Downfall
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 36 | 58 | 74 |
| 1440p QHD | 44 | 70 | 111 | 141 |
| 1080p Full HD | 70 | 110 | 175 | 224 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i7-14700K + AMD Radeon RX 6650 XT, In-Depth Analysis
# Downfall with Intel Core i7-14700K + AMD Radeon RX 6650 XT
The Intel Core i7-14700K paired with the AMD Radeon RX 6650 XT delivers a playable but inconsistent experience in Downfall, a horror title from 2016 that scales heavily with settings and resolution. The combo ranks 2850th out of 3716 tested combinations in this game, placing it in the lower third of the database. The 20-core, 28-thread Raptor Lake-R processor is far more capable than this GPU, and the measured frame rates reflect a system where the graphics card becomes the primary bottleneck at higher resolutions and quality presets. At 1080p Low, the combo produces 224 FPS on average, but that figure collapses to 23 FPS at 4K Ultra, demonstrating the extreme performance swing this pairing exhibits depending on workload.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700K is a 20-core, 28-thread desktop processor built on the Raptor Lake-R architecture, manufactured on Intel's 10 nm process node. It features a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with a 125 W TDP. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. This is a high-end part that sits in the 94th percentile of all CPUs in the database, with an average benchmark score of 69355. Its nearest rivals in aggregate score are the AMD EPYC 9115 (0.1% ahead), AMD Ryzen 9 7950X (0.2% behind), AMD Ryzen 9 7940HX (0.7% behind), and AMD Ryzen 7 9700F (0.9% behind) — all within a single percentage point, indicating this chip is at the very top of the desktop performance stack.
For a 2016 horror game like Downfall, the CPU's role is less about raw multi-threaded throughput and more about maintaining consistent frame pacing. The i7-14700K's single-thread performance is exceptional, as shown by a Geekbench single-core score of 2569 and a Cinebench R23 single-core score of 2160. Downfall's engine, like most horror titles from that era, relies heavily on a few primary threads for game logic, AI, and scene management. The processor's 5.60 GHz boost clock ensures that those threads are serviced with minimal latency, which is critical for avoiding stutter in a genre where atmosphere and tension depend on smooth, uninterrupted rendering.
Multi-threaded performance is also abundant, with a Cinebench R23 multi-core score of 33440.5 and a Passmark multithread score of 52392. While Downfall is unlikely to utilize all 28 threads, the headroom means background tasks and OS overhead won't interfere with the game's primary threads. The processor's Passmark physics score of 2964 shows strong computational throughput, which can help with particle effects and physics calculations in the game's more chaotic scenes. Data encryption (40091 in Passmark) and compression (695234) scores are irrelevant to gaming but demonstrate the chip's general-purpose dominance.
The bottleneck in this pairing is not the CPU. At 1080p Low, the system achieves 224 FPS, which is well beyond the refresh rate of most monitors and indicates the CPU can feed the GPU far faster than the graphics card can render frames. Even at 1080p Ultra, the combo hits 70 FPS, a figure that suggests the CPU is still not limiting. The processor's 33 MB of shared L3 cache helps keep frequently accessed game data close to the cores, reducing memory latency and improving frame consistency. With support for both DDR4 and DDR5 memory over a dual-channel bus, the platform is flexible, though the game's performance is unlikely to be sensitive to memory type given its age.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution and settings combination for a smooth experience?
A: The measured data shows that 1080p with Medium settings produces an average of 175 FPS with a minimum of 149 FPS and maximum of 202 FPS. For a more demanding visual experience, 1440p High delivers 70 FPS on average, which is still playable. At 4K, only Low settings (74 FPS) or Medium (58 FPS) are viable, as High drops to 36 FPS and Ultra falls to 23 FPS.
Q: How does the CPU benchmark against its closest competition?
A: The Intel Core i7-14700K has an average benchmark score of 69355, which places it in the 94th percentile of all CPUs. Its nearest rival, the AMD EPYC 9115, scores 69288 and is just 0.1% ahead. The AMD Ryzen 9 7950X scores 69515 (0.2% behind the i7-14700K), while the AMD Ryzen 9 7940HX and AMD Ryzen 7 9700F are 0.7% and 0.9% behind, respectively.
Q: Is the RX 6650 XT a strong performer relative to other GPUs?
A: The AMD Radeon RX 6650 XT sits in the 65th percentile of all GPUs with an average benchmark score of 19765. Its closest rivals are the NVIDIA Tesla K40m (19885, 0.6% ahead), AMD FirePro D300 (19637, 0.7% behind), AMD FirePro W7000 (19905, 0.7% behind), and NVIDIA Quadro K5200 (19602, 0.8% behind). These are all workstation-class cards, indicating the RX 6650 XT competes in a specific performance tier.
Q: What frame rates can I expect at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the combo produces an average of 111 FPS, with a minimum of 94 FPS and a maximum of 127 FPS. This is the only 1440p preset that offers both high frame rates and reasonable visual quality, as High drops to 70 FPS and Ultra falls to 44 FPS.
Q: Does the GPU have enough VRAM for this game?
A: The RX 6650 XT features 8 GB of GDDR6 memory on a 128-bit bus with 280.3 GB/s of bandwidth. For Downfall, a 2016 title, this is sufficient even at 4K, as the 8 GB capacity is not exceeded at any tested setting. The game's maximum VRAM usage at 4K Ultra can be inferred from the 23 FPS average, which suggests the graphics core is the limiting factor rather than memory capacity.
Q: How does the system perform at 4K across different quality presets?
A: At 3840x2160, the combo achieves 74 FPS on Low, 58 FPS on Medium (with a min of 49 and max of 66), 36 FPS on High, and 23 FPS on Ultra. The dramatic drop from Low to Ultra represents a 69% reduction in average frame rate, highlighting the GPU's struggle to maintain playable performance at this resolution with higher settings.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a clear picture of where the bottleneck lies in this system. Moving from 1080p to 1440p to 4K at each settings level produces predictable frame rate declines, but the magnitude of those declines tells the story. At Low settings, the system goes from 224 FPS at 1080p to 141 FPS at 1440p to 74 FPS at 4K. That is a 37% drop from 1080p to 1440p and a 48% drop from 1440p to 4K. These are substantial reductions that indicate the GPU is being pushed progressively harder as pixel count increases.
At Medium settings, the scaling is similar: 175 FPS at 1080p, 111 FPS at 1440p (a 37% drop), and 58 FPS at 4K (a 48% drop from 1440p). The consistency of these percentages across Low and Medium settings suggests the GPU's shading units and memory bandwidth are the limiting factors, not the CPU. If the CPU were the constraint, we would expect to see frame rates plateau at lower resolutions regardless of GPU load. Instead, the steady decline with increasing resolution is a classic sign of a GPU-bound scenario.
At High settings, the drops are steeper: 110 FPS at 1080p, 70 FPS at 1440p (36% drop), and 36 FPS at 4K (49% drop from 1440p). At Ultra, the system manages 70 FPS at 1080p, 44 FPS at 1440p (37% drop), and 23 FPS at 4K (48% drop). The consistent 36-37% penalty for doubling the resolution from 1080p to 1440p, and the 48-49% penalty from 1440p to 4K, indicate that the GPU is scaling as expected with pixel throughput. The RX 6650 XT's 2048 shading units and 64 ROPs are being saturated at 4K, particularly with the pixel rate of 168.6 GPixel/s.
The 4K Medium result of 58 FPS with a minimum of 49 FPS shows that the system can remain playable at 4K if settings are kept moderate. However, the 4K Ultra result of 23 FPS is effectively unplayable for a horror game that relies on smooth motion for tension. The data suggests that for this pairing, 1440p is the sweet spot where the GPU can maintain high frame rates while offering improved visual fidelity over 1080p. At 4K, the user must make significant quality concessions to achieve playable frame rates.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of Intel Core i7-14700K and AMD Radeon RX 6650 XT ranks 2850th out of 3716 tested combinations in Downfall. This places it in the 23rd percentile of all combos, meaning roughly 77% of tested systems perform better in this game. This is a surprisingly low ranking given the strength of the CPU, but it reflects the GPU's limitations in a game that appears to be heavily graphics-bound at higher settings.
The rank is more indicative of the GPU's tier than the CPU's capability. The RX 6650 XT, with an average benchmark score of 19765 and a percentile ranking of 65 among all GPUs, is a mid-range card. When paired with a top-tier CPU like the i7-14700K, the system's overall performance in Downfall is constrained by the graphics card. The 2850th rank out of 3716 suggests that many other combos in the database feature more powerful GPUs, which would naturally achieve higher frame rates in this title.
The CPU's contribution to this rank is minimal because Downfall does not appear to be a CPU-intensive game at the resolutions tested. At 1080p Low, the system hits 224 FPS, which is a high enough frame rate that the CPU's single-thread performance is clearly not a limiting factor. The rank would likely improve with a more powerful GPU, but as configured, this combo sits in the lower portion of the database. This is not a reflection of poor component quality but rather the result of pairing a high-end processor with a mid-range graphics card in a game that scales heavily with GPU performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6650 XT is a RDNA 2.0 architecture GPU built on TSMC's 7 nm process, featuring the Navi 23 chip with 11,060 million transistors on a 237 mm² die. It operates with a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, delivering 280.3 GB/s of bandwidth and an effective memory speed of 17.5 Gbps. The GPU has 2048 shading units, 128 TMUs, and 64 ROPs, with 32 ray tracing cores. Its compute capabilities include 10.79 TFLOPS of FP32 performance and 21.59 TFLOPS of FP16 (2:1 ratio). The pixel rate is 168.6 GPixel/s and the texture rate is 337.3 GTexel/s.
In Downfall, the GPU's role is dominant. The game was released in 2016, and while it is not the most demanding title of its era, it still scales heavily with resolution and settings. The RX 6650 XT's 8 GB VRAM is more than adequate for this game, as even at 4K Ultra, the game does not appear to exceed this capacity. The bottleneck is the GPU's raw compute throughput. At 4K Ultra, the system produces only 23 FPS, which suggests the 2048 shading units are overwhelmed by the combination of high resolution and maximum-quality effects.
The GPU's memory bandwidth of 280.3 GB/s is sufficient for this game's texture streaming requirements. The transition from 1440p Medium (111 FPS) to 4K Medium (58 FPS) shows a 48% drop, which is consistent with the increase in pixel count from 3.7 million to 8.3 million pixels. The GPU's fill rate of 168.6 GPixel/s is the theoretical limit, and at 4K, the pixel count approaches that limit at higher settings, resulting in the low frame rates observed.
The RX 6650 XT's percentile ranking of 65 among all GPUs, with an average benchmark score of 19765, places it in the mid-range tier. Its nearest rivals are all workstation GPUs, which is unusual but reflects the specific performance niche this card occupies. The 3DMark Steel Nomad DX12 score of 1859 provides a synthetic measure of its capabilities, but the real-world Downfall performance is more telling. The GPU is capable of excellent frame rates at 1080p and 1440p, but 4K gaming is only feasible at Low or Medium settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers its best performance. With Low settings, the average frame rate is 224 FPS, which is exceptionally high and indicates the CPU is not limiting the GPU. Medium settings produce an average of 175 FPS, with a minimum of 149 FPS and a maximum of 202 FPS. High settings yield 110 FPS on average, while Ultra settings drop to 70 FPS. The progression from Low to Ultra represents a 69% reduction in frame rate, showing that even at 1080p, the GPU is sensitive to quality presets. The 1080p Medium result is particularly notable because it maintains a minimum above 144 FPS, making it suitable for high-refresh-rate displays.
At 2560x1440, the performance remains strong but begins to show the GPU's limitations. Low settings produce 141 FPS on average, which is still excellent. Medium settings deliver 111 FPS, with a minimum of 94 FPS and a maximum of 127 FPS. This is the last preset at 1440p that provides a consistently smooth experience, as High settings drop to 70 FPS and Ultra falls to 44 FPS. The 1440p Ultra result of 44 FPS is playable but not ideal for a horror game where frame pacing matters. The 1440p Medium result, with its 94 FPS minimum, is the recommended balance of visual quality and performance at this resolution.
At 3840x2160, the GPU is clearly the limiting component. Low settings produce 74 FPS on average, which is playable but represents a 67% drop from the 1080p Low result. Medium settings yield 58 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. This is the only 4K preset that maintains a minimum above 48 FPS, making it the most viable option for 4K play. High settings drop to 36 FPS, which is marginal for a horror title, and Ultra settings produce just 23 FPS, which is effectively unplayable. The 4K results clearly indicate that this GPU is not designed for 4K gaming at higher quality presets, and users seeking 4K performance would need to accept Low or Medium settings.
The complete data set shows a consistent pattern: the system is GPU-bound at all resolutions above 1080p, and even at 1080p, the quality preset has a significant impact on frame rates. The i7-14700K's immense processing power is never fully utilized in this game, as the RX 6650 XT is the limiting factor in nearly every scenario. For users targeting 1080p or 1440p gaming with high refresh rates, this combo is well-suited. For 4K, the system requires significant compromises to achieve acceptable performance.
Hardware Specifications
Intel Core i7-14700K
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + AMD Radeon RX 6650 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 58.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 141.0 |
| 2560x1440 | Medium | 111.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 224.0 |
| 1920x1080 | Medium | 175.0 |
| 1920x1080 | High | 110.0 |
| 1920x1080 | Ultra | 70.0 |
Downfall with ii7-14700K + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6650 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii7-14700K + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.