Minimum
This combination delivers exceptional performance with an average of 171 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 79 | 95 | 124 |
| 1440p QHD | 112 | 148 | 176 | 230 |
| 1080p Full HD | 174 | 229 | 273 | 352 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4080, In-Depth Analysis
Settings Recommendations
The measured frame-rate rows for Minimum with this AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4080 combination reveal a clear hierarchy across the four settings presets. At 1080p, the Low preset delivers an average of 352 FPS, which is the highest recorded figure for this combo at any resolution or setting. Medium drops to 273 FPS, High to 229 FPS, and Ultra to 174 FPS. The gap between Low and Medium is 79 FPS, while the step from High to Ultra is 55 FPS, indicating that each tier imposes a meaningful rendering cost.
The most balanced experience, however, appears at the Medium preset. At 1440p, Medium produces 176 FPS average with a minimum of 149 FPS and a maximum of 202 FPS, whereas High yields 148 FPS and Ultra falls to 112 FPS. The Medium row is the only one at 1440p that includes both minimum and maximum values in the measured data, suggesting it was the most closely monitored configuration. At 4K, Medium again stands out: 95 FPS average with an 80 FPS minimum and 109 FPS maximum, while High manages 79 FPS and Ultra only 61 FPS.
For users prioritizing smoothness over raw maximums, Medium is the recommended preset. It provides a substantial improvement over High at every resolution — 44 FPS at 1080p, 28 FPS at 1440p, and 16 FPS at 4K — while keeping the minimum frame rate well above the refresh-rate thresholds of typical displays. Ultra, by contrast, offers diminishing returns: at 4K it drops below 62 FPS, which is a significant step down from Medium’s 95 FPS. The data implies that the visual fidelity gain from Ultra does not justify the frame-rate penalty on this hardware, especially when Medium already maintains playable performance across all three resolutions.
How This Combo Ranks
Within the database of tested combinations for Minimum, this pairing holds the rank of 296 out of 3,712 total combos. That places it in the top 8% of all tested systems, which is a strong showing for a game released in 2014 with a Third-Person Shooter genre tag. The rank reflects the combined capability of the AMD Ryzen 7 5700 and the NVIDIA GeForce RTX 4080, and the percentile position indicates that the vast majority of tested configurations fall below this combo’s measured performance.
The CPU’s standalone percentile is 78, meaning the Ryzen 7 5700 scores higher than 78% of all CPUs in the database. Its average benchmark score is 25,517, with nearest rivals including the Intel Xeon D-2752TER at 25,530 (a delta of -0.1%), the AMD Ryzen 5 7640U at 25,485 (delta 0.1%), and the AMD Ryzen 7 5825U at 25,446 (delta 0.3%). These deltas are all within a fraction of a percent, indicating that the Ryzen 7 5700 sits in a tightly packed performance cluster for general compute tasks.
The GPU’s percentile is 86, with an average benchmark score of 54,247. Its nearest rival, the NVIDIA GeForce RTX 4080 SUPER, scores 54,209 (delta 0.1%), while the AMD Radeon Pro W5700X scores 54,828 (delta -1.1%) and the AMD Radeon RX 6750 GRE 12 GB scores 55,698 (delta -2.6%). The small deltas on the GPU side again suggest that the RTX 4080 is well-positioned among its peers, though the negative deltas for the Radeon cards indicate they actually score slightly higher in aggregate benchmarks.
The combo rank of 296 is notable because it combines a CPU that is only in the 78th percentile with a GPU in the 86th percentile. The resulting system outperforms 92% of tested combos in Minimum, which suggests that the game is not heavily CPU-limited at the settings tested — otherwise the CPU’s lower percentile would drag the combo rank down more significantly. The data points to a balanced pairing where the GPU carries most of the load, but the CPU is sufficient to avoid becoming a bottleneck.
GPU Role
The NVIDIA GeForce RTX 4080 brings substantial resources to Minimum: 16 GB of GDDR6X memory on a 256-bit bus, yielding a bandwidth of 716.8 GB/s. The memory clock is listed at 1400 MHz with an effective data rate of 22.4 Gbps, and the GPU’s base clock is 2205 MHz with a boost clock of 2505 MHz. These specifications are among the highest in the GeForce 40-series lineup, and the measured frame rates reflect that capability.
The 16 GB VRAM capacity is particularly relevant for a game from 2014. While Minimum likely does not require that much memory at its native resolution, the headroom means that texture quality and draw distances can be pushed to Ultra without risking VRAM-related stuttering. The data supports this: at 4K Ultra, the combo still manages 61 FPS average, and at 4K Medium it reaches 95 FPS. The memory bandwidth of 716.8 GB/s is likely more influential than capacity here, as higher resolutions and settings demand more data throughput.
The GPU’s architecture is Ada Lovelace, built on a 5 nm process at TSMC with 45,900 million transistors on a 379 mm² die. It features 9,728 shading units, 304 texture mapping units, and 112 ROPs, along with 76 ray-tracing cores and 304 tensor cores. The FP32 performance is rated at 48.74 TFLOPS, which is a strong indicator of raw compute power. For a game like Minimum, these resources are largely overkill — the measured 1080p Low average of 352 FPS suggests the GPU is nowhere near its limit at lower settings.
Interestingly, the GPU’s benchmark scores show a mixed picture. The PassMark G3D score is 34,457, but the DirectX 12 score is only 132, while DirectX 11 scores 314 and DirectX 9 scores 370. This is unusual — the higher DirectX 9 score compared to DirectX 12 suggests that Minimum, being a 2014 title, may be leveraging older API paths more efficiently. The GPU’s percentile of 86 confirms it is a top-tier part, but the measured FPS data shows that even this powerful card cannot maintain 60 FPS at 4K Ultra, which points to the game’s engine having inherent limitations rather than the GPU being insufficient.
FAQ
*Q: What is the highest average FPS this combo achieves in Minimum?*
A: The highest recorded average is 352 FPS, achieved at 1920x1080 with Low settings. The next highest is 273 FPS at the same resolution with Medium settings.
Q: How does the combo perform at 4K compared to 1080p?
A: At 4K, the average FPS ranges from 61 at Ultra to 124 at Low, while at 1080p the range is 174 at Ultra to 352 at Low. The drop from 1080p Low to 4K Low is 228 FPS, indicating a substantial resolution penalty.
Q: What is the combo’s rank among all tested systems for this game?
A: The combo ranks 296 out of 3,712 tested combinations, placing it in the top 8% of all systems tested for Minimum.
Q: Does the CPU or GPU show a larger performance gap to its nearest rival?
A: The CPU’s nearest rival, the Intel Xeon D-2752TER, is only 0.1% higher in average score, while the GPU’s nearest rival, the RTX 4080 SUPER, is also 0.1% higher. Both components sit extremely close to their closest competitors.
Q: Which settings preset at 1440p provides the highest minimum FPS?
A: At 2560x1440, the Medium preset shows a minimum FPS of 149, which is the only recorded minimum value at that resolution. The average FPS is 176 with a maximum of 202.
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average is 61 FPS, recorded at 3840x2160 with Ultra settings. This is the only measured result below 62 FPS, and it occurs at the highest resolution and quality combination.
Resolution Scaling
The measured FPS data shows a clear pattern as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 352 at 1080p to 230 at 1440p, then to 124 at 4K. That is a 36% reduction from 1080p to 1440p, and a further 46% reduction from 1440p to 4K. The total drop from 1080p to 4K at Low settings is 228 FPS, or roughly 65% of the original value.
At Medium settings, the progression is 273 FPS at 1080p, 176 FPS at 1440p, and 95 FPS at 4K. The step from 1080p to 1440p costs 97 FPS (36%), and the step from 1440p to 4K costs 81 FPS (46%). At High settings, the numbers are 229, 148, and 79 FPS respectively, with drops of 81 FPS (35%) and 69 FPS (47%). At Ultra, the progression is 174, 112, and 61 FPS, with drops of 62 FPS (36%) and 51 FPS (46%).
The consistency of these percentage drops — roughly 35-36% for the first step and 46-47% for the second step — is striking. This uniformity across all four settings presets indicates that the resolution scaling is independent of the quality preset. The game engine appears to apply a consistent pixel-count penalty regardless of how many features are enabled. The fact that the drop from 1440p to 4K is larger in percentage terms than the drop from 1080p to 1440p suggests a quadratic relationship between pixel count and rendering cost, which is expected for a fill-rate-bound workload.
The limiting component shifts as resolution increases. At 1080p, the high frame rates (up to 352 FPS at Low) suggest the CPU is likely the ceiling — the Ryzen 7 5700’s single-thread score of 901 in 3DMark and Cinebench R23 single-core score of 2,916 would cap how many frames the CPU can feed to the GPU. At 4K, however, the GPU becomes the bottleneck, as evidenced by the 61 FPS Ultra result. The RTX 4080’s 48.74 TFLOPS of FP32 compute is being fully utilized at that resolution, while the CPU has more headroom. The data implies that users targeting 1080p or 1440p should focus on CPU-bound optimizations, while 4K users will see the most benefit from GPU-side adjustments.
CPU Role
The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on a 7 nm process at TSMC. Its base clock is 3.70 GHz with a boost clock of 4.60 GHz, and it draws a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 16 MB L3 cache. Memory support is dual-channel DDR4 with a bandwidth of 51.2 GB/s, and the CPU supports ECC memory — a feature not commonly found in consumer parts.
For Minimum, the CPU’s role is evident in the 1080p results. At Low settings, the combo achieves 352 FPS average, which is a very high frame rate for any game. The Ryzen 7 5700’s multi-threaded performance — a Cinebench R23 multi-core score of 20,655 and a PassMark multi-thread score of 24,303 — suggests it can handle the game’s threading demands with ease. The single-thread score of 2,916 in Cinebench R23 and 901 in 3DMark single-thread are more relevant for older games like Minimum, which likely do not scale well across many cores.
The CPU’s benchmark results show a strong scaling pattern from 2 threads to 16 threads. The 3DMark scores are 1,762 for 2 threads, 3,382 for 4 threads, 5,585 for 8 threads, and 6,617 for 16 threads. The jump from 8 to 16 threads is only 1,032 points (18%), indicating diminishing returns beyond 8 threads. This plateau suggests that Minimum, released in 2014, probably uses 4-8 threads effectively but does not benefit much from additional cores. The Ryzen 7 5700’s 8 cores are therefore sufficient, and the extra 8 threads provide only marginal gains.
The CPU’s nearest rivals include the Intel Xeon D-2752TER and the AMD Ryzen 5 6600H, with all deltas under 0.3%. This means the Ryzen 7 5700 is not significantly faster or slower than its closest competitors in aggregate benchmarks. However, the measured FPS data for Minimum shows this CPU pairing with the RTX 4080 performs well above average, indicating that the combination of the CPU’s single-thread speed (boost clock 4.60 GHz) and the GPU’s raw power is well-matched for this title. The CPU’s 78th percentile ranking among all CPUs is respectable, but the combo’s 296th rank out of 3,712 systems shows that the pairing exceeds what either component’s percentile alone would predict.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low at 352, Medium at 273, High at 229, and Ultra at 174. The Medium preset is the only one at this resolution with complete min/max data: a minimum of 232 FPS and a maximum of 313 FPS. The spread between min and max is 81 FPS, which is a tight range for a game running at over 270 FPS average, indicating consistent frame pacing. The step from Low to Medium costs 79 FPS, from Medium to High costs 44 FPS, and from High to Ultra costs 55 FPS. The largest relative drop occurs between Low and Medium, suggesting that Medium enables significant visual features that impact performance.
At 2560x1440, the averages are: Low at 230, Medium at 176, High at 148, and Ultra at 112. The Medium preset again provides min/max data: 149 FPS minimum and 202 FPS maximum. The 53 FPS spread between min and max is tighter in absolute terms than at 1080p, but similar in relative terms (30% of the average). The settings scaling at 1440p shows drops of 54 FPS (Low to Medium), 28 FPS (Medium to High), and 36 FPS (High to Ultra). The drop from High to Ultra at 1440p (36 FPS) is smaller than the same drop at 1080p (55 FPS), which implies that the GPU is starting to become the limiting factor at higher resolutions, reducing the cost of quality settings.
At 3840x2160, the averages are: Low at 124, Medium at 95, High at 79, and Ultra at 61. The Medium preset provides the only min/max data at this resolution: 80 FPS minimum and 109 FPS maximum. The 29 FPS spread is the smallest of any resolution, reflecting the GPU’s workload being more uniform at higher resolutions. The settings drops at 4K are 29 FPS (Low to Medium), 16 FPS (Medium to High), and 18 FPS (High to Ultra). The Ultra result of 61 FPS is just above the 60 FPS threshold, making it technically playable but with little headroom for demanding scenes.
Comparing across resolutions, the Low preset shows the largest absolute FPS drops (122 from 1080p to 1440p, and 106 from 1440p to 4K), while the Ultra preset shows the smallest absolute drops (62 and 51 respectively). This pattern confirms that the game’s rendering cost scales more with resolution than with settings at the high end. The 4K Medium result of 95 FPS with an 80 FPS minimum is the most compelling data point for users who want high resolution without sacrificing smoothness — it offers a 34 FPS improvement over 4K High while still maintaining a minimum above 75 FPS.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4080 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 124.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 79.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 230.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | High | 148.0 |
| 2560x1440 | Ultra | 112.0 |
| 1920x1080 | Low | 352.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 229.0 |
| 1920x1080 | Ultra | 174.0 |
Minimum with Ryzen 7 5700 + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 4080 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RTX 4080
Explore FPS benchmarks for other games using this same hardware combination.