Control

Control

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 64
1440p QHD 52 59 67 94
1080p Full HD 68 79 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 45
3840x2160 High 40
3840x2160 Ultra 35
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 High 59
2560x1440 Ultra 52
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 High 79
1920x1080 Ultra 68

Control with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis

The Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 4060 Mobile lands at rank 2278 out of 3720 tested combos in Control. That places it in the lower-middle portion of the database, roughly the 61st percentile of all CPU-GPU pairings measured for this title. The ranking reflects a combination that can handle the game at playable rates in most scenarios, but it is not a top-tier performer. The data shows a system that trades blows with mid-range desktop parts from a few generations ago, and its overall position is consistent with a mobile platform that prioritizes balance over raw frame rate extremes.

How This Combo Ranks

The combo rank of 2278 out of 3720 in Control puts this configuration ahead of roughly 39% of all tested pairings. That is a solid, if unspectacular, result for a laptop-class setup. The ranking is driven by the interplay between the CPU and GPU, and the measured frame rates suggest neither component is a clear bottleneck at most settings. The CPU's average benchmark score of 63173 places it in the 93rd percentile among all processors, while the GPU's average score of 22729 sits in the 67th percentile among all graphics cards. The gap between those percentiles hints that the GPU is the more limiting factor in this pairing for Control, which is typical for a game that leans heavily on rasterization performance.

Compared to its nearest CPU rivals, the Ultra 7 265HX is effectively tied with the Intel Core i7-13790F, which scores 63080, a delta of just 0.1%. The AMD Ryzen AI 7 450G scores 63331, putting it 0.2% ahead, while the AMD Ryzen AI Embedded P185 trails by 0.5% with a score of 62839. The Intel Core Ultra 7 255HX scores 62738, a 0.7% deficit. These tiny margins mean the CPU is not the differentiator here; the ranking is largely a function of the GPU's performance tier.

On the GPU side, the RTX 4060 Mobile's average score of 22729 is close to the NVIDIA GeForce RTX 2080, which scores 22895, a 0.7% gap. The AMD Radeon RX 7700 XT scores 22549, 0.8% behind, and the Intel Arc B580 scores 23021, 1.3% ahead. The NVIDIA GeForce RTX 5060 Mobile scores 22435, 1.3% behind. This clustering around similar scores reinforces that the combo's rank is not an outlier but a representative result for hardware in this performance class.

GPU Role

The RTX 4060 Mobile is the primary driver of Control's frame rates, and its specifications define what the game can achieve. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, with a bandwidth of 256.0 GB/s. That memory configuration is sufficient for Control at the resolutions tested, though it is not generous by modern standards. The memory clock runs at 2000 MHz, with 16 Gbps effective speed, and the base clock is 1545 MHz with a boost clock of 1890 MHz. These clocks are modest for a discrete GPU, but they are typical for a mobile part constrained by thermal and power limits.

The GPU's architecture, Ada Lovelace, supports DirectX 12 Ultimate, which Control can leverage for modern rendering features. The shading units number 3072, with 96 texture mapping units and 48 raster operations pipelines. The texture rate of 181.4 GTexel/s and pixel rate of 90.72 GPixel/s are adequate for this game's visual complexity. The FP32 performance of 11.61 TFLOPS is the raw compute figure that correlates with the measured frame rates across settings. The GPU's TDP is 115 W, which is a mid-range power envelope for a mobile part, and it directly influences how long boost clocks can be sustained under load.

In Control, the GPU's role is most evident in the frame rate scaling across settings. At 1080p Low, the combo hits 124 FPS average, which is a high refresh rate experience. At 1080p Ultra, that drops to 68 FPS, a 45% reduction. That scaling indicates the GPU is doing the heavy lifting as settings increase, with the CPU having enough headroom to feed it. The 8 GB VRAM is not stressed at 1080p, but at 4K Ultra, the lower average of 35 FPS suggests the memory bandwidth and capacity are nearing their limits, though the game still runs.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep, and it reveals where the bottleneck lies. At Low settings, the average FPS goes from 124 at 1080p to 94 at 1440p, a 24% reduction, and then to 64 at 4K, a 32% reduction from 1440p. At High settings, the averages are 79 at 1080p, 59 at 1440p, and 40 at 4K, with each step down representing roughly a 25% loss in performance. At Medium settings, the averages are 88 at 1080p, 67 at 1440p, and 45 at 4K, showing a similar pattern.

The most telling data point is the Ultra setting, where the average FPS goes from 68 at 1080p to 52 at 1440p and then to 35 at 4K. The percentage drop from 1080p to 4K is 49%, which is close to the 50% reduction one would expect if the GPU were the sole limiting factor. This pattern indicates that the RTX 4060 Mobile is the primary constraint at higher resolutions, as the CPU's performance does not degrade with resolution in the same way. The CPU has 20 cores and 20 threads, with a boost clock of 5.30 GHz, which is more than enough to handle Control's physics and AI at any resolution.

The resolution scaling also shows that the combo is more playable at 1440p than 4K. At 1440p High, the 59 FPS average is borderline for a smooth experience, while at 1440p Medium, the 67 FPS average is more comfortable. At 1080p, all settings except Ultra exceed 68 FPS, making that resolution the sweet spot for this hardware. The data does not include minimum FPS for most settings, but the Medium settings do have min FPS values: 75 at 1080p, 57 at 1440p, and 38 at 4K. Those minimums are within acceptable range for a game like Control, which is not a fast-paced competitive title.

Settings Recommendations

The best experience per the measured rows depends on the target resolution. At 1080p, High settings at 79 FPS average is the recommended choice, as it balances visual quality with a frame rate that is well above the 60 FPS threshold. Ultra at 68 FPS is also viable for those who prioritize visuals, but the 14% drop from High to Ultra is not worth the marginal graphical improvement. Low at 124 FPS is excessive for Control's single-player nature, and Medium at 88 FPS is a middle ground that offers no clear advantage over High.

At 1440p, the recommendation shifts to Medium settings, which delivers 67 FPS average. High at 59 FPS is playable but risks dips below 60 FPS in demanding scenes, and Ultra at 52 FPS is too close to the lower boundary of smoothness. Low at 94 FPS is an option for competitive play, but Control's narrative focus makes that less appealing. The data suggests that Medium is the optimal balance at this resolution, providing a frame rate that is consistent with the min FPS of 57.

At 4K, the choices are more constrained. Medium at 45 FPS average is the highest playable setting, though it is below the 60 FPS ideal. High at 40 FPS and Ultra at 35 FPS are playable but not comfortable for extended sessions. Low at 64 FPS is the only setting that breaks the 60 FPS barrier at 4K, but it sacrifices significant visual fidelity. For a game like Control, which has a strong atmosphere, the visual drop from Medium to Low is noticeable, so Medium is the pragmatic recommendation for 4K, accepting the lower frame rate.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance across all resolutions and settings. At 1920x1080, the averages are 124 FPS for Low, 88 FPS for Medium, 79 FPS for High, and 68 FPS for Ultra. The Medium setting has a min FPS of 75 and a max of 102, which indicates a stable frame time. At 2560x1440, the averages are 94 FPS for Low, 67 FPS for Medium, 59 FPS for High, and 52 FPS for Ultra. The Medium setting at this resolution has a min of 57 and a max of 77, showing more variance than at 1080p. At 3840x2160, the averages are 64 FPS for Low, 45 FPS for Medium, 40 FPS for High, and 35 FPS for Ultra. The Medium setting has a min of 38 and a max of 52, which is a wider spread and suggests occasional frame drops in busy scenes.

The progression from Low to Ultra at each resolution shows a consistent pattern. At 1080p, the drop from Low to Ultra is 45%, from 124 to 68 FPS. At 1440p, the drop is 45%, from 94 to 52 FPS. At 4K, the drop is 45%, from 64 to 35 FPS. This consistency indicates that the GPU's performance scaling is uniform across resolutions, and the settings are affecting the same rendering features. The lack of min FPS data for most settings is a limitation, but the available min values for Medium suggest that the frame pacing is acceptable, with no severe stutters.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. It has 30 MB of shared L3 cache, with 192 KB of L1 per core and 3 MB of L2 per core. This is a high-end mobile CPU, and its benchmark scores reflect that. The Cinebench R23 multi-core score is 40642, and the single-core score is 5737. The PassMark multi-thread score is 47985, and the single-thread score is 4500. These numbers place it in the 93rd percentile of all CPUs, which is well above the GPU's 67th percentile.

In Control, the CPU's role is to handle the game's physics, AI, and scene management, which are not exceptionally demanding for a 2019 title. The boost clock of 5.30 GHz ensures that single-threaded performance is strong, and Control does not heavily utilize multi-threading, so the 20 cores are not fully leveraged. The CPU's data compression score of 511817 and floating point math score of 161605 indicate strong compute capability, but these do not directly translate to frame rates in Control. The CPU's TDP of 55 W is typical for a mobile HX part, and it does not appear to throttle in a way that would bottleneck the GPU.

The benchmark results show that the CPU is not the limiting factor in this combo. At 1080p Low, the 124 FPS average is close to what the GPU can deliver, and as resolution increases, the frame rate drops in a way that is consistent with GPU-bound performance. If the CPU were the bottleneck, the frame rates would not scale down as much with resolution. The CPU's nearest rivals in the database, such as the Core i7-13790F and Ryzen AI 7 450G, have similar average scores, and the combo's ranking is not affected by which CPU is paired with the RTX 4060 Mobile. The data supports the conclusion that the GPU is the primary determinant of Control's performance, and the CPU provides ample headroom for the game's computational needs.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4060 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1890 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4060 Mobile in Control

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 45.0
3840x2160 High 40.0
3840x2160 Ultra 35.0
2560x1440 Low 94.0
2560x1440 Medium 67.0
2560x1440 High 59.0
2560x1440 Ultra 52.0
1920x1080 Low 124.0
1920x1080 Medium 88.0
1920x1080 High 79.0
1920x1080 Ultra 68.0

Control with iUltra 7 265HX + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 4060 Mobile + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 4060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.