Minimum
This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 54 | 67 |
| 1440p QHD | 62 | 79 | 98 | 122 |
| 1080p Full HD | 92 | 126 | 145 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The AMD Ryzen 7 5800X3D and NVIDIA GeForce GTX 1080 Ti pairing in Minimum presents a study in contrasting generational strengths. The processor, built on the Zen 3 architecture with a 7 nm process, brings 8 cores and 16 threads to the table. Its boost clock reaches 4.50 GHz, backed by a substantial 96 MB of shared L3 cache, a configuration that historically excels in gaming workloads. The GPU, meanwhile, is a Pascal-generation part on a 16 nm process, featuring 11 GB of GDDR5X memory. This combination of a modern, cache-rich CPU with an older, high-bandwidth GPU creates a distinctive performance profile at various resolutions and settings.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 5800X3D’s specifications are central to its role in this benchmark. With a base clock of 3.40 GHz and a boost clock of 4.50 GHz, the processor can scale its frequency dynamically to meet thread demands. The 8 cores and 16 threads provide ample parallel processing capacity, while the 96 MB of shared L3 cache is a defining feature. This large cache reduces latency when accessing frequently used data, which is a critical factor in game engine physics and draw-call processing.
In synthetic workloads, the processor’s capabilities are well documented. The Cinebench R23 multicore score of 24063 and a single-core score of 3397 indicate strong all-around performance. The 3DMark results show scaling from a single-thread score of 884 to a 16-thread score of 7299, demonstrating efficient use of its thread count. The processor’s average benchmark score of 26574 places it in the 83rd percentile of all CPUs, a strong showing that reflects its gaming-oriented design.
Benchmark results indicate that the processor’s performance in this game is less about raw frequency and more about its architectural efficiency. The data shows that the 5800X3D sits within a tight cluster of rivals, such as the Intel Core i9-11900K, which has an average score of 26546, and the AMD Ryzen 5 7600, with a score of 26617. The deltaPct values are minimal—0.1% and -0.2%, respectively—suggesting that at the CPU level, these parts are nearly interchangeable in average compute throughput. The 5800X3D’s advantage likely manifests in specific, cache-sensitive scenarios, which can be pivotal in maintaining high and consistent frame rates in a third-person shooter.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1080 Ti’s contribution is defined by its memory subsystem and raw rasterization power. The GPU operates with a base clock of 1481 MHz and a boost clock of 1582 MHz. More critical is its memory configuration: 11 GB of GDDR5X on a 352-bit bus, yielding a bandwidth of 484.4 GB/s. This high bandwidth is essential for feeding the 3584 shading units at high resolutions, ensuring that texture data and frame buffers are accessed quickly.
The GPU’s compute potential is significant, with an FP32 throughput of 11.34 TFLOPS and a texture rate of 354.4 GTexel/s. These figures suggest that the card is well-suited for the pixel and texture-heavy work of a third-person shooter. However, its percentile rank of 61 against all GPUs indicates it is an older design that has been surpassed by newer architectures. In the context of Minimum, the data shows that the GPU’s performance is the primary variable when adjusting settings, as the FPS fluctuates more dramatically with graphics quality than with resolution alone.
The GPU’s average benchmark score of 19402 places it in close competition with parts like the NVIDIA TITAN Xp, which scores 19184, and the NVIDIA GeForce GTX 780, at 19405. The deltaPct of 1.1% against the TITAN Xp shows that the 1080 Ti is slightly ahead in average compute benchmarks, but the margin is negligible. This suggests that the GPU’s performance ceiling is well-understood, and its behavior in Minimum will be dictated by its driver support and architectural age rather than raw benchmark potential.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Analyzing the measured FPS across resolutions reveals a classic GPU-bound scenario. At 1920x1080 with High settings, the combo produces an average of 126.2 FPS. Moving to 2560x1440 High drops the average to 79.3 FPS, a reduction of approximately 37%. Scaling further to 3840x2160 High yields an average of 41.9 FPS, which is another ~47% drop from the 1440p figure. This steep decline indicates that the GTX 1080 Ti is the limiting factor at higher resolutions, as the pixel throughput requirements outpace the GPU’s capabilities.
The pattern persists across all settings. At Low settings, the frame rate falls from 192.4 FPS at 1080p to 121.5 FPS at 1440p, and then to 66.7 FPS at 4K. The consistent ratio of drops—roughly 37% from 1080p to 1440p and 45-50% from 1440p to 4K—points to a component that is saturated by resolution. If the CPU were the bottleneck, the FPS would remain more constant as resolution increases, since the CPU’s workload (draw calls, game logic) stays relatively static. The data shows otherwise, confirming that the graphics card’s rendering pipeline is the chief constraint in this configuration.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Ryzen 7 5800X3D and the GTX 1080 Ti achieves a rank of 1022 out of 1733 tested combos in Minimum. This places the pairing in the lower-middle portion of the database, which is a logical outcome given the age of the GPU. The CPU’s high percentile rank (83rd) is offset by the GPU’s more modest standing (61st), resulting in a combo that is held back by its graphics component.
This rank suggests that while the processor is capable of feeding the GPU at lower resolutions, the overall frame rates are constrained by the GPU’s architectural limits. The combo’s position in the database implies that there are 711 tested combinations that perform worse, but also 1021 that perform better. For a game released in 2014, this pairing delivers playable performance at 1080p and 1440p, but the data indicates that it is not a top-tier setup for high-refresh-rate or 4K gaming in this title.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The dataset provides exact average FPS figures for every resolution and settings combination. At 1920x1080, the results are as follows: Ultra settings yield 92.2 FPS, High settings produce 126.2 FPS, Medium settings achieve 145.3 FPS, and Low settings deliver 192.4 FPS. The scaling from Ultra to Low shows a gain of over 100 FPS, demonstrating that the GPU has headroom when graphical effects are reduced.
At 2560x1440, the performance tier shifts downward. Ultra settings average 62 FPS, High settings reach 79.3 FPS, Medium settings hit 98 FPS, and Low settings top out at 121.5 FPS. The gap between Ultra and Low narrows to roughly 59 FPS, indicating that the GPU is beginning to struggle with the increased pixel count, even at lower settings.
At 3840x2160, the GPU is heavily taxed. Ultra settings produce an average of 34.8 FPS, which is below the threshold for smooth gameplay. High settings improve this to 41.9 FPS, Medium settings reach 53.8 FPS, and Low settings achieve 66.7 FPS. The data shows that even at Low settings, the 4K resolution is not capable of hitting the high refresh rates seen at 1080p. The spread between Ultra and Low at 4K is 31.9 FPS, a smaller absolute difference than at 1080p, which reinforces that the GPU’s pixel fill rate is the binding constraint. These numbers collectively illustrate a system that offers fluid performance at 1080p and playable frame rates at 1440p, but one that requires significant settings compromises to approach 60 FPS at 4K.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1080 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.7 |
| 3840x2160 | Medium | 53.8 |
| 3840x2160 | High | 41.9 |
| 3840x2160 | Ultra | 34.8 |
| 2560x1440 | Low | 121.5 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 79.3 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 192.4 |
| 1920x1080 | Medium | 145.3 |
| 1920x1080 | High | 126.2 |
| 1920x1080 | Ultra | 92.2 |
Minimum with Ryzen 7 5800X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1080 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.