Minimum

Minimum

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 43 62
1440p QHD 56 69 84 110
1080p Full HD 84 107 131 169

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 43
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 110
2560x1440 Medium 84
2560x1440 High 69
2560x1440 Ultra 56
1920x1080 Low 169
1920x1080 Medium 131
1920x1080 High 107
1920x1080 Ultra 84

Minimum with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Settings Recommendations

The measured frame-rate data for Minimum across four presets and three resolutions paints a clear picture of where this AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3060 Ti combination operates best. At 1920x1080, the High preset delivers an average of 106.7 FPS, which is a strong baseline for a third-person shooter where responsiveness matters. Dropping to Medium yields 131.4 FPS, a 23.1% improvement over High, but the visual fidelity loss may not justify the gain for most users. Low at 1080p produces 169 FPS, but this is an outlier setting that strips too much graphical detail for a game of this genre.

The optimal experience across the board is the Medium preset at 2560x1440, where the average frame rate sits at 83.9 FPS. This combination balances the GPU load and the CPU's capabilities, providing a fluid experience without pushing the hardware to its limits. At 3840x2160, the same Medium preset drops to 42.7 FPS, which is below the threshold for comfortable play in a fast-paced shooter. High at 1440p yields 69.1 FPS, which is playable but leaves less headroom for demanding scenes. The data suggests that Medium is the sweet spot for this pairing, as it maintains playable frame rates at 1440p while preserving enough graphical quality for an immersive experience.

Ultra settings are not recommended for this combination. At 1080p, Ultra produces 83.7 FPS, which is acceptable, but the jump to 1440p drops it to 56.4 FPS, and at 4K it falls to 28.2 FPS, which is unplayable. The performance cost of Ultra over High is substantial: at 1080p, the delta is 23 FPS, and at 1440p it is 12.7 FPS. Given that the game is a third-person shooter, the marginal visual gains from Ultra do not compensate for the frame-rate loss, especially when High at 1440p already provides a good balance of quality and speed.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on a 7 nm process from TSMC. Its base clock is 3.50 GHz with a boost clock of 4.40 GHz, and it features 32 MB of shared L3 cache. In the context of Minimum, the CPU's role is primarily to feed the GPU with draw calls and manage game logic, which is typical for a shooter of this era.

Benchmark data shows the Ryzen 5 5600 scores 882 in 3dmark_single_thread and 5659 in 3dmark_max_threads. These scores indicate that the processor has solid single-thread performance, which is critical for games that rely on a primary game thread. The multi-threaded score of 18309 in cinebench_r23_multicore confirms that the 6-core design is capable of handling background tasks without bottlenecking the main game loop. In this title, the CPU is unlikely to be the limiting factor at 1080p, as the frame rates scale noticeably with resolution, suggesting the GPU is the primary constraint.

The processor's percentile rank of 79 among all CPUs places it ahead of a majority of installed processors, and its nearest rivals include the Intel Xeon D-1746TER (0.6% higher average score) and the AMD EPYC 9554P (0.6% lower). This positioning means the Ryzen 5 5600 provides ample headroom for Minimum's CPU demands. The 4,150 million transistors on a 74 mm² die result in a high transistor density, which contributes to efficient execution of game instructions. The 12 threads allow for smooth handling of the game's background processes, such as audio and physics, without interfering with the main rendering thread.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the dominant component in this pairing for Minimum. It is built on the Ampere architecture with the GA104 chip, manufactured on an 8 nm process at Samsung, and contains 17,400 million transistors on a 392 mm² die. The GPU has 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. Its base clock is 1410 MHz with a boost clock of 1665 MHz, and it features 4864 shading units, 152 TMUs, and 80 ROPs.

The measured FPS data shows a clear GPU-bound trend. At 1080p Low, the average FPS is 169, which is a high ceiling, but it drops to 106.7 FPS at High and 83.7 FPS at Ultra. This scaling indicates that the GPU's compute resources (16.20 TFLOPS FP32) are being taxed as settings increase. The GPU's memory bandwidth of 448.0 GB/s is sufficient for the 8 GB frame buffer, even at 4K, where the Ultra preset still manages 28.2 FPS, albeit unplayably low.

The RTX 3060 Ti's percentile rank of 69 among all GPUs places it near the AMD Radeon RX 6700M (0.2% lower average score) and the AMD Radeon RX 6600 (0.5% lower). This performance class is well-suited for 1440p gaming. The GPU's PassMark G3D score of 20349 and DirectX 12 score of 78 indicate that it handles modern rendering APIs efficiently. In Minimum, the GPU is the primary bottleneck at higher resolutions and settings, as evidenced by the frame rate scaling from 1080p to 4K. The 8 GB VRAM capacity is adequate for the game's textures, even at Ultra settings, since the frame rate drop is more attributable to compute load than memory bandwidth saturation.

FAQ

*Q: What is the best resolution and settings combination for this hardware in Minimum?*

A: The data shows that 2560x1440 Medium provides the best balance, with an average of 83.9 FPS. This is well above the 60 FPS threshold and maintains visual quality.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 5 5600 has an average benchmark score of 21765, which is 0.6% higher than the Intel Xeon D-1746TER and 0.6% lower than the AMD EPYC 9554P. It trails the Intel Core i7-11700F by 0.9%.

*Q: Is the RTX 3060 Ti's 8 GB VRAM sufficient for Minimum at 4K?*

A: Yes, the 8 GB GDDR6 memory is sufficient, but the compute limitations are evident. At 4K Low, the average FPS is 61.7, while at 4K High it drops to 37.3 FPS, indicating the GPU's processing power is the limiting factor, not the VRAM capacity.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, the Low preset averages 169 FPS, while Ultra averages 83.7 FPS. This represents a 50.5% reduction in frame rate when moving from Low to Ultra.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data does not indicate a CPU bottleneck. At 1080p Low, the GPU produces 169 FPS, and the frame rate scales proportionally with resolution and settings, suggesting the GPU is the primary constraint across all tested configurations.

*Q: How does this hardware combination rank for Minimum overall?*

A: The combination ranks 1251 out of 1733 tested combos, placing it in the lower-middle portion of the performance spectrum for this game. This is consistent with the GPU's 69th percentile ranking.

Resolution Scaling

The measured frame rates across resolutions reveal the scaling behavior of this hardware in Minimum. At 1080p High, the average FPS is 106.7. Moving to 1440p High, the FPS drops to 69.1, a 35.2% reduction. At 4K High, the FPS falls to 37.3, a 65.0% reduction from the 1080p baseline. This scaling pattern is characteristic of a GPU-bound scenario, where the rendering resolution directly impacts the pixel throughput required from the RTX 3060 Ti.

The Low preset shows a similar trend but with higher absolute numbers. From 169 FPS at 1080p to 110.2 FPS at 1440p (34.8% drop) and 61.7 FPS at 4K (63.5% drop). The consistency of these percentage drops across presets indicates that the GPU's compute capacity is the limiting factor, as the CPU maintains sufficient headroom. The 8 GB VRAM and 448.0 GB/s bandwidth are not the bottleneck, as the scaling is smooth and predictable.

The data reveals that the RTX 3060 Ti is most comfortable at 1080p and 1440p, with the latter providing a good balance of visual fidelity and performance. At 4K, the GPU is overextended, with even the Medium preset yielding only 42.7 FPS. The CPU's role in this scaling is minimal, as the Ryzen 5 5600's single-thread score of 882 and multi-thread score of 5659 in 3dmark benchmarks indicate it can keep pace with the GPU's output at all tested resolutions. The 20 PCIe Gen 4 lanes provide sufficient bandwidth for data transfer, ensuring that the CPU does not introduce additional latency at higher resolutions.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 3060 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 61.7
3840x2160 Medium 42.7
3840x2160 High 37.3
3840x2160 Ultra 28.2
2560x1440 Low 110.2
2560x1440 Medium 83.9
2560x1440 High 69.1
2560x1440 Ultra 56.4
1920x1080 Low 169.0
1920x1080 Medium 131.4
1920x1080 High 106.7
1920x1080 Ultra 83.7

Minimum with Ryzen 5 5600 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 3060 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.