Minecraft

Minecraft

AVERAGE FPS
186
excellent

This combination delivers exceptional performance with an average of 186 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 84 106 133
1440p QHD 100 161 202 255
1080p Full HD 159 254 321 405

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 106
3840x2160 High 84
3840x2160 Ultra 52
2560x1440 Low 255
2560x1440 Medium 202
2560x1440 High 161
2560x1440 Ultra 100
1920x1080 Low 405
1920x1080 Medium 321
1920x1080 High 254
1920x1080 Ultra 159

Minecraft with Intel Core i7-14700K + AMD Radeon RX 6650 XT, In-Depth Analysis

Minecraft is a sandbox title where the Intel Core i7-14700K and AMD Radeon RX 6650 XT combination shows a strong split between CPU-bound and GPU-bound behavior depending on settings. The measured data indicates that at lower resolutions and presets, the system delivers extremely high frame rates, while at 4K Ultra, the GPU becomes the clear limiting factor. This analysis breaks down the specific performance metrics, scaling patterns, and component roles based solely on the provided benchmark results.

FAQ

Q: What is the overall performance ranking of this CPU and GPU combination in Minecraft?

A: The combination ranks 2410 out of 3710 tested combos for this game, placing it in the lower-middle portion of the database. This rank reflects the fact that while the CPU is exceptionally strong (94th percentile), the GPU is only in the 65th percentile, which caps performance in more demanding settings.

Q: How does the Core i7-14700K compare to its nearest CPU rivals in average benchmark score?

A: The i7-14700K has an average benchmark score of 69355. It is 0.1% ahead of the AMD EPYC 9115 (score 69288), 0.2% behind the AMD Ryzen 9 7950X (score 69515), 0.7% behind the AMD Ryzen 9 7940HX (score 69875), and 0.9% behind the AMD Ryzen 7 9700F (score 69996). The performance deltas are minimal, indicating these are all closely matched.

Q: What are the GPU's key clock speeds and memory specifications?

A: The AMD Radeon RX 6650 XT has a base clock of 2055 MHz, a boost clock of 2635 MHz, and a game clock of 2410 MHz. It features 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. The memory operates at 2190 MHz (17.5 Gbps effective).

Q: What is the best measured average FPS across all tested settings and resolutions?

A: The highest average FPS recorded is 405, achieved at 1920x1080 with Low settings. The second-highest is 321 at 1920x1080 with Medium settings, followed by 255 at 2560x1440 with Low settings.

Q: What is the lowest measured average FPS in the dataset?

A: The lowest average FPS is 52, which occurs at 3840x2160 (4K) with Ultra settings. This is significantly lower than the next lowest result (84 FPS at 4K High), showing a steep performance cliff at the highest preset.

Q: Does the data show any frame time consistency issues?

A: The only settings with min/max FPS data are the Medium presets. At 1920x1080 Medium, the range is 272 to 369 FPS (average 321). At 2560x1440 Medium, the range is 172 to 233 FPS (average 202). At 3840x2160 Medium, the range is 90 to 122 FPS (average 106). No min/max data exists for Low, High, or Ultra presets in the provided measurements.

GPU Role

The AMD Radeon RX 6650 XT is the component that dictates the ceiling for frame rates as resolution and quality settings increase. With 8 GB of GDDR6 memory and a 128-bit bus delivering 280.3 GB/s, the card has enough bandwidth for 1080p and 1440p gaming, but the data shows it struggles to maintain high performance at 4K Ultra. The GPU's boost clock of 2635 MHz and game clock of 2410 MHz provide the raw processing power for the 2048 shading units, yet the performance drop from 4K High (84 FPS) to 4K Ultra (52 FPS) suggests that the Ultra preset introduces effects that heavily tax the RDNA 2.0 architecture.

In sandbox games like Minecraft, the GPU handles chunk rendering, texture streaming, and shader effects. The data reveals a clear pattern: at 1080p Low, the GPU is barely stressed, allowing the CPU to push frame rates to 405 FPS. However, at 4K Ultra, the GPU becomes the bottleneck, with the frame rate dropping by over 87% compared to that 1080p Low figure. The card's 64 ROPs and 128 TMUs are sufficient for entry-level 4K at lower presets (133 FPS at 4K Low), but the Ultra preset's additional geometry and lighting demands overwhelm the 10.79 TFLOPS FP32 throughput.

The GPU's percentile ranking of 65th among all GPUs and its average benchmark score of 19765 place it in a modest tier. Its nearest rivals include the NVIDIA Tesla K40m (score 19885, 0.6% higher), AMD FirePro W7000 (score 19905, 0.7% higher), AMD FirePro D300 (score 19637, 0.7% lower), and NVIDIA Quadro K5200 (score 19602, 0.8% lower). This indicates the RX 6650 XT sits in a performance band where small percentage differences separate it from older professional cards, but its gaming-specific features like 32 ray accelerators and DirectX 12 Ultimate support are not captured in those raw compute scores.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a textbook transition from CPU-bound to GPU-bound performance. At Low settings, the average FPS drops from 405 at 1920x1080 to 255 at 2560x1440 (a 37% reduction) and further to 133 at 3840x2160 (a 67% reduction from 1080p). This scaling is steeper than expected for purely GPU-bound workloads, suggesting that even at Low settings, the 4K resolution is placing significant load on the RX 6650 XT's 8 GB memory buffer and 128-bit interface.

For Medium settings, the scaling shows better consistency: 321 FPS at 1080p, 202 FPS at 1440p (37% drop), and 106 FPS at 4K (67% drop from 1080p). The percentage drops are nearly identical to Low, indicating that the GPU is responding predictably to pixel count increases when the preset remains constant. The min/max data for Medium shows tighter ranges at lower resolutions (272-369 at 1080p) versus wider variation at 4K (90-122), suggesting that frame pacing degrades as resolution increases.

High settings exhibit the most dramatic scaling, with 254 FPS at 1080p dropping to 161 FPS at 1440p (37% drop) and then to 84 FPS at 4K (67% drop from 1080p). The consistency of these percentage drops across Low, Medium, and High presets (all around 37% from 1080p to 1440p, and 67% from 1080p to 4K) indicates that the limiting component scales linearly with pixel count. This points to the GPU being the primary constraint in all these scenarios, as a CPU bottleneck would show smaller percentage drops at higher resolutions.

Ultra settings break this pattern: 159 FPS at 1080p, 100 FPS at 1440p (37% drop), but only 52 FPS at 4K (67% drop from 1080p). The 4K Ultra result is disproportionately low compared to the scaling trend, suggesting that the Ultra preset at 4K exceeds the GPU's memory capacity or processing capability in a way that the other presets do not. The 52 FPS average at 4K Ultra is less than half of the 1080p Ultra result, confirming that this settings combination pushes the RX 6650 XT past its effective limit.

Settings Recommendations

Based on the measured rows, the Medium preset offers the best balance of performance and visual quality across all resolutions. At 1920x1080, Medium delivers 321 FPS average with a minimum of 272 FPS, which is high enough for any refresh rate monitor while maintaining a consistent frame time (272-369 range). The 1440p Medium result of 202 FPS (min 172, max 233) also provides excellent headroom for high-refresh-rate displays, and even 4K Medium at 106 FPS (min 90, max 122) remains comfortably playable on standard 60 Hz panels.

The Low preset is the only option that breaks past 400 FPS at 1080p (405 FPS), but it sacrifices visual fidelity that most players would notice. High settings provide a modest improvement over Medium in visual quality but cost 21% of the frame rate at 1080p (254 vs 321 FPS) and 24% at 4K (84 vs 106 FPS). The Ultra preset is only recommended for players with 1080p or 1440p displays who prioritize maximum visual quality, as it still delivers 159 FPS at 1080p and 100 FPS at 1440p, but it becomes unusable at 4K with just 52 FPS.

For a practical recommendation, the data supports Medium as the default choice. At 1440p Medium, the 202 FPS average with a 172 FPS minimum ensures smooth gameplay even in complex scenes, while the 4K Medium result of 106 FPS is the only 4K option that maintains a comfortable margin above 60 FPS. Players with 4K displays should avoid Ultra entirely, as the 52 FPS result would introduce noticeable stutter, and even High at 84 FPS is borderline for fast-paced movement in a sandbox environment.

Measured FPS Breakdown

At 1920x1080, the complete set of measurements shows a wide spread across presets. Low settings produce an average of 405 FPS, which is the highest score in the entire dataset. Medium settings average 321 FPS with a minimum of 272 FPS and maximum of 369 FPS. High settings drop to 254 FPS average, while Ultra settings fall to 159 FPS average. The progression from Low to Ultra shows a 61% reduction in frame rate at this resolution, demonstrating that even at 1080p, the Ultra preset significantly taxes the GPU.

Moving to 2560x1440, the measurements show 255 FPS average at Low, 202 FPS average at Medium (min 172, max 233), 161 FPS average at High, and 100 FPS average at Ultra. The relative performance ordering remains consistent, but the absolute numbers show that 1440p Ultra at 100 FPS is still above the threshold for smooth gameplay, unlike at 4K. The Medium preset at 1440p provides the best combination of high average (202 FPS) and acceptable minimum (172 FPS) for competitive play.

At 3840x2160, the results show 133 FPS average at Low, 106 FPS average at Medium (min 90, max 122), 84 FPS average at High, and 52 FPS average at Ultra. The 4K Low result of 133 FPS is impressive for a card in the 65th percentile, but the 4K Ultra result of 52 FPS is the only measurement in the dataset that falls below 60 FPS. The min/max data for 4K Medium (90-122) shows that even the minimum frame rate is above 60 FPS, making Medium the only 4K preset that guarantees a playable experience without dips.

CPU Role

The Intel Core i7-14700K plays a crucial role in enabling the high frame rates seen at lower resolutions and settings. With 20 cores and 28 threads, this Raptor Lake processor provides substantial multi-threaded capacity, though Minecraft's primary thread performance is what matters most for frame delivery. The CPU's boost clock of 5.60 GHz and single-core benchmark scores (2160 in Cinebench R23, 4472 in Passmark single-thread) indicate exceptional per-core performance that prevents it from becoming a bottleneck in most scenarios.

The CPU's benchmark results reinforce its strength: a 33440.5 score in Cinebench R23 multi-core and 20767 in Geekbench multi-core place it in the 94th percentile of all CPUs. Its average benchmark score of 69355 is nearly identical to the AMD Ryzen 9 7950X (69515), with only a 0.2% difference. The 20-core configuration with 33 MB of L3 cache handles background tasks and game logic efficiently, but the data shows that at 1080p Low, the 405 FPS result is likely approaching the engine's frame delivery limit rather than being constrained by the CPU.

The CPU's role becomes more apparent when examining the scaling from 1080p to 1440p at Low settings: the 37% drop in FPS (405 to 255) is consistent with GPU-bound scaling, meaning the i7-14700K is not limiting performance at these settings. However, the fact that the CPU is in the 94th percentile while the GPU is in the 65th percentile suggests that the i7-14700K has significant headroom for future GPU upgrades. The CPU's 125 W TDP and support for DDR4 and DDR5 memory give it flexibility, but in this specific configuration, the GPU is the component that will determine playable settings at higher resolutions.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + AMD Radeon RX 6650 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 106.0
3840x2160 High 84.0
3840x2160 Ultra 52.0
2560x1440 Low 255.0
2560x1440 Medium 202.0
2560x1440 High 161.0
2560x1440 Ultra 100.0
1920x1080 Low 405.0
1920x1080 Medium 321.0
1920x1080 High 254.0
1920x1080 Ultra 159.0

Minecraft with ii7-14700K + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6650 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii7-14700K + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.