Minimum

Minimum

AVERAGE FPS
170
excellent

This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 59 81 95 124
1440p QHD 110 144 174 228
1080p Full HD 172 229 270 353

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 95
3840x2160 High 81
3840x2160 Ultra 59
2560x1440 Low 228
2560x1440 Medium 174
2560x1440 High 144
2560x1440 Ultra 110
1920x1080 Low 353
1920x1080 Medium 270
1920x1080 High 229
1920x1080 Ultra 172

Minimum with Intel Core i5-12600KF + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

Settings Recommendations

For Minimum, the measured data across three resolutions and four presets reveals a clear pattern: Medium delivers the most balanced experience, while Ultra imposes a steep penalty that often outweighs its visual return. At 1920x1080, Medium produces 269.9 FPS average, which is 97.5 FPS higher than Ultra’s 172.4 FPS, while still sitting 82.7 FPS below Low’s 352.6 FPS. The gap between Medium and High at 1080p is smaller—40.6 FPS—but Medium’s lead over High grows as resolution increases: at 2560x1440, Medium hits 174.3 FPS versus High’s 143.8 FPS, a 30.5 FPS advantage. At 3840x2160, Medium’s 94.8 FPS beats High’s 81.3 FPS by 13.5 FPS, making Medium the more consistent choice across all tested resolutions.

Ultra, by contrast, shows diminishing returns at every step. At 4K, Ultra averages just 58.9 FPS, which is 35.9 FPS below Medium and 65.3 FPS below Low. Even at 1080p, Ultra’s 172.4 FPS is the only preset that drops below the 200 FPS threshold, suggesting the preset’s added effects tax the GPU disproportionately relative to the modest visual uplift. Low, meanwhile, offers the highest frame rates—352.6 FPS at 1080p, 227.7 FPS at 1440p, and 124.2 FPS at 4K—but it sacrifices the visual fidelity that the game’s third-person perspective benefits from, particularly at lower resolutions where object detail is more noticeable.

The data indicates that Medium is the recommended preset for this combination. It maintains frame rates above 90 FPS even at 4K, which is suitable for high-refresh-rate displays at lower resolutions, and it avoids the steep performance cliff that Ultra introduces. For users prioritizing maximum frame rates above all else, Low is viable, but Medium offers the best compromise between image quality and performance headroom across the entire resolution range tested.

GPU Role

The NVIDIA GeForce RTX 4080 SUPER is the primary driver of Minimum’s frame rates, and its specifications align closely with the observed performance scaling. The GPU features 16 GB of GDDR6X memory on a 256-bit bus, delivering 736.3 GB/s of bandwidth. This memory configuration is sufficient for the game’s assets at 4K, where even Ultra settings—which typically increase texture detail and shadow resolution—do not appear to cause memory-related stutters or drops, as evidenced by the consistent average FPS figures. The GPU’s boost clock of 2550 MHz, paired with 10240 shading units and 112 ROPs, provides substantial raw throughput, reflected in its 52.22 TFLOPS FP32 compute rating.

Benchmark results place the RTX 4080 SUPER in the 88th percentile among all GPUs, with an average benchmark score of 53610. Its nearest rivals include the AMD Radeon RX 6900 XT (avgScore 53489, deltaPct 0.2), the AMD Radeon Pro W6600M (avgScore 53414, deltaPct 0.4), and the AMD Radeon RX 7700S (avgScore 52505, deltaPct 2.1). The RTX 4080 SUPER leads these competitors by margins ranging from 0.2% to 2.9%, which is a narrow band but consistent with its positioning as a high-end part. In Minimum, this GPU headroom translates into playable frame rates even at 4K Ultra, where the 58.9 FPS average is still above the 30 FPS baseline for many titles, though it falls short of the 60 FPS target that high-refresh displays favor.

The GPU’s role becomes more pronounced at higher resolutions. At 1080p, the CPU can feed frames quickly enough that the GPU is not the sole bottleneck—Low preset reaches 352.6 FPS, which exceeds what most displays can show. However, at 4K, the GPU’s workload increases significantly, and the frame rate drops from 229.3 FPS (1080p High) to 81.3 FPS (4K High), a 148 FPS reduction. This scaling is typical for a game where pixel fill rate and memory bandwidth become limiting factors, and the RTX 4080 SUPER’s 736.3 GB/s bandwidth and 285.6 GPixel/s pixel rate are the specifications that keep 4K performance viable.

CPU Role

The Intel Core i5-12600KF provides the compute foundation for Minimum, and its characteristics influence frame delivery at lower resolutions. The CPU has 10 cores (16 threads) with a base clock of 3.70 GHz and a boost clock of 4.90 GHz, built on Intel’s Alder Lake architecture with a 10 nm process. Its cache hierarchy includes 80 KB L1 per core, 1.25 MB L2 per core, and 20 MB shared L3, which supports the game’s threading model. The CPU’s benchmark scores are strong: Cinebench R23 multi-core reaches 23444, single-core 3309, and Geekbench multi-core 12373 with single-core 2529. It also posts a Passmark multithread score of 27575 and a single-thread score of 3925.

The CPU’s percentile ranking against all CPUs is 84, with an average benchmark score of 27827. Its nearest rivals include the Intel Core i9-10900K (avgScore 27829, deltaPct 0), the Intel Core i5-12600K (avgScore 27851, deltaPct -0.1), and the Intel Core Ultra 5 125H (avgScore 27872, deltaPct -0.2). The i5-12600KF is effectively tied with these parts, with deltas within ±0.4%, indicating that its 16-thread capability is sufficient for this game’s workload. In Minimum, the CPU’s role is most evident at 1080p, where frame rates scale dramatically with preset tweaks—from 352.6 FPS at Low to 172.4 FPS at Ultra—suggesting that at lower resolutions, the CPU can keep up with the GPU’s output, but the game’s engine still benefits from the CPU’s single-thread performance (4.90 GHz boost) to maintain high averages.

At higher resolutions, the CPU’s influence diminishes as the GPU becomes the bottleneck. The shift from 1080p High (229.3 FPS) to 1440p High (143.8 FPS) is a 85.5 FPS drop, while moving from 1440p High to 4K High (81.3 FPS) is another 62.5 FPS drop. This pattern indicates that the CPU is not the limiting factor at 4K, but its 10-core/16-thread configuration ensures that Minimum’s background tasks and game logic do not create frame pacing issues, as evidenced by the stable average FPS across all tested settings.

How This Combo Ranks

The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 4080 SUPER ranks 127th out of 1733 tested combos in Minimum, placing it in the top 7.3% of all configurations. This rank reflects the synergy between a CPU that sits at the 84th percentile and a GPU at the 88th percentile, both of which are above average but not at the absolute top end. The ranking suggests that while this combo is capable of high frame rates—particularly at 1080p and 1440p—it is outclassed by setups with more powerful CPUs or GPUs, such as those with higher benchmark scores.

The combo’s performance is most competitive at lower resolutions. At 1080p, the measured FPS ranges from 172.4 (Ultra) to 352.6 (Low), which is in the upper echelon of results for the game. However, at 4K, the combo’s 81.3 FPS on High places it in a more crowded field, where many combos with faster GPUs—like those with higher average benchmark scores—would achieve better results. The narrow deltaPct between the RTX 4080 SUPER and its nearest rivals (0.2% to 2.9%) suggests that the GPU’s performance is not uniquely dominant, and the combo’s rank is influenced as much by the CPU’s 84th percentile standing as by the GPU’s 88th percentile.

The rank of 127 out of 1733 also indicates that this combo is better suited for high-refresh-rate gaming at 1440p than for 4K max settings. At 1440p, the combo delivers 143.8 FPS on High and 110.2 FPS on Ultra, both of which are above the 100 FPS threshold that many competitive players target. At 4K, only Medium (94.8 FPS) and Low (124.2 FPS) exceed 90 FPS, with Ultra falling to 58.9 FPS. This positioning makes the combo a strong choice for users who prioritize smooth gameplay at 1440p, with 4K as a secondary option for less demanding presets.

Resolution Scaling

The measured FPS data shows a consistent drop as resolution increases from 1920x1080 to 3840x2160, with the magnitude varying by preset. For High settings, the average FPS falls from 229.3 at 1080p to 143.8 at 1440p (a 37.3% reduction) and then to 81.3 at 4K (a 43.5% reduction from 1440p). This scaling pattern indicates that the GPU is the primary limiting component, as the frame rate drops roughly in proportion to the increase in pixel count—1080p to 4K is a 4x pixel increase, and the FPS drops by 148, which is a 64.5% reduction. The CPU’s role is minimal here, as evidenced by the fact that even at 1080p High, the FPS (229.3) is far below the GPU’s theoretical maximum, suggesting the CPU is not holding back the GPU at higher settings.

For Medium settings, the scaling is similar but with a slightly less steep decline: 269.9 FPS at 1080p, 174.3 FPS at 1440p, and 94.8 FPS at 4K. The drop from 1080p to 1440p is 95.6 FPS (35.4%), and from 1440p to 4K is 79.5 FPS (45.6%). Low settings show the largest absolute drops—from 352.6 FPS at 1080p to 227.7 FPS at 1440p (124.9 FPS reduction) and then to 124.2 FPS at 4K (103.5 FPS reduction)—but the percentage declines are similar, around 35% and 45% respectively. Ultra settings exhibit the steepest relative decline: 172.4 FPS at 1080p, 110.2 FPS at 1440p (36.1% drop), and 58.9 FPS at 4K (46.6% drop from 1440p).

The consistent ~35-37% drop from 1080p to 1440p and ~43-47% drop from 1440p to 4K across all presets indicates that the limiting component is the GPU’s rendering throughput, not the CPU. The RTX 4080 SUPER’s 736.3 GB/s memory bandwidth and 816.0 GTexel/s texture rate are the specs that determine this scaling, and the data shows that the GPU is pushed to its limits at 4K, particularly on Ultra where the 58.9 FPS average is the lowest measured result. The CPU’s 20 MB L3 cache and 4.90 GHz boost clock are sufficient to avoid introducing a CPU-side bottleneck, as the frame rate drops are proportionally consistent with pixel count increases, reinforcing that this combo’s 4K performance is GPU-bound.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 4080 SUPER in Minimum

Resolution Settings Avg FPS
3840x2160 Low 124.2
3840x2160 Medium 94.8
3840x2160 High 81.3
3840x2160 Ultra 58.9
2560x1440 Low 227.7
2560x1440 Medium 174.3
2560x1440 High 143.8
2560x1440 Ultra 110.2
1920x1080 Low 352.6
1920x1080 Medium 269.9
1920x1080 High 229.3
1920x1080 Ultra 172.4

Minimum with ii5-12600KF + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 4080 SUPER + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 4080 SUPER

Explore FPS benchmarks for other games using this same hardware combination.