Minimum

Minimum

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 51 55 76
1440p QHD 69 91 104 140
1080p Full HD 106 139 165 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 76
3840x2160 Medium 55
3840x2160 High 51
3840x2160 Ultra 38
2560x1440 Low 140
2560x1440 Medium 104
2560x1440 High 91
2560x1440 Ultra 69
1920x1080 Low 212
1920x1080 Medium 165
1920x1080 High 139
1920x1080 Ultra 106

Minimum with AMD Ryzen 7 7700X + AMD Radeon RX 6750 XT, In-Depth Analysis

The AMD Ryzen 7 7700X paired with the AMD Radeon RX 6750 XT delivers a robust, high-refresh-rate experience at 1080p in Minimum, but the data reveals a clear transition in system bottleneck behavior as resolution climbs. The measured frame rates across the three resolutions and four quality presets show a predictable yet pronounced scaling pattern that defines the character of this combination for a 2014-era Third-Person Shooter.

Resolution Scaling

The frame rate deltas from 1080p to 4K are substantial, indicating that the graphics card becomes the dominant limiting factor at higher resolutions. At the High preset, the average frame rate falls from 139.1 FPS at 1920x1080 to 90.5 FPS at 2560x1440, a drop of 48.6 FPS, and then further to 50.5 FPS at 3840x2160. This represents a 36% reduction from 1080p to 1440p and a 44% reduction from 1440p to 4K. The scaling is not linear; the steepest percentage decline occurs in the final step to 4K, which is typical of a GPU that is running out of pixel throughput and memory bandwidth headroom.

The Low preset shows the widest absolute spread, starting at 211.7 FPS at 1080p and ending at 76.1 FPS at 4K. This 135.6 FPS difference is far larger than the spread seen at Ultra, which only drops from 105.6 FPS to 38.1 FPS across the same resolution range. The fact that the Low preset still struggles to maintain 60 FPS at 4K, while achieving over 200 FPS at 1080p, suggests that even with reduced shading complexity, the Radeon RX 6750 XT’s 192-bit memory interface and 432.0 GB/s bandwidth are saturated by the pixel count at 3840x2160.

What is notable is the consistency of the resolution penalty across settings. At Medium, the 1080p score of 164.5 FPS falls to 104.4 FPS at 1440p, a 36.5% reduction, and then to 55 FPS at 4K, a 47.3% reduction from 1440p. This pattern indicates that the CPU is not the primary constraint in this title, as frame rates drop proportionally with pixel workload. If the Ryzen 7 7700X were the bottleneck, we would expect the 1080p results to plateau or show diminishing returns as settings increase, but the data shows a steady linear progression up to 211.7 FPS at Low, which is far beyond what a CPU-limited scenario would typically cap.

The data suggests that for 4K gaming, this combo is only suitable for Low settings, where 76.1 FPS is achievable, while High and Ultra presets dip into the 38-50 FPS range, which is below the smoothness threshold for a fast-paced shooter. At 1440p, the High preset’s 90.5 FPS is the sweet spot for quality, while Low pushes to 139.8 FPS for competitive play.

CPU Role

The AMD Ryzen 7 7700X is a Zen 4 (Raphael) part with 8 cores and 16 threads, running at a base clock of 4.50 GHz and a boost clock of 5.40 GHz. Its benchmark profile shows strong multi-threaded and single-threaded capabilities, with a Cinebench R23 multicore score of 30325 and a singlecore score of 4281. The processor sits in the 89th percentile against all CPUs, with an average benchmark score of 34313, placing it just 0.4% ahead of the Intel Core i5-13500 and 0.5% ahead of the Intel Core i7-12800HX.

In Minimum, a game from 2014, the CPU is unlikely to be stressed by modern multi-threaded workloads. The game’s engine was designed for the hardware of its era, meaning that the 8-core, 16-thread configuration is likely overkill for the game’s thread scheduler. The 3DMark 16-thread score of 8859 and the single-thread score of 1090 indicate a balanced architecture, but for a title of this vintage, the single-thread performance is more critical. The PassMark single-thread score of 4190 and the Geekbench singlecore score of 2985 confirm that the Zen 4 architecture provides ample instructions-per-clock for the game’s primary simulation thread.

The high boost clock of 5.40 GHz is the key attribute here. Since the game likely relies on a single or few threads for its main game logic, the Ryzen 7 7700X’s ability to sustain high frequencies on one or two cores ensures that the CPU never becomes the limiting factor, even at 1080p Low where the GPU is producing 211.7 FPS. The data supports this: the frame rate continues to scale with GPU load across all settings, with no evidence of a CPU-induced ceiling. The processor’s 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth provide low-latency access to game assets, but for this older title, the memory subsystem is more than sufficient.

Settings Recommendations

The measured rows show a clear hierarchy in frame rates that allows for a data-driven recommendation. At 1920x1080, the target for most gamers, the High preset delivers 139.1 FPS, which is excellent for a smooth experience on a 144Hz monitor. However, the Medium preset at 164.5 FPS offers a 25.4 FPS advantage over High, which is a significant margin for competitive play. The Low preset at 211.7 FPS is the maximum performance option, but it comes at the cost of visual fidelity in a third-person shooter where environmental detail may matter for spotting enemies.

For 1440p users, the High preset at 90.5 FPS is the most balanced choice, providing a 22 FPS improvement over Ultra’s 68.5 FPS while maintaining a higher level of graphical quality than Medium’s 104.4 FPS. The Ultra preset at 1440p drops to 68.5 FPS, which is still playable but introduces a noticeable frame pacing penalty compared to High. The data suggests that High is the optimal preset for 1440p, as it stays above the 90 FPS threshold while preserving the majority of the visual effects.

At 4K, the options are limited. The Low preset at 76.1 FPS is the only configuration that approaches a smooth experience, while Medium at 55 FPS and High at 50.5 FPS are borderline, and Ultra at 38.1 FPS is not recommended for action sequences. For 4K owners, the recommendation is to use Low settings to maintain fluidity, or to accept the 50.5 FPS at High if visual quality is prioritized over frame rate. The gap between Low and High at 4K is 25.6 FPS, which is substantial, but the visual difference between those presets in a 2014 title may be less pronounced than in modern games.

How This Combo Ranks

In the database of tested combinations, this pairing of the AMD Ryzen 7 7700X and the AMD Radeon RX 6750 XT holds a combo rank of 815 out of 1733 tested combos for Minimum. This places it squarely in the middle of the distribution, which is somewhat surprising given the individual component strengths. The CPU ranks in the 89th percentile, and the GPU ranks in the 79th percentile, but the combined result is diluted by the fact that the game is older and may not fully utilize the modern architecture of either part.

The rank of 815 out of 1733 means that roughly 47% of tested combos perform better, and 53% perform worse. This suggests that while the combo is capable, it is not exceptional for this specific title. The presence of the RX 6750 XT, which sits at the 79th percentile, is likely the limiting factor in the ranking. The GPU’s nearest rival, the NVIDIA GeForce RTX 3080, has an average score that is 1.3% higher, and the AMD Radeon RX 5600M is 0.2% lower, indicating that the RX 6750 XT is near the boundary of its performance class.

The combo’s mid-table position is consistent with the resolution scaling analysis. At 1080p and 1440p, the combo performs admirably, but the 4K results drag its overall standing down. Since the rank is a composite measure across all resolutions and settings, the weak 4K performance, particularly at Ultra with 38.1 FPS, likely contributes to the lower percentile placement. For a gamer focused on 1080p, this combo would rank much higher, but the database’s holistic approach penalizes the 4K deficiency.

GPU Role

The AMD Radeon RX 6750 XT is built on the RDNA 2.0 architecture with the Navi 22 chip, manufactured on a 7 nm process at TSMC. It features 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 432.0 GB/s. The GPU’s clocks are specified at a base of 2150 MHz, a game clock of 2495 MHz, and a boost of 2600 MHz. Its benchmark scores show a PassMark G3D score of 20700 and a 3DMark Steel Nomad DX12 score of 2548, placing it in the 79th percentile against all GPUs.

The GPU’s memory configuration is a critical factor in Minimum’s performance. The 12 GB capacity is ample for a 2014 title, but the 192-bit bus width and 432.0 GB/s bandwidth are the constraining factors at 4K. The data shows that the frame rate drops from 139.1 FPS at 1080p High to 50.5 FPS at 4K High, a 63.7% reduction. This is a clear indication that the GPU’s pixel fill rate and memory bandwidth are overwhelmed by the 3840x2160 resolution. The pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s are competitive for the GPU’s class, but they are insufficient to maintain high frame rates at 4K with the game’s engine overhead.

The boost clock of 2600 MHz is well-maintained under load, as evidenced by the 1080p Low result of 211.7 FPS, which demonstrates that the GPU is not thermally or power constrained in lighter scenes. The 250 W TDP and dual-slot cooler are adequate for sustained operation. However, the GPU’s performance relative to its rivals shows that it is tightly clustered: the average benchmark score of 35327 is only 0.2% higher than the AMD Radeon RX 5600M and 1.3% lower than the NVIDIA GeForce RTX 3080. This indicates that the RX 6750 XT is a mid-pack performer for its generation, and its 4K limitations in Minimum are consistent with its overall compute capabilities.

The FP32 throughput of 13.31 TFLOPS provides the raw shader power for the game’s effects, but the memory bandwidth is the bottleneck at high resolutions. For a fast-paced third-person shooter, the GPU’s role is to maintain a consistent frame rate, and the data shows it excels at 1080p and 1440p but struggles to provide a smooth experience at 4K. The 12 GB VRAM is never a limiting factor in this title, but the 432.0 GB/s bandwidth is the defining hardware constraint for 4K gameplay.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + AMD Radeon RX 6750 XT in Minimum

Resolution Settings Avg FPS
3840x2160 Low 76.1
3840x2160 Medium 55.0
3840x2160 High 50.5
3840x2160 Ultra 38.1
2560x1440 Low 139.8
2560x1440 Medium 104.4
2560x1440 High 90.5
2560x1440 Ultra 68.5
1920x1080 Low 211.7
1920x1080 Medium 164.5
1920x1080 High 139.1
1920x1080 Ultra 105.6

Minimum with Ryzen 7 7700X + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6750 XT + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.