Minimum
This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 44 | 58 |
| 1440p QHD | 53 | 69 | 82 | 108 |
| 1080p Full HD | 82 | 107 | 128 | 167 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 5 125H + AMD Radeon 8050S, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the AMD Radeon 8050S delivers a playable but not exceptional experience in Minimum, a 2014 third-person shooter. The data shows this combo ranks 2152 out of 2939 tested combinations, placing it in the 27th percentile overall—a mid-to-low tier position that reflects its mobile-oriented hardware. The measured frame rates vary widely across resolutions and settings, from a highly fluid 167 FPS at 1080p Low to a stutter-prone 28 FPS at 4K Ultra. This analysis breaks down the specific performance characteristics, component roles, and optimal configurations based solely on the measured data.
How This Combo Ranks
The combo’s rank of 2152 out of 2939 indicates that approximately 73% of tested configurations outperform it in Minimum. This sub-50th percentile standing is consistent with a mobile CPU and integrated GPU pairing, which typically prioritizes power efficiency over raw performance. The CPU’s average benchmark score of 27507 places it in the 79th percentile among all processors, yet its nearest rivals—the AMD Ryzen 7 5800 (27535, -0.1% delta), Intel Core i5-12600K (27578, -0.3%), and AMD Ryzen 7 5700X (27578, -0.3%)—are all desktop-class parts with similar average scores. This means the 125H holds its own in synthetic CPU tests, but the GPU bottleneck becomes apparent in gaming workloads.
The GPU percentile is stronger at 89, with an average benchmark score of 62108. Its nearest rivals include the AMD Radeon Pro W6600M (61896, +0.3% delta), AMD Radeon Pro Vega 56 (63693, -2.5%), and AMD Radeon RX 7600M (63775, -2.6%). These deltas show the 8050S is essentially on par with the W6600M and trails the Vega 56 and RX 7600M by roughly 2.5-2.7%. In Minimum, however, the combination’s rank is dragged down by the integrated nature of the GPU, which shares system memory and bandwidth with the CPU. The 27th percentile rank means users should temper expectations for high-refresh-rate gaming at high resolutions, though the 1080p data shows the combo is capable of smooth performance at lower settings.
GPU Role
The AMD Radeon 8050S is an integrated GPU based on the RDNA 3.5 architecture, fabricated on a 4 nm process by TSMC. Its die size is 308 mm², and it operates with a base clock of 1295 MHz and a boost clock of 2800 MHz. The memory configuration is entirely system-dependent, with "System Shared" listed for size, type, bus width, and bandwidth. This shared-memory design is critical for understanding Minimum’s performance: the GPU must compete with the CPU for memory bandwidth, which becomes a limiting factor at higher resolutions and settings.
The GPU’s computational resources include 2048 shading units, 128 texture mapping units, 64 raster operation units, and 32 ray tracing cores. Its pixel rate is 179.2 GPixel/s, texture rate is 358.4 GTexel/s, and FP32 throughput is 11.47 TFLOPS. These specs are modest by discrete GPU standards, but they are sufficient for a 2014 title like Minimum at lower settings. The measured FPS data reveals a clear pattern: at 1080p, the GPU can push 167 FPS on Low, but this drops to 82 FPS on Ultra—a 51% reduction. At 4K, the same settings range yields 58 FPS on Low down to 28 FPS on Ultra. The 4K Ultra result of 28 FPS is below the 30 FPS threshold often considered minimum playability, indicating the GPU is severely stressed at that configuration.
The boost clock of 2800 MHz is relatively high for an integrated part, and the 11.47 TFLOPS FP32 throughput suggests decent raw compute. However, the shared memory bandwidth—listed as "System Dependent"—means real-world performance is tied to the CPU’s dual-channel memory support with 89.6 GB/s bandwidth. This explains why the 8050S benchmarks well in synthetic tests (Geekbench OpenCL 65818, Vulkan 58398) but struggles in gaming scenarios where memory latency and bandwidth are critical. The GPU’s 89th percentile ranking among all GPUs is misleading for gaming; it reflects compute capability rather than gaming-specific efficiency.
Settings Recommendations
The measured FPS data provides clear guidance on which settings to use for different priorities. At 1920x1080, the Low preset delivers 167 FPS average, which is ideal for high-refresh-rate displays or competitive play. Medium offers 128 FPS average with a minimum of 109 FPS, providing a smooth experience with improved visual fidelity. High drops to 107 FPS, still playable but with diminishing returns over Medium. Ultra falls to 82 FPS, which is acceptable but not optimal given the significant visual difference between Medium and Ultra in most games.
For 2560x1440, the choices become more constrained. Low yields 108 FPS average, which is excellent for 1440p. Medium produces 82 FPS average with a 70 FPS minimum, making it the best balance of quality and performance. High drops to 69 FPS, which is still smooth but shows the GPU’s limits. Ultra falls to 53 FPS, which is playable but noticeably less fluid than Medium. At 3840x2160, only Low (58 FPS) and Medium (44 FPS, 38 minimum) are viable. High (37 FPS) and Ultra (28 FPS) are not recommended for sustained play.
The optimal configuration for most users is 1080p Medium, which provides 128 FPS average and a 109 FPS minimum—a comfortable margin above typical 60 FPS targets. For those prioritizing visual quality over frame rate, 1440p Medium at 82 FPS is the sweet spot, as it maintains a minimum of 70 FPS. The data suggests avoiding 4K entirely unless the user is willing to accept Low settings at 58 FPS, which may look soft on a large display. The 1080p Ultra setting at 82 FPS is a reasonable compromise for users who want near-maximum quality without sacrificing playability, but Medium offers 46 more FPS with only a moderate visual downgrade.
FAQ
*Q: Can this combo run Minimum at 4K resolution?*
A: Yes, but only at Low settings with an average of 58 FPS. Medium drops to 44 FPS (38 minimum), while High and Ultra fall to 37 and 28 FPS respectively. The 28 FPS Ultra result is below the 30 FPS playability threshold.
Q: What is the best settings preset for 1440p gaming?
A: Medium is recommended, delivering 82 FPS average with a 70 FPS minimum. Low achieves 108 FPS, but Medium offers a substantial visual improvement while maintaining a smooth frame rate. High (69 FPS) and Ultra (53 FPS) are also playable but provide diminishing returns.
Q: How does the combo rank compared to other tested systems?
A: It ranks 2152 out of 2939 total combinations, placing it in the 27th percentile. This is a mid-to-low tier position, meaning most other tested systems (around 73%) outperform it in Minimum.
Q: Is the CPU or GPU the primary bottleneck in this game?
A: The GPU is the dominant bottleneck. The CPU’s average benchmark score (27507) is in the 79th percentile, while the GPU’s percentile is 89. However, the GPU’s integrated nature and shared memory architecture limit its gaming performance more than its compute benchmarks suggest.
Q: What frame rates can I expect at 1080p with High settings?
A: The average FPS is 107, which is smooth for most displays. The minimum FPS is not listed, but the Medium minimum of 109 FPS and the average of 128 FPS suggest High should stay above 90 FPS in typical scenes.
*Q: Does the combo support ray tracing in Minimum?*
A: The GPU has 32 ray tracing cores and supports DirectX 12 Ultimate (12_2), but the game was released in 2014 and does not feature ray tracing effects. The hardware capability is present, but the game’s rendering pipeline does not utilize it.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the GPU’s limitations and the CPU’s relative strength. At Low settings, the average FPS drops from 167 at 1080p to 108 at 1440p (a 35% reduction) and then to 58 at 4K (a 46% reduction from 1440p). This progressive decline is characteristic of a GPU-bound scenario, where pixel count directly impacts performance. The 1080p-to-4K drop for Low is from 167 to 58 FPS—a 65% decrease.
At Medium settings, the scaling is similar: 128 FPS at 1080p, 82 at 1440p, and 44 at 4K. This represents a 66% reduction from 1080p to 4K. The High preset shows 107 FPS at 1080p, 69 at 1440p, and 37 at 4K—a 65% drop. Ultra settings are the most demanding: 82 FPS at 1080p, 53 at 1440p, and 28 at 4K—a 66% reduction. The consistency of these reductions (65-66%) across all settings suggests the scaling is purely resolution-driven, with no unexpected bottlenecks emerging at higher pixel counts.
The ratio between 1080p and 4K at Medium (128 vs 44 FPS) is 2.91x, which is close to the theoretical 4x pixel count increase, indicating the GPU is nearly fully utilized at 4K. The fact that the 4K Ultra result (28 FPS) falls below 30 FPS confirms that the GPU’s fill rate and memory bandwidth are exhausted at that resolution. The CPU, with its 14 cores and 18 threads, does not appear to be a limiting factor in these tests; otherwise, the FPS would plateau or show inconsistent scaling across resolutions.
CPU Role
The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor from the Core Ultra Series 1, built on the Meteor Lake architecture using Intel’s 7 nm process. It features a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a 28 W TDP. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 18 MB shared L3 cache. This configuration is designed for multitasking and productivity, as evidenced by its Cinebench scores: 2021.5 (R15 multicore), 7161 (R20 multicore), and 12804.5 (R23 multicore). Single-core scores are 241 (R15), 1010 (R20), and 1647.5 (R23).
In Minimum, the CPU’s role is secondary to the GPU, as the game is a 2014 title with modest CPU requirements. The PassMark multithread score of 21100 and single-thread score of 3399 indicate strong performance for a mobile chip. The CPU’s nearest rivals—the Ryzen 7 5800, i5-12600K, and Ryzen 7 5700X—all have average scores within 0.3% of the 125H, confirming that this mobile part matches desktop processors from a few generations ago in compute tasks.
The high boost clock of 4.50 GHz is beneficial for gaming, as Minimum likely relies on single-thread performance for game logic. The 18 threads provide ample headroom for background tasks and streaming. The CPU’s 79th percentile ranking among all CPUs suggests it is not the weak link in this combo. Benchmark results indicate that at 1080p Low, the combo achieves 167 FPS, which is likely near the CPU’s frame-rate ceiling for this title. However, the GPU bottleneck becomes evident at higher settings: at 1080p Ultra, the FPS drops to 82, showing that the GPU cannot sustain the frame rate that the CPU can produce.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across four resolutions and four settings presets. At 1920x1080, the Low preset delivers the highest average at 167 FPS, with no minimum or maximum recorded. Medium averages 128 FPS, with a minimum of 109 and maximum of 147—the only preset in the dataset with full min/max data. High averages 107 FPS, and Ultra averages 82 FPS. This ordering is expected, with each settings increase reducing average FPS by roughly 20-25%.
At 2560x1440, the performance drops significantly. Low averages 108 FPS, which is still smooth. Medium averages 82 FPS, with a minimum of 70 and maximum of 95. High averages 69 FPS, and Ultra averages 53 FPS. The gap between Low and Ultra at 1440p is 55 FPS (108 vs 53), showing a steeper decline than at 1080p where the gap is 85 FPS (167 vs 82). This suggests the GPU is becoming more stressed at 1440p, with each settings tier having a larger relative impact.
At 3840x2160, all presets fall below 60 FPS except Low, which averages 58 FPS. Medium averages 44 FPS with a minimum of 38 and maximum of 51. High averages 37 FPS, and Ultra averages 28 FPS. The 4K results are the most telling: even Low settings cannot maintain a consistent 60 FPS, and Ultra dips below 30 FPS. The min/max data for Medium at each resolution shows consistency: 109-147 at 1080p, 70-95 at 1440p, and 38-51 at 4K. This represents a scaling factor of roughly 1.5x between each resolution step, which aligns with the pixel count increases.
The full dataset reveals that the combo is best suited for 1080p gaming, where even Ultra settings (82 FPS) exceed the 60 FPS target. At 1440p, Medium (82 FPS) is the optimal choice, while High (69 FPS) is acceptable. At 4K, only Low (58 FPS) and Medium (44 FPS) are viable, and users should expect frame rates below 60 FPS. The data also shows that the difference between Low and Ultra is more pronounced at higher resolutions: 65% reduction at 1080p (167 to 82), 51% at 1440p (108 to 53), and 52% at 4K (58 to 28). This indicates that the GPU’s performance ceiling is reached at lower resolutions, making settings adjustments less impactful at 4K.
Hardware Specifications
Intel Core Ultra 5 125H
AMD Radeon 8050S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + AMD Radeon 8050S in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 108.0 |
| 2560x1440 | Medium | 82.0 |
| 2560x1440 | High | 69.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 167.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 107.0 |
| 1920x1080 | Ultra | 82.0 |
Minimum with iUltra 5 125H + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + 8050S
Explore FPS benchmarks for other games using this same hardware combination.