Minimum
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 40 | 48 | 62 |
| 1440p QHD | 57 | 75 | 89 | 116 |
| 1080p Full HD | 88 | 116 | 138 | 180 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
The game Minimum is a third-person shooter from 2014, and the measured data pairs Intel's Core Ultra 7 265HX with NVIDIA's GeForce RTX 4060 Mobile across three resolutions and four graphics presets. This combo ranks 2262nd out of 3712 tested combinations, placing it in the lower half of the benchmark pool. The data reveals a clear scaling pattern, with FPS dropping consistently as resolution increases, suggesting a GPU-bound workload. This analysis breaks down the measured results, examines the role of each component, and answers common questions.
Settings Recommendations
The best experience depends on the target resolution and the acceptable frame rate. The data shows that 60 FPS is achievable at 1080p across all four presets, with the Ultra preset still delivering 88 FPS. At 1440p, only the Low, Medium, and High presets exceed 60 FPS (116, 89, and 75 respectively), while Ultra falls to 57 FPS. At 4K, the situation is more constrained: the Low preset is the only one that maintains a playable frame rate at 62 FPS, with Medium at 48, High at 40, and Ultra at 31.
For a smooth 60+ FPS experience, the measured rows support the following: 1080p Ultra offers a high frame rate without sacrificing visual quality, 1440p is best served by High (75 FPS) or Medium (89 FPS) if a larger headroom is desired, and 4K requires the Low preset to stay above the 60 FPS line. The Medium presets at each resolution include min/max values—at 1080p Medium the range is 117–158 FPS, at 1440p it is 75–102 FPS, and at 4K it is 41–55 FPS—showing that the frame time is consistent enough for competitive play. The Ultra preset at 1440p, while below 60, still produces 57 FPS, which may be acceptable for some users, but the data does not support it as a "best experience" choice for consistent smoothness.
The pattern is clear: as resolution climbs, the preset must be lowered to maintain a stable frame rate. The 4K Ultra preset at 31 FPS is the most demanding measured configuration and is unlikely to provide a fluid experience. Given the game’s 2014 release, the engine is relatively light, yet the GPU still becomes the limiting factor at higher resolutions. Therefore, the recommended settings are: 1080p Ultra, 1440p High (or Medium for extra margin), and 4K Low.
GPU Role
The GeForce RTX 4060 Mobile is built on the AD107 chip with 8 GB of GDDR6 memory on a 128-bit bus, offering 256.0 GB/s of bandwidth. Its base clock is 1545 MHz, boost clock is 1890 MHz, and the memory runs at 2000 MHz (16 Gbps effective). The GPU has 3072 shading units, 96 texture mapping units, and 48 raster output units. In the Passmark G3D benchmark, it scores 17469, which places it in the 67th percentile of all GPUs. Its average benchmark score is 22729, and it sits within 1.3% of the nearest rivals: the RTX 2080 is 0.7% higher, the RX 7700 XT is 0.8% higher, the Arc B580 is 1.3% higher, and the RTX 5060 Mobile is 1.3% higher. This indicates that the GPU is comparable to a desktop RTX 2080 or a current mid-range mobile GPU.
The 8 GB VRAM is sufficient for this game, as even the 4K Ultra preset only needs to store textures and geometry. The measured FPS at 4K Ultra is 31 FPS, which suggests that the GPU is the primary limiter—the frame rate drops sharply with resolution. The memory bandwidth of 256.0 GB/s appears adequate, but the GPU’s compute throughput (11.61 TFLOPS) is likely the constraint. The data shows that at 1080p Low, the GPU produces 180 FPS, which is well above typical refresh rates, indicating that the GPU can handle the game easily at lower resolutions. The 24 RT cores and 96 tensor cores are present but not likely relevant to this 2014 title.
Resolution Scaling
The measured FPS across resolutions shows a consistent pattern. At 1080p Low, the average is 180 FPS; at 1440p Low it drops to 116 FPS; at 4K Low it falls to 62 FPS. That is a 35.6% drop from 1080p to 1440p (180→116) and a 46.6% drop from 1440p to 4K (116→62). For the Medium preset, the numbers are 138 (1080p), 89 (1440p), and 48 (4K), representing drops of 35.5% and 46.1%. High preset yields 116→75→40, a 35.3% and 46.7% drop. Ultra preset gives 88→57→31, a 35.2% and 45.6% drop. These percentages are remarkably consistent across all presets, with roughly one-third lost going to 1440p and almost half lost going to 4K.
This consistent scaling indicates that the workload is dominated by the GPU’s pixel fill rate and shading capability. The CPU’s role appears minimal, as the FPS scales directly with pixel count. If the CPU were a bottleneck, we would expect the FPS to plateau or drop less at higher resolutions, because the CPU would limit the frame rate regardless of resolution. The data shows the opposite: FPS drops in proportion to the number of pixels, confirming that the RTX 4060 Mobile is the limiting component in this game. The 8 GB VRAM does not appear to be a constraint, as even at 4K Ultra the game runs, albeit at 31 FPS.
How This Combo Ranks
Among the 3712 tested CPU-GPU combinations, this combo ranks 2262nd. That means it outperforms 1450 combos (39.1%) and is behind 2261 combos (60.9%). This places it in the lower half of the pool, though not at the bottom. The CPU’s benchmark percentile is 93 (versus all CPUs), and the GPU’s percentile is 67 (versus all GPUs), so the combo’s low rank likely stems from the GPU being relatively mid-tier and the CPU being high-tier, but the game is GPU-bound. The rank reflects that the RTX 4060 Mobile is not a top-end mobile GPU—it sits near the RTX 2080 in performance, which is a few generations old. In a game like Minimum that is not heavily demanding, this combo still achieves playable FPS at 1080p and 1440p, but it falls behind many others at 4K.
The measured FPS values are consistent with the GPU’s overall benchmark scores. The GPU’s average score of 17469 in G3D and the combo’s rank of 2262 indicate that while the CPU is powerful (93rd percentile), the GPU is only above average (67th percentile). The gap between CPU and GPU percentile suggests a mismatch—the CPU has more headroom than the GPU can use. In a GPU-bound game, the CPU’s high performance is irrelevant to the FPS result. This combo is therefore a case where the CPU is overqualified for the GPU, and the overall rank is determined by the GPU.
CPU Role
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor (no hyperthreading) from the Arrow Lake-HX architecture, built on a 3 nm process. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz. The cache includes 192 KB L1 per core, 3 MB L2 per core, and 30 MB shared L3. The CPU supports DDR5 memory and has a memory bandwidth of 102.4 GB/s. In synthetic benchmarks, it scores 40642 in Cinebench R23 multi-core and 5737 in single-core, which places it in the 93rd percentile of all CPUs. Its nearest rivals are the Intel Core i7-13790F (0.1% higher average), AMD Ryzen 7 450G (0.2% lower), AMD Ryzen AI Embedded P185 (0.5% higher), and Intel Core Ultra 7 255HX (0.7% higher). This indicates the CPU is essentially on par with a desktop i7-13790F.
In Minimum, the CPU does not appear to be the bottleneck. The FPS scaling with resolution shows that the GPU is the limit. However, the CPU’s high single-thread score (5737) and multi-core score (40642) mean it can handle the game’s physics and logic without becoming a constraint. At 1080p Low, the 180 FPS average suggests the CPU is fast enough to keep up with the GPU’s output. Even at 1080p Ultra, the 88 FPS is likely not CPU-limited because the same CPU would have produced higher FPS if the GPU were not the cap. The data does not include any CPU-specific metrics beyond the benchmark scores, but the resolution scaling analysis strongly implies a GPU-bound scenario. Therefore, the CPU’s role is to provide ample headroom, but it does not enhance the FPS beyond what the GPU can deliver.
FAQ
Q: What is the highest average FPS measured for this combo?
A: The highest measured average FPS is 180, achieved at 1920×1080 resolution with the Low preset.
Q: At 2560×1440 with Ultra settings, what is the average FPS?
A: The average FPS at 1440p Ultra is 57, which is just below the 60 FPS threshold.
Q: How much VRAM does the GPU have?
A: The NVIDIA GeForce RTX 4060 Mobile has 8 GB of GDDR6 memory.
Q: How does the CPU compare to the Intel Core i7-13790F?
A: The Intel Core Ultra 7 265HX has an average benchmark score 0.1% lower than the i7-13790F, making them effectively equal in performance.
Q: What is the combo’s rank among all tested combinations?
A: The combo ranks 2262 out of 3712, meaning it is better than 1,450 combos and worse than 2,261 combos.
Q: At 4K resolution, which preset gives an average FPS above 60?
A: Only the Low preset at 4K achieves an average of 62 FPS; all other presets (Medium 48, High 40, Ultra 31) fall below 60.
Measured FPS Breakdown
The table below lists every measured average FPS value from the data. For the Medium presets, the minimum and maximum FPS are also available and are shown in parentheses.
| Resolution | Settings | Average FPS (min–max) |
|------------|----------|----------------------|
| 1920×1080 | Low | 180 |
| 1920×1080 | Medium | 138 (117–158) |
| 1920×1080 | High | 116 |
| 1920×1080 | Ultra | 88 |
| 2560×1440 | Low | 116 |
| 2560×1440 | Medium | 89 (75–102) |
| 2560×1440 | High | 75 |
| 2560×1440 | Ultra | 57 |
| 3840×2160 | Low | 62 |
| 3840×2160 | Medium | 48 (41–55) |
| 3840×2160 | High | 40 |
| 3840×2160 | Ultra | 31 |
The data shows a clear hierarchy: lower resolutions and lower settings produce higher FPS, and the Medium preset consistently provides a balanced mid-point with a known frame-time range. The min/max values for Medium confirm that the game is stable, with a maximum variation of about 20–30 FPS. No min/max data exists for the other presets, so only averages are available. The overall trend is a steady decline from 180 FPS at 1080p Low to 31 FPS at 4K Ultra, a drop of 83% from the highest to lowest configuration.
Hardware Specifications
Intel Core Ultra 7 265HX
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4060 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 180.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 116.0 |
| 1920x1080 | Ultra | 88.0 |
Minimum with iUltra 7 265HX + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 4060 Mobile + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 7 265HX + RTX 4060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.