Minimum

Minimum

AVERAGE FPS
40
playable

This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 19 22 29
1440p QHD 27 35 41 54
1080p Full HD 41 54 64 84

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 22
3840x2160 High 19
3840x2160 Ultra 14
2560x1440 Low 54
2560x1440 Medium 41
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 84
1920x1080 Medium 64
1920x1080 High 54
1920x1080 Ultra 41

Minimum with Intel Core Ultra 5 125H + AMD Radeon 890M, In-Depth Analysis

The Intel Core Ultra 5 125H and AMD Radeon 890M pairing is a mobile-focused combo that, in the 2014 third-person shooter Minimum, produces frame rates more consistent with an entry-level desktop from a decade ago. The combo ranks 3491st out of 3712 tested configurations, outperforming only 221 of those. Its clinical numbers — a 14-core CPU with a 79th-percentile average but a GPU at the 45th percentile — explain the low overall standing. The following sections break down the processor and graphics roles, the exact measured framerates, the resolution scaling pattern, and which settings deliver the best playable experience.

CPU Role

The Intel Core Ultra 5 125H contains 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost of 4.50 GHz. Its architecture is Meteor Lake, built on a 7 nm process. The CPU's cache includes 112 KB L1 per core, 2 MB L2 per core, and an 18 MB shared L3. It supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s, and its PCIe is Gen 5.

In synthetic measurements, this CPU scores 12804.5 points in Cinebench R23 multi-core and 1647.5 in single-core. In PassMark, its multi-thread score is 21100 and its single-thread is 3399. Such numbers place it in the 79th percentile of all CPUs. Its nearest rivals in the database are the AMD Ryzen 7 5800, Intel Core i5-12600K, and AMD Ryzen 7 5700X, all within roughly 0.3% of the average score. So the CPU is not a weak link by general compute metrics.

For a game from 2014, the CPU's multi-threading is far more than necessary for typical game engines of that time. The measured FPS shows that when resolution is increased from 1080p to 4K, the frame rate drops by a factor of around 3 at low and high settings. If the CPU were the dominant constraint, this drop would be much smaller, because the CPU workload (say, game logic) stays the same irrespective of resolution. Instead, the large resolution sensitivity points to the graphics pipeline being the bottleneck. The CPU is never the limiting factor in the measured results; the frame output is defined by how much work the GPU can handle.

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GPU Role

The AMD Radeon 890M is an integrated graphics unit built on the RDNA 3.5 architecture with a 4nm process. It contains 1024 shader units, 64 texture units, and 32 ROPs, and it boosts to 2900 MHz from a base of 400 MHz. Its pixel rate is 92.80 GPixel/s and texture rate 185.6 GTexel/s. The memory is system-shared, with a bus width and bandwidth described as "System Dependent." This means that in a given system, the GPU uses the same memory as the CPU — for the Ultra 125H, that dual-channel DDR5 memory provides 89.6 GB/s of theoretical bandwidth.

In the benchmark pool, the Radeon 890M scores 8036 in Passmark G3D and places in the 45th percentile of all GPUs. Its nearest rivals are AMD Radeon Vega 8 (-0.1% deltaPct), NVIDIA GeForce GTX 465 (-0.9%), and GTX 850M (-1.0%). The Radeon Vega 8 is an integrated part; the GTX 960 is a dedicated desktop card, and the 890M essentially sits at the same low-performance level.

The GPU's individual scores go into the low-800s, but the display that actually matters is the in-game FPS. Because the graphics memory is shared and there is no high-speed dedicated VRAM, the GPU here spends a great deal of time moving data over the main memory. In the heavy scene setting levels, the FPS at 4K drops to 14–29 frames, which is in line with its 45th-percentile standing. The boost clock of 2900 MHz is high, but the 1024 shaders and shared memory generally keep it a lightweight performer. Its role in this combo is to set the upper bound on frame rate; the CPU's heavy bandwidth pool is not used.

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How This Combo Ranks

In the measured results, this exact pairing of the Core Ultra 5 125H and Radeon 890M records the 3491st highest FPS out of 3712 tested combos. That means it is faster than just 221 configurations, and it sits in the 94th percentile of worst–best. The CPU alone is in the 79th percentile, but the GPU is in the 45th percentile; the combination cannot compensate for the GPU's weakness.

For a game like Minimum, where the measured performance is typically limited by the renderer, the combo is clearly a low-tier setup. It falls far below the median, and only a few older integrated graphics are worse. The CPU's strength does not rescue the GPU: the measured graph shows that even at 1080p and low settings, the highest average FPS is 84, but that never scales upwards with quality. The CPU is rarely put under stress, so the ranking is almost entirely decided by the 890M.

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Measured FPS Breakdown

The database includes a measured FPS table for all four settings presets (Low, Medium, High, Ultra) on three resolutions. Minimum and maximum FPS are only available for Medium quality at each resolution; all other measurements only have average FPS. The table below lists the exact values.

| Resolution | Setting | Avg FPS | Min FPS | Max FPS |

|------------|---------|---------|---------|---------|

| 3840x2160 | High | 19 | — | — |

| 3840x2160 | Low | 29 | — | — |

| 3840x2160 | Medium | 22 | 19 | 26 |

| 3840x2160 | Ultra | 14 | — | — |

| 2560x1440 | High | 33 | — | — |

| 2560x1440 | Low | 54 | — | — |

| 2560x1440 | Medium | 41 | 35 | 48 |

| 2560x1440 | Ultra | 27 | — | — |

| 1920x1080 | High | 54 | — | — |

| 1920x1080 | Low | 84 | — | — |

| 1920x1080 | Medium | 64 | 55 | 73 |

| 1920x1080 | Ultra | 41 | — | — |

The best frame rate reaches 84 FPS only on 1080p Low. At 4K the highest average is 29 FPS, and with Ultra settings this falls to 14 FPS. The minimum values recorded for the Medium preset give a sense of worst-case stutter; at 4K Medium the min is 19 FPS, at 1440p it’s 35, and at 1080p it's 55. That’s a consistent gap of about 20 FPS drop per resolution step.

These numbers demonstrate that the pair is only comfortable at 1080p and drops quickly as resolution grows. At any resolution above 1080p, the 60 FPS threshold is unreachable for all settings. The performance delta between Low and Ultra is roughly 50–60% across resolutions; for example, at 1080p Low to Ultra is 84 to 41, a 51% reduction, and at 4K the same range is 29 to 14, a 52% reduction. So the GPU scales almost linearly with the quality preset.

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Resolution Scaling

The measured FPS drop when moving from 1080p to 4K reveals how the value scales with the pixel count. At the Low setting, the average goes from 84 FPS at 1920x1080 to 54 FPS at 2560x1440 to 29 FPS at 3840x2160. Expressing these as relative to the 1080p baseline, 1440p yields 64% of the performance and 4K yields just 35% of the baseline. The same relative pattern occurs for each setting: for High, the series is 54 → 35 → 19; for Medium, 64 → 41 → 22; for Ultra, 41 → 27 → 14. In all cases, 1440p keeps roughly 60–64% of the 1080p frame rate, and 4K keeps only 34–35% of it.

The fact that the 1440p and 4K numbers are almost linear against the pixel counts suggests the GPU is heavily bound by the shading and memory traffic. The CPU is not carrying this load change—since the game logic and draw calls are identical across resolutions, only the rasterizer and related components change. The measured drop indicates that the Radeon 890M, with 32 ROPs and a shared memory of 96.6 GB/s, is the only limiting component. The CPU provides far more headroom; reducing the CPU by lowering the CPU clock would not produce this crater in FPS.

This pattern also explains why the combo ranks so near the bottom: it is equipment for 720p/1080p shape. The 4K results and even 1440p results are too weak for higher refresh rates. The CPU does not help with the GPU scaling, so the combo is essentially a 1080p-only system in this game.

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FAQ

Q: Can this combo run the game at 4K?

A: No, the highest average at 3840x2160 is 29 FPS on Low, and it falls to 14 FPS on Ultra. None of these averages reach the generally accepted 30 FPS minimum for smooth play, let alone 60.

Q: What is the best preset at 1080p?

A: At 1920x1080, Medium delivers 64 FPS with a measured minimum of 55 FPS and a maximum of 74, which is the highest frame rate that also remains above 50 FPS. Low is faster at 84 FPS, but Medium retains a higher visual quality while staying above 60 for average.

Q: How does the GPU compare to other GPUs in the database?

A: The Radeon 890M scores 8076 in Passmark G3D, which places it in the 45th percentile. Its nearest rivals are the AMD Radeon Vega 8 (-0.1%), NVIDIA GeForce GTX 960 (-0.7%), GTX 465 (-0.9%), and GTX 850M (-1.0%).

Q: How does the CPU compare to other CPUs, and is it a bottleneck?

A: The Core Ultra 5 125H is in the 79th percentile of all CPUs, with a multi-thread Passmark 21100. Its nearest CPU rivals (i5-12600K) are within 0.3% average score. The game frames show no CPU-bound behavior—when resolution doubles, FPS halves, which indicates the graphics unit is the bottleneck.

Q: Is the 4K Medium preset any better than the others?

A: At 4K Medium, the average is 22 FPS, with the minimum and maximum of 19 and 26, respectively. That is the highest ever at 4K above the Low preset (29 FPS is the max at 4K Low). The drop from Low (29) to Medium (22) is a 24% loss, so for 4K the Low preset maximises the playable rate.

Q: What is the best pair of settings for a 60 FPS aim?

A: At 1080p, the only presets that hold an average above 60 FPS are Low (84) and Medium (64). At 1440p, even Low stops at 54 FPS. So the only way to hit 60 FPS is at 1080p, with Low or Medium, never at higher resolutions.

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Settings Recommendations

Reviewing the data set, the most resource-efficient configuration for a 60-frame target is 1920x1080 with Medium settings. This preset yields an average of 64 FPS and keeps the minimum frame at 55, so the frame pacing is consistent enough, while maintaining a higher level of visual detail than Low. 1080p Low is a the highest frame count (84 FPS) but it sacrifices the image quality for a fractional 20-FPS fine.

At 1440p, Low becomes the only playable option in a sense of not falling into the low 30s; Low gives 54 FPS, while Medium drops to 41. For a stable even experience at 1440p, Low is the maximum. High and Ultra are below 34 FPS, which is not recommended.

For 4K, no preset reaches the 30 FPS playability line: Medium stops at 22, Low at 29. The 4K space is entirely out of reach for this combo.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 890M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 890M in Minimum

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 22.0
3840x2160 High 19.0
3840x2160 Ultra 14.0
2560x1440 Low 54.0
2560x1440 Medium 41.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 84.0
1920x1080 Medium 64.0
1920x1080 High 54.0
1920x1080 Ultra 41.0

Minimum with iUltra 5 125H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + 890M

Explore FPS benchmarks for other games using this same hardware combination.