Minecraft
This combination delivers exceptional performance with an average of 371 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 109 | 175 | 220 | 278 |
| 1440p QHD | 209 | 335 | 422 | 533 |
| 1080p Full HD | 332 | 531 | 628 | 683 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-13400F + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Minecraft with Intel Core i5-13400F + NVIDIA GeForce RTX 5080 — Benchmark Analysis
FAQ
Q: What is the combo's overall ranking among tested CPU-GPU pairings in Minecraft?
A: This configuration ranks 234th out of 3,710 tested combos, placing it in the top 6.3% of all tested systems for this game.
Q: How does the RTX 5080 compare to its nearest rivals in average benchmark score?
A: The RTX 5080's average benchmark score is 56,083. It sits within 2.2% of the AMD Radeon RX 9070 GRE (57,367, deltaPct -2.2%) and is 2.3% ahead of the AMD Radeon Pro W5700X (54,828).
Q: What is the CPU's percentile ranking relative to all processors?
A: The Intel Core i5-13400F falls in the 77th percentile of all CPUs, with an average benchmark score of 25,292.
Q: What is the highest average FPS recorded in this dataset?
A: The highest average FPS observed is 683, achieved at 1920x1080 resolution with Low settings.
Q: What is the lowest average FPS recorded in this dataset?
A: The lowest average FPS observed is 109, recorded at 3840x2160 resolution with Ultra settings.
Q: Does the data include minimum and maximum FPS for all settings combinations?
A: No. Only the Medium preset includes min/max FPS values: 187-254 at 3840x2160, 359-485 at 2560x1440, and 534-722 at 1920x1080.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC. It carries 16 GB of GDDR7 memory on a 256-bit bus, yielding a memory bandwidth of 960.0 GB/s. The GPU's base clock is 2295 MHz with a boost clock of 2617 MHz. It houses 10,752 shading units, 336 texture mapping units, and 112 raster output pipelines, along with 84 ray tracing cores and 336 tensor cores.
In Minecraft, the GPU's role manifests clearly across resolution scaling. At 1080p, the RTX 5080 produces frame rates well above 500 FPS at all settings except Ultra, indicating that the graphics card is not the limiting factor at lower resolutions. The GPU's 16 GB VRAM and 960.0 GB/s bandwidth prove more relevant at 4K, where the GPU must handle larger frame buffers and more complex scene geometry. The benchmark data shows the GPU's compute capabilities — 56.28 TFLOPS FP32 — translating to playable frame rates even at 3840x2160 Ultra, where it still manages 109 FPS average.
The RTX 5080 ranks in the 87th percentile of all GPUs, with an average benchmark score of 56,083. Its nearest rival, the AMD Radeon RX 9070 GRE, scores 57,367 (deltaPct -2.2%), meaning the RTX 5080 trails by roughly 2.2% in average score. Conversely, it sits 0.6% ahead of the AMD Radeon 8060S (55,757) and 2.3% ahead of the AMD Radeon Pro W5700X (54,828). These margins suggest the GPU is competitively positioned within its performance tier.
CPU Role
The Intel Core i5-13400F is a 10-core, 16-thread processor from the Raptor Lake architecture, manufactured on Intel's 10 nm process. It operates at a 2.50 GHz base clock with a 4.60 GHz boost clock and carries a 20 MB shared L3 cache. The CPU supports both DDR4 and DDR5 memory in dual-channel configurationhol, and it uses the Intel Socket 1700 platform.
Benchmark data shows the CPU's multi-threaded capabilities: Cinebench R23 multicore scores 22,604, while single-core scores 3,191. In the 3DMark suite, the processor scores 7,314 with 16 threads and 960 in single-thread testing. These figures place the i5-13400F in the 77th percentile of all CPUs, with an average benchmark score of 25,292.
In Minecraft, the CPU's influence is most pronounced at lower resolutions and settings. The data shows that at 1080p Low settings, the system achieves 683 FPS, but at 1080p High it drops to 531 FPS, and at 1080p Ultra it falls to 332 FPS. The CPU's 4.60 GHz boost clock and 10-core configuration provide adequate single-thread performance for Minecraft's primary game logic thread, while the 16 threads handle background simulation tasks. The CPU's nearest rivals include the AMD Ryzen 9 6900HS (25,284, deltaPct 0) and the Intel Core 5 120 (25,362, deltaPct -0.3%), showing the i5-13400F is virtually tied with these processors in overall scores.
How This Combo Ranks
This CPU-GPU pairing ranks 234th out of 3,710 tested combinations in Minecraft, placing it in the top 6.3% of all systems tested. This ranking reflects the combined capability of the RTX 5080's raw graphics throughput and the i5-13400F's processing power.
The GPU's 87th percentile standing and the CPU's 77th percentile standing indicate a well-balanced pairing where neither component dramatically outclasses the other. The combo rank of 234 suggests that many other combinations with higher-end CPUs or more specialized configurations outrank it, but the majority of tested systems (3,476 out of 3,710) fall below this setup.
The data indicates that this combo's performance is constrained differently at various resolutions. At 1080p, the CPU becomes the primary bottleneck, as evidenced by the relatively modest FPS gains when moving from Low (683 FPS) to Medium (628 FPS) — the CPU cannot push frames beyond its single-thread limits. At 4K, the GPU assumes the limiting role, with frame rates dropping to 278 FPS at Low and 109 FPS at Ultra, reflecting the increased rendering load. This dual-bottleneck behavior is typical for games like Minecraft that are both CPU-sensitive (due to world generation and entity updates) and GPU-intensive (due to rendering distance and shaders).
Resolution Scaling
The measured FPS data reveals distinct scaling patterns across resolutions. Moving from 1080p to 1440p, the average FPS drops by roughly 37-38% across all settings. For example, High settings yield 531 FPS at 1080p and 335 FPS at 1440p, a decrease of 196 FPS. From 1440p to 4K, the drop is more severe: High settings fall from 335 FPS to 175 FPS, a 47.8% reduction.
At Low settings, the scaling shows the CPU bottleneck at lower resolutions. The system produces 683 FPS at 1080p, 533 FPS at 1440p, and 278 FPS at 4K. The 4K Low result (278 FPS) is still far above the 4K Ultra result (109 FPS), indicating that even at 4K, the GPU has substantial headroom when graphics settings are reduced.
The Medium settings data includes min/max FPS figures, providing additional insight into frame time consistency. At 1080p Medium, the system averages 628 FPS with a range of 534 to 722. At 1440p Medium, the average is 422 FPS with a range of 359 to 485. At 4K Medium, the average drops to 220 FPS with a range of 187 to 254. The consistent proportional scaling — roughly 1.5x FPS drop per resolution step — indicates that neither component creates a hard ceiling until 1080p Low, where the CPU's single-thread performance appears to cap frame rates near 683 FPS.
The scaling pattern suggests that at 1080p, the CPU is the limiting factor for all settings except Ultra. At 1440p, the balance shifts toward the GPU, and at 4K, the GPU becomes the clear bottleneck. This interpretation aligns with the CPU's single-thread score of 960 in 3DMark and the GPU's compute throughput of 56.28 TFLOPS.
Measured FPS Breakdown
The dataset provides average FPS for four settings presets across three resolutions, with min/max data included for Medium settings.
1920x1080 (1080p):
- Low: 683 FPS average
- Medium: 628 FPS average (min 534, max 722)
- High: 531 FPS average
- Ultra: 332 FPS average
2560x1440 (1440p):
- Low: 533 FPS average
- Medium: 422 FPS average (min 359, max 485)
- High: 335 FPS average
- Ultra: 209 FPS average
3840x2160 (4K):
- Low: 278 FPS average
- Medium: 220 FPS average (min 187, max 254)
- High: 175 FPS average
- Ultra: 109 FPS average
The progression from Low to Ultra at each resolution shows predictable degradation. At 1080p, the gap between Low and Ultra is 351 FPS (683 to 332), representing a 51.4% reduction. At 1440p, the gap is 324 FPS (533 to 209), a 60.8% reduction. At 4K, the gap narrows to 169 FPS (278 to 109), a 60.8% reduction.
The Medium preset min/max ranges reveal frame pacing consistency. At 1080p Medium, the min FPS (534) is still above the High preset's average (531), suggesting that Medium settings offer smoother performance than High at 1080p. At 4K Medium, the min FPS (187) is above the High preset's average (175), indicating a similar relationship.
The Ultra preset at 4K produces 109 FPS average, which is the lowest recorded figure in the dataset. This remains above common 60 FPS thresholds, but represents a significant drop from the 1,080p Ultra result of 332 FPS.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate headroom.
For 1080p displays, the High preset at 531 FPS provides an excellent balance, offering substantially better visual quality than Low or Medium while maintaining frame rates far beyond typical refresh rate capabilities. The Ultra preset at 332 FPS is the most visually demanding option and still delivers extremely high frame rates, making it viable for 1080p users who prioritize image quality. The Medium preset's min FPS of 534 exceeds the High preset's average, but the visual fidelity loss generally outweighs this marginal stability benefit.
At 1440p, the High preset (335 FPS) offers the best combination of visual quality and performance. The Ultra preset (209 FPS) remains playable and provides maximum detail, while the Medium preset (422 FPS) is appropriate for users with high refresh rate displays who want to push beyond 360 Hz. The Low preset (533 FPS) is unnecessary for typical 1440p usage.
For 4K displays, the Medium preset (220 FPS average, 187 FPS minimum) is the recommended choice, as it delivers smooth performance with acceptable visual compromise. The High preset (175 FPS) is also viable and offers better image quality, while the Ultra preset (109 FPS) remains playable but leaves little headroom for demanding scenes or shader-heavy mods. The Low preset (278 FPS) sacrifices too much visual fidelity for the frame rate gains it provides at 4K.
The data shows that Medium settings provide the most consistent frame pacing across all resolutions, with the narrowest relative gaps between average and minimum FPS. This makes Medium the safest choice for maintaining smooth gameplay in Minecraft's more demanding scenarios, such as exploring heavily loaded chunks or using resource-intensive modifications.
Hardware Specifications
Intel Core i5-13400F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 5080 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 278.0 |
| 3840x2160 | Medium | 220.0 |
| 3840x2160 | High | 175.0 |
| 3840x2160 | Ultra | 109.0 |
| 2560x1440 | Low | 533.0 |
| 2560x1440 | Medium | 422.0 |
| 2560x1440 | High | 335.0 |
| 2560x1440 | Ultra | 209.0 |
| 1920x1080 | Low | 683.0 |
| 1920x1080 | Medium | 628.0 |
| 1920x1080 | High | 531.0 |
| 1920x1080 | Ultra | 332.0 |
Minecraft with ii5-13400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 5080 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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