Minimum

Minimum

AVERAGE FPS
44
playable

This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 20 24 32
1440p QHD 29 38 45 59
1080p Full HD 45 58 70 91

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 20
3840x2160 Ultra 15
2560x1440 Low 59
2560x1440 Medium 45
2560x1440 High 38
2560x1440 Ultra 29
1920x1080 Low 91
1920x1080 Medium 70
1920x1080 High 58
1920x1080 Ultra 45

Minimum with AMD Ryzen 5 5600F + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 5 5600F and AMD Radeon RX 580 pairing delivers playable frame rates in Minimum, a 2014 third-person shooter, though performance scales sharply with resolution and settings. The measured data shows a 1080p Low average of 91 FPS, which drops to 15 FPS at 4K Ultra, indicating a GPU-bound workload at higher presets. This analysis breaks down the measured results across resolutions and settings, contextualizes the CPU and GPU roles using benchmark scores and rival comparisons, and provides actionable settings guidance based solely on the provided facts.

FAQ

*Q: What is the best resolution and settings combination for this CPU and GPU in Minimum?*

A: Based on the measured FPS data, 1920x1080 with Low settings produces the highest average at 91 FPS, while 2560x1440 Low yields 59 FPS. For a smoother visual experience, 1920x1080 Medium averages 70 FPS, and 1920x1080 High averages 58 FPS.

Q: How does the RX 580 compare to its nearest GPU rivals in average benchmark score?

A: The RX 580 has an average benchmark score of 12928, which places it 0.1% behind the NVIDIA GeForce RTX 3050 Ti Mobile (12940), 0.4% behind the NVIDIA GeForce GTX 1660 SUPER (12986), 0.5% ahead of the AMD Radeon 740M (12870), and 0.6% ahead of the AMD FirePro W5100 (12847).

Q: What is the CPU's benchmark percentile and how does it stack up against immediate rivals?

A: The Ryzen 5 5600F sits in the 85th percentile among all CPUs, with an average benchmark score of 36945. Its closest rival, the Intel Core Ultra 5 225, scores 36938 (0% delta), while the AMD Ryzen 5 5500X3D scores 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4%), and the Intel Core i9-12900T scores 37112 (-0.5%).

Q: Does the 8 GB VRAM on the RX 580 become a limiting factor at 4K in this game?

A: The data indicates severe performance drops at 3840x2160: Ultra averages 15 FPS, High 20 FPS, Medium 24 FPS, and Low 32 FPS. While the GPU's 8 GB GDDR5 memory with 256.0 GB/s bandwidth is present, the measured FPS suggests the Polaris 20 chip's compute throughput (6.175 TFLOPS FP32) is the primary constraint rather than memory capacity alone.

Q: What is the FPS difference between 1080p and 4K at Medium settings?

A: At Medium settings, 1920x1080 averages 70 FPS (min 59, max 80), while 3840x2160 averages 24 FPS (min 21, max 28). This represents a 46 FPS drop, or roughly a 65% reduction in average frame rate when moving from 1080p to 4K.

Q: Is the Ryzen 5 5600F's single-thread performance adequate for this game?

A: The CPU scores 2872 in Passmark single-thread tests, which is above average for its class. With 6 cores and 12 threads based on Zen 3 architecture, the data shows no obvious CPU bottleneck at lower resolutions—for instance, 1080p Low reaches 91 FPS, indicating the CPU can feed the GPU adequately at this setting.

GPU Role

The AMD Radeon RX 580 is built on the Polaris 20 chip using GCN 4.0 architecture, fabricated on a 14 nm process at GlobalFoundries. Its base clock is 1257 MHz with a boost clock of 1340 MHz, while the memory operates at 2000 MHz (8 Gbps effective) across a 256-bit bus, yielding 256.0 GB/s of bandwidth. The GPU packs 2304 shading units, 144 texture mapping units, and 32 render output units, delivering a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. Compute performance is rated at 6.175 TFLOPS for both FP32 and FP16 (1:1 ratio).

The RX 580's role in Minimum becomes evident when examining the measured FPS across settings. At 1080p, the GPU manages 91 FPS on Low, 70 FPS on Medium, 58 FPS on High, and 45 FPS on Ultra. This progression shows a 46 FPS spread between the lowest and highest presets at this resolution, indicating that the GPU's shading units and texture units are heavily taxed by the Ultra preset's added effects. The drop from Low to Ultra at 1080p represents a 50% reduction in average frame rate, which is substantial for a game from 2014.

At 1440p, the same pattern continues but with lower absolute numbers: 59 FPS on Low, 45 FPS on Medium, 38 FPS on High, and 29 FPS on Ultra. The gap between Low and Ultra narrows to 30 FPS, but the relative penalty remains similar. At 4K, the GPU struggles significantly: 32 FPS on Low, 24 FPS on Medium, 20 FPS on High, and 15 FPS on Ultra. The 4K Ultra result of 15 FPS is barely interactive, and even 4K Low at 32 FPS falls below the 60 FPS target most players expect.

The GPU's benchmark standings support these in-game results. The RX 580 has a Passmark G3D score of 8813, a DirectX 11 score of 60, and a DirectX 12 score of 43. Its average benchmark score of 12928 places it in the 53rd percentile of all GPUs. Compared to its nearest rivals, the RTX 3050 Ti Mobile (12940) is 0.1% faster, the GTX 1660 SUPER (12986) is 0.4% faster, while the Radeon 740M (12870) is 0.5% slower and the FirePro W5100 (12847) is 0.6% slower. This means the RX 580 sits in a tightly packed performance band where single-digit percentage differences separate it from contemporaries.

The 8 GB of GDDR5 memory is a notable asset for Minimum, but the measured data suggests that raw compute capacity, not memory bandwidth, limits 4K performance. The transition from 1080p to 4K at the same settings increases pixel count by 4x, and the RX 580's 42.88 GPixel/s pixel rate simply cannot keep up with that demand at high settings. The 256.0 GB/s bandwidth is sufficient for the game's textures, but the 6.175 TFLOPS FP32 throughput becomes the binding constraint.

Resolution Scaling

The measured FPS data reveals how Minimum scales across three resolutions: 1920x1080, 2560x1440, and 3840x2160. At Low settings, the average FPS drops from 91 at 1080p to 59 at 1440p (a 32 FPS decrease) and then to 32 at 4K (a 27 FPS further decrease). This represents a 65% reduction from 1080p to 4K at Low settings. At Medium, the averages are 70 FPS at 1080p, 45 FPS at 1440p, and 24 FPS at 4K—a 46 FPS total drop. High settings produce 58 FPS at 1080p, 38 FPS at 1440p, and 20 FPS at 4K, while Ultra yields 45 FPS, 29 FPS, and 15 FPS respectively.

The scaling pattern is consistent: each step from 1080p to 1440p reduces FPS by roughly 25-35%, and each step from 1440p to 4K reduces it by another 45-50%. For example, at High settings, 1080p to 1440p drops from 58 to 38 (34% reduction), and 1440p to 4K drops from 38 to 20 (47% reduction). This nonlinear scaling indicates that pixel fill rate becomes increasingly dominant as resolution climbs. The RX 580's 42.88 GPixel/s pixel rate is the key metric here—at 4K, the GPU must fill over 8.3 million pixels per frame, which severely limits the frame rate.

The min and max FPS figures available for Medium settings illustrate the variance. At 1080p Medium, the range is 59 to 80 FPS (average 70), while at 1440p Medium it narrows to 38 to 52 FPS (average 45), and at 4K Medium it compresses to 21 to 28 FPS (average 24). The narrowing range at higher resolutions suggests that frame-to-frame consistency improves even as average FPS falls, likely because the GPU is consistently saturated rather than occasionally bottlenecked.

The resolution scaling data strongly indicates that the GPU is the primary limiting component across all tested configurations. If the CPU were the bottleneck, we would expect FPS to remain relatively flat across resolutions at the same settings. Instead, FPS drops by 50-65% from 1080p to 4K, which is characteristic of a GPU-bound scenario. The Ryzen 5 5600F, with its 2872 single-thread score and 19236 multithread score, appears capable of feeding the RX 580 even at 1080p Low where 91 FPS is achieved.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the user's display resolution and frame rate target. For 1080p displays, Medium settings provide the best balance: 70 FPS average with a minimum of 59 FPS, ensuring smooth gameplay with only occasional dips below 60. High settings at 1080p average 58 FPS, which is acceptable but lacks the headroom of Medium. Ultra at 1080p drops to 45 FPS, which may be playable but introduces noticeable stutter in fast-paced third-person shooter action. Low at 1080p achieves 91 FPS, which is excellent for high-refresh monitors but sacrifices visual fidelity.

For 1440p displays, Low settings at 59 FPS is the only preset that approaches 60 FPS. Medium at 1440p averages 45 FPS with a min of 38 FPS, which is playable but not ideal for competitive play. High at 1440p (38 FPS) and Ultra (29 FPS) fall below the 40 FPS threshold where most players find action games comfortable. Given that Minimum is a third-person shooter, maintaining a playable frame rate is more critical than visual polish, so Low or Medium at 1440p is recommended.

For 4K displays, none of the settings achieve 60 FPS. Low at 4K averages 32 FPS, Medium 24 FPS, High 20 FPS, and Ultra 15 FPS. The data suggests that 4K is not viable for this GPU in this game, and users should either lower the resolution to 1440p or accept sub-30 FPS performance. The 4K Medium min FPS of 21 indicates severe frame pacing issues, making even that preset feel inconsistent.

The best overall experience per the measured rows is 1080p Medium: 70 FPS average, 59 FPS minimum, and 80 FPS maximum. This provides a 60+ FPS experience with only minimal dips, while offering better visual quality than Low. For players who prioritize frame rate above all, 1080p Low at 91 FPS is the clear choice. The data does not support Ultra at any resolution as a recommended preset, as the visual gains do not justify the 50%+ FPS penalty compared to Medium.

Measured FPS Breakdown

At 1920x1080, the full set of measured averages is as follows: Low settings produce 91 FPS (no min/max reported), Medium averages 70 FPS with a minimum of 59 and maximum of 80, High averages 58 FPS, and Ultra averages 45 FPS. The progression from Low to Medium represents a 21 FPS drop, Medium to High an additional 12 FPS drop, and High to Ultra a further 13 FPS drop. The Medium preset's min-max range of 59-80 FPS shows a 21 FPS variance, which is the widest spread among all measured configurations, indicating that scene complexity varies significantly during gameplay.

At 2560x1440, Low settings average 59 FPS, Medium averages 45 FPS (min 38, max 52), High averages 38 FPS, and Ultra averages 29 FPS. The Medium range at this resolution is 38-52 FPS, a 14 FPS spread that is narrower than at 1080p. The step from Low to Medium costs 14 FPS, Medium to High costs 7 FPS, and High to Ultra costs 9 FPS. Notably, the absolute FPS penalty for each settings tier shrinks as resolution increases, confirming that pixel throughput dominates over shading complexity at higher resolutions.

At 3840x2160, Low settings average 32 FPS, Medium averages 24 FPS (min 21, max 28), High averages 20 FPS, and Ultra averages 15 FPS. The Medium range compresses to 21-28 FPS, a 7 FPS spread. At this resolution, even the difference between Low and Ultra is only 17 FPS, meaning that users gain just 17 FPS by dropping from Ultra to Low. This is a stark contrast to 1080p, where the same settings change yields a 46 FPS improvement.

Comparing across resolutions at the same settings: Low goes from 91 (1080p) to 59 (1440p) to 32 (4K), Medium from 70 to 45 to 24, High from 58 to 38 to 20, and Ultra from 45 to 29 to 15. The 1080p to 1440p drops are 32, 25, 20, and 16 FPS respectively, while the 1440p to 4K drops are 27, 21, 18, and 14 FPS. The diminishing absolute drops at higher settings indicate that Ultra is already GPU-limited even at 1080p, while Low has more headroom that gets consumed by resolution increases.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on Zen 3 architecture (codenamed Vermeer), manufactured on TSMC's 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3 cache. Memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of bandwidth. The CPU connects via PCIe Gen 4 with 20 lanes and supports ECC memory. It was released on 2025-09-15 and remains in active production.

Benchmark results show the Ryzen 5 5600F achieves a Passmark single-thread score of 2872 and a multithread score of 19236. Other notable scores include 59339 in integer math, 34548 in floating point math, 13839 in data encryption, and 232836 in data compression. The average benchmark score is 36945, placing it in the 85th percentile of all CPUs. Its nearest rivals are tightly clustered: the Intel Core Ultra 5 225 scores 36938 (0% delta), the AMD Ryzen 5 5500X3D scores 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4%), and the Intel Core i9-12900T scores 37112 (-0.5%). This means the 5600F is essentially performance-equivalent to these four alternatives, with all deltas within 0.5%.

In Minimum, the CPU's role is best understood by examining the FPS at low settings where GPU load is minimized. At 1080p Low, the system achieves 91 FPS, which suggests the CPU can drive frame rates well above 90 in this game. At 1440p Low, the drop to 59 FPS is entirely attributable to the GPU's pixel throughput limits, not CPU performance. The fact that 1080p Low (91 FPS) is significantly higher than 1080p Ultra (45 FPS) further confirms that the GPU, not the CPU, is the bottleneck in this pairing.

The Ryzen 5 5600F's 6 cores and 12 threads are more than sufficient for a 2014 third-person shooter. The game likely uses only a few threads, and the CPU's single-thread score of 2872 ensures strong per-core performance. The 32 MB L3 cache helps with game data locality, while the 51.2 GB/s memory bandwidth is ample for feeding the GPU. The CPU's 85th percentile ranking indicates it is a high-performing processor for its class, and the benchmark delta of 0% against the Intel Core Ultra 5 225 suggests that swapping between these CPUs would produce nearly identical frame rates in Minimum.

The measured FPS data shows no evidence of CPU limitation. If the CPU were the bottleneck, we would expect similar FPS across resolutions at the same settings—for instance, 4K Low would stay near 91 FPS if the CPU were limiting. Instead, 4K Low drops to 32 FPS, a 65% reduction from 1080p Low, which is a classic GPU-bound signature. The CPU's multithread score of 19236 and physics score of 1043 indicate it can handle the game's simulation and game logic without becoming a constraint. The interaction between the 5600F's boost clock of 4.00 GHz and the RX 580's boost clock of 1340 MHz is well-balanced for this title, with the CPU providing enough instruction throughput to keep the GPU busy at 1080p and 1440p, while the GPU's compute limits define the ceiling at 4K.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 580 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 20.0
3840x2160 Ultra 15.0
2560x1440 Low 59.0
2560x1440 Medium 45.0
2560x1440 High 38.0
2560x1440 Ultra 29.0
1920x1080 Low 91.0
1920x1080 Medium 70.0
1920x1080 High 58.0
1920x1080 Ultra 45.0

Minimum with Ryzen 5 5600F + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 580 + Other CPUs

See how Minimum performs with the same GPU but different processors.

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Explore FPS benchmarks for other games using this same hardware combination.