Minecraft

Minecraft

AVERAGE FPS
189
excellent

This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 85 107 136
1440p QHD 102 163 206 260
1080p Full HD 162 259 326 411

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 136
3840x2160 Medium 107
3840x2160 High 85
3840x2160 Ultra 53
2560x1440 Low 260
2560x1440 Medium 206
2560x1440 High 163
2560x1440 Ultra 102
1920x1080 Low 411
1920x1080 Medium 326
1920x1080 High 259
1920x1080 Ultra 162

Minecraft with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 4060 Mobile delivers a Minecraft experience that is, by the measured data, comfortably smooth at every tested resolution and preset. Averages range from a 411 FPS low-settings result at 1920x1080 down to 53 FPS at 3840x2160 Ultra, and the scaling pattern across that range is unusually clean — which says a great deal about where this game's bottleneck sits on this hardware. Minecraft, a sandbox title released in late 2011, is a light render load for a modern Ada Lovelace GPU, and the numbers reflect that headroom throughout.

Resolution Scaling

The resolution scaling data is strikingly consistent. At Low settings, average FPS falls from 411 at 1920x1080 to 136 at 3840x2160 — roughly two-thirds of the frame rate gone when moving to four times the pixel count. Medium drops from 326 to 107, High from 259 to 85, and Ultra from 162 to 53. In every preset, 4K output costs approximately two-thirds of the 1080p frame rate.

That uniformity is diagnostic. When a game is CPU-limited, raising resolution produces shallow FPS declines, because the processor — not the pixel pipeline — sets the pace. Here the declines are deep and proportional across all four presets, which indicates the RTX 4060 Mobile's render pipeline is the active limiter at higher resolutions. The GPU's 128-bit bus and 256.0 GB/s of memory bandwidth are doing real work at 3840x2160, and the frame rate responds accordingly.

The intermediate step confirms the picture. Moving from 1080p to 2560x1440 at Medium takes the average from 326 to 206, and 1440p to 4K takes it from 206 to 107. Each doubling of pixel workload produces a near-halving of frame rate — textbook GPU-bound behavior. For the CPU to be the constraint, the Core Ultra 5 125H would need to be capping frames somewhere, but nothing in the data suggests that: 411 FPS at 1080p Low is far beyond what most displays can refresh, and the processor never appears to clamp the ceiling before the GPU does.

Settings Recommendations

The measured rows make the settings choice straightforward, and the Medium preset emerges as the sweet spot at every resolution — with recorded minimum frame rates to back it up.

At 1920x1080, Medium averages 326 FPS with a minimum of 277 and a maximum of 375. That minimum figure is the important one: it stays well above any common high-refresh threshold, meaning the experience is consistently fluid rather than merely fast on average. Low adds 85 FPS on top of the Medium average, but at these frame rates the difference is academic for nearly all displays.

At 2560x1440, Medium averages 206 FPS with a floor of 175 — still comfortably within high-refresh territory. High at 1440p averages 163 FPS, a viable alternative if visual fidelity is preferred, though no minimum was recorded for that row.

At 3840x2160, the calculus changes. Medium averages 107 FPS with a minimum of 91, which remains above a 90 FPS threshold; High drops the average to 85 and Ultra to 53. For 4K play, Medium is the clear recommendation: it preserves a triple-digit average while Ultra surrenders half the Medium frame rate for preset-only visual gains. The jump from High (85 FPS) to Ultra (53 FPS) is the single steepest preset penalty in the dataset at 4K, and it is where the RTX 4060 Mobile's limits become visible.

GPU Role

The RTX 4060 Mobile brings 3072 shading units on the AD107 chip, built on TSMC's 5 nm process with 18,900 million transistors packed into a 159 mm² die. It boosts to 1890 MHz from a 1545 MHz base, feeds 8 GB of GDDR6 across a 128-bit bus at 16 Gbps effective, and produces 11.61 TFLOPS of FP32 throughput. Its PassMark G3D score of 17469 and average benchmark score of 22729 place it in the 67th percentile of all tested GPUs.

Against its nearest rivals, the data shows a tightly bunched mid-range field: it sits 0.7 percent behind the NVIDIA GeForce RTX 2080, 0.8 percent ahead of the AMD Radeon RX 7700 XT, 1.3 percent behind the Intel Arc B580, and 1.3 percent ahead of the NVIDIA GeForce RTX 5060 Mobile. Those deltas are small enough that Minecraft outcomes on any of these parts would be broadly similar.

For a game of Minecraft's vintage and render simplicity, raw shading throughput matters less than bandwidth consistency, and here the 256.0 GB/s figure is sufficient at 1080p and 1440p but is the resource most taxed at 4K — the near-proportional FPS decline at 3840x2160 is consistent with a bandwidth-and-fill-rate-bound state. The card's 96 tensor cores and 24 RT cores go largely unexercised by this title's workload; its 181.4 GTexel/s texture rate and 90.72 GPixel/s pixel rate are the relevant numbers, and the pixel rate in particular explains why 4K Ultra lands at 53 FPS rather than higher. API support — DirectX 12 Ultimate, Vulkan 1.4, OpenGL 4.6 — covers every path the game could take.

Measured FPS Breakdown

All rows below are measured, in average FPS:

1920x1080

  • Low: 411
  • Medium: 326 (min 277, max 375)
  • High: 259
  • Ultra: 162

2560x1440

  • Low: 260
  • Medium: 206 (min 175, max 236)
  • High: 163
  • Ultra: 102

3840x2160

  • Low: 136
  • Medium: 107 (min 91, max 124)
  • High: 85
  • Ultra: 53

Reading across presets: at 1080p, each step up the preset ladder costs roughly 60–100 FPS, with the Ultra step from High being the largest single drop (259 to 162). At 1440p the same pattern holds at compressed magnitudes (260, 206, 163, 102). At 4K the ladder reads 136, 107, 85, 53 — note that Ultra at 1440p (102) and Medium at 4K (107) land nearly on top of each other, an illustration that preset load and pixel count trade off almost linearly on this GPU.

The Medium rows are the only ones with recorded minimum and maximum values, and their spreads are moderate: 277–375 at 1080p, 175–236 at 1440p, and 91–124 at 4K. In each case the minimum sits at roughly 85 percent of the average, indicating stable frame delivery rather than spiky averages masking dips.

FAQ

Q: Can this combo run Minecraft at 4K above 60 FPS?

A: Yes, at three of the four presets. At 3840x2160 the averages are 136 FPS on Low, 107 on Medium (with a 91 FPS minimum), and 85 on High. Only Ultra falls below 60, at 53 FPS.

Q: What is the best settings choice for high-refresh 1080p play?

A: Medium. It averages 326 FPS with a minimum of 277 at 1920x1080 — enough headroom for high-refresh displays while retaining preset detail above Low.

Q: Is the game CPU-limited on the Core Ultra 5 125H?

A: The data indicates no. Frame rates scale down proportionally as resolution rises — losing about two-thirds of the 1080p rate at 4K on every preset — which is the signature of GPU-bound behavior, not a processor ceiling.

Q: How does the RTX 4060 Mobile compare to rival GPUs in this performance tier?

A: Its average benchmark score of 22729 sits within 1.3 percent of the GeForce RTX 2080, Radeon RX 7700 XT, Arc B580, and RTX 5060 Mobile — 0.7 percent behind the 2080, 0.8 percent ahead of the 7700 XT, 1.3 percent behind the B580, and 1.3 percent ahead of the 5060 Mobile.

Q: How does the Core Ultra 5 125H stack up against comparable CPUs?

A: Its average benchmark score of 27507 is essentially tied with the AMD Ryzen 7 5800 (0.1 percent behind), the Intel Core i5-12600K and Ryzen 7 5700X (both 0.3 percent behind), and ahead of the Ryzen 3 PRO 5355G by 0.5 percent.

Q: Does the CPU's integrated graphics matter here?

A: Not for these results. The Arc Xe-LPG 96EU integrated graphics exist on the Meteor Lake die, but all measured FPS rows reflect the discrete RTX 4060 Mobile doing the rendering.

CPU Role

The Core Ultra 5 125H is a 14-core, 18-thread Meteor Lake part on Intel's 7 nm process, with a 3.60 GHz base clock, a 4.50 GHz boost clock, and an 18 MB shared L3 cache backed by 2 MB of L2 per core. It runs at a 28 W TDP in the mobile segment, supports dual-channel DDR5 with 89.6 GB/s of memory bandwidth, and offers PCIe Gen 5 connectivity.

Its benchmark profile is solidly upper-mainstream: Cinebench R23 scores of 1647.5 single-core and 12804.5 multi-core, a PassMark single-thread result of 3399, a multi-thread score of 21100, and an overall average of 27507 — good for the 79th percentile among all tested CPUs. Against rivals, it is a statistical dead heat with the AMD Ryzen 7 5800, Intel Core i5-12600K, and AMD Ryzen 7 5700X, all within 0.3 percent, and slightly ahead of the Ryzen 3 PRO 5355G.

For Minecraft specifically, the CPU's role in this dataset is to stay out of the way — and it does. A single-core score of 1647.5 in R23 and a 3399 PassMark single-thread result are more than sufficient for the game's simulation and chunk-update logic, and the fact that 1080p Low reaches 411 FPS demonstrates the processor is not imposing a frame cap below the GPU's capabilities. The 18 MB of shared L3 and 89.6 GB/s of memory bandwidth serve the game's world-streaming workload without appearing as a constraint in any measured row. Nothing in the scaling data points to a CPU bottleneck at any tested resolution or preset.

How This Combo Ranks

Within the Minecraft results database, the Core Ultra 5 125H + RTX 4060 Mobile combination ranks 2273 out of 3710 tested combos. That places it in the lower-middle of the distribution — a reflection of the pairing's mid-tier positioning rather than any deficiency for this specific title, since even its weakest measured result, 53 FPS at 4K Ultra, remains playable and its 1080p and 1440p results are far in excess of standard refresh rates.

Context matters when reading that rank. The GPU sits in the 67th percentile of all GPUs and the CPU in the 79th percentile of all CPUs, so this combo is genuinely mid-pack hardware that happens to be running a game with very modest demands relative to its capabilities. Combos ranking above it in Minecraft are predominantly those with stronger discrete GPUs, which push higher 4K Ultra numbers; below it sit pairings where the GPU, the CPU, or both are weaker. For a mobile-class pairing — a 28 W processor and a 115 W laptop GPU — achieving a 107 FPS average at 4K Medium with a 91 FPS minimum is a strong result, and the rank should be read as a statement about the hardware tier, not the experience: across twelve measured configurations, this combo never produced an unplayable frame rate.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4060 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1890 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 136.0
3840x2160 Medium 107.0
3840x2160 High 85.0
3840x2160 Ultra 53.0
2560x1440 Low 260.0
2560x1440 Medium 206.0
2560x1440 High 163.0
2560x1440 Ultra 102.0
1920x1080 Low 411.0
1920x1080 Medium 326.0
1920x1080 High 259.0
1920x1080 Ultra 162.0

Minecraft with iUltra 5 125H + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 4060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.