Minimum

Minimum

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 30 33 44
1440p QHD 39 50 60 76
1080p Full HD 59 77 95 119

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 33
3840x2160 High 30
3840x2160 Ultra 21
2560x1440 Low 76
2560x1440 Medium 60
2560x1440 High 50
2560x1440 Ultra 39
1920x1080 Low 119
1920x1080 Medium 95
1920x1080 High 77
1920x1080 Ultra 59

Minimum with Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-14600K brings 14 cores and 20 threads to this build, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. That boost clock is the headline feature for a third-person shooter like Minimum, where frame pacing in action sequences often hinges on single-thread responsiveness. The processor's Raptor Lake architecture, built on Intel's 10 nm process, supports both DDR4 and DDR5 memory through a dual-channel interface, which gives system builders flexibility without sacrificing performance headroom.

Benchmark data shows the i5-14600K sits in the 93rd percentile across all CPUs, with an average benchmark score of 49166. Its nearest rival, the AMD Ryzen 9 5950X, posts a nearly identical average score of 49062, putting the Intel part just 0.2% ahead. The delta to the Intel Core i5-14600KF is similarly tight at -0.4%, meaning the overclockable K-variant and the standard K-series part trade blows within noise margins. The AMD EPYC 4345P leads by 0.9%, while the Intel Xeon Gold 5318H trails by 1%. In practical terms for a game like Minimum, the i5-14600K's single-core performance — reflected in its Cinebench R23 single-core score of 4642 and Geekbench single-core score of 2803 — ensures that CPU-bound scenes at lower resolutions won't bottleneck the GPU. The 24 MB of shared L3 cache also helps keep frequently accessed game assets close to the cores, reducing latency in combat-heavy moments.

With a TDP of 125 W, this CPU pairs with a wide range of coolers, though the data suggests a capable air cooler or basic liquid solution is sufficient. The integrated UHD Graphics 770 is present, but it is irrelevant when a discrete GPU is installed. For Minimum's workload, the 14-core configuration provides ample multi-threaded headroom for background tasks and streaming overhead, but the 5.30 GHz boost clock is what actually moves the measured frame rates. The processor's 80 KB L1 per core and 2 MB L2 per core further reduce memory access stalls, which matters when the game's engine spawns numerous entities simultaneously.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is the limiting factor in this combo, and the measured FPS data makes that clear. Built on the GA107 chip with Ampere architecture and an 8 nm process from Samsung, this GPU packs 2048 shading units, 64 TMUs, and 32 ROPs. Its boost clock of 1740 MHz and base clock of 1545 MHz are modest by modern standards, but the real constraint is the 4 GB GDDR6 memory on a 128-bit bus. Memory bandwidth sits at 192.0 GB/s, which is sufficient for 1080p gaming but becomes a bottleneck as resolution climbs.

The RTX 3050's 16 RT cores and 64 tensor cores support DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6, so feature compatibility is not a concern. However, the 4 GB VRAM capacity directly impacts texture quality and resolution scaling. In Minimum, the measured results show a clear pattern: at 3840x2160, even Low settings only manage 44.4 FPS average, while Ultra drops to 20.8 FPS. The GPU's pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s provide theoretical ceilings, but the 192.0 GB/s bandwidth starves the rendering pipeline at higher resolutions. The transistor count of 8,700 million on a 200 mm² die shows this is a deliberately cut-down chip, and its 90 W TDP with a suggested 250 W PSU indicates it was designed for efficiency rather than raw throughput.

The GPU's performance percentile of 50 places it exactly at the median of all GPUs, confirming its position as an entry-level part. With no benchmark scores or nearest rivals listed, the data speaks through the measured FPS alone. The 4 GB frame buffer is the critical weakness: at 2560x1440, the step from Low to Medium costs 15.6 FPS (76.0 to 60.4), and the jump to High costs another 10.3 FPS (60.4 to 50.1). At 1920x1080, the same settings progression shows the GPU can keep up reasonably well, but the Ultra preset's 59.4 FPS average suggests the memory capacity is already hitting its limit.

FAQ

Q: Can this combo run Minimum at 1920x1080 with smooth frame rates?

A: Yes, the data shows 118.6 FPS average on Low settings, 94.7 FPS on Medium, and 77.0 FPS on High at 1920x1080. Even Ultra achieves 59.4 FPS, which is playable if you prioritize visual fidelity over refresh rate.

Q: What is the best resolution for this CPU-GPU pairing?

A: 1920x1080 is the sweet spot. The measured results at 2560x1440 show a significant drop, with High settings falling to 50.1 FPS and Ultra to 39.3 FPS. At 3840x2160, every preset except Low (44.4 FPS) falls below 33 FPS, which is not ideal for a third-person shooter.

Q: How does the i5-14600K compare to its closest rival in synthetic benchmarks?

A: The i5-14600K scores 49166 on average, which is 0.2% ahead of the AMD Ryzen 9 5950X (49062) and 0.4% behind the Intel Core i5-14600KF (49367). The AMD EPYC 4345P leads by 0.9%, and the Intel Xeon Gold 5318H trails by 1%.

Q: Does the 4 GB VRAM on the RTX 3050 cause problems at higher resolutions?

A: Yes, the measured data shows steep performance cliffs as resolution increases. At 3840x2160, Ultra drops to 20.8 FPS, and even Medium only reaches 33.0 FPS. The 192.0 GB/s bandwidth and 4 GB capacity are insufficient for 4K gaming in this title.

Q: Is the Ultra preset viable at any resolution?

A: Only at 1920x1080, where it produces 59.4 FPS average. At 2560x1440, Ultra falls to 39.3 FPS, and at 3840x2160, it becomes unplayable at 20.8 FPS. Stick to High or below for smoother gameplay at higher resolutions.

Q: How does this combo rank among all tested system combinations?

A: The combo ranks 1560 out of 1733 tested combos, placing it in the bottom 10% of all systems. This reflects the GPU's entry-level positioning rather than the CPU, which sits in the 93rd percentile.

Settings Recommendations

The measured FPS data suggests a clear hierarchy for this combo. At 1920x1080, the Medium preset delivers 94.7 FPS, which is a 18.9% improvement over High's 77.0 FPS while still maintaining solid visual quality. For competitive play, Low at 118.6 FPS offers the highest headroom, nearly doubling the Ultra preset's 59.4 FPS. The jump from Low to Medium costs 23.9 FPS (118.6 to 94.7), but the visual uplift is generally worth it in a third-person shooter where environmental detail helps with target acquisition.

At 2560x1440, the picture changes. Medium produces 60.4 FPS, which is playable but not ideal for fast-paced combat. High drops to 50.1 FPS, and Ultra falls to 39.3 FPS. The data indicates that Medium is the highest viable preset at this resolution, with Low offering a safer 76.0 FPS if you prioritize frame consistency. At 3840x2160, only Low (44.4 FPS) is remotely playable, and even that is borderline. The 4 GB VRAM simply cannot sustain higher presets at 4K.

The practical recommendation is to run 1920x1080 with Medium settings for the best balance of fidelity and performance. If you own a 144 Hz monitor, Low settings unlock 118.6 FPS, which maximizes the display's potential. For 2560x1440 users, Medium at 60.4 FPS is the ceiling before frame rates become too inconsistent. Avoid Ultra at all resolutions except 1080p, where it still delivers a 59.4 FPS average — though the 35.3 FPS gap between Medium and Ultra (94.7 to 59.4) suggests the extra visual features are not worth the performance cost.

How This Combo Ranks

With a combo rank of 1560 out of 1733 tested systems, this pairing of the Intel Core i5-14600K and NVIDIA GeForce RTX 3050 4 GB lands in the 10th percentile of all combinations. The ranking reflects a fundamental imbalance: the CPU is a top-tier performer sitting in the 93rd percentile, while the GPU is a median part at the 50th percentile. In Minimum, this means the RTX 3050 becomes the bottleneck in virtually every scenario, regardless of resolution or settings.

The i5-14600K's benchmark scores — including a Cinebench R23 multi-core score of 32881 and PassMark multi-thread score of 38682 — suggest it could drive a significantly faster GPU without breaking a sweat. The 0.2% delta to the AMD Ryzen 9 5950X and 0.4% delta to the i5-14600KF confirm that this CPU is not holding back the system. The rank is therefore a direct consequence of the GPU's 4 GB VRAM and modest compute resources, not any CPU deficiency. Builders looking to improve this combo's standing should prioritize a GPU upgrade first, as the CPU has ample headroom to support a more powerful card.

Measured FPS Breakdown

At 1920x1080, the full settings range is playable. Low settings produce 118.6 FPS average, Medium reaches 94.7 FPS, High hits 77.0 FPS, and Ultra drops to 59.4 FPS. The progression from Low to Ultra represents a 59.2 FPS loss, with the steepest single-step decline occurring between Medium and High at 17.7 FPS. The gap from High to Ultra is similar at 17.6 FPS, indicating that each preset tier costs roughly the same performance at this resolution.

At 2560x1440, the numbers scale down predictably. Low settings average 76.0 FPS, Medium produces 60.4 FPS, High falls to 50.1 FPS, and Ultra reaches 39.3 FPS. The delta between Low and Ultra is 36.7 FPS, and the relative performance loss from 1080p is consistent across presets — roughly 36% to 40% lower frame rates. The 4 GB VRAM begins to show strain here, as the 16.0 FPS drop from Low to Medium (76.0 to 60.4) is proportionally larger than the 23.9 FPS drop at 1080p (118.6 to 94.7).

At 3840x2160, the combo struggles. Low settings average 44.4 FPS, Medium drops to 33.0 FPS, High manages 29.7 FPS, and Ultra falls to 20.8 FPS. The gap between Low and Medium is 11.4 FPS, but the drop from Medium to High is only 3.3 FPS, suggesting the GPU is already memory-limited at this resolution. The Ultra preset's 20.8 FPS average is effectively unplayable for a third-person shooter, and even Low at 44.4 FPS will produce noticeable stutter during intense scenes. The data clearly shows that 4K is not a viable target for this combo, and users should treat 1080p as the primary resolution with 1440p as a compromise.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB in Minimum

Resolution Settings Avg FPS
3840x2160 Low 44.4
3840x2160 Medium 33.0
3840x2160 High 29.7
3840x2160 Ultra 20.8
2560x1440 Low 76.0
2560x1440 Medium 60.4
2560x1440 High 50.1
2560x1440 Ultra 39.3
1920x1080 Low 118.6
1920x1080 Medium 94.7
1920x1080 High 77.0
1920x1080 Ultra 59.4

Minimum with RTX 3050 4 GB + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.