Minimum

Minimum

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 42 50 65
1440p QHD 59 78 92 121
1080p Full HD 92 120 143 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 50
3840x2160 High 42
3840x2160 Ultra 32
2560x1440 Low 121
2560x1440 Medium 92
2560x1440 High 78
2560x1440 Ultra 59
1920x1080 Low 187
1920x1080 Medium 143
1920x1080 High 120
1920x1080 Ultra 92

Minimum with Intel Core Ultra 5 125H + AMD Radeon 8060S, In-Depth Analysis

Minimum is a 2014 third-person shooter that still appears in modern benchmark suites, and the data for the Intel Core Ultra 5 125H paired with the AMD Radeon 8060S shows a combination that lands in the middle of the pack for this title. With a combo rank of 1677 out of 2939 tested configurations, this pairing sits slightly above the median, indicating that while it is not a top-tier performer for Minimum, it is far from a weak one. The measured frames per second across resolutions and settings reveal a system that can handle the game comfortably at 1080p and 1440p, but struggles to maintain smooth play at 4K, particularly at higher quality presets.

How This Combo Ranks

The Intel Core Ultra 5 125H and AMD Radeon 8060S combination achieves a rank of 1677 out of 2939 tested combos in Minimum, placing it in the 57th percentile of all configurations. This is a solidly mid-pack result, suggesting that the pairing is balanced enough to avoid being a bottleneck in this particular game, but it does not push into the upper echelon of performance. The data indicates that this combo outperforms roughly 43% of all tested systems, which is respectable for a mobile-oriented CPU paired with an integrated-class GPU, but it also means there are many faster combinations available.

Looking at the individual components, the CPU’s average benchmark score of 27507 places it within 0.1% of the AMD Ryzen 7 5800 (27535), 0.3% behind the Intel Core i5-12600K (27578) and AMD Ryzen 7 5700X (27578), and 0.5% ahead of the AMD Ryzen 3 PRO 5355G (27382). These are extremely tight margins, indicating that the Core Ultra 5 125H delivers compute performance nearly identical to those desktop-class rivals in synthetic tests. For the GPU, the Radeon 8060S posts an average benchmark score of 55757, which is 0.1% ahead of the AMD Radeon RX 6750 GRE 12 GB (55698), 0.6% behind the NVIDIA GeForce RTX 5080 (56083), 1.7% ahead of the AMD Radeon Pro W5700X (54828), and 2.8% ahead of the NVIDIA GeForce RTX 4080 (54247). These deltas suggest the GPU is competitive with some very high-end discrete graphics cards, which is remarkable for an integrated processor.

In the context of Minimum specifically, the combo’s rank of 1677 reflects that the game is not particularly demanding by modern standards, but the integrated GPU’s memory sharing with the system can limit performance at higher resolutions. The 57th percentile ranking means that for most players, this combo will deliver a playable experience at 1080p and 1440p, but it will not excel at 4K. The data shows a clear pattern: the CPU is more than capable of feeding the GPU at lower resolutions, but the GPU becomes the limiting factor as resolution increases, which is expected given its integrated nature.

GPU Role

The AMD Radeon 8060S is built on the RDNA 3.5 architecture using TSMC’s 4 nm process, with a chip die size of 308 mm². It operates with a base clock of 1295 MHz and a boost clock of 2900 MHz, which are the clock speeds that directly influence its performance in Minimum. The GPU has 2560 shading units, 160 texture mapping units, and 64 raster operation pipelines, along with 40 ray tracing cores, though ray tracing is not a factor in this 2014 title. Its pixel rate is 185.6 GPixel/s and texture rate is 464.0 GTexel/s, with FP32 performance rated at 14.85 TFLOPS and FP16 at the same 14.85 TFLOPS (1:1 ratio).

Critically, the memory configuration is listed as “System Shared,” meaning the GPU does not have dedicated VRAM but instead uses the system’s main memory. The memory bus width is also “System Shared,” and bandwidth is described as “System Dependent,” which means performance in Minimum will vary based on the system’s RAM speed and capacity. This is a significant factor in the measured FPS numbers, as memory bandwidth constraints typically become more pronounced at higher resolutions where the GPU needs to access larger amounts of texture and framebuffer data.

The GPU’s TDP is rated at 55 W, and it is an integrated graphics processor (IGP) with a slot width of “IGP,” meaning it is built into the CPU package rather than being a separate card. Its bus interface is PCIe 5.0 x16, which provides ample bandwidth for data transfer, but the shared memory architecture means that the game’s performance is inherently tied to the system’s memory subsystem. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, all of which are more than sufficient for Minimum’s requirements.

In terms of benchmark scores, the Radeon 8060S achieves 2162 in 3DMark Steel Nomad DX12, 84626 in Geekbench OpenCL, and 80483 in Geekbench Vulkan. These scores place it in the 87th percentile of all GPUs, which is exceptionally high for an integrated solution. Its nearest rival comparisons show it is essentially tied with the RX 6750 GRE 12 GB (0.1% ahead) and slightly behind the RTX 5080 (0.6% behind), while being notably ahead of the Radeon Pro W5700X (1.7%) and RTX 4080 (2.8%). For Minimum, the GPU’s role is to render the game’s environments and characters, and the measured data suggests it does so effectively at lower resolutions but hits a wall at 4K due to the shared memory bandwidth.

FAQ

Q: What is the combo’s overall rank in Minimum?

A: The Intel Core Ultra 5 125H with AMD Radeon 8060S ranks 1677 out of 2939 tested combos, placing it in the 57th percentile for this game.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The CPU’s average benchmark score is 27507, which is 0.1% lower than the AMD Ryzen 7 5800 (27535), 0.3% lower than both the Intel Core i5-12600K and AMD Ryzen 7 5700X (27578 each), and 0.5% higher than the AMD Ryzen 3 PRO 5355G (27382).

Q: What is the GPU’s performance percentile and how does it compare to discrete cards?

A: The GPU is in the 87th percentile of all GPUs with an average benchmark score of 55757. It is 0.1% ahead of the RX 6750 GRE 12 GB, 0.6% behind the RTX 5080, 1.7% ahead of the Radeon Pro W5700X, and 2.8% ahead of the RTX 4080.

Q: What is the GPU’s memory configuration and how does it affect performance?

A: The GPU uses System Shared memory, meaning it has no dedicated VRAM and relies on system memory. The memory bus width and bandwidth are also system-dependent, which can limit performance at higher resolutions like 4K.

Q: What are the GPU’s clock speeds?

A: The base clock is 1295 MHz and the boost clock is 2900 MHz, which are the speeds that drive its rendering performance in Minimum.

Q: What is the best measured FPS for this combo?

A: The highest average FPS recorded is 187 at 1920x1080 with Low settings. The lowest average is 32 at 3840x2160 with Ultra settings.

Measured FPS Breakdown

The measured FPS data for this combo in Minimum covers three resolutions and four settings presets, providing a comprehensive view of its performance envelope. At 1920x1080, the lowest resolution tested, the combo delivers strong results. With Low settings, it averages 187 FPS, which is exceptionally smooth and well above any refresh rate commonly found in monitors. Medium settings drop the average to 143 FPS, with a minimum of 122 and maximum of 165, still excellent for competitive play. High settings yield 120 FPS average, while Ultra settings reduce the average to 92 FPS. These numbers indicate that at 1080p, the combo is capable of pushing well past 60 FPS even at the highest preset, making it ideal for high-refresh-rate displays.

Moving to 2560x1440, the performance scales down but remains playable. Low settings produce an average of 121 FPS, which is still very smooth. Medium settings drop to 92 FPS average, with a minimum of 79 and maximum of 106, providing a good balance between visual quality and fluidity. High settings average 78 FPS, which is just above the 60 FPS threshold for comfortable play. Ultra settings at 1440p average 59 FPS, which is right at the edge of smoothness and may be acceptable for slower-paced sections of the game. The data shows that 1440p is a viable resolution for this combo, provided the user is willing to adjust settings down from Ultra.

At 3840x2160, the integrated GPU’s limitations become apparent. Low settings average 65 FPS, which is playable but not as fluid as lower resolutions. Medium settings drop to 50 FPS average, with a minimum of 42 and maximum of 57, which is borderline for a third-person shooter. High settings average 42 FPS, which is below the 60 FPS ideal but still technically playable for some. Ultra settings average 32 FPS, which is too low for a smooth experience in a game that requires precise aiming and movement. The 4K data clearly shows that this combo is not suited for high-fidelity 4K gaming in Minimum, as even the lowest settings only achieve 65 FPS, and more demanding presets fall well below acceptable levels.

The pattern across all resolutions is consistent: Low settings provide the highest FPS, followed by Medium, then High, with Ultra being the most demanding. The delta between Low and Ultra at 1080p is 95 FPS (187 minus 92), at 1440p it is 62 FPS (121 minus 59), and at 4K it is 33 FPS (65 minus 32). This shrinking delta at higher resolutions indicates that the GPU becomes more of a bottleneck as resolution increases, since the relative cost of turning up settings has less impact when the GPU is already struggling with pixel throughput.

Resolution Scaling

The FPS drop from 1080p to 4K reveals important information about which component is limiting performance in Minimum. At Low settings, the average FPS goes from 187 at 1080p to 121 at 1440p (a 35% reduction) and then to 65 at 4K (a 46% reduction from 1440p, or 65% from 1080p). This steep decline suggests that the GPU is the primary bottleneck, as the rendering workload increases quadratically with resolution. The CPU’s 14 cores and 18 threads, with a boost clock of 4.50 GHz, are more than sufficient to handle Minimum’s game logic and physics at any resolution, but the integrated GPU’s shared memory bandwidth cannot keep up with the increased data demands of higher resolutions.

For Medium settings, the averages are 143 FPS at 1080p, 92 FPS at 1440p (a 36% drop), and 50 FPS at 4K (a 46% drop from 1440p, or 65% from 1080p). This pattern mirrors the Low settings results, reinforcing that the GPU is the limiting factor. High settings show 120 FPS at 1080p, 78 FPS at 1440p (a 35% drop), and 42 FPS at 4K (a 46% drop from 1440p, or 65% from 1080p). Ultra settings follow the same trend: 92 FPS at 1080p, 59 FPS at 1440p (a 36% drop), and 32 FPS at 4K (a 46% drop from 1440p, or 65% from 1080p). The consistency of these percentage drops—roughly 35% from 1080p to 1440p and 46% from 1440p to 4K across all settings—is a strong indicator that resolution scaling is purely GPU-bound.

The fact that the FPS drops are nearly identical regardless of settings preset further supports this conclusion. If the CPU were the bottleneck, we would expect to see larger percentage drops at lower settings where the GPU has more headroom, but the data shows uniform scaling. The GPU’s memory configuration being System Shared means that at 4K, the GPU must access a larger framebuffer and more texture data through the system memory bus, which is shared with the CPU and other processes. This creates a bandwidth ceiling that caps performance around 65 FPS even at Low settings, and drops to 32 FPS at Ultra. For users considering this combo, the resolution scaling data suggests that 1080p and 1440p are the sweet spots, while 4K should be avoided unless the user is willing to accept lower frame rates.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo in Minimum depends on the user’s resolution and preference for frame rate versus visual quality. At 1920x1080, all settings presets deliver playable results, but the data suggests that High settings at 120 FPS average is the best balance. It provides a substantial improvement in visual fidelity over Low (187 FPS) and Medium (143 FPS) while still maintaining a frame rate that is well above the 60 FPS threshold and suitable for high-refresh-rate displays. Ultra at 92 FPS is also excellent, but the difference in visual quality between High and Ultra in a 2014 title may not justify the 28 FPS loss. For competitive play where maximum frame rate is paramount, Low settings at 187 FPS is the clear choice, but for most players, High offers the best combination of smoothness and graphics.

At 2560x1440, the recommendation shifts. Low settings at 121 FPS is the only preset that clearly exceeds 100 FPS, making it ideal for users with 120 Hz or 144 Hz monitors. Medium at 92 FPS is also good, providing a solid 60+ FPS experience with better visuals, and the minimum of 79 FPS ensures that there are no significant drops during intense gameplay. High at 78 FPS is acceptable but leaves little headroom for demanding scenes, as the average is only 18 FPS above the 60 FPS threshold. Ultra at 59 FPS is right at the edge of playability, and the average being below 60 FPS means that some scenes will dip lower, which can be noticeable in a fast-paced third-person shooter. For 1440p, Medium settings offer the best experience, as they deliver 92 FPS average with a minimum of 79 FPS, ensuring smooth gameplay while still providing a noticeable visual upgrade over Low.

At 3840x2160, none of the settings presets provide an ideal experience, but Low settings at 65 FPS is the only one that stays above 60 FPS. This is the recommended preset for 4K, as it offers the smoothest gameplay, though the visual quality will be reduced compared to higher presets. Medium at 50 FPS average with a minimum of 42 FPS is playable but may feel choppy in action sequences, while High at 42 FPS and Ultra at 32 FPS are too low for a game that requires precise aiming and movement. Users who prioritize 4K resolution should accept Low settings, while those who prioritize visual quality should consider dropping to 1440p and using Medium or High settings instead. Overall, the data indicates that the combo is best utilized at 1080p or 1440p with Medium to High settings, providing a smooth and visually pleasing experience without pushing the GPU into territory where frame rates become inconsistent.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 8060S in Minimum

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 50.0
3840x2160 High 42.0
3840x2160 Ultra 32.0
2560x1440 Low 121.0
2560x1440 Medium 92.0
2560x1440 High 78.0
2560x1440 Ultra 59.0
1920x1080 Low 187.0
1920x1080 Medium 143.0
1920x1080 High 120.0
1920x1080 Ultra 92.0

Minimum with iUltra 5 125H + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.