Minimum
This combination delivers exceptional performance with an average of 196 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 67 | 93 | 109 | 142 |
| 1440p QHD | 127 | 169 | 199 | 264 |
| 1080p Full HD | 201 | 264 | 311 | 409 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5090, In-Depth Analysis
The AMD Ryzen 5 7500F paired with the NVIDIA GeForce RTX 5090 delivers a benchmark profile in Minimum that is defined by extreme GPU headroom at lower resolutions and a sharp reversal at 4K Ultra. The measured data shows a system that is overwhelmingly capable of high refresh-rate play, but the scaling patterns reveal where the balance of responsibility shifts between the CPU and GPU.
Resolution Scaling
The FPS progression from 1080p to 4K is steep, but the shape of that curve depends heavily on the selected preset. At Low settings, the average frame rate drops from 408.9 FPS at 1920x1080 to 264.4 FPS at 2560x1440, then falls to 142 FPS at 3840x2160. That represents a 65% reduction from 1080p to 4K, which is a clear sign that the GPU is the primary driver of performance even at the lowest quality tier. The RTX 5090 is being fed enough work at 4K Low to bring the frame rate down to a level that is still very high, but the scaling is not linear — the jump from 1440p to 4K costs 122.4 FPS, while the jump from 1080p to 1440p costs 144.5 FPS.
At High settings, the pattern shifts. The average at 1080p is 264.4 FPS, which drops to 169.1 FPS at 1440p and then to 92.6 FPS at 4K. The 4K figure is less than half of the 1080p figure, indicating that the GPU is now working much harder per frame. The Ultra preset amplifies this effect: 200.5 FPS at 1080p, 126.9 FPS at 1440p, and only 66.5 FPS at 4K. The delta between 1080p and 4K at Ultra is 134 FPS, a 67% reduction. This is the largest relative drop across all presets, which confirms that Ultra settings impose a rendering cost that scales sharply with pixel count.
The data suggests that at 1080p and 1440p, the RTX 5090 is rarely the limiting factor — even at Ultra, 200.5 FPS at 1080p is far beyond what most displays can show. It is only at 4K with High or Ultra settings that the GPU becomes the clear bottleneck. The fact that the 4K Low figure of 142 FPS is still higher than the 1440p Ultra figure of 126.9 FPS shows that resolution is not the only variable; the preset’s effect on frame time is substantial. The scaling from High to Ultra at 4K is particularly punishing: 92.6 FPS down to 66.5 FPS, a 26.1 FPS loss for one step up in quality.
CPU Role
The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, built on a 5 nm process. Its base clock is 3.70 GHz and it boosts to 5.00 GHz. Benchmark results show strong single-thread performance with a 3dmark single-thread score of 974 and a Cinebench R23 single-core score of 3218. Multi-threaded results are equally solid: Cinebench R23 multicore is 22799, and the Geekbench multicore score is 12686.
In Minimum, a third-person shooter from 2014, the CPU’s role is primarily about maintaining high frame rates when the GPU is not strained. At 1080p Low, the system reaches 408.9 FPS, which is far beyond typical display refresh rates. This figure is only possible if the CPU can feed the GPU with enough draw calls and game logic updates. The 7500F’s 12 threads and high boost clock are evidently sufficient for this task. The 3dmark 8-thread score of 5372 and max-thread score of 6379 indicate that the processor scales well with additional workload, which is relevant for a game that may use multiple cores for physics and AI.
The CPU’s percentile rank of 82 versus all CPUs places it above the median, with an average benchmark score of 24993. Its nearest rivals include the Intel Core i7-11850H (deltaPct 0.1) and the AMD Ryzen 9 6900HX (deltaPct 0.4), which are both very close in overall performance. This means the 7500F is not an outlier; it sits in a competitive performance band. However, in Minimum, the data shows that the CPU is not the limiting factor at any resolution or preset. The FPS drops as resolution increases, which is a GPU-bound signature. Even at 1080p Ultra, the 200.5 FPS figure is high enough that the CPU is unlikely to be the constraint. The absence of a min FPS metric in the measured data means we cannot see frame-time spikes, but the average figures suggest a well-balanced pairing.
GPU Role
The NVIDIA GeForce RTX 5090 is the dominant component in this pairing. It features 32 GB of GDDR7 memory on a 512-bit bus, delivering a bandwidth of 1.79 TB/s. The GPU has 21760 shading units, 680 texture mapping units, and 176 ROPs. Its base clock is 2017 MHz with a boost clock of 2407 MHz. The memory clock is listed as 1750 MHz with 28 Gbps effective. These specifications place it in the 94th percentile of all GPUs, with an average benchmark score of 84306.
The GPU’s role in Minimum is clear from the resolution scaling. At 4K Ultra, the system produces 66.5 FPS, which is the lowest measured figure in the entire dataset. This is a direct consequence of the rendering load: 4K has over 8 million pixels, and Ultra settings likely enable high-quality shadows, textures, and post-processing effects. The RTX 5090’s 104.8 TFLOPS of FP32 performance and 423.6 GPixel/s pixel rate are impressive, but the game’s engine still creates a workload that brings the frame rate down to a level that is playable but not extreme.
The gap between Low and Ultra at 4K is 75.5 FPS (142 vs 66.5). This is a massive difference and shows that the GPU is highly sensitive to the quality preset. The 32 GB VRAM is unlikely to be a constraint in this game, as even the highest settings in a 2014 title would not approach that capacity. The bus width and bandwidth are more relevant; 1.79 TB/s is enough to feed the 512-bit memory interface at any resolution. The GPU’s nearest rivals include the RTX 5090 D (deltaPct 0.1) and the RTX 5050 Mobile (deltaPct 0.2), which are nearly identical in average score. This indicates that the 5090 is at the top of its class, but the Minimum data shows that even this level of performance cannot maintain 60 FPS at 4K Ultra without dropping to 66.5 FPS.
Settings Recommendations
The measured rows provide a clear picture of what each preset delivers at each resolution. For the best balance of visual quality and frame rate, the High preset is the strongest choice across all resolutions. At 1080p, High produces 264.4 FPS, which is more than enough for any high-refresh-rate display. At 1440p, it yields 169.1 FPS, which is still well above 144 Hz. At 4K, it drops to 92.6 FPS, which is above the 60 FPS threshold for smooth gameplay.
The Medium preset offers a marginal improvement in frame rate over High, but the visual quality difference is likely noticeable. At 4K, Medium produces 108.9 FPS compared to High’s 92.6 FPS, a gain of 16.3 FPS. However, at 1080p, the difference is smaller: 311.3 vs 264.4 FPS, a gain of 46.9 FPS. For users with a 4K display, Medium might be the better option if they prefer higher frame rates over visual fidelity. But for 1440p and 1080p, High is the better trade-off.
The Ultra preset is not recommended for 4K, as 66.5 FPS is below the 70 FPS mark that many players consider ideal for a shooter. At 1440p, Ultra delivers 126.9 FPS, which is acceptable for many displays, but the drop from High is 42.2 FPS. At 1080p, Ultra provides 200.5 FPS, which is still very high, but the visual gain over High is unlikely to be worth the 63.9 FPS loss. The Low preset should be avoided except for competitive play at 1080p, where 408.9 FPS is achievable. For the vast majority of users, High at 1440p or 4K offers the best experience per the measured data.
FAQ
Q: What is the best resolution to play at with this CPU-GPU combo?
A: The data shows that 2560x1440 with High settings yields 169.1 FPS, which is the sweet spot for high refresh rates. At 3840x2160 with High, the frame rate drops to 92.6 FPS, which is still playable but not as smooth.
Q: Can this system run the game at 4K Ultra?
A: Yes, but the average frame rate is 66.5 FPS at 3840x2160 with Ultra. This is above 60 FPS, but it is the lowest measured figure in the dataset.
Q: How much performance is lost when going from 1080p to 4K?
A: At High settings, the frame rate drops from 264.4 FPS at 1920x1080 to 92.6 FPS at 3840x2160, a reduction of 171.8 FPS. At Ultra, the drop is from 200.5 FPS to 66.5 FPS, a reduction of 134 FPS.
Q: Is the CPU or GPU the limiting factor at 1080p?
A: The data indicates the GPU is not the constraint at 1080p, as even Ultra settings produce 200.5 FPS. The CPU’s strong single-thread score of 974 in 3dmark suggests it can handle the frame rates observed.
Q: What is the difference between Medium and High settings at 4K?
A: Medium produces 108.9 FPS at 3840x2160, while High produces 92.6 FPS. The difference is 16.3 FPS, which may be worth it for users who prioritize frame rate over visual detail.
Q: How does this combo rank among all tested configurations?
A: The combination of the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 5090 ranks 10th out of 1733 tested combos in Minimum. This places it in the top 1% of configurations.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5090 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 142.0 |
| 3840x2160 | Medium | 108.9 |
| 3840x2160 | High | 92.6 |
| 3840x2160 | Ultra | 66.5 |
| 2560x1440 | Low | 264.4 |
| 2560x1440 | Medium | 199.1 |
| 2560x1440 | High | 169.1 |
| 2560x1440 | Ultra | 126.9 |
| 1920x1080 | Low | 408.9 |
| 1920x1080 | Medium | 311.3 |
| 1920x1080 | High | 264.4 |
| 1920x1080 | Ultra | 200.5 |
Minimum with Ryzen 5 7500F + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 5090 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + RTX 5090
Explore FPS benchmarks for other games using this same hardware combination.