Minecraft
This combination delivers exceptional performance with an average of 293 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 82 | 132 | 166 | 210 |
| 1440p QHD | 158 | 253 | 318 | 402 |
| 1080p Full HD | 250 | 400 | 504 | 636 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070, In-Depth Analysis
Minecraft is a sandbox title where the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 4070 combination delivers exceptionally high frame rates across all tested configurations. The measured data shows this pairing is capable of far exceeding standard display refresh rates, with even the most demanding preset at 4K producing playable results. The analysis below breaks down the specific performance characteristics, scaling behavior, and component roles based solely on the benchmark results.
Settings Recommendations
The measured FPS data reveals a clear hierarchy across the four available presets at each resolution. At 1920x1080, the Low preset produces an average of 636 FPS, while Medium drops to 504 FPS, High to 400 FPS, and Ultra to 250 FPS. The scaling from Low to Ultra at 1080p shows a predictable performance cost, but even the Ultra preset at 250 FPS remains far above the threshold for smooth gameplay on high-refresh monitors. The Medium preset at 1080p offers a balanced 504 FPS average with a minimum of 428 FPS and a maximum of 580 FPS, indicating strong frame pacing and headroom for sudden scene complexity.
Moving to 2560x1440, the pattern continues with Low at 402 FPS, Medium at 318 FPS, High at 253 FPS, and Ultra at 158 FPS. The Medium preset here provides a minimum of 270 FPS, which is still substantial for competitive play. At 3840x2160, the performance envelope tightens considerably: Low delivers 210 FPS, Medium 166 FPS, High 132 FPS, and Ultra 82 FPS. The Ultra preset at 4K is the only configuration that drops below the 100 FPS mark, though 82 FPS remains perfectly playable for a sandbox game where reaction times are less critical than in fast-paced shooters.
For the best experience per the measured rows, the Medium preset at 2560x1440 stands out as the optimal choice. It offers 318 FPS average with a minimum of 270 FPS, which provides a large cushion above typical 144Hz or 165Hz display refresh rates. The jump from Medium to High at 1440p costs 65 FPS on average, while the jump from High to Ultra costs another 95 FPS. The Medium preset at 1440p balances visual quality with performance headroom, making it the most sensible recommendation for users who want both smoothness and detail. For those prioritizing absolute visual fidelity, the High preset at 1440p still delivers 253 FPS, which is ample for any current monitor. At 4K, the Medium preset with 166 FPS and a 141 FPS minimum is the strongest recommendation, as it keeps the experience above 140 FPS consistently without the steep cost of the Ultra preset.
How This Combo Ranks
The Intel Core Ultra 5 245 with NVIDIA GeForce RTX 4070 combination ranks 806th out of 3710 tested combos for Minecraft, placing it in the top 21.7% of all configurations in the database. This percentile position reflects the fact that Minecraft is not particularly demanding on modern hardware, and many older or lower-end pairings can still achieve high frame rates. However, the absolute performance numbers tell a more nuanced story: the combo produces frame rates that rival or exceed what most users would consider necessary for even the most demanding gameplay scenarios.
The combo's rank is influenced by the CPU's overall benchmark standing. The Intel Core Ultra 5 245 sits at the 90th percentile among all CPUs, with an average benchmark score of 48995. Its nearest rivals include the AMD Ryzen 7 PRO 5755G with a score of 49196 (0.4% higher), the AMD Ryzen 9 7900 at 49228 (0.5% higher), the Intel Xeon Gold 5318H at 48698 (0.6% lower), and the Intel Core i5-14600K at 48618 (0.8% lower). These narrow deltas indicate the Core Ultra 5 245 is positioned in a very competitive performance band, which helps explain why the Minecraft combo ranks as high as it does despite the game's modest requirements.
The GPU also contributes to the ranking. The RTX 4070 sits at the 81st percentile among all GPUs, with an average benchmark score of 37648. Its nearest rivals are the NVIDIA Tesla P4 at 37628 (0.1% higher), the AMD Radeon RX Vega 56 at 37507 (0.4% higher), the NVIDIA GeForce RTX 4080 Mobile at 38135 (1.3% higher), and the AMD Radeon PRO W6400 at 37157 (1.3% lower). The RTX 4070's position in the 81st percentile for GPUs, combined with the CPU's 90th percentile standing, creates a balanced pairing that performs well above the median in Minecraft. The 806th rank out of 3710 combos means roughly 78% of tested configurations deliver lower frame rates in this game, which is a strong showing for a title that often becomes CPU-bound at high frame rates.
GPU Role
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with the AD104 chip, fabricated on a 5 nm process at TSMC with 35,800 million transistors on a 294 mm² die. The GPU features 5888 shading units, 184 texture mapping units, 64 ROPs, 46 RT cores, and 184 tensor cores. Its memory subsystem consists of 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of bandwidth at an effective 21 Gbps memory clock. The core clocks are rated at 1920 MHz base and 2475 MHz boost, with a 200 W TDP and a dual-slot cooler design.
In Minecraft, the GPU's role becomes more pronounced as resolution increases. At 1080p, the performance deltas between settings suggest the GPU is not the primary limiter, as even the Ultra preset achieves 250 FPS. The GPU's 12 GB VRAM is more than sufficient for Minecraft's texture and chunk data at any resolution, and the 504.2 GB/s bandwidth ensures that even high-resolution texture packs would not saturate the memory bus. The ray tracing cores are present but Minecraft's default rendering path does not utilize them in the measured settings, so their impact on these results is negligible.
The GPU's benchmark results show strong compute capabilities: it scores 26927 in Passmark G3D, 14720 in Passmark GPU Compute, 154858 in Geekbench OpenCL, and 174152 in Geekbench Vulkan. These scores reflect a GPU that can handle far more demanding workloads than Minecraft presents. The measured FPS data supports this interpretation: at 4K Ultra, the combo still produces 82 FPS, which indicates the GPU is doing significant work at that resolution and settings combination. The frame rate drop from 210 FPS at 4K Low to 82 FPS at 4K Ultra represents a 60.9% reduction, showing that the Ultra preset's additional visual effects place a substantial load on the GPU's pixel and texture processing capabilities.
Measured FPS Breakdown
At 1920x1080, the measured results show an extremely wide performance envelope. The Low preset averages 636 FPS, which is the highest recorded value in the entire dataset. Medium drops to 504 FPS with a minimum of 428 FPS and maximum of 580 FPS, while High reaches 400 FPS and Ultra settles at 250 FPS. The progression from Low to Ultra at 1080p shows a consistent performance penalty for each tier: Low to Medium costs 132 FPS, Medium to High costs 104 FPS, and High to Ultra costs 150 FPS. This suggests that the Ultra preset introduces a disproportionately large performance hit compared to the step from Medium to High.
At 2560x1440, the same pattern emerges with lower absolute numbers. Low averages 402 FPS, Medium 318 FPS with a 270 FPS minimum and 366 FPS maximum, High 253 FPS, and Ultra 158 FPS. The percentage drops from 1080p to 1440p are relatively consistent across settings: Low drops by 36.8%, Medium by 36.9%, High by 36.75%, and Ultra by 36.8%. This uniformity indicates that the scaling factor from 1080p to 1440p is nearly identical regardless of preset, which points to a consistent bottleneck behavior rather than a setting-specific constraint.
At 3840x2160, the performance drops are more pronounced. Low averages 210 FPS, Medium 166 FPS with a 141 FPS minimum and 191 FPS maximum, High 132 FPS, and Ultra 82 FPS. The drops from 1440p to 4K are: Low by 47.8%, Medium by 47.8%, High by 47.8%, and Ultra by 48.1%. Again, the consistency across settings is striking, with roughly a 48% reduction when moving from 1440p to 4K. The Ultra preset at 4K is the only configuration that falls below 100 FPS, and even then it maintains 82 FPS, which is playable but noticeably less fluid than the higher-frame-rate presets.
Resolution Scaling
The resolution scaling behavior reveals important information about which component is limiting performance. From 1080p to 1440p, the average FPS drops by approximately 36.8% across all settings. From 1440p to 4K, the drop is approximately 47.9%. The total reduction from 1080p to 4K is about 67% for Low (636 to 210), 67.1% for Medium (504 to 166), 67% for High (400 to 132), and 67.2% for Ultra (250 to 82). The remarkable consistency of these scaling factors—all within a fraction of a percentage point of each other—indicates that the performance scaling is entirely governed by pixel count and not by setting-specific features.
This uniform scaling pattern is characteristic of a GPU-bound scenario. When a system is CPU-bound, increasing resolution typically has a smaller impact on frame rates because the CPU is already the limiting factor. Here, the FPS drops in near-perfect proportion to the pixel count increase: 1080p has approximately 2.07 million pixels, 1440p has 3.69 million, and 4K has 8.29 million. The ratio of 4K to 1080p is 4.0, and the observed FPS ratio is approximately 3.0 (636 to 210 for Low), which is less than the pixel ratio but still substantial. The ratio of 1440p to 1080p is 1.78, and the observed FPS ratio is about 1.58 (636 to 402 for Low). These figures suggest that while the GPU is the primary limiter at higher resolutions, there is still some CPU headroom that prevents a perfectly linear scaling.
At 1080p, the CPU likely becomes more relevant. The 636 FPS at Low settings is an exceptionally high value that approaches the limits of what the CPU's thread scheduling and game logic can sustain. This is supported by the fact that the RTX 4070, with its 2475 MHz boost clock and 504.2 GB/s bandwidth, could theoretically push even higher frame rates at 1080p Low if the CPU were not intervening. The data shows that as resolution decreases, the gap between setting levels also narrows in absolute terms, suggesting that at 1080p, the CPU is beginning to constrain the maximum achievable frame rate.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC with 17,800 million transistors on a 243 mm² die. It features 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 24 MB of shared L3 cache. The base clock is 3.50 GHz with a boost clock of 5.10 GHz, and it has a 65 W TDP. The CPU supports DDR5 memory in a dual-channel configuration with 102.4 GB/s bandwidth, and it includes Arc Xe-LPG integrated graphics with 64 execution units.
In Minecraft, the CPU's role is most evident at lower resolutions and settings where the GPU is not saturated. The 636 FPS at 1080p Low is likely approaching the CPU's limit for single-threaded game logic processing. Minecraft is known for its reliance on a few primary threads for world generation, entity updates, and chunk loading, and the Core Ultra 5 245's strong single-core performance is critical here. The CPU scores 4648 in Cinebench R23 single-core and 4394 in Passmark Single Thread, which places it in the 90th percentile of all CPUs. Its nearest rival, the AMD Ryzen 9 7900, scores 49228 in average benchmark, just 0.5% higher, indicating comparable per-thread capability.
The multi-core performance is also robust, with Cinebench R23 multi-core at 32924, Passmark Multi-thread at 38706, and Passmark Physics at 2569. However, Minecraft's scaling with additional cores is limited, so the 14-core configuration provides headroom for background tasks and operating system overhead without impacting game frame rates. The 3 nm process and 65 W TDP mean the CPU runs efficiently, which is beneficial for sustained performance in long gaming sessions. The memory bandwidth of 102.4 GB/s is more than adequate for Minecraft's data access patterns, which primarily involve chunk data and texture streaming rather than large sequential reads.
The CPU's benchmark deltas against rivals show it is extremely well-positioned: it trails the AMD Ryzen 7 PRO 5755G by just 0.4%, the AMD Ryzen 9 7900 by 0.5%, and leads the Intel Xeon Gold 5318H by 0.6% and the Intel Core i5-14600K by 0.8%. These sub-1% differences mean that swapping the Core Ultra 5 245 for any of these alternatives would produce virtually identical Minecraft performance. The measured FPS data confirms this, as the 1080p results show frame rates that are primarily limited by the game's engine and the GPU's ability to keep up at higher settings, rather than by CPU compute limitations. The consistent resolution scaling further supports the interpretation that the CPU provides a solid foundation without becoming a bottleneck until extremely high frame rates are reached.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 210.0 |
| 3840x2160 | Medium | 166.0 |
| 3840x2160 | High | 132.0 |
| 3840x2160 | Ultra | 82.0 |
| 2560x1440 | Low | 402.0 |
| 2560x1440 | Medium | 318.0 |
| 2560x1440 | High | 253.0 |
| 2560x1440 | Ultra | 158.0 |
| 1920x1080 | Low | 636.0 |
| 1920x1080 | Medium | 504.0 |
| 1920x1080 | High | 400.0 |
| 1920x1080 | Ultra | 250.0 |
Minecraft with iUltra 5 245 + Other GPUs
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Minecraft with RTX 4070 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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