Minimum

Minimum

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 17 22
1440p QHD 23 26 31 45
1080p Full HD 32 40 53 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 17
3840x2160 High 15
3840x2160 Ultra 10
2560x1440 Low 45
2560x1440 Medium 31
2560x1440 High 26
2560x1440 Ultra 23
1920x1080 Low 64
1920x1080 Medium 53
1920x1080 High 40
1920x1080 Ultra 32

Minimum with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce GTX 1050 Ti is a combination defined by severe GPU limitation in Minimum, ranking 1721st out of 1733 tested combos. The data indicates that this system is only viable at 1080p with Low settings, where it achieves 64.3 FPS, while any attempt to increase resolution or graphical fidelity results in a sub-60 FPS experience. The GTX 1050 Ti, with its 4 GB VRAM and 112.1 GB/s bandwidth, is the definitive bottleneck, as the 6-core, 12-thread Ryzen 5 5600G provides ample processing headroom that goes largely unused at higher settings.

FAQ

*Q: What is the best performance this combo can achieve in Minimum?*

A: The highest average frame rate recorded is 64.3 FPS, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the measured data that exceeds the 60 FPS threshold.

*Q: How does this combo rank among all tested systems in Minimum?*

A: It ranks 1721st out of 1733 tested combinations, placing it in the bottom 1% of all systems. This indicates a fundamental hardware ceiling for this game.

Q: Is the Ryzen 5 5600G the limiting factor in this game?

A: No. Benchmark results show the CPU has significant headroom. Its problem is the GPU; the GTX 1050 Ti's performance percentile of 30 versus the CPU's 78 suggests the graphics card is the primary constraint.

*Q: Can this system handle 1440p gaming in Minimum?*

A: Only at Low settings, where it produces 44.6 FPS. At Medium settings, the frame rate drops to 30.8 FPS, and at High or Ultra, it falls to 26 FPS and 23.2 FPS respectively, indicating these are not playable.

Q: What is the impact of Ultra settings at 1080p?

A: Enabling Ultra settings at 1080p reduces the average frame rate to 32.3 FPS. This is a 50% drop from the 64.3 FPS seen at Low settings, showing the GPU's inability to handle higher graphical loads.

Q: Does the GPU have enough VRAM for this game?

A: The GTX 1050 Ti features 4 GB of GDDR5 memory on a 128-bit bus. While this is sufficient for the game's requirements at 1080p, the data shows that the card's raw compute power, not memory capacity, is what limits performance at higher resolutions and settings.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the definitive performance ceiling for this system in Minimum. With a base clock of 1291 MHz and a boost clock of 1392 MHz, the Pascal-based GPU (chip GP107) delivers a modest 2.138 TFLOPS of FP32 compute. This translates to a passmark G3D score of 6340, placing it in the 30th percentile of all GPUs. The data shows a clear pattern: as resolution and settings increase, the frame rate collapses, confirming the GPU as the sole bottleneck.

The 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth. While this is not a capacity issue for Minimum, the memory bandwidth becomes a limiting factor at 4K. At 3840x2160, even Low settings only yield 21.6 FPS, and Ultra settings drop to a nearly unplayable 9.9 FPS. This suggests the GPU's memory subsystem and shading units are overwhelmed by the pixel throughput required at 4K, making any resolution above 1080p impractical for a smooth experience.

The GPU's performance relative to its nearest rivals highlights its position. Its average benchmark score of 5316 is nearly identical to the NVIDIA GeForce 930A (5317, 0% delta), the NVIDIA GeForce 940M (5297, 0.4% delta), and the AMD Radeon R7 240 (5280, 0.7% delta). This places it in the entry-level segment, appropriate for esports titles at low settings, but not for a third-person shooter at high fidelity.

Settings Recommendations

The measured FPS data provides a clear directive: for a playable experience, 1080p with Low settings is the only viable option. This configuration produces 64.3 FPS, which is acceptable for a smooth frame rate. The next step up, 1080p Medium, drops to 53 FPS, which is still playable but shows a significant 17.6% performance hit for marginal visual gains. Given the game's genre as a third-person shooter, frame rate consistency is critical.

For users who prioritize visual quality over frame rate, 1080p High is the maximum reasonable setting, yielding 39.5 FPS. This is below the 60 FPS target but remains above the 30 FPS playability threshold. However, the data suggests that the performance cost of High settings is not justified when compared to the 64.3 FPS at Low. Ultra settings at any resolution are not recommended, as they result in frame rates below 32.3 FPS even at 1080p.

At 1440p, the situation worsens. Low settings produce 44.6 FPS, which is borderline playable. However, the jump to Medium settings causes a 31% drop to 30.8 FPS. The data suggests that 1440p should only be considered with Low settings, and even then, the experience is inferior to 1080p Low. At 4K, all settings produce frame rates below 22 FPS, making it unusable for this game.

How This Combo Ranks

This specific combination of the AMD Ryzen 5 5600G and NVIDIA GeForce GTX 1050 Ti ranks 1721st out of 1733 tested combos in Minimum. This places it in the bottom 0.7% of all systems, a position that reflects the GPU's severe limitations rather than the CPU's capabilities. The rank is a direct consequence of the GTX 1050 Ti's 30th percentile GPU performance score, which drags down the overall system performance.

The CPU, by contrast, is a strong performer. The Ryzen 5 5600G scores in the 78th percentile of all CPUs, with an average benchmark score of 19983. This places it in close competition with the Intel Core i7-11600H (19949, 0.2% delta), the Intel Core i7-11800H (20024, -0.2% delta), and the AMD EPYC 7713P (20024, -0.2% delta). The data indicates that the CPU is not the limiting factor; the system's rank is almost entirely attributable to the GPU's low performance.

The disparity between the CPU's high percentile and the GPU's low percentile creates a massive imbalance. In Minimum, the combo rank reflects the weakest link. With a more capable GPU, this CPU could likely achieve a much higher rank, but as configured, the system is held back by the GTX 1050 Ti's inability to process the game's graphics workload efficiently.

Resolution Scaling

The FPS data across resolutions reveals a steep performance cliff as pixel count increases. From 1080p Low (64.3 FPS) to 1440p Low (44.6 FPS), there is a 30.6% drop in frame rate. Moving from 1440p Low to 4K Low (21.6 FPS) results in a further 51.6% drop, showing that the GPU's performance degrades disproportionately at higher resolutions.

This scaling pattern indicates the GPU is the limiting component. A CPU-bound system would show smaller FPS differences between resolutions, as the CPU's workload remains constant. Here, the frame rate drops are directly proportional to the increase in pixels, confirming that the GTX 1050 Ti's shading units and memory bandwidth are saturated. At 1080p, the GPU can keep up with the CPU's frame generation, resulting in the highest FPS. At 4K, the GPU is overwhelmed, causing the frame rate to plummet to single digits at Ultra settings (9.9 FPS).

The data also shows that settings have a greater impact at lower resolutions. At 1080p, the difference between Low (64.3 FPS) and Ultra (32.3 FPS) is 32 FPS. At 1440p, the difference is 21.4 FPS (44.6 vs 23.2). At 4K, the difference is only 11.7 FPS (21.6 vs 9.9). This suggests that at higher resolutions, the GPU is so heavily pixel-bound that reducing settings provides diminishing returns, further confirming the GPU as the primary constraint.

Measured FPS Breakdown

At 1920x1080, the system delivers its best results. Low settings provide 64.3 FPS average, which is the only playable configuration. Medium settings yield 53 FPS, High settings drop to 39.5 FPS, and Ultra settings bottom out at 32.3 FPS. These numbers show a clear linear scaling with settings, indicating the GPU's load is the primary factor.

At 2560x1440, performance falls below 60 FPS for all settings. Low settings produce 44.6 FPS, Medium 30.8 FPS, High 26 FPS, and Ultra 23.2 FPS. The drop from Low to Medium is significant at 13.8 FPS, suggesting that the GPU struggles with even moderate settings at this resolution. The frame rates here are marginal for a shooter, with only Low settings approaching playability.

At 3840x2160, the system is severely underpowered. Low settings achieve 21.6 FPS, Medium 16.6 FPS, High 14.8 FPS, and Ultra 9.9 FPS. These frame rates are all below the 30 FPS playability threshold, making 4K resolution entirely unsuitable for this game. The data shows that the GTX 1050 Ti simply does not have the compute power to handle the pixel workload at 4K, regardless of settings.

CPU Role

The AMD Ryzen 5 5600G provides a strong foundation that is wasted by the GPU. With 6 cores and 12 threads based on the Zen 3 architecture (Cezanne), it operates at a base clock of 3.90 GHz and a boost clock of 4.40 GHz. Its multi-threaded performance is solid, as evidenced by a Cinebench R23 multi-core score of 16758 and a Geekbench multi-core score of 7693. In single-threaded tasks, it scores 2365 in Cinebench R23 and 1933 in Geekbench, placing it in the 78th percentile of all CPUs.

The CPU's memory bandwidth of 51.2 GB/s (dual-channel DDR4) is sufficient for the GTX 1050 Ti, but the GPU's 112.1 GB/s bandwidth is the limiting factor. The CPU's 16 MB of L3 cache and 512 KB of L2 cache per core provide ample data for game logic, but in Minimum, the game's frame rate is dictated by the GPU's rendering speed. The CPU's high benchmark scores relative to its nearest rivals (Intel Core i7-11600H, 11800H, and AMD EPYC 7713P) show that it is not a bottleneck.

In this game, the CPU's role is to feed the GPU with draw calls and game state data. The 6-core/12-thread configuration is more than adequate for this task, as evidenced by the fact that the frame rate drops uniformly with resolution increases, which is a GPU-bound behavior. The data indicates that the CPU is effectively idle at higher resolutions, waiting for the GPU to finish rendering frames. Therefore, upgrading the GPU would yield significant performance gains, while the CPU would remain a stable, non-limiting component.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1050 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 21.6
3840x2160 Medium 16.6
3840x2160 High 14.8
3840x2160 Ultra 9.9
2560x1440 Low 44.6
2560x1440 Medium 30.8
2560x1440 High 26.0
2560x1440 Ultra 23.2
1920x1080 Low 64.3
1920x1080 Medium 53.0
1920x1080 High 39.5
1920x1080 Ultra 32.3

Minimum with Ryzen 5 5600G + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1050 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + GTX 1050 Ti

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