Minimum

Minimum

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 48 62
1440p QHD 57 74 88 116
1080p Full HD 88 115 137 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 40
3840x2160 Ultra 30
2560x1440 Low 116
2560x1440 Medium 88
2560x1440 High 74
2560x1440 Ultra 57
1920x1080 Low 179
1920x1080 Medium 137
1920x1080 High 115
1920x1080 Ultra 88

Minimum with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Minimum with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 5050 lands at rank 1764 out of 2939 tested combos in Minimum, placing it in the lower-middle tier of the database. This is a 2014 third-person shooter that is hardly demanding by modern standards, yet this combo's percentile position suggests the RTX 5050's modest 8 GB VRAM and 128-bit memory bus create a bottleneck at higher resolutions, while the CPU's strong single-thread performance keeps 1080p framerates competitive. The data reveals a system that can handle the game smoothly at 1080p and 1440p with adjusted settings, but struggles to maintain playable framerates at 4K on higher presets.

How This Combo Ranks

With a combo rank of 1764 out of 2939, this configuration sits at roughly the 40th percentile of all tested pairings in Minimum. That is a surprising result for a game from 2014, which suggests the GPU's limitations outweigh the CPU's strengths. The RTX 5050 itself holds a percentile rank of 66 against all GPUs, meaning it outperforms two-thirds of the database, yet the combo's rank in this specific title is dragged down by the GPU's 8 GB VRAM capacity and 320.0 GB/s bandwidth. The CPU, meanwhile, ranks at the 89th percentile against all processors, so the imbalance is clear: the processor is far more capable than the graphics card in this pairing.

Looking at the measured FPS data, the combo achieves 179 FPS at 1080p Low, which is excellent, but drops to 40 FPS at 4K High. That 4K figure is barely playable, and at 4K Ultra the average falls to 30 FPS, which is below the threshold most gamers consider acceptable. The rank of 1764 reflects these mid-to-low framerates at higher resolutions. When compared to the GPU's nearest rivals, the RTX 5050's average benchmark score of 21035 is within 1.6% of the AMD Radeon RX 5600 XT (20713) and within 1% of the AMD Radeon HD 8970M (21237), indicating the GPU is competitive with older mid-range cards but not a powerhouse. The combo's overall position suggests it is best suited for 1080p or 1440p gaming, not 4K.

The CPU's nearest rivals show it is tightly clustered with other strong processors: the AMD Ryzen AI 9 HX 375 scores 46030 (0.1% higher), the Intel Core i9-13900HX scores 46098 (0.1% lower), and the AMD EPYC 4364P scores 45970 (0.2% higher). This means the Ultra 5 235 is not the limiting factor in this combo; it provides ample headroom for the RTX 5050 to reach its potential in Minimum.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a GB207 chip, fabricated on a 5 nm process by TSMC. It features 2560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. The GPU's base clock is 2317 MHz with a boost clock of 2572 MHz, and its memory runs at 2500 MHz (20 Gbps effective) across a 128-bit bus, yielding 320.0 GB/s of bandwidth. The 8 GB GDDR6 VRAM is the most significant constraint in this game, especially at 4K where texture data can exceed the available memory.

In Minimum, the GPU's role becomes clear when examining the FPS scaling across settings. At 1080p, the RTX 5050 delivers 179 FPS on Low, 137 FPS on Medium, 115 FPS on High, and 88 FPS on Ultra. The gap between Low and Ultra is 91 FPS, showing that the GPU has enough compute power to handle the game's visual effects but the VRAM capacity limits how much detail can be pushed. At 1440p, the same pattern holds: 116 FPS on Low, 88 FPS on Medium, 74 FPS on High, and 57 FPS on Ultra. The drop from Low to Ultra at 1440p is 59 FPS, a smaller absolute gap than at 1080p but a similar proportional decline.

At 4K, the GPU's limitations become stark. The RTX 5050 manages 62 FPS on Low, 48 FPS on Medium, 40 FPS on High, and 30 FPS on Ultra. The jump from Low to Medium costs 14 FPS, from Medium to High costs 8 FPS, and from High to Ultra costs 10 FPS. This suggests that at 4K, the 8 GB VRAM is being saturated, causing the GPU to spill over into system memory, which tanks performance. The 128-bit memory bus and 320.0 GB/s bandwidth are also bottlenecks, as the GPU cannot feed data to the cores fast enough at higher resolutions. The benchmark scores reflect this: the 3DMark Steel Nomad DX12 score is 2502, and the PassMark G3D score is 17326, both respectable but not exceptional for modern standards.

FAQ

*Q: What is the best resolution for this combo in Minimum?*

A: The data shows 1920x1080 delivers the highest framerates, with 179 FPS on Low and 115 FPS on High. At 2560x1440, the combo still performs well, hitting 116 FPS on Low and 74 FPS on High. At 3840x2160, framerates drop to 62 FPS on Low and 40 FPS on High, making 4K playable only on the lowest settings.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050's average benchmark score is 21035. The AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1% higher), the AMD Radeon RX 5600 XT scores 20713 (1.6% lower), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). The GPU is competitive with these cards but does not lead the group.

Q: Is the CPU or GPU the bottleneck in this combo?

A: The CPU ranks at the 89th percentile against all processors, while the GPU ranks at the 66th percentile. The FPS data shows that at 1080p Low, the combo hits 179 FPS, which suggests the CPU can feed the GPU adequately. However, at 4K Ultra, the framerate drops to 30 FPS, indicating the GPU's 8 GB VRAM and 320.0 GB/s bandwidth are the limiting factors.

Q: What is the measured FPS at 2560x1440 with Medium settings?

A: The measured FPS at 2560x1440 with Medium settings is 88 FPS average, with a minimum of 75 FPS and a maximum of 102 FPS. This is the only 1440p setting that has min/max data, showing a 27 FPS variance.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062. The AMD Ryzen AI 9 HX 375 scores 46030 (0.1% higher), the Intel Core i9-13900HX scores 46098 (0.1% lower), the AMD EPYC 4364P scores 45970 (0.2% higher), and the AMD EPYC 7303 scores 45960 (0.2% higher). The CPU is essentially tied with all four rivals.

Q: What framerate variance is seen at 1920x1080 with Medium settings?

A: At 1920x1080 with Medium settings, the combo achieves an average of 137 FPS, with a minimum of 117 FPS and a maximum of 158 FPS. This 41 FPS spread indicates the GPU's frame times are not perfectly consistent, but the overall performance is smooth.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings tiers (Low, Medium, High, Ultra), providing a complete picture of the combo's performance envelope.

At 1920x1080, the RTX 5050 delivers its best results. Low settings produce 179 FPS average, which is exceptional for any modern GPU. Medium settings drop to 137 FPS, with a minimum of 117 FPS and a maximum of 158 FPS, showing a 41 FPS variance. High settings yield 115 FPS average, and Ultra settings produce 88 FPS. The progression from Low to Ultra at 1080p is 179 → 137 → 115 → 88, meaning each settings tier costs roughly 20-25% performance. This is a smooth, predictable scaling pattern.

At 2560x1440, the framerates drop but remain playable. Low settings hit 116 FPS, Medium settings produce 88 FPS (with a minimum of 75 FPS and maximum of 102 FPS), High settings yield 74 FPS, and Ultra settings drop to 57 FPS. The 1440p data shows a 59 FPS difference between Low and Ultra, which is a smaller absolute drop than at 1080p but a larger proportional drop (from 116 to 57 is a 51% reduction). The RTX 5050's 8 GB VRAM is starting to show strain here, but the game remains smooth at all settings.

At 3840x2160, the combo struggles. Low settings produce 62 FPS, Medium settings yield 48 FPS (with a minimum of 41 FPS and maximum of 55 FPS), High settings drop to 40 FPS, and Ultra settings fall to 30 FPS. The 4K data shows a 32 FPS difference between Low and Ultra, but the absolute framerates are concerning. Only Low settings clear the 60 FPS threshold, and Ultra is exactly at 30 FPS, which is the bare minimum for playability. The min/max data at 4K Medium (41-55 FPS) shows a 14 FPS variance, indicating the GPU is struggling to maintain consistent frame times.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, fabricated on a 3 nm process by TSMC. It has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65 W TDP. The CPU features a 24 MB shared L3 cache, 3 MB L2 cache per core, and 192 KB L1 cache per core. Its memory support is DDR5 with dual-channel configuration, providing 102.4 GB/s of bandwidth.

In Minimum, the CPU's role is to feed the GPU with draw calls and game logic. The benchmark data shows the Ultra 5 235 scores 14769 in Cinebench R23 multi-core and 2085 in single-core, placing it at the 89th percentile against all CPUs. The PassMark multi-thread score is 37816, and the single-thread score is 4516. These numbers indicate the CPU has plenty of headroom for a game from 2014, which likely cannot utilize all 14 cores effectively.

The CPU's nearest rivals are all within 0.2% of its average score, showing this is a tightly contested performance tier. The AMD Ryzen AI 9 HX 375 (46030) and Intel Core i9-13900HX (46098) are essentially identical in performance. This means the choice of CPU would not meaningfully change the FPS in Minimum; the GPU is the limiting factor. The CPU's 5.00 GHz boost clock is particularly beneficial for single-threaded game logic, which is common in older titles like this one.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and framerate. At 1920x1080, all settings produce playable framerates, but the best experience balances visual quality and smoothness. High settings at 115 FPS is a strong choice, as it looks better than Medium (137 FPS) but still maintains a high refresh rate. Ultra at 88 FPS is also viable for gamers with 144 Hz monitors, as it stays above 60 FPS consistently.

At 2560x1440, the recommendation shifts to Medium settings, which produce 88 FPS with a minimum of 75 FPS. This maintains a smooth experience on 144 Hz displays while offering better visuals than Low (116 FPS). High settings at 74 FPS is also acceptable, but the 14 FPS drop from Medium to High is noticeable. Ultra at 57 FPS is borderline, as it dips below 60 FPS and may cause stuttering on some displays.

At 3840x2160, only Low settings (62 FPS) provide a consistently playable experience. Medium settings at 48 FPS and High at 40 FPS are below the 60 FPS threshold, which can cause input lag and visual tearing. Ultra at 30 FPS is technically playable but not recommended for a third-person shooter where smooth aiming is important. For 4K, the data suggests staying on Low or dropping to 1440p for better visuals.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the GPU's limitations. At 1080p Low, the combo hits 179 FPS; at 1440p Low, it drops to 116 FPS (a 35% reduction); at 4K Low, it falls to 62 FPS (a 65% reduction from 1080p). This scaling pattern is typical of a GPU that is bandwidth-limited, as the pixel count quadruples from 1080p to 4K but the framerate does not drop proportionally — it drops more, indicating the GPU cannot keep up.

At High settings, the scaling is even steeper: 1080p High is 115 FPS, 1440p High is 74 FPS (a 36% drop), and 4K High is 40 FPS (a 65% drop from 1080p). The consistent ~35% drop from 1080p to 1440p across settings suggests the GPU is compute-bound at these resolutions, but the ~65% drop from 1080p to 4K shows the VRAM capacity and memory bandwidth become the dominant constraints at 4K.

The data implies that the RTX 5050's 8 GB VRAM is insufficient for 4K textures in this game, causing the GPU to rely on slower system memory. The 128-bit memory bus and 320.0 GB/s bandwidth are also bottlenecks, as the GPU cannot transfer enough data per second to maintain high framerates at 4K. The CPU, by contrast, shows no signs of being a limiting factor — its performance is consistent across all resolutions, and the FPS drops are entirely attributable to the GPU's constraints. For gamers seeking 4K performance, this combo would need a stronger GPU with more VRAM and higher bandwidth.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.0
3840x2160 High 40.0
3840x2160 Ultra 30.0
2560x1440 Low 116.0
2560x1440 Medium 88.0
2560x1440 High 74.0
2560x1440 Ultra 57.0
1920x1080 Low 179.0
1920x1080 Medium 137.0
1920x1080 High 115.0
1920x1080 Ultra 88.0

Minimum with iUltra 5 235 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5050 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.