in the upper-middle tier. It outperforms the majority of tested systems (2122 combos rank lower), but it trails 1587 combinations that likely feature newer, higher-clocked CPUs paired with similar or better GPUs. The gap between this combo's CPU and GPU percentiles (71 vs. 86) highlights the imbalance.

The nearest CPU rivals, such as the Intel Core i5-11400 and Intel Core i7-1260P, have nearly identical average scores (17067 and 17007, respectively), so swapping the Ryzen 5 3600 for either would produce minimal change in overall performance. However, a CPU with higher single-thread performance would yield more significant gains in Outriders, where the engine's frame pacing depends on per-core speed.

# Measured FPS Breakdown

At 1920x1080, the measured average FPS values are: Low 158, Medium 140 (min 119, max 161), High 126, and Ultra 112. The spread from Low to Ultra is 46 FPS, which is substantial. The Medium preset's min FPS of 119 ensures no drops below 60, while the max of 161 shows headroom for variable refresh rate monitors.

At 2560x1440, the average FPS values are: Low 135, Medium 120 (min 102, max 139), High 108, and Ultra 96. The drop from 1080p to 1440p is consistent across settings: Low drops by 23 FPS, Medium by 20, High by 18, and Ultra by 16. This pattern suggests the GPU is handling the increased pixel count without disproportionate performance loss.

At 3840x2160, the average FPS values are: Low 109, Medium 97 (min 82, max 112), High 78, and Ultra 56. The 4K results show a sharper decline, particularly at High and Ultra. The Ultra preset's 56 FPS is the only measurement below 60 across all tests, and the gap between Medium (97) and High (78) is 19 FPS, indicating a steep cost for the High preset's additional visual effects.

The min FPS values at Medium settings provide insight into frame time consistency. At 1080p, the min of 119 is 85% of the average (140). At 1440p, the min of 102 is 85% of the average (120). At 4K, the min of 82 is 85% of the average (97). This consistent ratio suggests the CPU and GPU maintain stable frame pacing across resolutions, with no sudden spikes in render time.

# Resolution Scaling

The FPS scaling from 1080p to 4K reveals the system's bottleneck characteristics. Using the Medium preset as a reference, the average FPS at 1080p is 140, at 1440p is 120, and at 4K is 97. The percentage drops are: 1080p to 1440p is a 14% reduction, and 1440p to 4K is a 19% reduction. The total drop from 1080p to 4K is 31%.

This scaling pattern indicates that the GPU is the primary limiter at higher resolutions, as the frame rate decreases consistently with pixel count. However, the drop is not linear — moving from 2.07 million pixels (1080p) to 3.69 million pixels (1440p) should theoretically reduce FPS by 44% if the GPU were fully saturated. The actual 14% drop suggests the CPU is limiting at 1080p, preventing the GPU from reaching its full potential.

At 4K (8.29 million pixels), the 4.5x increase in pixel count over 1080p yields only a 31% FPS drop, which is far less than the theoretical 77% reduction. This implies the CPU is still contributing to the limiter even at 4K, as the GPU's workload is not scaling purely with pixel count due to the game's engine characteristics.

The Low preset shows a similar pattern: 158 FPS at 1080p, 135 at 1440p (15% drop), and 109 at 4K (19% drop from 1440p). The Ultra preset drops from 112 at 1080p to 96 at 1440p (14% drop) and then to 56 at 4K (42% drop). The Ultra preset's steep 4K decline indicates that the GPU becomes the sole bottleneck at maximum settings, where the additional shading effects overwhelm the GPU's compute resources.

The data suggests that at 1080p and 1440p, the Ryzen 5 3600's single-thread performance limits the RTX 4080's frame output. At 4K, the GPU takes over as the limiter, but the CPU's influence remains measurable. To fully utilize the RTX 4080 at lower resolutions, a higher-clocked CPU would be necessary. Conversely, at 4K Ultra, even the RTX 4080 is pushed to its limits, making the CPU's role secondary.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 4080 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 109.0
3840x2160 Medium 97.0
3840x2160 High 78.0
3840x2160 Ultra 56.0
2560x1440 Low 135.0
2560x1440 Medium 120.0
2560x1440 High 108.0
2560x1440 Ultra 96.0
1920x1080 Low 158.0
1920x1080 Medium 140.0
1920x1080 High 126.0
1920x1080 Ultra 112.0

Outriders with Ryzen 5 3600 + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with RTX 4080 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.