Minimum

Minimum

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 44 59
1440p QHD 54 73 83 108
1080p Full HD 81 107 130 172

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 44
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 108
2560x1440 Medium 83
2560x1440 High 73
2560x1440 Ultra 54
1920x1080 Low 172
1920x1080 Medium 130
1920x1080 High 107
1920x1080 Ultra 81

Minimum with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 3060 Ti delivers a playable experience in Minimum, but the data reveals a system that is heavily constrained by the graphics card at higher resolutions. Across the 12 measured configurations, the combination lands at rank 1284 out of 1733 total combos, placing it in the lower half of tested hardware pairings for this title. The CPU, a 20-core Arrow Lake part with a boost clock of 5.50 GHz, sits in the 97th percentile against all processors, while the GPU, an Ampere-based GA104 chip, rests in the 69th percentile against all graphics cards. That gap in relative standing foreshadows the bottleneck dynamics visible in the frame rate data.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent, indicating a GPU-bound workload. At Low settings, the average FPS falls from 172.3 at 1920x1080 to 108.2 at 2560x1440, then to 58.5 at 3840x2160. That represents a 37% reduction from 1080p to 1440p and a further 46% reduction from 1440p to 4K. The scaling pattern is nearly identical at Medium settings: 129.8 at 1080p, 82.8 at 1440p, and 44.3 at 4K, with drops of 36% and 47% respectively.

The High preset shows a similar trajectory, moving from 106.7 at 1080p to 73 at 1440p (a 32% decline) and then to 36.7 at 4K (a 50% decline). Ultra settings compress the range further, starting at 81.4 at 1080p, falling to 54.3 at 1440p (33% down), and collapsing to 28 at 4K (48% down). The consistent 32-50% per-step reductions across all presets point directly at the RTX 3060 Ti as the limiting factor; the 265K is not the constraint here.

What the data makes clear is that pixel count is the dominant variable. The 8 GB GDDR6 memory, with a 256-bit bus and 448.0 GB/s bandwidth, is likely saturated as resolution climbs, particularly at 4K where even Low settings can only muster 58.5 FPS. The CPU's capability — a PassMark single-thread score of 4904 and a multithread score of 58838 — is far beyond what this game demands at 1080p, where the Low preset exceeds 170 FPS. The scaling curve flattens the resolution increases, a classic signature of a GPU that runs out of shading throughput and memory bandwidth before the processor breaks a sweat.

Settings Recommendations

For 1080p owners, the data supports pushing the preset higher. Low settings deliver 172.3 FPS, but Medium jumps to 129.8 FPS — still well above the 60 FPS threshold — and High maintains 106.7 FPS. Ultra drops to 81.4 FPS, which remains smooth for most displays. The measured results indicate that High is the sweet spot at 1920x1080: it offers a 23% frame rate advantage over Ultra while keeping the visual fidelity substantially above Medium.

At 1440p, the recommendation shifts. High produces 73 FPS, which is playable but not high-refresh territory. Medium delivers 82.8 FPS, a 13% improvement over High, and Low pushes to 108.2 FPS. Ultra at 54.3 FPS sits below the 60 FPS comfort line. For a balanced experience, Medium is the logical choice at 2560x1440 — it stays above 80 FPS while retaining more visual detail than Low.

The 4K results are the most telling. No preset reaches 60 FPS. Ultra averages 28 FPS, High 36.7 FPS, Medium 44.3 FPS, and even Low only hits 58.5 FPS, just shy of the 60 FPS target. If 4K is the goal, the data suggests Low is the only viable option, and even then the margin is thin. The RTX 3060 Ti simply lacks the raw throughput for this game at 2160p with headroom. Users with 4K displays should consider lowering resolution or accepting sub-60 performance.

FAQ

Q: Does the Intel Core Ultra 7 265K bottleneck the RTX 3060 Ti in this game?

A: No. The CPU sits in the 97th percentile of all processors, while the GPU rests in the 69th percentile. At 1080p Low, the system reaches 172.3 FPS, showing the 265K has ample headroom; the frame rate drops at higher resolutions are entirely attributable to the graphics card.

Q: What is the best preset for 1440p gaming with this combo?

A: Medium provides the best measured experience at 2560x1440, delivering 82.8 FPS. This is 13% faster than High (73 FPS) and 53% faster than Ultra (54.3 FPS), while staying well above the 60 FPS threshold.

*Q: Can this system handle 4K in Minimum?*

A: Only at Low settings, and just barely. The 3840x2160 Low preset averages 58.5 FPS, which is below 60. All other presets at 4K fall short: Medium at 44.3, High at 36.7, and Ultra at 28.

Q: How much performance is lost going from 1080p to 4K?

A: At Medium settings, the drop is from 129.8 FPS at 1920x1080 to 44.3 FPS at 3840x2160, a 66% reduction. At Low settings, the drop is from 172.3 to 58.5, a 66% reduction as well. The loss is consistent across presets.

Q: Is the RTX 3060 Ti a weak link for this game?

A: The data supports that conclusion. The GPU's PassMark G3D score of 20349 places it in the 69th percentile, and its nearest rivals — the AMD Radeon RX 6700M, RX 6600, and Radeon 890M — all score within 0.7% of it. The GPU is the primary constraint at every resolution above 1080p Low.

Q: What frame rate can I expect at 1080p Ultra?

A: The measured average is 81.4 FPS at 1920x1080 with Ultra settings. This is sufficient for standard 60 Hz displays, though it is 23% slower than High settings (106.7 FPS).

Measured FPS Breakdown

At 1920x1080, the full preset range shows a wide spread. Low leads with 172.3 FPS, followed by Medium at 129.8, High at 106.7, and Ultra at 81.4. The gap between Low and Ultra is 90.9 FPS, indicating that the GPU has significant headroom at this resolution but that Ultra settings impose a heavy load.

Moving to 2560x1440, the hierarchy remains intact but the margins compress. Low averages 108.2 FPS, Medium 82.8, High 73, and Ultra 54.3. The Low-to-Ultra delta narrows to 53.9 FPS, showing that resolution scaling reduces the relative cost of higher presets as the GPU becomes more saturated.

At 3840x2160, the order is Low (58.5), Medium (44.3), High (36.7), and Ultra (28). The spread from Low to Ultra is now just 30.5 FPS. This compression is the clearest evidence of GPU limitation: when the card is maxed out at 4K, the difference between Low and Ultra settings shrinks to a 52% frame rate gap, compared to a 112% gap at 1080p.

The data across all 12 configurations shows a consistent pattern: each preset step down in quality yields a proportional FPS gain, but the absolute gains shrink as resolution rises. At 1080p, dropping from Ultra to Low more than doubles the frame rate. At 4K, the same drop yields only a 109% improvement, from 28 to 58.5 FPS.

GPU Role

The RTX 3060 Ti's specifications explain the measured behavior. With 4864 shading units, 152 TMUs, and 80 ROPs, the card has a texture rate of 253.1 GTexel/s and a pixel rate of 133.2 GPixel/s. The FP32 throughput of 16.20 TFLOPS is the same as FP16 (1:1), a characteristic of the Ampere architecture. The boost clock of 1665 MHz is modest by current standards, and the 8 GB GDDR6 memory operates at 14 Gbps effective across a 256-bit bus, yielding 448.0 GB/s of bandwidth.

In Minimum, the GPU's role is dominant. The 4K results — where even Low settings cannot reach 60 FPS — align with the card's 69th percentile standing. The GPU's nearest rival, the AMD Radeon RX 6700M, scores 0.2% higher in average benchmarks, while the RX 6600 and Radeon 890M are 0.5% behind. None of these rivals would meaningfully change the 4K outcome.

The VRAM capacity of 8 GB is a plausible contributor to the 4K performance cliff. At 3840x2160, the card must manage larger textures and higher memory pressure, and the 448.0 GB/s bandwidth is the same regardless of resolution. The data shows a 66% frame rate drop from 1080p to 4K at Low settings, which is consistent with a GPU that is both compute-bound and memory-bound at higher pixel counts. The 265K's 30 MB of shared L3 cache and dual-channel DDR5 support are irrelevant here; the bottleneck is squarely on the graphics card. For users seeking higher 4K performance, the measured results indicate that only a GPU with substantially more throughput — beyond the 16.20 TFLOPS on tap — would suffice.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3060 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 58.5
3840x2160 Medium 44.3
3840x2160 High 36.7
3840x2160 Ultra 28.0
2560x1440 Low 108.2
2560x1440 Medium 82.8
2560x1440 High 73.0
2560x1440 Ultra 54.3
1920x1080 Low 172.3
1920x1080 Medium 129.8
1920x1080 High 106.7
1920x1080 Ultra 81.4

Minimum with iUltra 7 265K + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 3060 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.