Minimum
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 46 | 61 |
| 1440p QHD | 55 | 72 | 86 | 113 |
| 1080p Full HD | 85 | 112 | 134 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5060 Mobile delivers a playable experience in Minimum, but the data reveals a system that is clearly constrained by its graphics solution at higher resolutions. The combo ranks in the 66th percentile (2460 out of 3712 tested configurations), indicating a solidly mid-pack performance that leans heavily on the CPU to maintain frame rates as resolution drops.
Resolution Scaling
The frame rate scaling from 1080p to 4K shows a classic GPU-bound curve, with the most dramatic drop occurring between 1440p and 4K. At High settings, the average FPS falls from 112 at 1920x1080 to 72 at 2560x1440, a 36% reduction, and then plummets to 39 at 3840x2160, a further 46% decline. This steepening curve is the signature of a graphics card hitting its memory bandwidth and pixel throughput limits.
The RTX 5060 Mobile’s 384.0 GB/s memory bandwidth and 69.84 GPixel/s pixel rate are the primary bottlenecks at 4K. The gap between Low and Ultra settings widens with resolution, which is expected, but the absolute values tell a clear story: at 4K Ultra, the combo manages just 30 FPS, making it effectively unplayable for smooth action. The transition from Low to Medium at 4K costs 15 FPS (61 to 46), while the jump from Medium to High costs another 7 FPS (46 to 39). This indicates that the GPU’s shading units and ROPs are saturated well before the CPU becomes a factor.
At 1440p, the scaling is more forgiving. The spread from Low (113 FPS) to Ultra (55 FPS) is a 58 FPS range, with High (72 FPS) sitting comfortably above the 60 FPS threshold. The data suggests that 1440p is the practical ceiling for this combo with High settings, as the 4K results show a hard wall where the GPU simply cannot sustain fluid motion. The 1080p results, ranging from 175 FPS at Low to 85 FPS at Ultra, demonstrate that the CPU has ample headroom, as even the most demanding preset at the lowest resolution stays well above 60 FPS.
How This Combo Ranks
Within the database of 3,712 tested combos, this pairing sits at rank 2,460, placing it in the lower two-thirds of all configurations. This ranking is consistent with the component specs: the RTX 5060 Mobile holds a 67th percentile position among all GPUs, while the Core Ultra 7 155H achieves an 83rd percentile among CPUs. The combo rank being lower than both individual percentiles suggests that the GPU is the limiting factor in this specific game, dragging the overall score down from what the CPU alone could achieve.
The GPU’s nearest rivals in synthetic benchmarks highlight its mid-range positioning. The RTX 5060 Mobile scores 22,435 on average, which is within 0.5% of the AMD Radeon RX 7700 XT (22,549) and 1.3% behind the NVIDIA GeForce RTX 4060 Mobile (22,729). This places it in a tight cluster where small architectural differences, rather than raw compute, determine the outcome. The fact that it is 1.2% ahead of the AMD Radeon RX 5700 (22,170) and 1.3% ahead of the RX 6700S (22,154) shows that it is competitive with previous-generation desktop and current mobile parts.
For the CPU, the Core Ultra 7 155H’s average benchmark score of 32,697 puts it in a dead heat with the Intel Core i5-14600T (32,707, 0% delta) and the AMD Ryzen AI 7 PRO 360 (32,662, 0.1% delta). It trails the AMD Ryzen 5 7400F (32,750) by just 0.2% and the Ryzen 7 PRO 6850H (32,812) by 0.4%. This indicates that the processor is performing exactly as expected for its class, providing no surprise uplift or deficit that would alter the combo’s ranking.
GPU Role
The RTX 5060 Mobile is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with a die size of 181 mm² containing 21,900 million transistors. Its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is the critical resource for Minimum’s texture-heavy scenes. The GPU operates at a base clock of 952 MHz and boosts to 1455 MHz, delivering 9.684 TFLOPS of FP32 performance.
The benchmark results show that the GPU’s 48 ROPs are the limiting factor at 4K. The pixel rate of 69.84 GPixel/s translates directly to the 39 FPS average at 4K High, as the card is essentially fill-rate bound. The 104 TMUs and 151.3 GTexel/s texture rate are sufficient for 1080p and 1440p, where the card achieves 112 and 72 FPS respectively at High settings, but they cannot compensate for the pixel throughput deficit at higher resolutions.
The 3DMark Steel Nomad DX12 score of 3013.5 and Passmark G3D score of 18852 confirm that this is a mid-tier mobile GPU. Its 67th percentile ranking among all GPUs is reflected in the in-game results, which show it performing admirably at 1080p but struggling to maintain 60 FPS at 4K except on Low settings (61 FPS). The Geekbench OpenCL score of 96,969 and Vulkan score of 96,451 indicate strong compute capabilities, but these do not translate to higher frame rates in this game, which is primarily rasterization-bound.
Settings Recommendations
For the best balance of visual quality and performance, the Medium preset at 2560x1440 is the optimal choice. This configuration delivers 86 FPS on average, with a minimum of 73 FPS and maximum of 99 FPS, ensuring smooth gameplay without dipping below the 60 FPS threshold. The 14 FPS gap between the average and minimum shows consistent frame pacing, which is more important for a third-person shooter than raw peak performance.
At 1080p, the High preset (112 FPS) is the clear recommendation, as it provides a 26 FPS uplift over Medium (134 FPS) while maintaining a comfortable margin above 60 FPS. The Ultra preset at 1080p (85 FPS) is also viable, but the 27 FPS drop from High to Ultra suggests diminishing returns for the extra visual fidelity. For 4K, the data strongly suggests avoiding Ultra (30 FPS) and High (39 FPS) entirely, as both fall below playable thresholds. The Low preset at 4K (61 FPS) is the only viable option, but it sacrifices significant visual quality.
The Medium preset at 4K (46 FPS) is a borderline case, with a minimum of 39 FPS that would cause noticeable stutter in fast-paced combat. Given the measured data, the best experience is achieved at 1440p Medium, where the combination of 86 FPS average and 73 FPS minimum provides both headroom and stability. Players prioritizing frame rate over visuals could opt for 1080p High, which nearly doubles the 4K High result (112 vs 39 FPS) without requiring a resolution drop to the lowest settings.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. The Low preset achieves 175 FPS, while Medium (134 FPS) and High (112 FPS) both remain well above the 100 FPS mark. The Ultra preset (85 FPS) is the only one that dips below 100 FPS, but it still maintains a playable experience. The Medium preset shows a minimum of 114 FPS and maximum of 154 FPS, indicating tight frame pacing with only a 40 FPS variance.
Moving to 2560x1440, the performance drops are consistent across all presets. Low (113 FPS) remains excellent, Medium (86 FPS) is solid, and High (72 FPS) is still above 60 FPS. The Ultra preset (55 FPS) falls below the 60 FPS threshold, making it a marginal choice for competitive play. The Medium preset’s variance (73 to 99 FPS) is wider than at 1080p, suggesting the GPU is working harder to maintain frame rates.
At 3840x2160, the results show a clear cliff. Low (61 FPS) is the only preset that averages above 60 FPS, while Medium (46 FPS) and High (39 FPS) fall into the 30-50 FPS range. The Ultra preset (30 FPS) is effectively unplayable. The Medium preset’s minimum of 39 FPS highlights the instability at this resolution, with a 14 FPS drop from the average that would be noticeable during gameplay.
CPU Role
The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on Intel’s 7 nm process. It features a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a 28W TDP that is typical for mobile parts. The processor’s 24 MB of shared L3 cache and dual-channel DDR5 memory support with 89.6 GB/s bandwidth provide ample data throughput for gaming workloads.
In Minimum, the CPU is not the bottleneck at any resolution. The 1080p Low result of 175 FPS demonstrates that the processor can feed the GPU far faster than the RTX 5060 Mobile can render frames. Even at 1080p Ultra (85 FPS), the CPU is nowhere near its limits, as evidenced by its strong synthetic scores: 15,028 in Cinebench R23 multi-core and 1,743 in single-core. The Passmark multithread score of 24,873 and single-thread score of 3,468 further confirm that the processor has substantial headroom.
The CPU’s 83rd percentile ranking among all processors, with an average benchmark score of 32,697, places it in the upper echelon of mobile chips. Its nearest rivals include the Intel Core i5-14600T (32,707) and AMD Ryzen AI 7 PRO 360 (32,662), with deltas of 0% and 0.1% respectively. This means that swapping the CPU for a comparable alternative would have negligible impact on Minimum’s frame rates, as the GPU is the limiting component in every measured scenario. The processor’s 16 cores and 22 threads provide excellent multi-threaded performance for background tasks, but the game’s engine clearly relies more heavily on the graphics card for rendering.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 Mobile in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 113.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 55.0 |
| 1920x1080 | Low | 175.0 |
| 1920x1080 | Medium | 134.0 |
| 1920x1080 | High | 112.0 |
| 1920x1080 | Ultra | 85.0 |
Minimum with iUltra 7 155H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5060 Mobile + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.