Minimum

Minimum

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 26 33 43
1440p QHD 40 50 60 76
1080p Full HD 57 78 91 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 33
3840x2160 High 26
3840x2160 Ultra 18
2560x1440 Low 76
2560x1440 Medium 60
2560x1440 High 50
2560x1440 Ultra 40
1920x1080 Low 120
1920x1080 Medium 91
1920x1080 High 78
1920x1080 Ultra 57

Minimum with Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The data for Minimum shows a familiar pattern for a 1080p-oriented GPU paired with a capable modern CPU: performance scales steeply with resolution, and the component that limits frame rates shifts decisively as pixel count rises. At 1920x1080, the combination of the Intel Core i5-14400F and the NVIDIA GeForce RTX 3050 4 GB delivers playable results across all presets, with the headroom to push past 100 FPS only at the lowest settings. Moving to 2560x1440 cuts frame rates by roughly a third to a half depending on the preset, and at 3840x2160 the experience becomes marginal or unusable except at Low settings. The data indicates that this combo is built for 1080p gaming, with 1440p being a stretch and 4K being out of reach for smooth gameplay.

Resolution Scaling

The measured FPS rows reveal a clear and consistent scaling curve. At 1920x1080 with High settings, the average frame rate is 78.3 FPS. Dropping to 2560x1440 at the same preset yields 50.2 FPS, a 36% reduction. At 3840x2160, the average falls to 25.5 FPS, which is a 67% drop from the 1080p figure. This steep decline indicates that the GPU is the primary limiting factor as resolution increases, because the workload per pixel grows faster than the RTX 3050's rendering throughput can compensate.

The pattern repeats across all settings. With Medium settings, the 1080p result is 91 FPS, 1440p is 60.4 FPS, and 4K is 33 FPS. The Low preset shows the least absolute drop: 119.6 FPS at 1080p, 76.1 FPS at 1440p, and 43.1 FPS at 4K. Notably, the 4K Low result is still higher than the 4K High result by a margin of 17.6 FPS, which suggests that reducing quality settings can offset some of the resolution penalty, but only partially. The Ultra preset is the most demanding, with 57.3 FPS at 1080p, 39.9 FPS at 1440p, and 18.4 FPS at 4K, the latter being effectively unplayable.

The scaling from 1080p to 1440p is roughly linear across presets, with an average loss of about 35-40%. The jump from 1440p to 4K is harsher, with losses of 49% for High, 45% for Medium, 43% for Low, and 54% for Ultra. This non-linear behavior is characteristic of a GPU that runs out of memory bandwidth or raw shading power at higher resolutions. The 4GB VRAM capacity is likely a contributing factor, as 4K textures and framebuffers can exceed that allocation, forcing the system to rely on slower fallback paths. The data suggests that the CPU, while strong, is not the bottleneck at higher resolutions; the GPU's workload scales with pixel count, and the RTX 3050's architecture is simply not designed for 4K rendering.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the star of this analysis, but not in a positive way at high resolutions. Its specifications are modest: a base clock of 1545 MHz and a boost clock of 1740 MHz, with 2048 shading units, 64 TMUs, and 32 ROPs. The memory subsystem consists of 4 GB of GDDR6 on a 128-bit bus, yielding a bandwidth of 192.0 GB/s. These figures are consistent with the measured performance: the card can handle 1080p with ease, struggles at 1440p, and is overwhelmed at 4K.

The VRAM capacity is a critical factor. At 1080p High settings, the average FPS is 78.3, which is playable. At 1440p High, it drops to 50.2, and at 4K High, it falls to 25.5. The 4 GB frame buffer is likely saturated at 1440p and definitely exceeded at 4K, which explains the disproportionate performance collapse. The 192.0 GB/s bandwidth is also a limiting factor; at higher resolutions, the GPU must fetch more texture data and write more pixels, and the memory bus cannot keep up with the demand.

The clock speeds are moderate for the Ampere generation, and the boost clock of 1740 MHz is not particularly aggressive. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are adequate for 1080p, but they become the ceiling at 1440p and beyond. The fp32 performance of 7.127 TFLOPS is respectable for a card in the 50th percentile of all GPUs, but it is insufficient for 4K gaming at high quality settings. The data shows that the GPU's role is to provide a solid 1080p experience, and any attempt to push higher resolutions requires significant quality reductions.

CPU Role

The Intel Core i5-14400F is a strong partner for this GPU, and its specifications indicate that it is not the limiting factor in most scenarios. The CPU has 10 cores and 16 threads, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. It uses the Raptor Lake architecture, built on a 10 nm process, and supports DDR4 and DDR5 memory. The L3 cache is 20 MB shared, which is generous for a mid-range part.

Benchmark results show the CPU's strength: Cinebench R23 multicore score of 21914 and singlecore score of 3093, and Geekbench multicore of 11209 and singlecore of 2333. These numbers place it in the 88th percentile of all CPUs, meaning it outperforms most processors on the market. Its nearest rivals include the Intel Core i7-12800H, which scores 32513 with a deltaPct of 0, and the AMD Ryzen 5 PRO 7645, which scores 32446 with a deltaPct of 0.2. The i5-14400F's avgBenchmarkScore of 32508 is nearly identical to these, indicating that its multi-threaded performance is on par with those mobile and desktop parts.

In Minimum, the CPU's role is to feed the GPU with draw calls and game logic. At 1080p Low settings, the average FPS is 119.6, which suggests the CPU can keep up with the GPU's rendering pace. However, at 1080p Ultra, the FPS drops to 57.3, which is more likely a GPU limitation than a CPU one, as the CPU has ample headroom. The single-thread performance, as evidenced by the Cinebench R15 singlecore score of 311, is strong enough to avoid becoming a bottleneck in a third-person shooter, which typically relies on a few primary threads. The data indicates that the CPU is not the constraint; the GPU is.

How This Combo Ranks

The combination of the Intel Core i5-14400F and the NVIDIA GeForce RTX 3050 4 GB ranks 1585 out of 1733 tested combos in Minimum. This places it in the bottom 10% of all configurations, which is expected given the GPU's modest performance and the fact that the CPU is paired with a lower-tier graphics card. The combo rank reflects the overall system capability, and the data shows that this pairing is not designed for high-end gaming.

The CPU's percentile of 88 is high, but the GPU's percentile of 50 is average, dragging down the combined ranking. The nearest CPU rivals, such as the Intel Core i7-12800H and the AMD Ryzen 5 PRO 7645, show that the i5-14400F is not a weak link; it performs within 0.2% of those parts. The GPU, however, has no nearest rivals listed, which indicates that its performance is not closely matched by other cards in the database, but its 50th percentile suggests it is a mid-pack GPU. The rank of 1585 is a direct consequence of the GPU's limitations, not the CPU's. In a game like Minimum, which is a third-person shooter from 2014, the CPU has enough power to handle the game's logic, but the GPU cannot provide high frame rates at high resolutions.

Settings Recommendations

Based on the measured FPS rows, the best experience for this combo is at 1920x1080. At High settings, the average FPS is 78.3, which is smooth and visually pleasing. Medium settings yield 91 FPS, offering a slight performance boost with a minor visual quality reduction. Low settings provide 119.6 FPS, which is excellent for competitive play, but the visual fidelity is significantly lower. Ultra settings at 1080p produce 57.3 FPS, which is playable but not ideal for a fast-paced shooter, as frame drops below 60 FPS can feel stuttery.

For 2560x1440, the data shows that High settings drop to 50.2 FPS, which is borderline. Medium settings at 60.4 FPS are more acceptable, and Low settings at 76.1 FPS are the best option if the user insists on 1440p. Ultra at 1440p is not recommended, as 39.9 FPS is below the threshold for smooth gameplay. At 3840x2160, no preset is truly playable. Low settings average 43.1 FPS, which is close to playable but still inconsistent, while High and Medium are below 34 FPS, and Ultra is at 18.4 FPS, which is a slideshow. The recommendation is to stick to 1080p for the best balance of visual quality and frame rate, with High or Medium being the sweet spot. If the user prioritizes frame rate over visuals, Low is the choice; if they want the best graphics, High is acceptable, but Ultra should be avoided.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB in Minimum

Resolution Settings Avg FPS
3840x2160 Low 43.1
3840x2160 Medium 33.0
3840x2160 High 25.5
3840x2160 Ultra 18.4
2560x1440 Low 76.1
2560x1440 Medium 60.4
2560x1440 High 50.2
2560x1440 Ultra 39.9
1920x1080 Low 119.6
1920x1080 Medium 91.0
1920x1080 High 78.3
1920x1080 Ultra 57.3

Minimum with RTX 3050 4 GB + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-14400F + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.