Minimum

Minimum

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 27
1440p QHD 26 33 38 50
1080p Full HD 38 54 64 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 38
2560x1440 High 33
2560x1440 Ultra 26
1920x1080 Low 80
1920x1080 Medium 64
1920x1080 High 54
1920x1080 Ultra 38

Minimum with Intel Core i5-14600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The pairing of Intel's Core i5-14600KF with NVIDIA's GeForce GTX 1650 creates a stark contrast in capabilities. The CPU is a high-end component, while the GPU is a legacy entry-level part. Benchmark results for "Minimum" show this configuration is severely constrained by the graphics card, delivering playable frame rates only at 1080p with reduced settings. The measured data reveals a system where the processor's potential is largely untapped, with the GPU acting as the definitive bottleneck across all tested resolutions.

Resolution Scaling

The frame rate drop from 1080p to 4K is dramatic and reveals the GPU's limitations clearly. At 1080p High settings, the combo achieves 53.8 FPS, but this plummets to 32.9 FPS at 1440p and further to 18.2 FPS at 4K. This represents a 66% reduction in frame rate from 1080p to 4K at High settings. The scaling is even more punishing at Ultra settings, where the 38 FPS at 1080p falls to 25.7 FPS at 1440p and then to a nearly unplayable 13.8 FPS at 4K.

The pattern indicates a purely GPU-bound scenario. The i5-14600KF, with its 14 cores and 20 threads, is not the limiting factor here; the GTX 1650's 4 GB of GDDR5 memory and 128-bit bus simply cannot feed the framebuffer at higher resolutions. The data shows that moving from 1080p to 1440p at Low settings costs 30.4 FPS (from 79.9 to 49.5), while the jump from 1440p to 4K at the same settings costs another 22.6 FPS (from 49.5 to 26.9). This non-linear degradation is typical of a GPU that has exhausted its memory bandwidth, which is rated at 128.1 GB/s.

Interestingly, the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (79.9 FPS) and Ultra (38 FPS) is 41.9 FPS. At 4K, that gap narrows to just 13.1 FPS (26.9 vs 13.8). This suggests that at 4K, the GPU is so overwhelmed by pixel throughput that the additional shading work from Ultra settings becomes a smaller relative cost. The data clearly shows that this combo is only viable at 1080p, where the GTX 1650 can still provide a semblance of smooth gameplay at lower presets.

Settings Recommendations

For users targeting 60 FPS, the measured results offer only one viable option. At 1080p with Low settings, the combo achieves 79.9 FPS, which is the only preset in the entire dataset that clears the 60 FPS threshold. The Medium preset at 1080p delivers 64.1 FPS, which is also playable, but it sits closer to the edge. High settings at 1080p drops to 53.8 FPS, which may be acceptable for slower-paced third-person shooters but is not ideal for competitive play.

The Ultra preset is not recommended at any resolution. At 1080p, it produces 38 FPS, which is below the smoothness threshold for a fast-paced shooter. The situation worsens at 1440p (25.7 FPS) and 4K (13.8 FPS), where the game becomes a slideshow. The data suggests that the best experience comes from the Medium preset at 1080p, which balances the 64.1 FPS result with better visual fidelity than Low. The 15.8 FPS difference between Low and Medium at 1080p is a worthwhile trade for improved image quality, given that the former is already well above playable.

For users with 1440p monitors, the data is less encouraging. The Low preset at 1440p yields 49.5 FPS, which is below the 60 FPS target but may be tolerable. The High preset at 1440p falls to 32.9 FPS, which is a significant compromise. Given that the GPU's performance at 1440p is roughly 60% of its 1080p output, the recommendation is to stick with 1080p Medium for the best balance. The core takeaway is that this hardware combination is a 1080p machine, and attempting higher resolutions requires substantial graphical sacrifices.

How This Combo Ranks

The combo's position in the global benchmark database is telling. It ranks 1692 out of 1733 tested combinations, placing it in the bottom 2.4% of all configurations. This rank reflects the extreme imbalance between the high-end CPU and the low-end GPU. The i5-14600KF itself sits in the 93rd percentile among all CPUs, with an average benchmark score of 49367. In contrast, the GTX 1650 sits in the 43rd percentile among all GPUs, with an average score of 8713.

This mismatch is the primary reason for the low combo rank. The CPU's nearest rivals in synthetic benchmarks include the Core i5-14600K (0.4% faster), the AMD EPYC 4345P (0.5% faster), and the Ryzen 9 5950X (0.6% faster). These CPUs are all capable of feeding much more powerful GPUs. The GPU's nearest rivals are the RTX 3050 A Mobile (0.4% slower), the Radeon 550X (0.4% slower), and the Quadro P2200 (0.5% faster). These are all low-to-mid-range parts that struggle with modern titles.

The data indicates that the combo rank is dragged down almost entirely by the GPU. While the CPU is a top-tier performer, the GTX 1650's 4 GB VRAM and 2.984 TFLOPS of FP32 performance are insufficient for "Minimum" at higher settings. The rank of 1692 out of 1733 suggests that users with this combo are leaving significant performance on the table. Upgrading the GPU would yield a dramatic improvement in the combo's standing, as the CPU has ample headroom to support a much faster graphics card.

Measured FPS Breakdown

The complete dataset provides a clear picture of performance across all nine tested configurations. At 1920x1080, the results range from 79.9 FPS at Low to 38 FPS at Ultra. The Medium preset delivers 64.1 FPS, while High produces 53.8 FPS. This 41.9 FPS spread between Low and Ultra demonstrates the GPU's sensitivity to shading complexity at this resolution.

At 2560x1440, the performance drops significantly. Low settings yield 49.5 FPS, a 38% reduction from the same preset at 1080p. Medium produces 37.7 FPS, High drops to 32.9 FPS, and Ultra falls to 25.7 FPS. The 1440p results show that no preset can maintain a solid 60 FPS, making this resolution unsuitable for smooth gameplay.

At 3840x2160, the results are uniformly poor. Low settings achieve 26.9 FPS, Medium drops to 22.1 FPS, High manages 18.2 FPS, and Ultra bottoms out at 13.8 FPS. None of these results are playable, and the data confirms that 4K is beyond the GTX 1650's capabilities in this title. The scaling from 1080p to 4K at Low settings shows a 66% performance loss, highlighting the GPU's limited fill rate and memory bandwidth.

GPU Role

The GeForce GTX 1650 is the defining component in this combo, and its specifications explain the measured results. The GPU features 896 shading units, 56 TMUs, and 32 ROPs, with a base clock of 1485 MHz and a boost clock of 1665 MHz. Its 4 GB of GDDR5 memory operates at 2001 MHz across a 128-bit bus, yielding 128.1 GB/s of bandwidth. These figures are modest by modern standards, and the data shows they are insufficient for high-fidelity rendering at higher resolutions.

The GPU's 75 W TDP and lack of power connectors indicate its entry-level positioning. In synthetic benchmarks, the GTX 1650 scores 7880 in Passmark G3D and 3048 in GPU Compute. Its DirectX 12 score of 35 and Vulkan score of 35966 (from Geekbench) suggest it can handle modern APIs, but with limited headroom. The 3DMark Steel Nomad score of 305 is particularly low, reflecting the GPU's struggles with modern rendering workloads.

The VRAM capacity is a critical factor. With 4 GB of GDDR5, the GPU runs out of memory at 1440p and 4K with higher presets. This is evident in the steep performance drops between resolutions. The 128-bit memory bus further compounds this issue, as the bandwidth is insufficient to feed the GPU's 32 ROPs efficiently at high pixel counts. The data suggests that the GTX 1650 is a capable 1080p GPU for older titles like "Minimum," but it lacks the resources for higher resolutions. The Core i5-14600KF, with its 24 MB of L3 cache and boost clock of 5.30 GHz, is never the bottleneck in these tests, as the GPU's limits are reached long before the CPU's processing capabilities are exhausted.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1650 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 26.9
3840x2160 Medium 22.1
3840x2160 High 18.2
3840x2160 Ultra 13.8
2560x1440 Low 49.5
2560x1440 Medium 37.7
2560x1440 High 32.9
2560x1440 Ultra 25.7
1920x1080 Low 79.9
1920x1080 Medium 64.1
1920x1080 High 53.8
1920x1080 Ultra 38.0

Minimum with ii5-14600KF + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1650 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-14600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.