Minimum

Minimum

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 15 17 23
1440p QHD 21 27 32 42
1080p Full HD 32 42 50 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 15
3840x2160 Ultra 11
2560x1440 Low 42
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 21
1920x1080 Low 66
1920x1080 Medium 50
1920x1080 High 42
1920x1080 Ultra 32

Minimum with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

# Minimum with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1050 Ti

The AMD Ryzen 7 5700G paired with the NVIDIA GeForce GTX 1050 Ti delivers playable frame rates only at 1080p with Low settings, and the data reveals a system where the GPU is decisively the limiting factor. With a combo rank of 3655 out of 3712 tested combinations, this pairing sits near the bottom of the database, placing it in the 1.5th percentile of all tested combos for this game. The measured FPS ranges from a low of 11 at 4K Ultra to a high of 66 at 1080p Low, illustrating that while the CPU has substantial headroom, the graphics card constrains performance at every resolution and settings level.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is a Zen 3 (Cezanne) architecture processor built on TSMC's 7 nm process, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz can boost up to 4.60 GHz, and it carries 16 MB of L3 cache alongside 512 KB of L2 per core. This is a capable multi-threaded processor, as evidenced by its Cinebench R23 multicore score of 12830.5 and Geekbench multicore score of 9950. Its single-thread performance is robust too, with a Cinebench R23 single-core score of 1494 and a Geekbench single-core score of 1894.

The CPU's percentile rank against all CPUs is 79, meaning it outperforms roughly four out of five processors in general benchmarks. In synthetic tests, the 5700G scores 6629 on 3DMark with 16 threads, 5648 with 8 threads, and 3389 with 4 threads, showing strong scaling as thread counts increase. Its nearest rivals in average benchmark score include the Intel Core i9-9900K (27097, deltaPct -0.2), AMD Ryzen AI 7 445 (26936, deltaPct 0.4), Intel Core i5-14400T (27166, deltaPct -0.4), and Intel Core i7-1370P (26900, deltaPct 0.6). The 5700G's average benchmark score of 27051 places it within 0.6% of all four rivals, indicating essentially parity in raw compute performance.

For a 2014 third-person shooter like Minimum, this CPU is overkill. The game's workload does not demand 16 threads, and the 5700G's 8-core/16-thread configuration offers far more processing capability than the frame rates suggest. The PassMark multithread score of 24419 and integer math score of 91541 demonstrate the CPU is not the bottleneck. Even at 1080p Low, where the system achieves 66 FPS, the CPU is likely idling while the GPU works at full capacity. The data supports this interpretation: moving from 1080p Low to 4K Low drops average FPS from 66 to 23, a 65% reduction that is characteristic of GPU-bound scenarios.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo rank of 3655 out of 3712 tested combinations places this pairing in the bottom 1.5% of all systems tested in Minimum. This is a remarkably low position, even accounting for the game's age. To contextualize, the GPU itself holds a percentile rank of 25 against all GPUs, meaning it outperforms only a quarter of the graphics cards in the database. The CPU, by contrast, is in the 79th percentile. The disparity between these two percentiles creates a severely imbalanced system.

Looking at the GPU's nearest rivals, the GTX 1050 Ti (average benchmark score 4193) sits within 1.8% of the AMD Radeon R5 M330 (4170, deltaPct 0.6), NVIDIA Quadro K2100M (4151, deltaPct 1), NVIDIA Quadro K3000M (4241, deltaPct -1.1), and AMD Radeon Vega 3 (4268, deltaPct -1.8). These are all entry-level or mobile-class GPUs, confirming the GTX 1050 Ti is at the very low end of desktop graphics performance. The measured frame rates reflect this: even at 1080p Low, the system only manages 66 FPS, and at 1080p Medium it drops to 50 FPS, with a minimum of 43 FPS.

The rank position suggests that this combo is among the least capable for running Minimum smoothly. The question becomes whether any settings can salvage a good experience. The data indicates that 1080p Low is the only configuration that consistently stays above 60 FPS, while 1080p Medium hovers near playable territory with its 50 FPS average. The combination of an overqualified CPU and underqualified GPU means that upgrading the graphics card alone would yield massive improvements, whereas upgrading the CPU would do nothing for this game.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data provides clear evidence of GPU limitation. At Low settings, average FPS progresses from 66 at 1080p, to 42 at 1440p, to 23 at 4K. This represents a 36% drop from 1080p to 1440p, and a further 45% drop from 1440p to 4K. The cumulative drop from 1080p to 4K is 65%, which aligns closely with the pixel count increase of approximately 4.4x — though the FPS drop is less than proportional because the GPU has some headroom at lower resolutions.

At High settings, the scaling is similar but compressed: 42 FPS at 1080p, 27 at 1440p, and 15 at 4K. The drop from 1080p to 4K is 64%. Medium settings show 50 FPS at 1080p, 32 at 1440p, and 17 at 4K, a 66% reduction. Ultra settings yield 32 FPS at 1080p, 21 at 1440p, and 11 at 4K, a 66% drop. The consistency of these percentages across all settings levels — roughly 64-66% reduction from 1080p to 4K — strongly indicates a GPU-bound scenario where the rendering pipeline is saturated regardless of quality settings.

If the CPU were the bottleneck, we would expect to see smaller FPS differences between resolutions, as the CPU workload remains relatively constant while pixel count changes. Instead, the FPS scales predictably with resolution, confirming that the GTX 1050 Ti's pixel throughput and texture rate — 44.54 GPixel/s and 66.82 GTexel/s respectively — are the limiting factors. The 4 GB GDDR5 memory on a 128-bit bus with 112.1 GB/s bandwidth also becomes a constraint at higher resolutions, particularly at 4K where memory capacity can be exhausted.

FAQ

Q: Is this system capable of running Minimum at 60 FPS?

A: Only at 1080p with Low settings, where the measured average FPS is 66. At 1080p Medium, the average drops to 50 FPS, and at High it falls to 42 FPS. No other resolution or settings combination in the measured data reaches 60 FPS.

Q: How does the GTX 1050 Ti compare to its closest rivals?

A: The GTX 1050 Ti (average benchmark score 4193) is within 1.8% of four rivals: AMD Radeon R5 M330 (4170, +0.6%), NVIDIA Quadro K2100M (4151, +1%), NVIDIA Quadro K3000M (4241, -1.1%), and AMD Radeon Vega 3 (4268, -1.8%). The performance differences are negligible.

Q: What is the best resolution for this combo?

A: Based on the measured data, 1920x1080 is the only resolution where the system achieves playable frame rates. At 2560x1440, even Low settings only reach 42 FPS, and at 3840x2160, all settings fall below 24 FPS.

Q: Is the AMD Ryzen 7 5700G bottlenecking the GTX 1050 Ti?

A: No. The CPU's benchmark scores, including a Cinebench R23 multicore score of 12830.5 and a PassMark multithread score of 24419, far exceed what Minimum requires. The GPU's percentile rank of 25 versus the CPU's 79 indicates the graphics card is the limiting component.

Q: How does this combo rank among all tested systems?

A: It ranks 3655 out of 3712 combos, placing it in the bottom 1.5% of all tested configurations for Minimum. This low rank is driven entirely by the GPU's limited performance.

Q: What are the minimum and maximum FPS at Medium settings?

A: At 1080p Medium, the measured minimum is 43 FPS and maximum is 58 FPS. At 1440p Medium, the range is 28-37 FPS. At 4K Medium, it narrows to 15-20 FPS.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1050 Ti is a Pascal architecture GPU (GP107 chip) built on Samsung's 14 nm process, featuring 768 shading units, 48 TMUs, and 32 ROPs. Its base clock is 1291 MHz with a boost clock of 1392 MHz, and memory runs at 1752 MHz (7 Gbps effective) across a 128-bit bus. The 4 GB of GDDR5 memory provides 112.1 GB/s of bandwidth. The GPU's FP32 performance is 2.138 TFLOPS, and it draws 75 W of power with no external power connectors required.

The GPU's benchmark results are modest across the board. In PassMark tests, it scores 6340 on G3D, 2652 on GPU compute, and notably low DirectX scores: 104 for DirectX 9, 45 for DirectX 11, 26 for DirectX 12, and 31 for DirectX 10. The Geekbench scores show 18129 on OpenCL, 10001 on Vulkan, and 7834 on Metal. The 3DMark Steel Nomad DX12 score is 305. These numbers place the GPU in the 25th percentile of all GPUs, confirming its entry-level status.

For Minimum, a game released in 2014, the GTX 1050 Ti has enough raw power for 1080p gaming, but just barely. The measured frame rates show that the GPU's 4 GB VRAM and 112.1 GB/s bandwidth are adequate for 1080p Low (66 FPS) but become increasingly strained at higher resolutions. At 4K, the GPU's fill rate and memory bandwidth are simply insufficient, resulting in frame rates between 11 and 23 FPS depending on settings. The GPU's architecture supports DirectX 12 (12_1), which should be compatible with the game, but the performance ceiling is low.

The GTX 1050 Ti's nearest rivals in average benchmark score are all low-end or mobile parts — the AMD Radeon R5 M330, NVIDIA Quadro K2100M, NVIDIA Quadro K3000M, and AMD Radeon Vega 3 — with all delta percentages within 1.8%. This clustering indicates that the GTX 1050 Ti is at the very bottom of the desktop GPU hierarchy, and its performance in Minimum reflects this position.

Settings Recommendations

The measured data provides clear guidance on settings selections. At 1080p, Low settings deliver 66 FPS average, which is the only configuration in the entire dataset to exceed 60 FPS. Medium settings at 1080p yield 50 FPS with a minimum of 43 FPS, which may be acceptable for a third-person shooter but risks noticeable stuttering. High settings drop to 42 FPS, and Ultra falls to 32 FPS.

At 1440p, the situation worsens significantly. Low settings produce 42 FPS, Medium 32 FPS, High 27 FPS, and Ultra 21 FPS. None of these configurations reach the 60 FPS threshold, and only Low settings stay above 40 FPS. At 4K, all settings are below 24 FPS, making the resolution impractical for this game.

The recommendation is straightforward: for the best experience, use 1080p with Low settings. This configuration offers the highest average FPS (66) and avoids the sub-40 FPS dips seen at Medium settings. If visual quality is a priority, 1080p Medium at 50 FPS is the second-best option, but players should expect minimum frame rates in the low 40s. The data does not support using High or Ultra settings at any resolution, as these configurations consistently produce average frame rates below 45 FPS even at 1080p.

The trade-off between settings levels is consistent across resolutions: moving from Low to Medium costs approximately 16 FPS at 1080p (from 66 to 50), 10 FPS at 1440p (42 to 32), and 6 FPS at 4K (23 to 17). Moving from Medium to High costs 8 FPS at 1080p (50 to 42), 5 FPS at 1440p (32 to 27), and 2 FPS at 4K (17 to 15). The diminishing returns at higher resolutions suggest the GPU is fully saturated, and settings changes have less impact on frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system achieves its best performance. Low settings produce an average of 66 FPS with no reported minimum or maximum values. Medium settings yield an average of 50 FPS, with a minimum of 43 and maximum of 58. High settings drop to 42 FPS average, and Ultra settings reach only 32 FPS average. The spread from Low to Ultra at 1080p is 34 FPS, indicating that settings have a substantial impact at this resolution.

At 2560x1440, performance falls noticeably. Low settings average 42 FPS, Medium averages 32 FPS with a range of 28 to 37, High averages 27 FPS, and Ultra averages 21 FPS. The difference between Low and Ultra at 1440p is 21 FPS, less than at 1080p but still significant. None of these configurations reach 60 FPS, and only Low settings maintain an average above 40 FPS.

At 3840x2160, performance becomes marginal. Low settings average 23 FPS, Medium averages 17 FPS with a minimum of 15 and maximum of 20, High averages 15 FPS, and Ultra averages 11 FPS. The range from Low to Ultra at 4K is only 12 FPS, demonstrating that the GPU is entirely maxed out at this resolution. Even the best configuration at 4K — Low settings at 23 FPS — fails to reach playable frame rates for a third-person shooter.

The complete measured dataset shows a clear pattern: the GTX 1050 Ti is a 1080p-oriented graphics card, and even then, it requires Low settings to achieve smooth performance. The AMD Ryzen 7 5700G provides ample CPU headroom, but the GPU's 4 GB VRAM, 128-bit memory bus, and 2.138 TFLOPS of FP32 performance cap the system's capabilities. For Minimum, this combo is best suited to 1080p Low, where it delivers 66 FPS average, or 1080p Medium for players willing to accept 50 FPS with occasional drops to 43 FPS.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1050 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 15.0
3840x2160 Ultra 11.0
2560x1440 Low 42.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 21.0
1920x1080 Low 66.0
1920x1080 Medium 50.0
1920x1080 High 42.0
1920x1080 Ultra 32.0

Minimum with Ryzen 7 5700G + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1050 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + GTX 1050 Ti

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