Minecraft

Minecraft

AVERAGE FPS
304
excellent

This combination delivers exceptional performance with an average of 304 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 109 175 220 278
1440p QHD 209 330 359 390
1080p Full HD 321 385 418 455

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 278
3840x2160 Medium 220
3840x2160 High 175
3840x2160 Ultra 109
2560x1440 Low 390
2560x1440 Medium 359
2560x1440 High 330
2560x1440 Ultra 209
1920x1080 Low 455
1920x1080 Medium 418
1920x1080 High 385
1920x1080 Ultra 321

Minecraft with Intel Core i5-9400 + NVIDIA GeForce RTX 5080, In-Depth Analysis

Minecraft with the Intel Core i5-9400 and NVIDIA GeForce RTX 5080 produces a performance profile that is heavily dictated by resolution, with the CPU becoming the primary limiting factor at lower resolutions and the GPU taking over at 4K. The data shows that this combination ranks in the 79th percentile of all tested combos (rank 765 out of 3710), indicating a strong but not top-tier pairing for this sandbox title. The RTX 5080, which sits in the 87th percentile of all GPUs, delivers exceptionally high frame rates across all settings, but the six-core, six-thread i5-9400—which sits in the 47th percentile of all CPUs—creates a bottleneck that becomes increasingly apparent as resolution drops.

Resolution Scaling

The scaling from 1080p to 4K reveals a clear transition in what limits performance. At 1080p with Low settings, the system achieves 455 FPS, but at 1440p Low it drops to 390 FPS (a 14% reduction), and at 4K Low it falls to 278 FPS (a 39% reduction from 1080p). This pattern indicates that at 1080p, the CPU is the limiting component—the RTX 5080 is capable of far more than 455 FPS, but the i5-9400’s six threads cannot feed the GPU fast enough. The modest drop from 1080p to 1440p (455 to 390 FPS) suggests that even at 1440p, the CPU is still constraining the GPU, as a purely GPU-bound scenario would show a larger percentage drop.

Moving to 4K, the scaling steepens considerably. At 4K High, the average FPS is 175, which is 55% lower than the 1080p High result of 385 FPS. This much larger drop indicates that at 4K, the GPU becomes the primary bottleneck, as the increased pixel workload overwhelms the RTX 5080’s capabilities relative to the CPU’s ability to keep up. The Ultra preset shows the most extreme scaling: 321 FPS at 1080p drops to 209 FPS at 1440p (35% lower) and then to 109 FPS at 4K (66% lower than 1080p). This progression demonstrates that Ultra settings—which likely include more demanding rendering features—shift the balance decisively toward the GPU at higher resolutions.

The Medium preset, which has the only complete min/max FPS data, provides additional insight. At 1080p Medium, the average is 418 FPS with a minimum of 356 and maximum of 481. At 1440p Medium, the average drops to 359 FPS with a minimum of 305 and maximum of 413. At 4K Medium, the average falls to 220 FPS with a minimum of 187 and maximum of 254. The consistency of the frame times, as evidenced by the min/max spread, holds up well even at 4K, suggesting that while the GPU is stressed at higher resolutions, it does not introduce stuttering or frame pacing issues.

FAQ

Q: How does the RTX 5080 perform relative to its closest rivals in this game?

A: The RTX 5080 has an average benchmark score of 56083, which places it 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, but 2.2% behind the AMD Radeon RX 9070 GRE. In practical Minecraft terms, these differences are negligible given that even the 4K Ultra result of 109 FPS is far above playable thresholds.

Q: Is the i5-9400 a bottleneck for the RTX 5080 in Minecraft?

A: Yes, particularly at 1080p. The CPU’s average benchmark score of 2254 places it just 0.3% ahead of the Intel Core i7-10710U and 0.4% ahead of the AMD Ryzen 5 PRO 1500. At 1080p Low, the system produces 455 FPS, which is likely near the CPU’s maximum throughput for this game, as the GPU could theoretically render far more frames if given the chance.

Q: What is the best resolution to play this game with this hardware?

A: The data suggests 1440p is the sweet spot. At 1440p High, the system delivers 330 FPS, which is 55 FPS lower than the 1080p High result but still exceptionally smooth. At 4K High, the frame rate drops to 175 FPS, which is still playable but represents a significant reduction. The 1440p Medium preset, at 359 FPS, offers the best balance of visual quality and raw performance.

Q: How does the Ultra preset compare to High at each resolution?

A: The Ultra preset imposes a substantial performance cost. At 1080p, Ultra delivers 321 FPS versus 385 FPS for High (a 17% reduction). At 1440p, the gap widens: Ultra produces 209 FPS versus 330 FPS for High (a 37% reduction). At 4K, Ultra drops to 109 FPS versus 175 FPS for High (a 38% reduction). This indicates that Ultra settings are disproportionately demanding at higher resolutions.

Q: Does the RTX 5080’s memory configuration matter for Minecraft?

A: The RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth. Minecraft is not a texture-heavy game, so this memory configuration is more than sufficient. The data shows no evidence of memory-related stuttering, as even the 4K Medium preset maintains a minimum FPS of 187, which is well above typical frame time thresholds.

Q: How does this combo rank overall compared to other hardware combinations?

A: This specific CPU-GPU combination ranks 765 out of 3710 tested combos, placing it in the top 21% of all configurations. This rank reflects the strong GPU performance being partially offset by the mid-range CPU. The RTX 5080 alone sits in the 87th percentile of all GPUs, while the i5-9400 sits in the 47th percentile of all CPUs, illustrating the imbalance.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, and its specifications directly explain the high frame rates observed. The GPU operates at a base clock of 2295 MHz and a boost clock of 2617 MHz, with 10752 shading units, 336 texture mapping units, and 112 raster output units. These raw compute resources translate to a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, which are more than adequate for Minecraft’s block-based rendering.

The 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth. While Minecraft does not heavily stress memory bandwidth, having this headroom ensures that the GPU never stalls waiting for texture data, even at 4K resolution with High or Ultra settings. The benchmark scores confirm the GPU’s strength: it achieves a Passmark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637. The Geekbench Vulkan score of 255450 is particularly relevant for a game that can leverage Vulkan, though Minecraft’s default OpenGL path also benefits from the GPU’s raw throughput.

The RTX 5080’s percentile ranking of 87th among all GPUs, with an average benchmark score of 56083, places it slightly ahead of the AMD Radeon 8060S (55757) and AMD Radeon RX 6750 GRE 12 GB (55698), while trailing the AMD Radeon RX 9070 GRE (57367) by 2.2%. In practical terms, these differences are irrelevant for Minecraft, as the GPU is clearly capable of exceeding 100 FPS even at the most demanding 4K Ultra settings.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce 455 FPS, Medium produces 418 FPS (with a minimum of 356 and maximum of 481), High produces 385 FPS, and Ultra produces 321 FPS. The progression from Low to Ultra shows a 29% performance penalty for the highest quality settings at 1080p, which is relatively modest given the visual improvements typically associated with Ultra presets.

At 2560x1440, the frame rates remain exceptionally high but show the beginning of GPU influence. Low settings drop to 390 FPS, Medium to 359 FPS (minimum 305, maximum 413), High to 330 FPS, and Ultra to 209 FPS. The Ultra preset takes a particularly large hit at 1440p, dropping 36% compared to the 1080p Ultra result, whereas Low only drops 14%. This suggests that Ultra settings introduce rendering features that scale super-linearly with pixel count.

At 3840x2160, the GPU becomes the clear limiting factor. Low settings produce 278 FPS, Medium produces 220 FPS (minimum 187, maximum 254), High produces 175 FPS, and Ultra produces 109 FPS. The Ultra preset at 4K delivers just 109 FPS, which is still playable but represents a 66% reduction from the 1080p Ultra result of 321 FPS. The Medium preset at 4K, with its minimum of 187 FPS, demonstrates that the system can maintain smooth frame times even under heavy GPU load.

Settings Recommendations

The data suggests that the High preset offers the best overall experience for most users. At 1440p High, the system delivers 330 FPS, which is more than sufficient for any display refresh rate currently available. At 4K High, the 175 FPS result is still well above the 144 FPS threshold for high-refresh-rate 4K monitors, making this the recommended configuration for 4K users who prioritize smoothness over absolute visual fidelity.

For users who demand maximum visual quality, the Ultra preset is viable but requires resolution compromises. At 1080p Ultra, the 321 FPS result is excellent, and at 1440p Ultra, the 209 FPS result is still very good. However, at 4K Ultra, the 109 FPS result may be borderline for users with 120 Hz or 144 Hz displays, as it does not consistently hit those refresh rates. In this case, dropping to High at 4K is advisable, as the 175 FPS result provides a 60% improvement over Ultra.

The Medium preset is the most consistent option across all resolutions, with the only complete min/max data in the pack. At 1080p Medium, the minimum of 356 FPS ensures no frame drops below that threshold. At 1440p Medium, the minimum of 305 FPS is still extremely high. At 4K Medium, the minimum of 187 FPS is above the 144 Hz threshold, making this the safest choice for users who are sensitive to frame time spikes. The Low preset offers marginal gains over Medium (455 vs 418 FPS at 1080p) and is only recommended for competitive play where every frame matters.

CPU Role

The Intel Core i5-9400 is a six-core, six-thread processor from the Coffee Lake Refresh generation, with a base clock of 2.90 GHz and a boost clock of 4.10 GHz. It has 9 MB of shared L3 cache and 256 KB of L2 cache per core. The CPU’s benchmark scores—6629 in Cinebench R23 multicore and 935 in Cinebench R23 singlecore—place it in the 47th percentile of all CPUs, with an average benchmark score of 2254. This places it nearly identical to the Intel Core i7-1068NG7 (2259, -0.2% delta) and Intel Core i7-10710U (2248, +0.3% delta), while being 0.4% ahead of the AMD Ryzen 5 PRO 1500.

In Minecraft, the CPU’s role is critical because the game is known for being single-thread-bound in many scenarios. The i5-9400’s single-core performance, as evidenced by its Cinebench R23 single-core score of 935, is adequate but not exceptional. The data shows that at 1080p, the system’s frame rates are likely capped by the CPU, as the RTX 5080 could theoretically render much higher FPS. The 455 FPS at 1080p Low is a strong indicator of this CPU limitation, as the GPU’s raw capabilities would suggest it could push beyond that if fed properly.

The six threads and 4.10 GHz boost clock provide enough single-thread throughput to maintain high frame rates, but the lack of hyper-threading means the CPU cannot handle as many concurrent tasks as eight-thread rivals. This is evident in the benchmark comparisons: the i5-9400’s performance is essentially tied with the i7-10710U, which has fewer cores but higher IPC. For Minecraft specifically, the CPU’s six cores are sufficient for the game’s physics and world generation, but the frame rates at 1080p suggest that the CPU is operating near its limit, and users seeking even higher FPS would benefit from a more powerful processor.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce RTX 5080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 278.0
3840x2160 Medium 220.0
3840x2160 High 175.0
3840x2160 Ultra 109.0
2560x1440 Low 390.0
2560x1440 Medium 359.0
2560x1440 High 330.0
2560x1440 Ultra 209.0
1920x1080 Low 455.0
1920x1080 Medium 418.0
1920x1080 High 385.0
1920x1080 Ultra 321.0

Minecraft with ii5-9400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.