Control

Control

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 15 17 23
1440p QHD 19 22 24 34
1080p Full HD 25 29 32 46

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 15
3840x2160 Ultra 13
2560x1440 Low 34
2560x1440 Medium 24
2560x1440 High 22
2560x1440 Ultra 19
1920x1080 Low 46
1920x1080 Medium 32
1920x1080 High 29
1920x1080 Ultra 25

Control with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Control’s brutal combination of physics-driven combat and crumbling environmental geometry demands a balanced platform, and the pairing of the AMD Ryzen 7 5700G with the NVIDIA GeForce GTX 1050 Ti is a study in extremes. The processor is a modern powerhouse, while the graphics card is a legacy part from a different era of gaming. Benchmark results confirm this asymmetry, showing a system that is profoundly limited by its GPU at every resolution tested, yet the CPU ensures that the game runs without stutter-prone bottlenecks at lower settings.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is an 8-core, 16-thread processor built on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.60 GHz. In the context of Control, which is an Action Adventure title that relies on complex physics simulations and AI pathfinding, this core count is a significant asset. The processor's 16 MB of L3 cache helps keep thread communication fast, which is relevant for the game's streaming of large, destructible environments.

Synthetic benchmarks place this CPU in the 79th percentile of all tested processors, indicating that its raw compute headroom is far beyond what a 2019-era game typically requires. Its Cinebench R23 multicore score of 12830.5 and single-core score of 1494 show a strong balance, ensuring that Control's main thread can be fed with data without starving the secondary threads responsible for physics and particle effects. The processor’s 3DMark scores are also robust, with a max-thread score of 6627 and a single-thread score of 899, suggesting consistent scaling across workloads.

When compared to its nearest rivals, the 5700G holds its ground admirably. It is essentially tied with the Intel Core i9-9900K, showing a negligible deltaPct of -0.2% in average benchmark score. It also edges out the AMD Ryzen AI 7 445 by 0.4% and the Intel Core i7-1370P by 0.6%, while trailing the Intel Core i5-14400T by just 0.4%. These deltas are within the margin of error for synthetic testing, confirming that the 5700G provides elite-level processing power that will not be the limiting factor in this game.

The measured FPS data supports this conclusion. At 1920x1080 with Low settings, the system reaches 46 FPS, but this is a GPU-bound scenario. The CPU’s role becomes more apparent when looking at frame pacing; the minimum FPS recorded at 1920x1080 Medium is 27 FPS, which is a modest drop from the average of 32 FPS, suggesting the CPU is holding the frame rate steady even when the GPU is struggling. In essence, the 5700G is overqualified for this task, leaving all performance on the table for the graphics card to deliver.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1050 Ti is the unmistakable bottleneck in this configuration. Built on the Pascal architecture with a 14 nm process, it features 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of bandwidth. Its base clock of 1291 MHz and boost clock of 1392 MHz are modest by today's standards, and its 768 shading units are tasked with rendering Control's detailed interiors and particle-heavy combat.

The GPU's synthetic benchmarks are bleak, placing it in the 25th percentile of all GPUs. Its Passmark G3D score is 6340, and its 3DMark Steel Nomad DX12 score is a lowly 305, indicating that it is built for older DirectX 11 workloads rather than modern DX12 titles. This is reflected in its Passmark DirectX 12 score of just 26, which is a fraction of its DirectX 11 score of 45. The GPU’s nearest rivals are equally low-end parts, such as the AMD Radeon R5 M330 (deltaPct 0.6%) and the NVIDIA Quadro K2100M (deltaPct 1%), confirming its position at the entry-level tier.

In Control, this hardware limitation translates directly to poor playability. At 1920x1080 Low, the system averages 46 FPS, which is playable but far from smooth. However, the frame rate collapses as settings increase. Moving to High settings at 1080p drops the average to 29 FPS, and Ultra plummets to 25 FPS. The 4 GB VRAM is likely a critical factor, as Control's high-resolution textures can exceed this capacity, leading to texture swapping and frame hitches. The measured minimum FPS of 14 at 3840x2160 Medium is a clear indicator of the GPU running out of resources. The 1050 Ti is simply not equipped to handle the game's demanding shaders and post-processing effects at higher resolutions, making the CPU's strength irrelevant in these scenarios.

FAQ

Q: Can this combo run Control at 1080p smoothly?

A: At 1920x1080 with Low settings, the measured average FPS is 46, which is near the threshold for acceptable playability. However, raising the settings to Medium drops the average to 32 FPS, and High falls to 29 FPS, indicating that smooth 60 FPS gameplay is not achievable with this GPU.

Q: How does the CPU compare to its nearest rival in synthetic tests?

A: The AMD Ryzen 7 5700G is virtually identical in performance to the Intel Core i9-9900K, with a deltaPct of -0.2% in average benchmark score. It also outperforms the AMD Ryzen AI 7 445 by 0.4% and the Intel Core i7-1370P by 0.6%.

Q: What is the best resolution for this hardware?

A: The only resolution where the system approaches playable frame rates is 1920x1080, but even then, only at Low settings. At 2560x1440, the average FPS at Low settings is 34, which is borderline, while 4K (3840x2160) is unplayable, with an average of 15 FPS at High settings.

Q: Is the GPU or CPU the primary bottleneck?

A: The data clearly indicates the GPU is the bottleneck. The CPU's synthetic scores are in the 79th percentile, while the GPU is in the 25th percentile. The FPS drops are directly correlated with graphics settings increases, not with CPU-intensive tasks.

Q: Does the 4 GB VRAM affect performance?

A: While the FACT PACK does not provide direct VRAM usage metrics, the significant frame rate drops at higher settings and resolutions suggest that the 4 GB memory capacity is insufficient for Control's high-resolution textures, particularly at 3840x2160 where the average FPS falls to 13 at Ultra.

Q: How does this combo rank against all other tested combos?

A: This configuration ranks 3670 out of 3720 tested combos for this game, placing it in the bottom 2% of systems. This is a direct result of the GPU's age and limited capabilities.

How This Combo Ranks

The ranking for this specific combination is stark: it sits at rank 3670 out of 3720 tested combos for Control. This places it in the bottom 1.3% of all systems tested, which is a severe indictment of the gaming experience. The data suggests that while the CPU is a top-tier performer, the GPU drags the entire system down to an unusable state for modern gaming.

This ranking is not a reflection of the CPU, which is a capable part, but rather the legacy GPU. The 1050 Ti is an end-of-life product, and its performance class is simply too low for a game like Control, which was released in 2019 and features advanced rendering techniques. The combo's percentile ranking of 25 for the GPU versus 79 for the CPU highlights the extreme mismatch. In practical terms, this means that users are paying for the processing power of a high-end desktop chip but only receiving the graphics performance of an entry-level laptop part. The system is essentially a workstation with a gaming handicap, and the ranking accurately reflects the poor synergy between these two components.

Settings Recommendations

Based on the measured FPS data, there is a clear trade-off between visual fidelity and playability. The only setting that provides a consistently playable experience is 1920x1080 with Low settings, which yields an average of 46 FPS. This is the only configuration that comes close to the 60 FPS target, and even then, it may feel inconsistent during intense combat.

The next step up, 1920x1080 Medium, offers an average of 32 FPS with a minimum of 27 FPS, which is below the playable threshold for most action games. This setting sacrifices smoothness for slightly better visuals, but the frame drops will likely be noticeable. High and Ultra settings at any resolution are not recommended, as they all fall below 30 FPS on average. For example, 2560x1440 Low provides 34 FPS, but this is still below the desired threshold, and the visual difference between 1080p Low and 1440p Low is often negligible on a smaller screen.

Therefore, the best experience is to prioritize frame rate over graphical detail. Users should set the resolution to 1920x1080 and the quality preset to Low. This will provide the most stable gameplay experience, allowing the CPU's strength to maintain frame pacing. Attempting to increase settings will only lead to frustration, as the GPU cannot handle the load.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at the system's limitations across all tested configurations.

At 3840x2160, the system is heavily GPU-bound and produces unplayable results. The Low preset averages 23 FPS, Medium averages 17 FPS with a minimum of 14 and a maximum of 19, High averages 15 FPS, and Ultra averages 13 FPS. No setting at this resolution is viable for actual gameplay.

At 2560x1440, the situation improves slightly but remains below acceptable standards. Low settings yield an average of 34 FPS, which is playable but not smooth. Medium settings drop to 24 FPS (min 21, max 28), High falls to 22 FPS, and Ultra bottoms out at 19 FPS. These averages are all below the 30 FPS threshold for playability, making this resolution a poor choice.

At 1920x1080, the system finally shows a glimmer of usability. Low settings deliver an average of 46 FPS, which is the highest score in the entire dataset. Medium settings drop to 32 FPS (min 27, max 37), High averages 29 FPS, and Ultra averages 25 FPS. The delta between Low and Medium is 14 FPS, indicating a steep performance cost for the additional graphical features. This data confirms that the GTX 1050 Ti is only suitable for 1080p gaming with minimal settings, and the Ryzen 7 5700G's power is wasted in this configuration.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1050 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 15.0
3840x2160 Ultra 13.0
2560x1440 Low 34.0
2560x1440 Medium 24.0
2560x1440 High 22.0
2560x1440 Ultra 19.0
1920x1080 Low 46.0
1920x1080 Medium 32.0
1920x1080 High 29.0
1920x1080 Ultra 25.0

Control with Ryzen 7 5700G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1050 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.