Minimum

Minimum

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 47 56 73
1440p QHD 66 87 103 135
1080p Full HD 103 135 160 210

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 73
3840x2160 Medium 56
3840x2160 High 47
3840x2160 Ultra 36
2560x1440 Low 135
2560x1440 Medium 103
2560x1440 High 87
2560x1440 Ultra 66
1920x1080 Low 210
1920x1080 Medium 160
1920x1080 High 135
1920x1080 Ultra 103

Minimum with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The pairing of the Intel Core Ultra 7 265 with the NVIDIA GeForce RTX 3060 Ti presents a fascinating study in system bottleneck dynamics for the 2014 title Minimum. The data reveals a configuration where the CPU’s substantial processing power is frequently held in check by the GPU’s memory and bandwidth constraints, particularly at higher resolutions. Benchmark results indicate this combo ranks 1419th out of 2939 tested combinations, placing it squarely in the middle of the performance distribution. This analysis will dissect the measured FPS across resolutions and settings, exploring how each component contributes to the final frame rates and what the data implies about the balance of this system.

Resolution Scaling

The measured FPS data shows a steep and predictable decline as resolution increases from 1920x1080 to 3840x2160, but the rate of that decline reveals critical information about the limiting component. At the High preset, the system delivers 135 FPS at 1080p, 87 FPS at 1440p, and 47 FPS at 4K. This represents a 35.6% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. The scaling is aggressive, suggesting that the GPU is becoming the primary constraint as pixel count rises.

When examining the Low preset, the pattern becomes even more telling. At 1080p Low, the system achieves 210 FPS, which is the highest measured frame rate across the entire dataset. Dropping to 1440p Low yields 135 FPS, and 4K Low produces 73 FPS. The 1080p to 1440p transition shows a 35.7% reduction, nearly identical to the High preset’s scaling. However, the 1440p to 4K drop is 45.9%, again similar to High. This consistency across presets is a strong indicator that resolution scaling is primarily governed by the GPU’s fill rate and memory bandwidth, not by the CPU or settings complexity.

The 4K Ultra result of 36 FPS is particularly revealing. It represents a 65.7% reduction from the 1080p Ultra score of 103 FPS. This dramatic falloff at the highest settings and resolution suggests the RTX 3060 Ti’s 8 GB of GDDR6 memory is likely being saturated, as the game’s texture and effect loads increase. The data implies that at 4K, the GPU is working at its absolute limit, and the Core Ultra 7 265’s processing headroom is irrelevant. The question this raises is whether the GPU’s 256-bit memory bus and 448.0 GB/s bandwidth can ever adequately feed the CPU’s demands at lower resolutions, or if the CPU is similarly underutilized at 1080p.

Settings Recommendations

The measured rows provide a clear hierarchy of performance across the four settings presets, and the data suggests an optimal balance point for this specific hardware combination. At 1920x1080, the jump from Low to Medium costs 50 FPS (from 210 to 160), while the jump from Medium to High costs another 25 FPS (from 160 to 135). The leap from High to Ultra is more punishing, costing 32 FPS (from 135 to 103). This pattern indicates diminishing returns at the highest preset, where the visual fidelity gains may not justify the frame rate loss.

For 1440p, the Medium preset at 103 FPS stands out as the most balanced choice. It maintains a 3-frame lead over the High preset’s 87 FPS and offers a substantial 37 FPS advantage over Ultra’s 66 FPS. The Medium preset’s min FPS of 88 and max FPS of 119 show a tight frame time distribution, suggesting consistent performance without severe stutters. In contrast, the 4K Medium result of 56 FPS, with a min of 47 and max of 64, shows more variance but remains playable.

The data clearly indicates that Ultra settings are reserved for 1080p, where 103 FPS is still respectable. At 1440p, Ultra’s 66 FPS is borderline, and at 4K, Ultra’s 36 FPS is likely below the threshold for a satisfying third-person shooter experience. The recommendation from the measured data is that Medium at 1440p provides the best experience per frame, offering a 56.1% improvement over Ultra at the same resolution while still delivering a smooth, high-refresh-rate experience. The 4K Low preset’s 73 FPS is also notable, as it demonstrates that even the lowest settings cannot fully overcome the GPU’s resolution handicap.

CPU Role

The Intel Core Ultra 7 265 brings formidable processing power to this pairing, with 20 cores and 20 threads running at a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The CPU’s benchmark results indicate strong multi-threaded performance, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. This places the processor in the 93rd percentile of all CPUs, with an average benchmark score of 64640. The data from Minimum suggests that this processing power is rarely the limiting factor, as frame rates at lower resolutions scale more closely with GPU capability.

The 1080p Low result of 210 FPS is the clearest evidence of the CPU’s capability. This high frame rate indicates that the processor can feed the GPU with enough draw calls and game logic updates to sustain well over 200 FPS. However, the fact that the 1080p Ultra result drops to 103 FPS, despite the CPU’s headroom, shows that the GPU becomes the bottleneck once graphical complexity increases. The CPU’s 30 MB of shared L3 cache and dual-channel DDR5 memory support (with 102.4 GB/s bandwidth) should be more than sufficient for a 2014 title.

The CPU’s nearest rivals in synthetic benchmarks are all server-class processors: the AMD EPYC 4464P scores 64823 (-0.3% delta), the AMD EPYC 9124 scores 65104 (-0.7% delta), and the AMD EPYC 7343 scores 64202 (+0.7% delta). The Intel Core Ultra 7 265F, a near-identical variant, scores 64438 (+0.3% delta). This proximity to high-core-count EPYC chips in synthetic tests suggests that the CPU’s 20 cores are well-utilized in threaded workloads, though Minimum likely does not stress all cores equally. The data implies that the CPU is over-provisioned for this game, leaving significant performance on the table that the GPU cannot access.

How This Combo Ranks

The combination’s rank of 1419 out of 2939 tested combos places it at approximately the 51.7th percentile, meaning it outperforms slightly more than half of all tested systems. This middling rank is surprising given the CPU’s top-tier percentile (93rd) and the GPU’s above-average percentile (59th). The discrepancy suggests that the pairing is imbalanced for this game, with the GPU holding back the overall result.

Given the CPU’s strong synthetic scores, one might expect a higher ranking. However, the GPU’s 59th percentile ranking among all GPUs, with an average benchmark score of 16129, is closer to the combined rank’s position. The RTX 3060 Ti’s nearest rivals include the AMD Radeon RX 9060 (score 16014, +0.7% delta), the AMD Radeon Pro 5600M (score 16351, -1.4% delta), and the AMD Radeon RX 5700 XT (score 16361, -1.4% delta). These GPUs all sit in the same performance tier, and the combined rank reflects this mid-pack positioning.

The data suggests that for Minimum, the combo’s rank is almost entirely determined by the GPU’s capabilities. The fact that the CPU is in the 93rd percentile while the combo ranks near the median indicates that upgrading the GPU would yield a significantly higher rank, while upgrading the CPU would provide minimal benefit. The rank of 1419 also implies that many cheaper CPU and GPU combinations achieve similar or better performance in this specific title, likely because the game’s engine is not demanding enough to differentiate between high-end processors.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the definitive bottleneck in this system for Minimum. Its 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is adequate for 1080p but becomes strained at higher resolutions. The GPU’s boost clock of 1665 MHz and 4864 shading units deliver 16.20 TFLOPS of FP32 performance, yet the measured FPS data shows that this compute power is not the limiting factor—memory bandwidth is.

The 4K results illustrate this clearly: High preset yields 47 FPS, Medium yields 56 FPS, and Low yields 73 FPS. The difference between Low and High at 4K is only 26 FPS, whereas at 1080p, the difference between Low and High is 75 FPS. This compression of performance at 4K indicates that the GPU is hitting a memory bandwidth ceiling, where increasing settings has diminishing impact because the memory subsystem cannot keep up. The 8 GB capacity is likely also a factor, as 4K textures can exceed this allocation, causing swapping and reduced performance.

The GPU’s benchmark results show a Passmark G3D score of 20349 and a 3DMark Steel Nomad DX12 score of 2626, placing it in the 59th percentile. Its nearest rival, the AMD Radeon RX 9060, is within 0.7% in average score, indicating that this GPU is competitively positioned in its class. However, for Minimum, the data suggests that the GPU’s 8 GB memory capacity is the primary constraint at 4K, while at 1080p, the GPU has enough headroom to deliver high frame rates but cannot maintain them at Ultra settings due to the increased memory pressure.

FAQ

Q: What is the best resolution to use with this combo for a balance of quality and performance?

A: Based on the measured data, 2560x1440 at Medium settings provides 103 FPS with a min of 88 FPS, offering a solid balance. At 1920x1080, Medium delivers 160 FPS, but the visual quality improvement from 1440p may be worth the 57 FPS reduction for many users.

Q: Can this system achieve 60 FPS at 4K?

A: No. The highest 4K result is 73 FPS at Low settings, but Medium drops to 56 FPS and High to 47 FPS. The data shows that 4K Ultra is only 36 FPS, so 60 FPS at 4K is not attainable with this GPU.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The GPU is the bottleneck even at 1080p. The CPU can support 210 FPS at Low settings, but at Ultra, the frame rate drops to 103 FPS, indicating that the GPU’s memory and fill rate limit the system before the CPU’s processing power is exhausted.

Q: How does this GPU compare to its closest rival, the AMD Radeon RX 5700 XT?

A: The RTX 3060 Ti has an average benchmark score of 16129, while the RX 5700 XT scores 16361, a difference of -1.4%. This means the RX 5700 XT is slightly faster in synthetic benchmarks, though the real-world performance in Minimum falls within a similar range.

Q: What is the most demanding settings preset at 1440p?

A: Ultra is the most demanding, producing 66 FPS. The data shows that Medium’s 103 FPS is 56.1% higher than Ultra, making Ultra a poor choice for this resolution given the marginal visual gains.

Q: Does the CPU’s 20-core configuration help in this game?

A: The data suggests it does not provide a significant advantage. The CPU’s synthetic scores are high (93rd percentile), but the frame rates in Minimum scale more with GPU settings and resolution, indicating the game does not heavily utilize the CPU’s multi-threading capabilities.

Measured FPS Breakdown

1920x1080:

  • Low: 210 FPS average
  • Medium: 160 FPS average, 136 FPS min, 185 FPS max
  • High: 135 FPS average
  • Ultra: 103 FPS average

2560x1440:

  • Low: 135 FPS average
  • Medium: 103 FPS average, 88 FPS min, 119 FPS max
  • High: 87 FPS average
  • Ultra: 66 FPS average

3840x2160:

  • Low: 73 FPS average
  • Medium: 56 FPS average, 47 FPS min, 64 FPS max
  • High: 47 FPS average
  • Ultra: 36 FPS average

The data shows a clear pattern: as resolution increases, the frame rate differences between settings presets shrink. At 1080p, the gap between Low and Ultra is 107 FPS (from 210 to 103), while at 4K, that gap narrows to 37 FPS (from 73 to 36). This convergence at higher resolutions reinforces the conclusion that the RTX 3060 Ti’s memory bandwidth is the dominant constraint, regardless of the CPU’s capabilities. The Core Ultra 7 265 remains underutilized throughout, as evidenced by the 47 FPS result at 4K High versus the 135 FPS at 1440p High, a drop that is entirely attributable to the GPU’s inability to process pixels faster.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3060 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 73.0
3840x2160 Medium 56.0
3840x2160 High 47.0
3840x2160 Ultra 36.0
2560x1440 Low 135.0
2560x1440 Medium 103.0
2560x1440 High 87.0
2560x1440 Ultra 66.0
1920x1080 Low 210.0
1920x1080 Medium 160.0
1920x1080 High 135.0
1920x1080 Ultra 103.0

Minimum with iUltra 7 265 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 3060 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.