Minecraft

Minecraft

AVERAGE FPS
291
excellent

This combination delivers exceptional performance with an average of 291 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 82 131 165 209
1440p QHD 157 251 316 400
1080p Full HD 249 398 501 633

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 209
3840x2160 Medium 165
3840x2160 High 131
3840x2160 Ultra 82
2560x1440 Low 400
2560x1440 Medium 316
2560x1440 High 251
2560x1440 Ultra 157
1920x1080 Low 633
1920x1080 Medium 501
1920x1080 High 398
1920x1080 Ultra 249

Minecraft with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Minecraft presents an unusual scaling pattern with the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 3080 Ti combination, where frame rates remain exceptionally high even at 4K, indicating that this pairing is never truly GPU-bound in the traditional sense. The data shows that the game's performance ceiling is remarkably high, with the average FPS at 4K High settings reaching 131, which is already well beyond what most displays can refresh. The scaling from 1080p to 4K reveals a performance drop that is substantial in percentage terms but leaves absolute numbers so high that the experience remains fluid across all resolutions tested.

Resolution Scaling

The measured FPS data shows a clear and consistent pattern of performance degradation as resolution increases, but the magnitude of this drop tells an important story about where the bottleneck lies. At Low settings, the average frame rate falls from 633 at 1920x1080 to 209 at 3840x2160, representing a 67% reduction in raw FPS when moving to four times the pixel count. This is a steep decline that suggests the GPU is being pushed harder at higher resolutions, yet the absolute floor of 209 FPS at 4K Low means the system never approaches a point of visual compromise.

Moving to Medium settings, the scaling pattern becomes more moderate in percentage terms but still shows significant absolute changes. The 1920x1080 Medium average of 501 FPS drops to 316 at 2560x1440, and then further to 165 at 3840x2160. The 1440p to 4K transition here represents a 48% reduction in average FPS, which is consistent with the increased pixel workload. The minimum FPS values for Medium settings, recorded at 426 for 1080p, 269 for 1440p, and 141 for 4K, indicate that even the worst-case frame times remain comfortably above display refresh rates for most monitors.

High settings exhibit a similar trajectory, with averages of 398, 251, and 131 FPS across 1080p, 1440p, and 4K respectively. The drop from 1440p to 4K here is 48%, mirroring the Medium settings' proportional decline. This consistency across presets suggests that the RTX 3080 Ti's rendering workload scales predictably with pixel count, and that the 12 GB of GDDR6X memory is not causing any capacity-related stutters or drops at higher resolutions.

Ultra settings show the most dramatic resolution scaling, with averages falling from 249 at 1080p to 157 at 1440p, and finally to 82 at 4K. The 4K Ultra result of 82 FPS is the only configuration that approaches a level where some users might notice the frame rate, yet it still exceeds the 60 FPS threshold that most consider the baseline for smooth gameplay. The data indicates that this combination prioritizes raw frame rate over visual fidelity, and even the most demanding settings at 4K remain playable.

The interpretation of these scaling patterns points to a system where the CPU's strong single-threaded performance, evidenced by a Cinebench R23 single-core score of 4648, keeps Minecraft's primary game logic thread fed even at high frame rates. The RTX 3080 Ti, with its 34.10 TFLOPS of FP32 compute and 912.4 GB/s memory bandwidth, has ample headroom to handle the game's relatively simple geometry and texture work. The result is that resolution scaling behaves more like a linear function of pixel count rather than revealing any specific component weakness.

Settings Recommendations

The measured data provides clear guidance on which preset offers the optimal balance between visual quality and performance for this hardware combination. The Medium settings at 2560x1440, delivering an average of 316 FPS with a minimum of 269 FPS, represent the sweet spot for high-refresh-rate gaming. This configuration provides enough headroom above any realistic display refresh rate, including 240 Hz panels, while still offering improved visual fidelity over Low settings.

For 4K gaming, the High preset at 131 FPS average is the recommended choice, as it maintains a frame rate that exceeds 120 FPS while providing substantially better visuals than Medium's 165 FPS. The jump from Medium to High at 4K costs 34 FPS on average, but the visual improvement in Minecraft's world rendering, particularly in terms of draw distance and texture filtering, justifies this trade-off for most users. The Ultra preset at 4K, with its 82 FPS average, offers diminishing returns and moves the system closer to the edge of its performance envelope.

At 1920x1080, even Ultra settings with 249 FPS average leave significant performance on the table, and the data suggests that users with high refresh rate monitors should consider Medium or High settings to maximize frame rates. The 1080p Medium average of 501 FPS, with a minimum of 426 FPS, provides the best combination of smoothness and visual quality for competitive play. Low settings at 1080p reach 633 FPS, but the visual sacrifices are substantial and unlikely to be worth the additional frame rate for most players.

The min FPS values recorded for Medium settings across all resolutions indicate that this preset provides the most consistent frame pacing. At 4K Medium, the 141 FPS minimum ensures that even the most demanding scenes, such as loading new chunks or exploring dense forests, do not cause perceptible hitches. This consistency makes Medium the safest recommendation for users who prioritize smoothness over absolute visual quality, particularly at higher resolutions where frame times are already longer.

GPU Role

The NVIDIA GeForce RTX 3080 Ti serves as the primary rendering engine in this configuration, and its specifications directly explain the observed performance levels. With 12 GB of GDDR6X memory on a 384-bit bus, the GPU delivers 912.4 GB/s of memory bandwidth, which is more than sufficient for Minecraft's texture streaming and chunk data. The 80 ray tracing cores and 320 tensor cores provide hardware acceleration for features that Minecraft can optionally use, though the game's core rendering relies primarily on the 10240 shading units operating at a boost clock of 1665 MHz.

The GPU's 34.10 TFLOPS of FP32 compute is the key specification that enables the high frame rates seen in the data. Minecraft's block-based rendering, which involves large numbers of simple geometric primitives, scales well with raw shader throughput. The 186.5 GPixel/s pixel rate and 532.8 GTexel/s texture rate provide the fill and texturing capabilities needed to maintain 4K performance at 131 FPS on High settings. The GPU's 83rd percentile ranking among all GPUs, with an average benchmark score of 41187, places it as a high-end part that is well-suited for this game's demands.

The VRAM capacity of 12 GB is never a limiting factor in the measured results, as evidenced by the absence of any anomalous FPS drops at higher resolutions that would indicate memory swapping. Even at 4K Ultra, where texture detail is at its maximum, the average FPS of 82 remains stable, suggesting the GPU has sufficient memory headroom. The memory clock of 1188 MHz, running at 19 Gbps effective, provides the bandwidth necessary to feed the GPU's processing units without creating a bottleneck.

In comparison to its nearest rivals, the RTX 3080 Ti's average benchmark score of 41187 places it slightly above the AMD Radeon Pro 5300 at 40870 (0.8% delta) and the NVIDIA GeForce RTX 5070 at 40377 (2% delta), while trailing the NVIDIA Tesla M40 24 GB at 41707 (-1.2% delta). This competitive positioning in synthetic benchmarks translates to the game's real-world performance, where the GPU consistently delivers frame rates that exceed what most users can perceive or display.

FAQ

Q: What is the maximum average FPS achievable at 1080p with this hardware?

A: The highest recorded average FPS is 633 at 1920x1080 with Low settings. At Medium settings, the average drops to 501 FPS, while High settings yield 398 FPS and Ultra settings produce 249 FPS.

Q: Can this combination maintain 60 FPS at 4K with maximum visual quality?

A: Yes, the Ultra preset at 3840x2160 delivers an average of 82 FPS, which exceeds the 60 FPS threshold. The High preset at 4K provides 131 FPS average, offering a better balance of visual quality and performance.

Q: How does the RTX 3080 Ti compare to the RTX 5070 in average benchmark scores?

A: The RTX 3080 Ti has an average benchmark score of 41187, while the RTX 5070 scores 40377, representing a 2% delta in favor of the 3080 Ti.

Q: What is the lowest recorded minimum FPS across all tested configurations?

A: The lowest minimum FPS recorded is 141, which occurs at 3840x2160 with Medium settings. This ensures that even the most demanding scenes maintain fluid frame rates.

Q: Is the CPU a bottleneck at 1080p with Low settings?

A: The 633 FPS average at 1080p Low suggests the CPU's single-threaded performance, with a Cinebench R23 single-core score of 4648, is sufficient to feed the GPU at extreme frame rates. The performance scaling from 1080p to 4K indicates the GPU becomes more involved at higher resolutions.

Q: How does the Intel Core Ultra 5 245 rank among all CPUs?

A: The processor sits at the 90th percentile among all CPUs, with an average benchmark score of 48995. It is 0.4% behind the AMD Ryzen 7 PRO 5755G and 0.8% ahead of the Intel Core i5-14600K in average scores.

CPU Role

The Intel Core Ultra 5 245 provides the processing foundation for this Minecraft configuration, and its architecture directly influences the game's performance characteristics. With 14 cores and 14 threads running at a base clock of 3.50 GHz and boost clock of 5.10 GHz, the processor delivers the high single-threaded performance that Minecraft's primary game loop requires. The Cinebench R23 single-core score of 4648 places the CPU at the 90th percentile among all processors, indicating strong per-core capability.

Minecraft's engine is traditionally single-threaded for its main simulation, and the data reflects this dependency. The processor's 24 MB of shared L3 cache, supplemented by 3 MB of L2 cache per core, provides the memory hierarchy needed to keep frequently accessed game data close to the execution units. The 17,800 million transistors on a 3 nm TSMC process, with a die size of 243 mm², represent a modern design that balances power efficiency with raw performance.

The CPU's performance relative to its nearest rivals shows a tightly clustered group. The AMD Ryzen 7 PRO 5755G scores 49196 (0.4% higher), the AMD Ryzen 9 7900 scores 49228 (0.5% higher), the Intel Xeon Gold 5318H scores 48698 (0.6% lower), and the Intel Core i5-14600K scores 48618 (0.8% lower). This grouping indicates that the Ultra 5 245 is competitive with a range of desktop and workstation processors, and its average benchmark score of 48995 reflects a well-balanced design.

The processor's memory support for DDR5 on a dual-channel bus, providing 102.4 GB/s of bandwidth, ensures that the CPU can quickly access game data stored in system memory. The PCIe Gen 5 interface with 20 lanes from the CPU provides high-bandwidth connectivity to the GPU, though the RTX 3080 Ti's PCIe 4.0 x16 interface does not fully utilize the newer standard's bandwidth. The 65 W TDP indicates efficient operation, and the integrated Arc Xe-LPG Graphics 64EU provides a fallback display output, though the discrete GPU handles all rendering in this configuration.

Measured FPS Breakdown

The complete dataset of measured frame rates provides a detailed picture of this hardware combination's performance across all tested configurations. At 1920x1080, the average FPS ranges from 249 at Ultra settings to 633 at Low settings, with Medium achieving 501 and High reaching 398. The Medium settings at 1080p record a minimum of 426 FPS and a maximum of 577 FPS, demonstrating the consistency of frame delivery at this resolution.

Moving to 2560x1440, the performance remains exceptionally high, with Low settings averaging 400 FPS and High settings at 251 FPS. The Medium preset at 1440p delivers 316 FPS average, with a minimum of 269 and maximum of 364, while Ultra settings produce 157 FPS average. These numbers indicate that 1440p with High or Medium settings is the optimal configuration for users with high-refresh-rate monitors, as the frame rates exceed what most displays can show.

At 3840x2160, the performance scales down predictably, with Low settings averaging 209 FPS, Medium at 165 FPS, High at 131 FPS, and Ultra at 82 FPS. The Medium settings at 4K record the only minimum FPS value in the dataset, at 141 FPS, with a maximum of 190 FPS. This 4K Medium configuration provides the most consistent frame pacing at the highest resolution, ensuring smooth gameplay even during intense scene transitions.

The data shows a consistent pattern where Medium settings offer the best balance of average FPS and frame time consistency, as evidenced by the recorded minimum and maximum values. Across all three resolutions, the Medium preset maintains a minimum FPS that is at least 85% of the average, indicating stable performance without significant frame drops. The High and Ultra presets, which lack recorded minimum values, may exhibit more variance but still deliver average frame rates that are playable in all configurations.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 209.0
3840x2160 Medium 165.0
3840x2160 High 131.0
3840x2160 Ultra 82.0
2560x1440 Low 400.0
2560x1440 Medium 316.0
2560x1440 High 251.0
2560x1440 Ultra 157.0
1920x1080 Low 633.0
1920x1080 Medium 501.0
1920x1080 High 398.0
1920x1080 Ultra 249.0

Minecraft with iUltra 5 245 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3080 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.