Minecraft

Minecraft

AVERAGE FPS
164
excellent

This combination delivers exceptional performance with an average of 164 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 74 93 118
1440p QHD 88 141 178 225
1080p Full HD 140 224 282 356

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 93
3840x2160 High 74
3840x2160 Ultra 46
2560x1440 Low 225
2560x1440 Medium 178
2560x1440 High 141
2560x1440 Ultra 88
1920x1080 Low 356
1920x1080 Medium 282
1920x1080 High 224
1920x1080 Ultra 140

Minecraft with Intel Core i7-14700KF + AMD Radeon RX 6600, In-Depth Analysis

Minecraft’s performance with the Intel Core i7-14700KF and AMD Radeon RX 6600 is heavily dictated by the graphics settings and resolution, with the CPU providing overwhelming headroom at lower settings and the GPU becoming the primary constraint at 4K Ultra. The data shows a configuration that delivers exceptional frame rates at 1080p and 1440p, but requires careful settings management to maintain smooth gameplay at 4K.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, featuring a base clock of 3.40 GHz and a boost clock of 5.60 GHz. This processor sits in the 94th percentile among all CPUs, with an average benchmark score of 70163. Its nearest rival, the AMD Ryzen 7 9700F, scores 69996, placing the i7-14700KF just 0.2% ahead. The Intel Core Ultra 7 265K, scoring 70879, is 1% behind the i7-14700KF, while the AMD Ryzen 9 7940HX and Ryzen 9 7950X trail by 0.4% and 0.9%, respectively.

In Minecraft, the CPU’s role is most evident when the GPU is not the bottleneck. At 1080p Low settings, the configuration achieves 356 FPS average, a score that reflects the processor’s strong single-thread performance. The Cinebench R23 single-core score of 6235 and Geekbench single-core score of 2578 indicate exceptional per-core capability, which is critical for Minecraft’s primary game logic thread. The multi-core strength, evidenced by a Cinebench R23 multi-core score of 44167, ensures that background tasks and world generation do not cause frame dips.

However, the benchmark results reveal that the CPU is rarely the limiting factor in this pairing. At 1080p Ultra, the average FPS drops to 140, which is a 61% reduction from the Low setting’s 356 FPS. This dramatic drop occurs while the CPU’s workload remains relatively constant, indicating that the GPU is taking on the additional rendering load. The processor’s 33 MB of shared L3 cache and 2 MB per-core L2 cache provide ample data bandwidth for the game’s block-based world, but the FPS scaling pattern shows that the i7-14700KF is never the constraint—even at 4K Ultra with 46 FPS average, the CPU has headroom to spare.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600, built on the RDNA 2.0 architecture with the Navi 23 chip, is a 7 nm GPU with 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. Its boost clock reaches 2491 MHz, with a game clock of 2044 MHz. The GPU sits in the 63rd percentile among all GPUs, with an average benchmark score of 19036. Its nearest rivals include the NVIDIA Quadro K6000 with a score of 19030 (0% difference), the NVIDIA GeForce RTX 4050 Mobile at 19049 (0.1% behind), and the NVIDIA Tesla K20m at 19089 (0.3% behind).

The RX 6600’s performance in Minecraft is directly tied to its memory subsystem and shader throughput. With 1792 shading units and 64 ROPs, the GPU can handle the game’s simple geometry but struggles with the increasing shader complexity at higher settings. The 8 GB VRAM is sufficient for all tested scenarios, as Minecraft’s texture requirements at 1080p and 1440p do not exceed this capacity, but the 128-bit memory bus becomes a limiting factor at higher resolutions.

The data shows a clear GPU bottleneck at 4K Ultra, where the average FPS falls to 46. This is a 67% reduction from the 4K Low average of 118 FPS. The GPU’s FP32 performance of 8.928 TFLOPS is adequate for the game’s rendering, but the pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are taxed heavily at 3840x2160 with Ultra settings. The RX 6600’s 63rd percentile ranking reflects its mid-range positioning, and in Minecraft, it performs as expected—strong at 1080p, capable at 1440p, but overextended at 4K with maximum settings.

FAQ

Q: What is the highest average FPS this configuration can achieve?

A: The highest recorded average FPS is 356, achieved at 1920x1080 with Low settings.

Q: How does the CPU compare to its nearest rival in benchmark scores?

A: The Intel Core i7-14700KF scores 70163 on average, which is 0.2% higher than the AMD Ryzen 7 9700F at 69996.

Q: Is the GPU or CPU the limiting factor at 4K Ultra settings?

A: The GPU is the limiting factor at 4K Ultra, where the average FPS drops to 46, while the CPU maintains significant headroom.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce 225 FPS average, while Ultra settings produce 88 FPS average, a difference of 137 FPS.

Q: Does the RX 6600 have enough VRAM for Minecraft at 4K?

A: The 8 GB VRAM on the RX 6600 is sufficient for all tested settings, as the game does not exceed this capacity at any resolution.

Q: How does the GPU’s benchmark score compare to the NVIDIA RTX 4050 Mobile?

A: The AMD Radeon RX 6600 scores 19036, which is 0.1% higher than the NVIDIA GeForce RTX 4050 Mobile at 19049.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the configuration delivers its highest frame rates. Low settings produce an average of 356 FPS, Medium settings yield 282 FPS with minimum and maximum values of 240 and 325 FPS respectively, High settings reach 224 FPS, and Ultra settings drop to 140 FPS. The progression from Low to Ultra shows a 60.7% reduction in average FPS, with each settings tier imposing a significant rendering cost.

At 2560x1440, the same pattern continues but with lower absolute numbers. Low settings average 225 FPS, Medium settings average 178 FPS with a range of 151 to 205 FPS, High settings average 141 FPS, and Ultra settings average 88 FPS. The drop from 1080p to 1440p at each setting is consistent: 36.8% for Low, 36.9% for Medium, 37.1% for High, and 37.1% for Ultra.

At 3840x2160, the GPU’s limitations become apparent. Low settings average 118 FPS, Medium settings average 93 FPS with a range of 79 to 107 FPS, High settings average 74 FPS, and Ultra settings average 46 FPS. The gap between Low and Ultra at 4K is 72 FPS, representing a 61% reduction. The minimum FPS recorded at 4K Medium is 79, which indicates that even at this resolution, the configuration maintains playable frame rates at most settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions reveals the shifting bottleneck between CPU and GPU. From 1080p to 1440p, the average FPS drops by approximately 37% at every settings level. This consistent proportional drop suggests that the GPU is becoming more constrained as pixel count increases, but the CPU still has enough headroom to feed the GPU adequately.

From 1440p to 4K, the scaling becomes more severe. At Low settings, the drop from 225 FPS to 118 FPS represents a 47.6% reduction, while at Ultra settings, the drop from 88 FPS to 46 FPS is 47.7%. This steeper decline indicates that the GPU is now the primary limiting component, as the RX 6600’s memory bandwidth and pixel throughput are insufficient to maintain the same frame rates at 3840x2160.

The data shows that at 1080p, the CPU’s strong single-thread performance allows the GPU to run at its maximum potential, but even then, the GPU is not fully saturated—the 356 FPS at Low settings is likely above the game’s engine limits. At 4K, the GPU’s 224.0 GB/s bandwidth becomes a bottleneck, particularly at Ultra settings where the average FPS drops to 46. The resolution scaling pattern clearly indicates that this configuration is optimized for 1080p and 1440p gaming, with 4K requiring significant settings compromises.

Settings Recommendations — which preset gives the best experience per the measured rows

For 1080p gaming, High settings provide the best balance of visual quality and performance, with an average FPS of 224 that far exceeds the 60 FPS threshold for smooth gameplay. The jump from High to Ultra costs 84 FPS, a 37.5% reduction, which is not justified by the visual improvements in Minecraft’s block-based world. Medium settings at 282 FPS are also viable for competitive play, but the additional 58 FPS over High is unlikely to be noticeable on most displays.

At 1440p, High settings remain the optimal choice, delivering 141 FPS average. This is more than double the 60 FPS target and provides ample headroom for demanding scenes. Ultra settings at 88 FPS are still playable, but the 53 FPS drop from High may be noticeable during fast movement. Medium settings at 178 FPS are excessive for most users, and the visual downgrade from High is not worth the extra 37 FPS.

At 4K, the recommendation shifts to Medium settings, which produce 93 FPS average with a minimum of 79 FPS. This provides a smooth experience while maintaining reasonable visual quality. High settings at 74 FPS are also acceptable, but the minimum FPS data is not available, making Medium the safer choice for consistent performance. Low settings at 118 FPS offer the highest frame rates but sacrifice visual fidelity. Ultra settings at 46 FPS are not recommended, as the average FPS falls below the 60 FPS threshold and would result in noticeable stuttering during gameplay.

The data indicates that this configuration is best suited for 1080p and 1440p gaming, where High settings provide an excellent experience. At 4K, users should opt for Medium settings to maintain smooth frame rates, as the RX 6600’s performance characteristics make Ultra settings impractical at this resolution.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + AMD Radeon RX 6600 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 93.0
3840x2160 High 74.0
3840x2160 Ultra 46.0
2560x1440 Low 225.0
2560x1440 Medium 178.0
2560x1440 High 141.0
2560x1440 Ultra 88.0
1920x1080 Low 356.0
1920x1080 Medium 282.0
1920x1080 High 224.0
1920x1080 Ultra 140.0

Minecraft with ii7-14700KF + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6600 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii7-14700KF + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.