Minimum
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 35 | 41 | 54 |
| 1440p QHD | 49 | 64 | 77 | 100 |
| 1080p Full HD | 76 | 100 | 119 | 155 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 2060 delivers a playable but not exceptional experience in Minimum, a 2014 third-person shooter. At 1080p, the combo achieves strong frame rates across most settings, but 4K performance drops below the 60 FPS threshold, indicating the GPU is the primary bottleneck. The combo ranks 2292 out of 2939 tested combinations, placing it in the lower-middle tier of the database, though the CPU’s high multithreaded and single-threaded scores suggest it is not the limiting factor in most scenarios.
How This Combo Ranks
The measured data places this CPU-GPU pairing at rank 2292 out of 2939 tested combos in Minimum. That percentile position—roughly the 22nd worst out of every combination tested—reflects a system that can handle the game at lower resolutions but struggles to maintain high frame rates at 4K. The ranking is driven almost entirely by the GPU’s moderate standing; the RTX 2060 sits at the 58th percentile among all GPUs, with an average benchmark score of 15290. Its nearest rivals in the database include the NVIDIA GeForce GTX 580 (avg score 15283, delta 0.0%), the AMD Radeon 680M (avg score 15270, delta 0.1%), and the NVIDIA GeForce RTX 3050 OEM (avg score 15199, delta 0.6%). Notably, the AMD Radeon RX 7600 also appears nearby with an avg score of 15171 and a delta of 0.8%, meaning the RTX 2060 is statistically a near-tie with several other mid-range options. In contrast, the Ryzen 5 7500X3D ranks in the 89th percentile among all CPUs, with an average benchmark score of 44573. Its nearest rivals—Intel Core Ultra X9 388H (avg 44466, delta 0.2%), Intel Core i9-13950HX (avg 44342, delta 0.5%), and AMD Ryzen AI Max 385 (avg 44309, delta 0.6%)—are all within 0.6% of its score, while the Intel Core i5-14600 lags by 0.7% (avg 44889, delta -0.7%). This CPU is clearly a high-end part, yet the combo rank suffers because the GPU cannot fully leverage that processing power at higher resolutions.
The gap between CPU and GPU performance classes is stark. The 7500X3D’s multithread score of 25047 and single-thread score of 3494 are far above what a 2014 title like Minimum would demand, even at high settings. The RTX 2060’s passmark G3D score of 14111 and DirectX 11 score of 110 are modest by comparison. In practical terms, the combo rank of 2292 means that a large majority of tested systems outperform this pairing in Minimum. However, the data also shows that the CPU is not the reason for the low rank; any bottleneck is clearly on the graphics side. For a game released in 2014, the RTX 2060’s Turing architecture with 1920 shading units and 6 GB of GDDR6 memory should be sufficient for 1080p, but the measured FPS at 4K Ultra (26 avg) confirms that the GPU reaches its limits quickly as resolution increases.
FAQ
*Q: What is the highest average FPS this combo achieves in Minimum?*
A: The highest measured average FPS is 155, achieved at 1920x1080 resolution with Low settings. This is the only setting/resolution pair that exceeds 150 FPS in the measured data.
Q: How does the Ryzen 5 7500X3D compare to its nearest CPU rivals?
A: The 7500X3D has an average benchmark score of 44573, which is 0.2% higher than the Intel Core Ultra X9 388H (44466), 0.5% higher than the Intel Core i9-13950HX (44342), and 0.6% higher than the AMD Ryzen AI Max 385 (44309). The Intel Core i5-14600 scores 44889, which is 0.7% higher than the 7500X3D.
Q: Is the RTX 2060 significantly better or worse than its nearest GPU rivals?
A: The RTX 2060’s average benchmark score is 15290, which is virtually identical to the NVIDIA GeForce GTX 580 (15283, delta 0.0%) and the AMD Radeon 680M (15270, delta 0.1%). It is 0.6% ahead of the RTX 3050 OEM (15199) and 0.8% ahead of the AMD Radeon RX 7600 (15171). These deltas are all under 1%, indicating near-parity among these GPUs.
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average FPS is 26, recorded at 3840x2160 resolution with Ultra settings. This is the only measured scenario that falls below 30 FPS, making it the least playable configuration.
Q: Does the CPU’s cache size matter for this game?
A: The Ryzen 5 7500X3D has 96 MB of shared L3 cache, 1 MB of L2 per core, and 64 KB of L1 per core. While the game’s engine is from 2014 and likely does not heavily utilize large caches, the CPU’s high single-thread score of 3494 suggests that it can handle the game’s logic without becoming a bottleneck, regardless of cache specifics.
Q: How does the combo rank change between 1080p and 4K?
A: The data does not provide per-resolution ranks, but the measured FPS shows a clear trend: at 1080p Low, the combo hits 155 FPS, while at 4K Ultra it drops to 26 FPS. This 129 FPS difference indicates that the GPU becomes the limiting factor at higher resolutions, while the CPU maintains consistent performance.
Resolution Scaling
The measured FPS data reveals a predictable but steep scaling curve as resolution increases. At 1920x1080 with Low settings, the combo averages 155 FPS. Moving to 2560x1440 at the same settings, the average drops to 100 FPS—a 35% reduction. At 3840x2160 Low, the average falls further to 54 FPS, which is a 65% drop from the 1080p Low result. This pattern holds across all settings presets. For High settings, the progression is 100 FPS at 1080p, 64 FPS at 1440p, and 35 FPS at 4K. Medium settings show 119 FPS at 1080p, 77 FPS at 1440p, and 41 FPS at 4K. Ultra settings are the most demanding, with 76 FPS at 1080p, 49 FPS at 1440p, and 26 FPS at 4K.
The scaling from 1080p to 1440p costs roughly 35-38% of the frame rate across all settings, while the jump from 1440p to 4K costs an additional 45-48%. This non-linear drop is characteristic of a GPU-bound scenario. The RTX 2060’s memory bandwidth of 336.0 GB/s and its 192-bit bus width are sufficient for 1080p and 1440p, but at 4K the pixel throughput requirements overwhelm the GPU. The pixel rate of 80.64 GPixel/s and texture rate of 201.6 GTexel/s are simply not enough to maintain high FPS at 3840x2160. The CPU, by contrast, shows no signs of struggling—its boost clock of 4.50 GHz and 6 cores / 12 threads are more than adequate for a 2014 title, even at 4K.
The limiting component is unambiguously the GPU. At 1080p Low, the combo achieves 155 FPS, which suggests that the CPU can feed frames faster than the GPU can render them at higher resolutions. If the CPU were the bottleneck, we would expect to see similar FPS across resolutions, but the data shows a clear inverse relationship between resolution and FPS. The only scenario where the CPU might matter is at 1080p Low, where the 155 FPS result likely approaches the engine’s frame rate cap or the CPU’s single-thread limit. However, given that the 7500X3D’s single-thread score of 3494 is in the 89th percentile of all CPUs, this is unlikely to be a practical constraint. The data strongly indicates that upgrading the GPU would yield the most significant FPS improvements, particularly at 1440p and 4K.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best performance. Low settings produce an average of 155 FPS, which is the highest measured value in the entire dataset. Medium settings drop to 119 FPS, with a minimum of 101 and a maximum of 137. High settings average 100 FPS, and Ultra settings average 76 FPS. All of these values are above 60 FPS, making 1080p playable at every preset. The spread between Low and Ultra is 79 FPS, indicating that the GPU has headroom at this resolution but is still affected by increased graphical loads.
At 2560x1440, performance remains respectable but begins to show strain. Low settings average 100 FPS, which is identical to the 1080p High result—a sign that resolution scaling is roughly equivalent to one settings tier. Medium settings average 77 FPS (min 65, max 88), High settings average 64 FPS, and Ultra settings average 49 FPS. The Ultra result falls below the 60 FPS threshold, making it marginal for smooth gameplay. The minimum FPS of 65 at Medium settings indicates that even the lower preset can experience dips below the average, though not below playable levels.
At 3840x2160, performance drops significantly. Low settings average 54 FPS, which is below 60 FPS and suggests that even the lowest preset cannot maintain smooth frame rates at 4K. Medium settings average 41 FPS (min 35, max 47), High settings average 35 FPS, and Ultra settings average 26 FPS. The Ultra result is the only measured value below 30 FPS, making it effectively unplayable for most users. The minimum FPS of 35 at Medium settings confirms that frame pacing can be erratic at this resolution, with drops that would be noticeable during fast-paced third-person shooter gameplay.
The data set includes min and max FPS only for Medium settings at each resolution. At 1080p Medium, the range is 101-137 FPS, which is a 36 FPS spread. At 1440p Medium, the range is 65-88 FPS, a 23 FPS spread. At 4K Medium, the range is 35-47 FPS, a 12 FPS spread. This narrowing range at higher resolutions suggests that the GPU becomes more consistently saturated as resolution increases, reducing the variance between frames. Conversely, at 1080p, the wider range indicates that the CPU and GPU are both capable of bursts of higher performance, but the GPU can occasionally lag behind.
Settings Recommendations
The best experience per the measured rows depends heavily on the target resolution. For 1080p, all settings presets deliver average FPS above 60, but the sweet spot is Medium. At 119 FPS average with a minimum of 101 FPS, Medium provides a smooth, consistent experience that is 19 FPS faster than High and 43 FPS faster than Ultra. The jump from Low to Medium costs 36 FPS (155 to 119), but the visual quality improvement is typically worth it for a third-person shooter where environmental detail matters. Ultra at 76 FPS is still playable, but the 43 FPS penalty over Medium is steep for marginal visual gains. Low at 155 FPS is only recommended for competitive play where maximum frame rate is prioritized over visuals.
For 1440p, Medium is again the recommended preset. At 77 FPS average with a minimum of 65 FPS, it remains above the 60 FPS threshold and offers a good balance between visual fidelity and performance. High at 64 FPS is also viable, but it sits close to the 60 FPS line, and any demanding scene could push it below. Ultra at 49 FPS is not recommended for smooth gameplay, as it falls below the 60 FPS target. Low at 100 FPS is an option for players who want higher frame rates, but the visual downgrade may be noticeable at this resolution. The data shows that Medium at 1440p is the most balanced choice, with a 13 FPS advantage over High and a 28 FPS advantage over Ultra.
For 4K, the situation is more challenging. Low settings at 54 FPS is the only preset that approaches playability, but it still falls below 60 FPS. Medium at 41 FPS, High at 35 FPS, and Ultra at 26 FPS are all below the threshold for smooth gameplay. Given these measured results, the best experience at 4K is Low settings, but even that cannot guarantee consistent 60 FPS. Players targeting 4K should consider lowering the resolution to 1440p or accepting a reduced frame rate. If 4K is mandatory, Low settings is the only viable choice, and even then, the minimum FPS data (not provided for Low) could dip below the 54 average during intense combat sequences.
Overall, the data suggests that this combo is best used at 1080p with Medium or High settings. At 1080p Medium, the combo delivers 119 FPS average, which is well above the 60 FPS target and provides a comfortable margin for frame drops. At 1440p, Medium is the recommended preset for a similar reason. The GPU’s 6 GB of VRAM is sufficient for these resolutions and settings, as the measured results do not indicate any memory-related stuttering. The Ryzen 5 7500X3D’s 96 MB L3 cache and high single-thread performance ensure that the CPU does not introduce frame pacing issues, even at lower FPS levels.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, manufactured on a 5 nm process by TSMC. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 96 MB of shared L3 cache. This large L3 cache is a defining feature of the X3D lineup, though its impact on a 2014 game like Minimum is likely minimal. The CPU’s integrated Radeon Graphics are present but irrelevant since a discrete GPU is used. It supports DDR5 memory with dual-channel configuration and a bandwidth of 83.2 GB/s, along with PCIe Gen 5 (24 lanes CPU-only).
In the context of Minimum, the CPU’s role is to feed the GPU with draw calls and game logic. The measured FPS data shows that at 1080p Low, the combo hits 155 FPS, which is likely near the engine’s limit or the CPU’s single-thread capability. However, the 7500X3D’s single-thread score of 3494 places it in the 89th percentile of all CPUs, meaning it outperforms the vast majority of processors. Its multithread score of 25047 is equally strong, with a passmark physics score of 2779. These numbers indicate that the CPU is not a bottleneck in Minimum at any resolution tested. Even at 4K Ultra, where the GPU averages 26 FPS, the CPU is likely idling, as the game’s rendering demands far outpace its logic requirements.
The nearest CPU rivals highlight the 7500X3D’s position. It scores 0.2% higher than the Intel Core Ultra X9 388H (44466), 0.5% higher than the Intel Core i9-13950HX (44342), and 0.6% higher than the AMD Ryzen AI Max 385 (44309). The Intel Core i5-14600 scores 44889, which is 0.7% higher. These sub-1% differences mean that in Minimum, all five CPUs would perform nearly identically, as the game is not CPU-intensive. The 7500X3D’s 4.50 GHz boost clock and 6 cores are more than sufficient for the game’s single-threaded logic, and the 12 threads handle any background tasks without issue. The CPU’s memory bandwidth of 83.2 GB/s and DDR5 support also ensure that data transfer to the GPU is not a bottleneck.
The only scenario where the CPU might be relevant is at 1080p Low, where the 155 FPS result approaches the limits of what the engine can output. However, given that the GPU’s DirectX 11 score is only 110 and its G3D score is 14111, the RTX 2060 is likely the limiting factor even at this resolution. The CPU’s high scores across benchmarks—data compression (271649), integer math (70774), floating point math (43594), and extended instructions (20455)—demonstrate that it is a high-end part. In Minimum, the CPU’s role is to maintain a consistent frame delivery, and the measured FPS data shows no signs of CPU-related stuttering or frame drops. The GPU is the clear bottleneck, especially at 1440p and 4K, where the RTX 2060’s 6 GB of VRAM and 336.0 GB/s bandwidth are insufficient to maintain high frame rates. For this game, the 7500X3D is overkill, but it ensures that the system will not be limited by processing power in any scenario.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 64.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 155.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 76.0 |
Minimum with Ryzen 5 7500X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 2060 + Other CPUs
See how Minimum performs with the same GPU but different processors.
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