Minimum

Minimum

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 57 67 90
1440p QHD 82 109 126 165
1080p Full HD 124 166 201 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 67
3840x2160 High 57
3840x2160 Ultra 44
2560x1440 Low 165
2560x1440 Medium 126
2560x1440 High 109
2560x1440 Ultra 82
1920x1080 Low 258
1920x1080 Medium 201
1920x1080 High 166
1920x1080 Ultra 124

Minimum with Intel Core Ultra 7 265K + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the AMD Radeon RX 6800 XT delivers a performance curve in Minimum that clearly illustrates the shifting balance between CPU and GPU workload as resolution increases. The data shows a predictable yet pronounced drop in frame rates when moving from 1920x1080 to 3840x2160, with the magnitude of that drop heavily dependent on the selected graphics preset. At Low settings, the average frame rate falls from 258 FPS at 1080p to 89.8 FPS at 4K, a reduction of 168.2 FPS. This represents a 65% performance loss, indicating that at lower graphical fidelity, the system is initially CPU-bound at 1080p, but the GPU becomes the limiting factor as pixel count quadruples.

The scaling pattern shifts when examining higher presets. At High settings, the average FPS drops from 166.4 at 1080p to 108.9 at 1440p, then to 56.7 at 4K. The transition from 1440p to 4K produces a 52.2 FPS decline, which is proportionally larger than the 57.5 FPS drop seen from 1080p to 1440p. This suggests that the RX 6800 XT’s render throughput is increasingly saturated as resolution climbs, with the GPU becoming the dominant bottleneck at 4K regardless of preset. The Ultra preset amplifies this effect, showing a decline from 123.7 FPS at 1080p to 81.9 FPS at 1440p, and finally to 44.1 FPS at 4K, a total reduction of 79.6 FPS across the resolution ladder.

Notably, the gap between Low and Ultra settings narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 134.3 FPS, while at 4K that gap shrinks to 45.7 FPS. This compression indicates that at 4K, the GPU’s pixel processing and memory bandwidth become the primary constraints, making the choice of preset less impactful on raw frame rate than at lower resolutions where CPU overhead plays a larger role.

GPU Role

The AMD Radeon RX 6800 XT, built on the RDNA 2.0 architecture with a 7 nm process, brings substantial resources to Minimum. Its 16 GB of GDDR6 memory on a 256-bit bus provides 512.0 GB/s of bandwidth, which is critical for maintaining texture streaming and geometry processing at high resolutions. The GPU operates with a base clock of 1825 MHz and a boost clock of 2250 MHz, with a game clock rated at 2015 MHz. These clock speeds, combined with 4608 shading units and 72 ray accelerators, allow the card to handle the game’s visual effects, though the measured FPS indicates the card is pushed hard at 4K Ultra.

Benchmark results for the GPU show a PassMark G3D score of 24980 and a PassMark GPU Compute score of 13245, placing it in the 87th percentile of all GPUs. Its nearest rival, the Intel Arc A550M, scores 49737 in average benchmark score, which is 0.5% higher, while the NVIDIA RTX A1000 trails by 1.7%. The RX 6800 XT’s FP32 performance of 20.74 TFLOPS and texture rate of 648.0 GTexel/s provide the raw computational power needed for Minimum’s particle effects and dynamic lighting, but the data shows that at 4K Ultra, the card cannot sustain 60 FPS, averaging only 44.1 FPS. In contrast, at 1080p Low, the GPU is underutilized, achieving 258 FPS, which suggests the CPU is the limiting factor at that configuration.

The 16 GB VRAM capacity is more than sufficient for Minimum, a game released in 2014, and the data does not indicate any memory-related stuttering or frame drops, as all measured rows show no minimum FPS data points below the averages. The GPU’s 128 ROPs and 288 TMUs ensure that pixel fill and texture filtering are not bottlenecks at 1440p, where High settings still achieve 108.9 FPS.

How This Combo Ranks

Within the benchmark database, this specific combination of the Intel Core Ultra 7 265K and AMD Radeon RX 6800 XT ranks 619th out of 1733 tested combos for Minimum. This places the pairing in the upper-middle tier of all configurations, roughly in the 64th percentile of tested systems. The rank reflects a balanced setup where neither component severely bottlenecks the other at typical gaming resolutions, but the GPU’s limitations at 4K Ultra prevent a higher placement.

The CPU itself performs strongly in synthetic benchmarks, with an average benchmark score of 79102, placing it in the 97th percentile of all CPUs. Its nearest rival, the Intel Core Ultra 7 265KF, scores 79240, a negligible 0.2% difference, while the Intel Core i9-14900KF scores 79245, also 0.2% higher. The AMD EPYC 7413 leads the group with a score of 80041, which is 1.2% higher. These scores indicate that the 265K provides ample processing headroom for Minimum, which is not a CPU-intensive title by modern standards, given its 2014 release date.

The GPU’s 87th percentile ranking among all GPUs, with an average benchmark score of 49982, is more modest. The RX 6800 XT sits close to its rivals: the Intel Arc A550M is 0.5% higher, the NVIDIA CMP 50HX is 1.9% higher, and the NVIDIA GeForce RTX 4070 Ti SUPER trails by 2.6%. In the context of this game, the combo’s 619th place ranking suggests that many configurations with newer GPUs or higher-end cards achieve better frame rates, particularly at 4K, where the RX 6800 XT’s performance drops below 60 FPS on High and Ultra presets.

Settings Recommendations

Based on the measured FPS rows, the optimal balance between visual quality and frame rate is achieved at 1440p with High settings, yielding 108.9 FPS. This configuration provides a smooth experience well above the 60 FPS threshold while maintaining the enhanced textures and lighting that High presets offer. At 1080p, High settings deliver 166.4 FPS, which is excellent for high-refresh-rate monitors, but the visual fidelity gain from moving to 1440p is worth the 57.5 FPS reduction for most users.

For 4K gaming, the data indicates that Medium settings are the highest playable option, with an average of 67.4 FPS. The jump from Medium to High at 4K costs 10.7 FPS, bringing the average down to 56.7 FPS, which is below the 60 FPS target. Low settings at 4K provide 89.8 FPS, but the visual compromise is significant, making Medium the recommended choice for 4K displays. At 1440p, Ultra settings are viable at 81.9 FPS, though the marginal quality improvement over High may not justify the 27 FPS loss for competitive play.

The data suggests avoiding Ultra settings at 4K entirely, as the 44.1 FPS average falls into a range where input latency becomes noticeable in a third-person shooter. The 1080p Medium preset, at 201.2 FPS, is another strong option for competitive players seeking maximum responsiveness without the visual degradation of Low settings, which still achieves 258 FPS but with reduced draw distances and shadow quality.

FAQ

*Q: What is the best resolution for this combo in Minimum?*

A: The data shows 1440p with High settings provides 108.9 FPS, offering the best combination of visual fidelity and smooth gameplay. At 1080p, High achieves 166.4 FPS, but the resolution upgrade to 1440p is more impactful for image quality.

*Q: Can this setup handle 4K gaming in Minimum?*

A: Yes, but only at Medium settings, which average 67.4 FPS. High settings drop to 56.7 FPS, and Ultra falls to 44.1 FPS, both below the 60 FPS threshold for smooth play.

Q: How does the RX 6800 XT compare to its closest rivals in GPU benchmarks?

A: The RX 6800 XT scores 49982 in average benchmark, with the Intel Arc A550M scoring 0.5% higher and the NVIDIA RTX A1000 scoring 1.7% lower. The NVIDIA CMP 50HX is 1.9% higher, while the RTX 4070 Ti SUPER is 2.6% lower.

Q: Is the CPU a bottleneck at 1080p?

A: Yes, the data indicates that at 1080p Low settings, the system achieves 258 FPS, which is likely CPU-limited. The Intel Core Ultra 7 265K has 20 cores and 20 threads, but the game’s 2014 engine cannot fully utilize them at lower resolutions.

Q: What is the frame rate difference between Low and Ultra at 4K?

A: At 4K, Low settings average 89.8 FPS, while Ultra averages 44.1 FPS, a difference of 45.7 FPS. This gap narrows compared to 1080p, where the difference is 134.3 FPS, indicating GPU saturation at higher resolutions.

Q: How does this combo rank among all tested configurations?

A: It ranks 619th out of 1733 total combos for Minimum, placing it in the upper-middle tier. The CPU’s 97th percentile performance is offset by the GPU’s 87th percentile, resulting in a balanced but not top-tier gaming setup.

CPU Role

The Intel Core Ultra 7 265K, part of the Core Ultra Series 2, utilizes the Arrow Lake architecture on a 3 nm process from TSMC. It features 20 cores and 20 threads, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache, providing ample low-latency storage for game assets. The CPU supports DDR5 memory with dual-channel configuration, delivering 102.4 GB/s of bandwidth, which is sufficient for Minimum’s modest memory requirements.

In synthetic benchmarks, the 265K achieves a Cinebench R23 multi-core score of 50009 and a single-core score of 7060, reflecting strong multi-threaded and single-threaded performance. PassMark tests show a multi-thread score of 58838 and a single-thread score of 4904, placing it in the 97th percentile of all CPUs. The CPU’s performance relative to rivals is tight: the Core Ultra 7 265KF scores 0.2% higher, the Core i9-14900KF is 0.2% higher, and the Core i9-14900K is 0.9% higher. The AMD EPYC 7413 leads by 1.2%.

For Minimum, the CPU’s role is primarily to feed the GPU with draw calls and physics calculations. At 1080p, where the GPU is less stressed, the CPU’s 5.50 GHz boost clock ensures that frame rates remain high, as evidenced by the 258 FPS at Low settings. However, as resolution increases, the GPU becomes the bottleneck, and the CPU’s advantage diminishes. The data shows that at 4K, the frame rate differences between presets are driven by GPU load, not CPU capability. The CPU’s 20 threads are largely underutilized by this 2014 title, but its high single-core performance ensures no frame pacing issues at lower resolutions.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 6800 XT in Minimum

Resolution Settings Avg FPS
3840x2160 Low 89.8
3840x2160 Medium 67.4
3840x2160 High 56.7
3840x2160 Ultra 44.1
2560x1440 Low 164.6
2560x1440 Medium 126.3
2560x1440 High 108.9
2560x1440 Ultra 81.9
1920x1080 Low 258.0
1920x1080 Medium 201.2
1920x1080 High 166.4
1920x1080 Ultra 123.7

Minimum with iUltra 7 265K + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6800 XT + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.