Minecraft
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 45 | 56 | 71 |
| 1440p QHD | 54 | 86 | 108 | 136 |
| 1080p Full HD | 85 | 136 | 171 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core Ultra 5 225 + Intel Arc B390, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the Intel Arc B390 delivers a highly playable Minecraft experience at 1080p and 1440p, but struggles to maintain smooth frame rates at 4K Ultra settings. The data shows a configuration that is heavily front-end limited, where the CPU's strong single-thread performance provides excellent low-resolution frame rates, but the GPU's modest compute capabilities become the primary constraint at higher resolutions and visual presets. Benchmark results indicate this combo ranks 984th out of 1176 tested combinations for this title, placing it in the lower third of all systems but still capable of exceeding 60 FPS at mainstream resolutions with adjusted settings.
FAQ
Q: What is the average frame rate at 1080p with High settings?
A: The measured average FPS at 1920x1080 with High settings is 136. This represents a comfortable margin above the 60 FPS threshold, indicating that the configuration handles the game's default high-fidelity experience well at the most common resolution.
Q: How does the Ultra preset affect performance compared to High?
A: At 1080p, selecting Ultra reduces the average frame rate from 136 FPS (High) down to 85 FPS. This is a substantial 37.5% performance drop, but the resulting 85 FPS remains smooth and playable, suggesting that Ultra is a viable option for users with 1080p displays.
Q: Is the Arc B390's performance competitive with other GPUs?
A: The Arc B390's average benchmark score is 1482, placing it just 1.3% ahead of the NVIDIA GeForce GT 520MX and 1.5% ahead of the GeForce 800M. It is 2.5% faster than the GeForce GT 625 OEM and 2.7% faster than the GeForce GT 710, indicating it sits in the entry-level segment of GPU performance.
Q: What is the lowest frame rate recorded in the data?
A: The lowest average FPS is 28 at 3840x2160 with Ultra settings. The only minimum FPS data points provided are for Medium settings, where the 4K configuration dips to 48 FPS, the 1440p configuration dips to 92 FPS, and the 1080p configuration dips to 146 FPS.
Q: How much faster is the CPU compared to its nearest rival?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36938, which is effectively identical to the AMD Ryzen 5 5600F (36945, 0% delta). It is 0.2% ahead of the AMD Ryzen 5 5500X3D and 0.5% ahead of the Intel Core i9-12900T, showing it is tightly clustered with these competitors.
Q: Does the 4K Medium setting provide a better experience than 4K High?
A: Yes, the data shows that at 3840x2160, Medium settings yield an average of 56 FPS with a minimum of 48 FPS, whereas High settings produce only 45 FPS. The Medium preset offers a higher and more stable frame rate, making it the better choice for 4K displays.
Q: What is the combined performance rank of this CPU and GPU for Minecraft?
A: The combo ranks 984th out of 1176 tested combinations. This places it in the lower 16% of all configurations tested for this specific game, underscoring the GPU's entry-level positioning despite the CPU's mid-range capabilities.
GPU Role
The Intel Arc B390 is the primary bottleneck in this configuration, and its characteristics explain the performance trajectory across the measured settings. This is an integrated graphics solution (IGP) based on the Xe3-LPG architecture, utilizing a Panther Lake chip. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz, which allows it to scale its compute throughput when thermal and power headroom permit. The GPU's memory is designated as "System Shared," meaning it relies on the host system's main memory rather than dedicated VRAM; consequently, the bandwidth is "System Dependent," which introduces variability in performance based on the system's memory configuration.
With 1536 shading units, 48 texture mapping units, and 24 raster output pipelines, the B390 possesses a compute layout that is modest by modern standards. Its raw throughput is rated at 7.680 TFLOPS for FP32 operations and 15.36 TFLOPS for FP16 (2:1). This compute capacity translates directly into the benchmark scores observed: the GPU's 3DMark Steel Nomad DX12 score is 1482, which places it in the 9th percentile of all GPUs. The nearest rivals are all older entry-level NVIDIA parts, with the B390 being 1.3% faster than the GT 520MX and 2.7% faster than the GT 710. These figures confirm that the B390 is a low-end graphics solution.
In the context of Minecraft, the GPU's role is to handle chunk rendering, texture fill, and shader processing. The data indicates that at 1080p, the GPU can keep up with the CPU's draw calls, as evidenced by the high frame rates. However, as the resolution increases to 4K, the pixel fill rate (60.00 GPixel/s) becomes a limiting factor. The texture rate of 120.0 GTexel/s is also insufficient to maintain high frame rates at Ultra settings, where the most demanding texture filtering and shadow mapping are enabled. The performance drop from 1080p Ultra (85 FPS) to 4K Ultra (28 FPS) is a 67% reduction, which aligns with the GPU's limited ROP count and memory bandwidth constraints. The B390's 80 W TDP and lack of dedicated power connectors (None) further indicate that it is designed for low-power, integrated use cases, which inherently caps its ability to sustain high frame rates at extreme resolutions.
Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling that isolates the GPU as the limiting component at higher pixel counts. At 1080p, the configuration is heavily CPU-bound, delivering 216 FPS on Low settings. This high frame rate suggests that the Intel Core Ultra 5 225's single-thread performance (Cinebench R23 single-core score of 3655) is adequately feeding the GPU. When moving to 1440p, the same Low preset yields 136 FPS, a 37% reduction from 1080p. This drop is more substantial than what would be expected if the CPU were the sole limiter, indicating that the GPU's fill rate is starting to become a factor.
The scaling becomes more pronounced at 4K. At 3840x2160 with Low settings, the average FPS falls to 71, which is a 67% reduction from the 1080p Low score. This near-linear relationship with pixel count (4K has exactly 4 times the pixels of 1080p) suggests that the GPU is almost fully saturated at this resolution, even on the lowest settings. The trend is consistent across all presets: High settings drop from 136 FPS at 1080p to 86 FPS at 1440p (37% reduction) and then to 45 FPS at 4K (67% reduction from 1080p). Medium settings show a similar pattern, going from 171 FPS at 1080p to 108 FPS at 1440p and 56 FPS at 4K.
This scaling behavior has a clear implication: the 1080p results are primarily limited by the CPU's ability to process game logic and physics, while the 4K results are almost entirely limited by the GPU's pixel and texture throughput. The fact that the 4K Ultra preset produces only 28 FPS confirms that the B390's 24 ROPs and 60 GPixel/s pixel rate are insufficient for high-fidelity rendering at that resolution. The data suggests that the sweet spot for this combination is 1440p, where the frame rates remain above 54 FPS even at Ultra settings, providing a balanced experience where neither component is completely overwhelmed. At 1080p, the CPU is the limiting component; at 4K, the GPU is the limiting component; at 1440p, the system achieves a more balanced state.
Settings Recommendations
Based on the measured frame rates, the optimal settings are heavily dependent on the target resolution and the user's preference for visual fidelity versus smoothness. At 1920x1080, all presets are playable, but the data suggests that High settings at 136 FPS provide the best balance. The Ultra preset at 85 FPS is still smooth, but the 37% performance penalty yields diminishing visual returns in a game like Minecraft where the art style is inherently blocky. The Medium preset at 171 FPS is excessive for most displays (which typically cap at 60 Hz or 144 Hz), making High the most efficient choice for 1080p.
For 2560x1440, the High preset at 86 FPS is the recommended starting point. It provides a smooth experience that exceeds the 60 FPS threshold while maintaining a higher level of visual quality than Medium (108 FPS) or Low (136 FPS). The Ultra preset at 54 FPS is borderline; it is below the 60 FPS target, but for a game that is not a fast-paced shooter, the 54 FPS average might be acceptable. However, the data indicates that High is the safer choice for 1440p, as it offers a 59% improvement over Ultra (86 FPS vs 54 FPS) without a significant visual compromise.
At 3840x2160, the situation is more constrained. The Ultra preset is not viable, as it produces only 28 FPS, which is below the playability threshold. The High preset at 45 FPS is also suboptimal, as it falls short of 60 FPS. The Medium preset at 56 FPS is the best option for 4K, as it is the only setting that approaches a playable frame rate, with a minimum of 48 FPS. The Low preset at 71 FPS is the only setting that provides a fully smooth 4K experience, but it sacrifices significant visual quality. For 4K users, the recommendation is to use Medium settings if a 60 FPS display is used, or Low settings if frame rate stability is the primary concern. Overall, the data suggests that 1080p High and 1440p High are the most balanced configurations, while 4K requires Medium or Low to remain playable.
Measured FPS Breakdown
The measured performance data provides a comprehensive view of how this configuration handles Minecraft across different resolutions and settings. At 1920x1080, the frame rates are consistently high. The Low preset produces an average of 216 FPS, which is the highest score in the entire dataset. The Medium preset averages 171 FPS, with a minimum of 146 FPS and a maximum of 197 FPS, showing a narrow variance that indicates stable performance. The High preset averages 136 FPS, and the Ultra preset averages 85 FPS. The progression from Low to Ultra shows a clear scaling pattern: 216 → 171 → 136 → 85 FPS, with each step up in quality costing a significant portion of the performance.
At 2560x1440, the frame rates remain respectable but begin to show the GPU's limitations. The Low preset averages 136 FPS, which is a 37% drop from the 1080p Low score. The Medium preset averages 108 FPS, with a minimum of 92 FPS and a maximum of 124 FPS. The High preset averages 86 FPS, and the Ultra preset averages 54 FPS. The scaling pattern here is 136 → 108 → 86 → 54 FPS. The drop from High to Ultra is particularly steep, representing a 37% reduction in frame rate, which highlights the heavy cost of the Ultra preset's additional effects.
At 3840x2160, the GPU becomes the dominant bottleneck. The Low preset averages 71 FPS, which is the only 4K setting that exceeds the 60 FPS target. The Medium preset averages 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS; this is the only 4K preset with recorded minimum and maximum values, indicating that the frame pacing is more variable at this resolution. The High preset averages 45 FPS, and the Ultra preset averages only 28 FPS. The 4K scaling pattern is 71 → 56 → 45 → 28 FPS. The gap between Medium and Ultra is a 50% performance reduction, making Ultra unusable at this resolution. Across all resolutions, the Medium preset consistently shows the tightest frame time variance (146-197 at 1080p, 92-124 at 1440p, 48-65 at 4K), suggesting that it provides the most consistent experience when the GPU is stressed.
CPU Role
The Intel Core Ultra 5 225 serves as a capable front-end for this configuration, and its performance characteristics are crucial to understanding the high frame rates at lower resolutions. This is a 10-core, 10-thread processor based on the Arrow Lake-S architecture, manufactured on a 3 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, which is a significant single-core frequency headroom. The CPU's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. This cache configuration is particularly relevant for Minecraft, which is known for being sensitive to single-threaded performance and memory latency.
The CPU's benchmark scores confirm its strong single-threaded capability. It scores 3655 in Cinebench R23 single-core and 368 in Cinebench R15 single-core. These are high scores that indicate the CPU can process the game's main thread efficiently. In multi-threaded workloads, it scores 25891 in Cinebench R23 multi-core and 6317 in Cinebench R20 multi-core, showing that it can also handle background tasks and chunk generation across its 10 threads. The PassMark single-thread score of 4412 and multi-thread score of 30459 further corroborate this balance.
The CPU's average benchmark score is 36938, which places it in the 85th percentile of all CPUs. Its nearest rivals are all closely matched: the AMD Ryzen 5 5600F (0% delta), the AMD Ryzen 5 5500X3D (-0.2% delta), and the AMD Ryzen AI 7 PRO 450 (-0.4% delta). This indicates that the Ultra 5 225 is a solid mid-range performer, though it is not a top-tier part. The CPU's memory bandwidth is rated at 102.4 GB/s over a dual-channel DDR5 bus, which is sufficient to feed the iGPU's "System Shared" memory architecture, though the "System Dependent" nature of the GPU's bandwidth means that the CPU's memory controller performance indirectly impacts GPU performance.
In Minecraft, the CPU's role is to handle the game's simulation logic, entity updates, and world generation. The data shows that at 1080p Low, the system achieves 216 FPS, which is far above what the GPU can render at higher resolutions. This suggests that the CPU is capable of delivering draw calls and game state updates fast enough to support frame rates well beyond 200 FPS. The fact that the frame rate drops from 216 FPS (1080p Low) to 136 FPS (1440p Low) and then to 71 FPS (4K Low) while keeping the same settings indicates that the CPU is not the limiting factor at higher resolutions; the GPU is. Conversely, at 1080p, the CPU's single-thread performance is the primary driver of the high frame rates, as the GPU is not yet saturated. This configuration demonstrates a classic imbalance: a mid-range CPU paired with an entry-level iGPU, where the CPU's potential is only fully realized at low resolutions and settings.
Hardware Specifications
Intel Core Ultra 5 225
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + Intel Arc B390 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 85.0 |
Minecraft with iUltra 5 225 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with Arc B390 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with iUltra 5 225 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.