Evolve
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 26 | 33 | 43 |
| 1440p QHD | 32 | 46 | 59 | 76 |
| 1080p Full HD | 48 | 69 | 88 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Evolve pairs the Intel Core i5-14400F with the NVIDIA GeForce RTX 3050 4 GB, a combination that sits near the middle of the database’s measured configurations for this title. The combo ranks 3245 out of 3700 tested pairings, placing it in the lower half of the field, but the measured frame rates across resolutions and presets reveal a workable setup for 1080p play with clear limitations at higher resolutions. The data shows a CPU that is far from the bottleneck in most scenarios, with the GPU’s 4 GB memory and modest compute capacity dictating the experience. This analysis breaks down the optimal settings, the role of each component, and what the FPS numbers mean for a builder considering this pairing.
Settings Recommendations
The measured FPS rows provide a clear hierarchy of presets at each resolution, and the best experience depends on whether the target is smoothness or visual fidelity. At 1920x1080, the Low preset delivers 113 avg FPS, which is the highest measured result for any resolution or settings combination in this dataset. Medium drops to 88 avg FPS, High to 69, and Ultra to 48. For a fast-paced FPS like Evolve, the jump from Low to Medium costs 25 FPS, but the 88 FPS at Medium remains comfortably above the 60 FPS threshold that most players consider playable. High at 69 FPS is still smooth, while Ultra at 48 FPS introduces noticeable stutter potential. The data suggests Medium at 1080p is the sweet spot: it retains 88 avg FPS with a minimum of 75 and maximum of 101, offering a large margin over the 60 FPS baseline without the visual compromises of Low.
At 2560x1440, the picture changes. Low produces 76 avg FPS, Medium 59, High 46, and Ultra 32. Medium at 1440p sits just under the 60 FPS mark, which is borderline for many players, but the min FPS of 50 indicates that dips will occur during heavy scenes. Low at 76 FPS is the only preset that provides a comfortable buffer, though it sacrifices most graphical features. High at 46 FPS is playable for those who prioritize image quality over fluidity, but the data shows that 1440p requires a setting compromise. For 3840x2160, all presets fall below playable thresholds: Low 43, Medium 33, High 26, Ultra 18. Even Low at 4K is marginal at best, and the 4 GB VRAM likely contributes to the severe drop-off. The recommendation is clear: run Medium at 1080p for the best balance, or drop to Low at 1440p if higher resolution is mandatory. Ultra should be avoided at any resolution because it produces the lowest FPS in every case, and the gains over High are not justified by the performance cost.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the limiting factor in this pairing, and the measured FPS data reflects its capabilities. The GPU has 2048 shading units, 64 texture mapping units, and 32 ROPs, with a base clock of 1545 MHz and a boost clock of 1740 MHz. The memory configuration is critical: 4 GB of GDDR6 on a 128-bit bus, delivering 192.0 GB/s of bandwidth. That bandwidth figure is modest by modern standards, and the 4 GB capacity is the primary constraint in Evolve’s higher presets. The VRAM appears to be the reason Ultra settings at 1080p drop to 48 FPS while High sits at 69 FPS—the gap between High and Ultra (21 FPS) is larger than the gap between Medium and High (19 FPS), suggesting that Ultra may exceed the GPU’s memory or compute headroom disproportionately.
The GPU’s pixel rate is 55.68 GPixel/s and texture rate is 111.4 GTexel/s, with FP32 performance of 7.127 TFLOPS. These figures place the RTX 3050 4 GB at the 50th percentile among all GPUs in the database, meaning it is exactly average. In Evolve, that average positioning shows up as playable 1080p performance but a sharp decline at higher resolutions. The GPU’s TDP is 90 W with a suggested PSU of 250 W, which is low, but that does not translate into extra headroom—the bottleneck is raw throughput and memory, not power delivery. The 4 GB VRAM is particularly problematic at 4K, where even Low settings produce only 43 FPS, and Medium drops to 33. This is not a case of CPU limitation; the GPU simply cannot feed frames fast enough at that pixel count. The measured data shows that the RTX 3050 4 GB is a 1080p-class card for Evolve, and any attempt to push beyond that resolution requires dropping to Low settings to stay near 60 FPS.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, which reveals a GPU-bound scenario. At Low settings, the progression is 113 FPS at 1080p, 76 FPS at 1440p, and 43 FPS at 4K. That is a 32.7% reduction from 1080p to 1440p, and a 61.9% reduction from 1080p to 4K. At Medium settings, the numbers are 88, 59, and 33, representing a 33.0% drop to 1440p and a 62.5% drop to 4K. High settings show 69, 46, and 26, which is a 33.3% drop to 1440p and a 62.3% drop to 4K. Ultra is the worst: 48, 32, and 18, with a 33.3% drop to 1440p and a 62.5% drop to 4K. The consistency of these percentages—roughly one-third loss at 1440p and two-thirds loss at 4K—is a classic sign of a GPU that is fully saturated at each resolution.
The scaling pattern indicates that the limiting component is the GPU, not the CPU. If the CPU were the bottleneck, the FPS would remain more constant as resolution increases because the CPU work does not change with pixel count. Instead, each doubling of resolution (from 1080p to 4K is four times the pixels) halves the frame rate, which is exactly what a GPU-bound workload looks like. The RTX 3050 4 GB’s 192.0 GB/s memory bandwidth and 7.127 TFLOPS of compute are simply insufficient to maintain higher frame rates at 4K. The 4 GB VRAM likely compounds this, as texture data may spill into slower memory or require aggressive streaming. For a builder, this means the i5-14400F is not holding back the system in Evolve; upgrading the GPU would yield the largest FPS gain. The CPU’s role is secondary, as detailed below, but the resolution scaling data makes it unambiguous that the RTX 3050 4 GB is the ceiling.
FAQ
Q: What is the best preset for 1080p gaming in Evolve with this combo?
A: Medium at 1920x1080 produces 88 avg FPS with a minimum of 75 and maximum of 101. This is the highest preset that stays above 60 FPS with a comfortable margin. High at 69 FPS is also playable, but Medium offers a 19 FPS advantage while still looking substantially better than Low.
Q: Can this setup handle 1440p?
A: Yes, but only at Low settings, which delivers 76 avg FPS. Medium drops to 59 avg FPS with a 50 FPS minimum, which is borderline for smooth play. High (46 FPS) and Ultra (32 FPS) are below the 60 FPS threshold and may feel sluggish in action sequences.
Q: Is 4K viable with the RTX 3050 4 GB?
A: No. Even Low settings at 3840x2160 produce only 43 avg FPS, and Medium falls to 33. Ultra is unplayable at 18 FPS. The 4 GB VRAM and 192.0 GB/s bandwidth are insufficient for 4K in Evolve, regardless of preset.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-14400F has an average benchmark score of 32279, which places it at the 83rd percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 PRO 8840U, scores 32233, a delta of 0.1%. The Intel Core i9-11900 scores 32226 (0.2% delta), the AMD Ryzen 7 6800HS scores 32354 (-0.2% delta), and the Intel Core i7-12800H scores 32121 (0.5% delta). All rivals are within 0.5% of the i5-14400F’s average score.
Q: Does the CPU bottleneck the GPU in Evolve?
A: No. The resolution scaling shows FPS dropping by roughly one-third from 1080p to 1440p and two-thirds to 4K, which is the signature of a GPU-bound workload. The i5-14400F’s 10 cores and 16 threads, with a boost clock of 4.70 GHz, are more than sufficient for this game. The GPU is the limiting component.
Q: What is the GPU’s memory configuration and why does it matter?
A: The RTX 3050 4 GB has 4 GB of GDDR6 on a 128-bit bus, with a bandwidth of 192.0 GB/s. This memory bandwidth is modest, and the 4 GB capacity is likely why Ultra settings produce such low FPS (48 at 1080p, 32 at 1440p, 18 at 4K). The VRAM size directly impacts how many textures and effects the GPU can hold, which explains the sharp performance drop at higher presets.
CPU Role
The Intel Core i5-14400F is a 10-core, 16-thread processor based on Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. Its cache configuration includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 20 MB of shared L3. The CPU’s benchmark data shows strong multithreaded performance: Cinebench R23 multicore scores 21645, while singlecore scores 3055. Geekbench multicore is 11268 and singlecore 2058. Passmark’s multithread score is 25470, with single thread at 3701. The CPU’s average benchmark score of 32279 places it at the 83rd percentile of all CPUs, which means it outperforms the vast majority of processors in general workloads.
In the context of Evolve, the CPU’s role is to feed the GPU with draw calls and game logic, and the measured FPS data suggests it does this without becoming a constraint. The resolution scaling analysis already showed that FPS falls proportionally with pixel count, which would not happen if the CPU were limiting. The i5-14400F’s 16 threads and 4.70 GHz boost clock provide ample headroom for a game released in 2015, which is unlikely to scale beyond a few cores. The nearest rivals—all within 0.5% of the i5-14400F’s average score—confirm that this CPU is in a performance tier that is more than adequate for Evolve. The CPU’s TDP is 65 W, which is low, but that does not affect in-game performance; it only means the CPU is efficient. The data indicates that builders should not invest in a stronger CPU for this game; the money is better spent on a GPU with more VRAM and bandwidth.
Measured FPS Breakdown
The complete measured FPS dataset for this combo spans three resolutions and four settings, providing a full picture of what to expect. At 1920x1080, Low settings achieve 113 avg FPS, which is the highest number in the entire dataset. Medium delivers 88 avg FPS with a minimum of 75 and maximum of 101, which is the only preset at any resolution that has min/max data recorded—indicating that the testing captured a stable frame time distribution. High produces 69 avg FPS, and Ultra drops to 48. The spread from Low to Ultra is 65 FPS, which shows how much performance is traded for visual quality at this resolution)Skip.
At 2560x1440, the numbers are lower but follow the same pattern. Low produces 76 avg FPS, which is still above 60. Medium averages 59 FPS, with a minimum of 50 and maximum of 68, revealing that dips below 60 are common. High averages 46 FPS, and Ultra averages 32. The gap between Low and Ultra at 1440p is 44 FPS, smaller than at 1080p because the GPU is already under more load. The min FPS at Medium (50) is notably lower than the average, suggesting that busy scenes can cause noticeable hitches.
At 3840x2160, all presets are below 60 FPS. Low averages 43, Medium averages 33 with a minimum of 28 and maximum of 39, High averages 26, and Ultra averages 18. The 4K Medium min FPS of 28 is the lowest recorded minimum in the entire dataset, indicating that this configuration can stutter significantly under load. The 4K numbers are uniformly poor, and the data makes it clear that this resolution is not viable for the RTX 3050 4 GB in Evolve)Skip. The complete breakdown by preset shows that Low at 1080p is the only configuration that exceeds 100 FPS, and Medium at 1080p is the only configuration that exceeds 60 FPS with a minimum above 75. For anyone building around this combo, the measured FPS table is the definitive guide: 1080p Medium is the target, 1440p Low is the fallback, and 4K should be avoided entirely.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 3050 4 GB in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 48.0 |
Evolve with RTX 3050 4 GB + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.