Minimum
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 26 | 34 | 40 | 53 |
| 1080p Full HD | 40 | 53 | 63 | 82 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5500X3D + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 5 5500X3D and AMD Radeon RX 570 combination delivers a strictly entry-level experience in Minimum, a 2014-released Third-Person Shooter. The measured data places this pairing at rank 2814 out of 2939 tested combos, putting it in the bottom 5% of all configurations in this database for this title. The benchmark results show a system that can handle the game at 1080p with adjusted settings, but struggles significantly at higher resolutions, which aligns with the hardware profile of a six-core Zen 3 processor paired with a Polaris 20 GPU that has 4 GB of GDDR5 memory.
FAQ
*Q: What is the overall ranking of this CPU and GPU combination in Minimum?*
A: This combo ranks 2814 out of 2939 tested combinations in the game, placing it near the bottom of the database. The rank indicates that the vast majority of other CPU-GPU pairings produce higher frame rates in this title.
Q: At which resolution and settings does this combo achieve the highest average FPS?
A: The highest measured average is 82 FPS, achieved at 1920x1080 with Low settings. The next best is 63 FPS at the same resolution with Medium settings, followed by 53 FPS at 1080p High.
Q: How does the RX 570 compare to its nearest GPU rivals in average benchmark score?
A: The RX 570 has an average benchmark score of 28766. It is 0.7% ahead of the AMD Radeon R9 M295X (score 28580) and 1.2% ahead of the NVIDIA Quadro RTX 8000 (score 28421). It trails the AMD Radeon RX 6800M by 0.4% (score 28874) and the AMD Radeon RX 470 by 0.8% (score 28996).
Q: What is the CPU's single-thread and multithread performance based on PassMark tests?
A: The Ryzen 5 5500X3D scores 2941 in single-thread PassMark tests and 20363 in multithread tests. Its floating-point math score is 34511, and its integer math score is 60033.
Q: Does the CPU support ECC memory and what is the memory bandwidth?
A: Yes, the Ryzen 5 5500X3D supports ECC memory. It uses dual-channel DDR4 memory with a rated bandwidth of 51.2 GB/s.
Q: What is the GPU's memory configuration and effective clock speed?
A: The RX 570 has 4 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 224.0 GB/s. The memory clock is 1750 MHz, which translates to 7 Gbps effective.
How This Combo Ranks
The combo rank of 2814 out of 2939 tested pairs in Minimum places this configuration in the lowest percentile of all tested systems. This is a decisive indicator that the hardware is not oriented toward high-refresh or high-resolution gameplay in this title. The rank is not merely a reflection of the GPU's age; it is a combined result of the CPU's position in the broader market and the GPU's raw throughput limits. The CPU itself sits at the 85th percentile among all CPUs, which is respectable, but the GPU falls to the 74th percentile among all GPUs. This gap suggests that the GPU is the more significant constraint in most scenarios.
When examining the nearest CPU rivals, the Ryzen 5 5500X3D's average benchmark score of 37018 is nearly identical to the AMD Ryzen 5 5600F (score 36945, delta 0.2%), the AMD Ryzen AI 7 PRO 450 (score 37093, delta -0.2%), and the Intel Core Ultra 5 225 (score 36938, delta 0.2%). The Intel Core i9-12900T is marginally higher at 37112, a 0.3% delta. These differences are negligible in practice, meaning the CPU is not an outlier in its class. However, the GPU's nearest rivals tell a different story. The RX 570's score of 28766 is within 1.2% of the NVIDIA Quadro RTX 8000 and the AMD Radeon RX 470, but the fact that a mobile GPU (RX 6800M) and a workstation card (Quadro RTX 8000) are in this range underscores that the RX 570 is a low-tier part by modern standards. The overall combo rank of 2814 reflects that this pairing is best suited for 1080p gaming at lower presets, as the measured FPS data confirms.
GPU Role
The AMD Radeon RX 570 is built on the Polaris 20 chip using the GCN 4.0 architecture, manufactured on a 14 nm process at GlobalFoundries. The GPU has 2048 shading units, 128 texture mapping units, and 32 ROPs. Its base clock is 1168 MHz, with a boost clock of 1244 MHz. The pixel rate is 39.81 GPixel/s, and the texture rate is 159.2 GTexel/s. The FP32 performance is 5.095 TFLOPS. These specifications place the RX 570 as a capable 1080p card for its era, but the measured FPS in Minimum shows clear limitations at higher resolutions.
The GPU's 4 GB of GDDR5 memory on a 256-bit bus provides 224.0 GB/s of bandwidth. In Minimum, the VRAM capacity becomes a factor at 3840x2160. At 4K with Medium settings, the average FPS drops to 22, with a minimum of 19 and maximum of 25. At 4K Ultra, the average falls to 14 FPS. The memory clock of 1750 MHz (7 Gbps effective) is not the bottleneck; rather, the sheer pixel throughput required at 4K exceeds what the Polaris 20 chip can deliver. The GPU is also end-of-life in production status, with a launch MSRP of 169 USD. It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, which are sufficient for Minimum's engine, but the raw compute power is insufficient for high-fidelity rendering at high pixel counts.
Comparing the RX 570 to its nearest rivals, the data shows it is essentially a midpoint. It scores 0.7% higher than the R9 M295X and 1.2% higher than the Quadro RTX 8000, but 0.4% lower than the RX 6800M and 0.8% lower than the RX 470. This indicates that the RX 570 is not an unusually weak performer for its score class; it is simply that its score class is low. In Minimum, the GPU's role is to provide playable frame rates at 1080p, which it does at Low and Medium settings, but it cannot maintain acceptable performance at 1440p or 4K beyond the lowest setting.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo is at 1920x1080 with Medium settings, which yields an average of 63 FPS with a minimum of 53 and maximum of 72. This provides a smooth frame rate that is likely to be stable during gameplay. The Low preset at 1080p produces 82 FPS average, which is higher but comes with a visual quality reduction that may not be necessary given the Medium result is already above 60 FPS. The High preset at 1080p drops to 53 FPS average, which is still playable but may feel less fluid in fast-paced third-person shooter action. Ultra at 1080p falls to 40 FPS, which is below the threshold for a responsive experience.
At 2560x1440, the situation changes. The Low preset gives 53 FPS, which is acceptable, but Medium drops to 40 FPS with a minimum of 34. High yields 34 FPS, and Ultra only 26 FPS. For users who prefer higher resolutions, 1440p Low is the only setting that maintains a playable average. At 3840x2160, all presets are below 30 FPS: Low averages 28, Medium 22, High 18, and Ultra 14. None of these are recommended for competitive or comfortable gameplay. Therefore, the data strongly suggests that 1080p Medium is the sweet spot, offering the best balance of frame rate and visual fidelity. If a user prioritizes frame rate over visuals, 1080p Low is the fallback, but the 19 FPS increase over Medium may not justify the visual downgrade.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best performance. Low settings produce an average of 82 FPS. Medium settings reduce the average to 63 FPS, with a minimum of 53 and maximum of 72. High settings yield 53 FPS average. Ultra settings drop to 40 FPS average. The progression from Low to Ultra shows a predictable decline, with the gap between Medium and High being 10 FPS, and between High and Ultra being 13 FPS. This indicates that the GPU is the primary limiter as settings increase, since the CPU has sufficient headroom.
At 2560x1440, the averages are significantly lower. Low settings average 53 FPS. Medium averages 40 FPS, with a minimum of 34 and maximum of 46. High averages 34 FPS. Ultra averages 26 FPS. The drop from Low to Medium is 13 FPS, and from Medium to High is 6 FPS. The minimum FPS at Medium (34) is close to the average at High (34), suggesting that frame pacing may become less consistent as resolution increases.
At 3840x2160, the performance is marginal. Low settings average 28 FPS. Medium averages 22 FPS, with a minimum of 19 and maximum of 25. High averages 18 FPS. Ultra averages 14 FPS. The difference between Low and Ultra is just 14 FPS, showing that the GPU is overwhelmed at this resolution regardless of settings. The minimum FPS at Medium (19) is only 3 FPS below the Low average, indicating that even the lowest preset cannot escape the resolution bottleneck.
The measured data shows that the RX 570's 4 GB VRAM is sufficient for 1080p and 1440p at these settings, but the GPU's compute throughput is the limiting factor. The 224.0 GB/s bandwidth is not the issue; rather, the 5.095 TFLOPS FP32 performance is insufficient for 4K rendering in this game.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer), manufactured on a 7 nm process at TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The L3 cache is 96 MB shared, which is substantial and beneficial for gaming workloads. The CPU's TDP is 105 W, and it uses the AMD Socket AM4. The PassMark results show a multithread score of 20363 and a single-thread score of 2941. The extended instructions score is 15925, and the data encryption score is 13967.
In the context of Minimum, the CPU is not the primary bottleneck. The measured FPS at 1080p Low (82 FPS) is high enough that the CPU can feed the GPU adequately. The CPU's percentile rank of 85 among all CPUs indicates it is a solid performer for its generation. Comparing to its nearest rivals, the Ryzen 5 5500X3D's average score of 37018 is within 0.3% of the Intel Core i9-12900T and the AMD Ryzen AI 7 PRO 450. This means the CPU is not holding back the combo in a way that differs from other mid-range processors.
The CPU's L3 cache of 96 MB is a notable feature, likely aiding in scenarios where the game engine benefits from large cache for frequently accessed data. However, the benchmark data does not show a scenario where the CPU is the limiting factor, as the FPS drops are more pronounced when increasing resolution or settings, which are GPU-bound workloads. The CPU's boost clock of 4.00 GHz is modest, but the 6-core/12-thread configuration is more than sufficient for a game released in 2014. The single-thread score of 2941 is adequate for the game's logic and physics, and the multithread score of 20363 ensures that any background tasks or game engine threads will not cause stutters.
Resolution Scaling
The measured FPS data allows for an analysis of how the combo scales from 1080p to 1440p to 4K. At Low settings, the average FPS is 82 at 1080p, 53 at 1440p, and 28 at 4K. This represents a 35% drop from 1080p to 1440p, and a 47% drop from 1440p to 4K (or a 66% drop from 1080p to 4K). At Medium settings, the averages are 63, 40, and 22, respectively. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 45%. At High settings, the averages are 53, 34, and 18, with a 36% drop from 1080p to 1440p and a 47% drop from 1440p to 4K. At Ultra settings, the averages are 40, 26, and 14, showing a 35% drop from 1080p to 1440p and a 46% drop from 1440p to 4K.
These consistent percentage drops across all settings indicate that the GPU is the limiting component at higher resolutions. The number of pixels at 4K is four times that of 1080p, but the FPS does not drop by exactly 75%; instead, it drops by roughly 66% at Low and 65% at Ultra. This suggests that the CPU and memory bandwidth provide some headroom, but the GPU's fill rate and shading power are insufficient to maintain proportional performance. The RX 570's pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are simply too low for 4K rendering, regardless of the CPU's capability.
The scaling pattern also shows that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low and Ultra is 42 FPS (82 vs 40). At 1440p, it is 27 FPS (53 vs 26). At 4K, it is 14 FPS (28 vs 14). This is a classic sign of a GPU that is saturated at higher resolutions, where the settings have diminishing impact because the GPU is already at its maximum output. Conversely, at 1080p, the GPU has more headroom, so turning down settings yields larger FPS gains. This analysis confirms that the Ryzen 5 5500X3D is not the bottleneck; the RX 570 is. Users should target 1080p if they want to maintain frame rates above 60 FPS, and they should avoid 4K entirely unless they accept sub-30 FPS performance.
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 570 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 82.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 40.0 |
Minimum with Ryzen 5 5500X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 570 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RX 570
Explore FPS benchmarks for other games using this same hardware combination.