Minimum

Minimum

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 36 45 57
1440p QHD 51 70 80 103
1080p Full HD 81 104 126 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 45
3840x2160 High 36
3840x2160 Ultra 28
2560x1440 Low 103
2560x1440 Medium 80
2560x1440 High 70
2560x1440 Ultra 51
1920x1080 Low 162
1920x1080 Medium 126
1920x1080 High 104
1920x1080 Ultra 81

Minimum with AMD Ryzen 7 7700X + Intel Arc B580, In-Depth Analysis

# FAQ

Q: What is the average FPS for this combo at 1080p with Low settings?

A: The AMD Ryzen 7 7700X with Intel Arc B580 delivers an average of 161.9 FPS at 1920x1080 on Low settings, making it the highest-performing preset measured at that resolution.

Q: How does the CPU compare to its nearest rival in average benchmark score?

A: The Ryzen 7 7700X scores 34313 on average benchmarks, which is 0.4% higher than the Intel Core i5-13500 (34175) and 0.5% higher than the Intel Core i7-12800HX (34136). It trails the AMD EPYC 4244P by 0.8% (34599).

Q: What is the GPU's percentile ranking among all GPUs?

A: The Intel Arc B580 ranks in the 66th percentile among all GPUs, with an average benchmark score of 23021. Its closest rival, the NVIDIA GeForce RTX 4060, scores 23181, putting the Arc B580 0.7% behind.

Q: What is the combo's overall rank in this game?

A: This specific combination ranks 1346 out of 1733 tested combos in Minimum, placing it in the lower-middle portion of the database for this title.

Q: How much VRAM does the GPU have and what is its memory bandwidth?

A: The Intel Arc B580 features 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The memory clock runs at 2375 MHz, translating to 19 Gbps effective.

Q: What is the CPU's boost clock and how many cores does it have?

A: The Ryzen 7 7700X has 8 cores and 16 threads, with a base clock of 4.50 GHz and a boost clock of 5.40 GHz. It is built on the Zen 4 architecture (Raphael) using a 5 nm process from TSMC.

# GPU Role

The Intel Arc B580's specifications directly shape the frame rates observed in Minimum. With 12 GB of GDDR6 memory and a 192-bit bus, the card provides 456.0 GB/s of bandwidth—a figure that proves sufficient for this 2014 third-person shooter, even at higher resolutions. The GPU's base and boost clocks are both locked at 2670 MHz, which is a relatively high operating point for this class of hardware. Its 2560 shading units, 160 texture mapping units, and 80 ROPs give it a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, enabling the card to push substantial geometry and pixel data.

The GPU's FP32 performance of 13.67 TFLOPS suggests a mid-range compute capability, and benchmark data confirms this positioning. The Arc B580 sits in the 66th percentile of all GPUs, with an average score of 23021. Its nearest rival, the NVIDIA GeForce RTX 4060, scores 23181—a delta of -0.7%, meaning the Arc B580 is essentially neck-and-neck with that card in aggregate benchmarks. The AMD Radeon 760M is 0.1% behind, and the NVIDIA P106-100 is 0.3% behind, showing a tight cluster of similar-performing GPUs.

In the context of Minimum, the GPU's memory bandwidth appears to be a limiting factor at 4K Ultra, where the average FPS drops to 27.5. At 1080p Low, the same GPU achieves 161.9 FPS, indicating that the card has ample headroom when pixel throughput demands are lower. The GPU's 80 ROPs and 213.6 GPixel/s pixel rate are likely what enable the card to maintain playable frame rates at 1440p, where even High settings yield 69.8 FPS. Notably, the card's 12 GB VRAM is more than sufficient for a game from 2014, so memory capacity is not a bottleneck here; instead, raw shading and rasterization throughput determine the outcome.

# Resolution Scaling

The measured FPS data reveals a clear scaling pattern as resolution increases from 1080p to 4K. At 1080p Low, the combo delivers 161.9 FPS, which drops to 102.9 FPS at 1440p Low (−36.4%) and then to 57.3 FPS at 4K Low (−44.3% from 1440p). This progressive decline indicates that the GPU becomes increasingly stressed as pixel count rises, which is expected for a mid-range card like the Arc B580.

At High settings, the scaling is slightly less steep in percentage terms: 103.7 FPS at 1080p, 69.8 FPS at 1440p (−32.7%), and 35.7 FPS at 4K (−48.9% from 1440p). The steeper drop from 1440p to 4K at High settings suggests that the GPU is hitting a bandwidth or fill-rate ceiling at 3840x2160. The Ultra preset amplifies this effect: 80.5 FPS at 1080p, 51.2 FPS at 1440p (−36.4%), and 27.5 FPS at 4K (−46.3% from 1440p).

These numbers imply that the Intel Arc B580 is the primary limiting component at 4K across all settings, as the CPU's strong single-threaded performance (1090 in 3dmark single-thread) is unlikely to bottleneck at such high resolutions. The CPU has a multithread score of 8859 in 3dmark 16-thread tests, which is more than adequate for a game from 2014. The data suggests that 1080p and 1440p are the sweet spots for this combo, with 4K reserved for lower presets or users willing to accept sub-60 FPS averages.

# Measured FPS Breakdown

At 1920x1080, the combo shows a clear performance hierarchy across settings. Low settings yield an average of 161.9 FPS, Medium drops to 125.9 FPS, High settles at 103.7 FPS, and Ultra bottoms out at 80.5 FPS. The gap between Low and Ultra is 81.4 FPS, indicating that the game's settings have a substantial impact on GPU load at this resolution.

Moving to 2560x1440, the averages are 102.9 FPS (Low), 79.6 FPS (Medium), 69.8 FPS (High), and 51.2 FPS (Ultra). The spread narrows to 51.7 FPS between Low and Ultra, showing that resolution scaling compresses the differences between presets as the GPU becomes more saturated.

At 3840x2160, the data becomes more constrained: Low averages 57.3 FPS, Medium drops to 44.8 FPS, High falls to 35.7 FPS, and Ultra manages only 27.5 FPS. The delta between Low and Ultra shrinks further to 29.8 FPS, confirming that at 4K, the GPU is the dominant bottleneck regardless of settings. None of the 4K averages reach the 60 FPS threshold, and only Low settings approach playability at 57.3 FPS.

Notably, the drop from 1080p Low (161.9 FPS) to 1440p Low (102.9 FPS) is a 36.4% reduction, while the drop from 1440p Low to 4K Low is 44.3%. This accelerating decline points to memory bandwidth constraints—the 456.0 GB/s figure becomes more critical as pixel throughput demands multiply.

# How This Combo Ranks

The AMD Ryzen 7 7700X + Intel Arc B580 combination ranks 1346 out of 1733 tested combos in Minimum, placing it in the 22nd percentile of all configurations tested for this game. This is a surprisingly low position given the hardware's specifications, suggesting that either the game favors other architectures or that the measured results reflect a specific bottleneck.

The GPU's 66th percentile ranking among all GPUs stands in contrast to the combo's 22nd percentile ranking in this game. This discrepancy implies that Minimum may not be well-optimized for the Arc B580's Xe2-HPG architecture, or that the game's engine (from 2014) does not fully utilize the card's DirectX 12 Ultimate features. The GPU's passmark DirectX 11 score of 128 and DirectX 12 score of 76 indicate that the card performs better in older APIs, which may explain the subpar results in a game released in 2014.

The CPU's 89th percentile ranking among all CPUs (avg score 34313) further highlights the mismatch—the processor is clearly not the limiting factor. The combo's rank suggests that the GPU is holding back the overall result, as the CPU's nearest rivals (Intel Core i5-13500 at 34175, 0.4% behind) would likely pair better with a faster GPU. This data implies that for Minimum, the Arc B580 is the weaker link in this pairing.

# CPU Role

The Ryzen 7 7700X is a high-end desktop processor with 8 cores and 16 threads, running at a base clock of 4.50 GHz and a boost clock of 5.40 GHz. Its Zen 4 architecture (Raphael) on a 5 nm process from TSMC includes 6,570 million transistors on a 71 mm² die, with 32 MB of shared L3 cache and 1 MB of L2 cache per core. The CPU supports DDR5 memory with dual-channel bandwidth of 83.2 GB/s, and its 105 W TDP reflects a balance between performance and power draw.

Benchmark results demonstrate the CPU's strength. In Cinebench R23, it scores 30325 in multicore and 4281 in single-core tests. Geekbench shows 15538 multicore and 2985 single-core. The 3dmark scores are equally impressive: 8859 for 16 threads, 7057 for 8 threads, and 1090 for single-thread. These numbers place the CPU in the 89th percentile of all CPUs, with an average benchmark score of 34313.

For Minimum, a 2014 third-person shooter, the CPU's compute power is vastly overqualified. The game's engine is old enough that even a fraction of the 7700X's multithreaded capability (Cinebench R15 multicore: 3056) would suffice. The CPU's single-threaded performance (Cinebench R15 single-core: 431) ensures that any legacy code paths in the game are handled with ease. Given that the measured FPS scales so dramatically with resolution and settings, the data strongly suggests that the CPU is not a limiting factor in any of the 12 measured configurations. The bottleneck lies entirely with the GPU, as the CPU's 89th percentile ranking cannot compensate for the Arc B580's 66th percentile position.

# Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. At 1080p, the Ultra preset delivers 80.5 FPS, which is already above the 60 FPS threshold for smooth gameplay. However, the High preset at 103.7 FPS offers a better balance—it maintains a high frame rate while reducing visual load, and the 23.2 FPS difference between High and Ultra may not justify the extra GPU strain. For users with 144 Hz displays, the Low preset at 161.9 FPS is the only option that approaches that refresh rate, but Medium at 125.9 FPS still provides a fluid experience.

At 1440p, the High preset at 69.8 FPS is the recommended choice for a 60 FPS target, as it clears that bar with a small margin. The Medium preset at 79.6 FPS offers more headroom for those who prefer higher frame rates, while Ultra at 51.2 FPS falls below 60 and may introduce noticeable stutter. The Low preset at 102.9 FPS is the best option for competitive play, though it sacrifices visual fidelity.

At 4K, none of the presets achieve 60 FPS. The Low preset at 57.3 FPS is the only one that comes close to playable, but it requires significant visual compromises. The Medium preset at 44.8 FPS is playable for slower-paced content, while High (35.7 FPS) and Ultra (27.5 FPS) are best avoided for action sequences. Given these results, the data suggests that 4K gaming with this combo in Minimum is only viable at Low settings, and even then, a consistent 60 FPS experience is not guaranteed. The most balanced experience across all resolutions is the High preset at 1440p, which provides 69.8 FPS while maintaining reasonable visual quality.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + Intel Arc B580 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 57.3
3840x2160 Medium 44.8
3840x2160 High 35.7
3840x2160 Ultra 27.5
2560x1440 Low 102.9
2560x1440 Medium 79.6
2560x1440 High 69.8
2560x1440 Ultra 51.2
1920x1080 Low 161.9
1920x1080 Medium 125.9
1920x1080 High 103.7
1920x1080 Ultra 80.5

Minimum with Ryzen 7 7700X + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B580 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.