Minecraft
This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 123 | 155 | 195 |
| 1440p QHD | 147 | 235 | 296 | 374 |
| 1080p Full HD | 233 | 372 | 469 | 592 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-13400F + AMD Radeon RX 6800 XT, In-Depth Analysis
The Intel Core i5-13400F and AMD Radeon RX 6800 XT combination delivers exceptional performance in Minecraft, placing 1131st out of 3710 tested combos. The data shows a system capable of handling the game’s demanding Java-based rendering engine with remarkable fluidity across all resolution tiers. The measured frames per second (FPS) reveal a pairing where the CPU’s strong single-threaded performance and the GPU’s substantial memory bandwidth work in concert to eliminate most bottlenecks, though the game’s architecture still shows distinct scaling patterns as settings and resolution change. This analysis breaks down the specific roles each component plays, answers common questions about the pairing, and provides a detailed look at the measured performance metrics.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-13400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, built on Intel’s 10 nm process. Its base clock is 2.50 GHz, which boosts up to 4.60 GHz. This configuration is significant for Minecraft because the game’s engine, even in its most optimized states, relies heavily on a limited number of threads for world generation and entity updates. The high boost clock of 4.60 GHz ensures that the primary game thread has access to rapid sequential processing power, which is critical for maintaining high frame rates.
The processor’s benchmark scores reinforce its capability in this context. In the 3dmark suite, the single-thread score is 960, while the 2-thread score is 1880, indicating that scaling from one to two threads nearly doubles performance. However, the jump from 8 threads (score 5591) to 16 threads (score 7307) shows diminishing returns. This pattern is typical for Minecraft, where the simulation thread often becomes the limiting factor. The Cinebench R23 single-core score of 3191 is particularly relevant, as it directly correlates with the game’s ability to process the main render loop quickly.
The CPU’s cache hierarchy also plays a role. It has an 80 KB L1 cache per core, a 1.25 MB L2 cache per core, and a 20 MB shared L3 cache. The large L3 cache helps keep frequently accessed world data close to the cores, reducing latency when the game engine queries block states or entity positions. The processor’s percentile ranking of 77 among all CPUs indicates it outperforms the majority of desktop processors, placing it comfortably in the upper tier for gaming workloads. Its average benchmark score of 25292 is effectively tied with the AMD Ryzen 9 6900HS (deltaPct 0), and it is 0.4% ahead of the AMD Ryzen 7 6800H, while being 0.3% behind the Intel Core 5 120 and AMD Ryzen 5 5600X3D. This close grouping suggests that the i5-13400F is a balanced performer, neither overkill nor insufficient for the demands of Minecraft.
In practical terms, the benchmark results indicate that the CPU is rarely the bottleneck at lower resolutions. At 1920x1080 with Low settings, the system achieves 592 FPS average, a figure that relies on the CPU’s ability to feed the GPU with rendered frames as fast as possible. The 3dmark 16-thread score of 7314 versus the max-thread score of 7307 shows the processor is already saturated at 16 threads, meaning Minecraft’s multi-threaded rendering tasks are being fully utilized without leaving performance on the table.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6800 XT is a high-end graphics card from the Radeon RX 6000 series, built on the RDNA 2.0 architecture using TSMC’s 7 nm process. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth. This memory configuration is crucial for Minecraft, especially at higher resolutions like 3840x2160, where the game’s texture data and chunk meshes require substantial memory throughput. The 16 GB capacity ensures that even with heavy modding or high-resolution texture packs, the GPU will not run out of memory, though the measured data here uses standard settings.
The GPU’s clock speeds are set at a base of 1825 MHz, with a game clock of 2015 MHz and a boost clock of 2250 MHz. The high boost clock allows the GPU to maintain peak performance during intense rendering scenes, such as those with complex redstone contraptions or extensive view distances. The card’s 4608 shading units and 128 ROPs provide ample raw fill rate, with a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s. The FP32 performance of 20.74 TFLOPS is more than sufficient for the game’s vertex and fragment shaders, which are not particularly demanding by modern standards but benefit from headroom to maintain consistent frame times.
The GPU’s benchmark scores show it is a strong performer. Its Passmark G3D score of 24980 and 3dmark Steel Nomad DX12 score of 3689 place it in the 85th percentile among all GPUs. In its nearest rival comparisons, it is 1.5% ahead of the NVIDIA RTX A1000 Mobile, and 2.5% behind the Intel Arc A550M. It sits 3% behind both the NVIDIA GeForce RTX 5070 Ti and the AMD Radeon RX Vega 64 in average score, indicating that while it is not the absolute fastest card available, it is a capable and consistent performer for this title.
The GPU’s role becomes more pronounced as resolution increases. At 3840x2160, the difference between Low and Ultra settings is stark: Low yields 195 FPS average, while Ultra drops to 77 FPS. This 118 FPS drop demonstrates that the GPU is the primary driver of performance at 4K, as the pixel fill rate and memory bandwidth are taxed heavily. The card’s 512.0 GB/s bandwidth is adequate for 4K texture streaming, but the data shows that Ultra settings at this resolution push the GPU to its limits, resulting in an average FPS that is still playable but far from the high refresh rates achievable at lower resolutions.
FAQ
Q: Is the Intel Core i5-13400F or the AMD Radeon RX 6800 XT the bottleneck in Minecraft at 1080p?
A: At 1920x1080 with Low settings, the system achieves 592 FPS average, suggesting the CPU is the primary limiter. The GPU’s performance headroom at this resolution is substantial, as evidenced by the fact that moving from Low to High settings only reduces the FPS to 372, a drop of 220 FPS that is more attributable to CPU-driven draw calls than GPU rendering.
Q: How does this combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the system delivers an average FPS of 77. This is the lowest measured result in the dataset, indicating that the GPU’s 16 GB VRAM and 512.0 GB/s bandwidth are being fully utilized, but the combination still maintains a playable frame rate for a game like Minecraft.
Q: What is the best resolution for high refresh rate monitors?
A: The data shows that 2560x1440 with Medium settings provides an average FPS of 296, with minimums of 252 and maximums of 340. This is the sweet spot for 240Hz monitors, as the frame times remain consistently above the refresh threshold, ensuring smooth gameplay without screen tearing.
Q: Does the system scale well with settings changes at 1440p?
A: At 2560x1440, the results show strong scaling. Low settings yield 374 FPS, Medium drops to 296 FPS, High yields 235 FPS, and Ultra drops to 147 FPS. The incremental drops are consistent, indicating that both the CPU and GPU are sharing the workload effectively without a single component causing a sudden cliff.
Q: How does the combo rank relative to other tested systems?
A: The combination ranks 1131st out of 3710 tested combos, placing it in the top 30% of all systems tested. This is a strong showing, given that the CPU and GPU are both mid-to-high-tier components from their respective generations.
Q: Is there a significant difference between Medium and High settings at 4K?
A: Yes, at 3840x2160, Medium settings yield an average FPS of 155, while High settings drop to 123 FPS. This 32 FPS difference is notable, but the Medium preset also provides a minimum FPS of 131, which is not listed for High, suggesting that Medium offers a more stable frame time experience.
How This Combo Ranks
The Intel Core i5-13400F and AMD Radeon RX 6800 XT combination holds the 1131st position out of 3710 tested combos in Minecraft. This ranking places it in the upper third of all configurations, which is a strong result considering the game’s unique performance profile. The CPU’s average benchmark score of 25292 puts it in the 77th percentile, while the GPU’s average score of 48477 places it in the 85th percentile. The combination of a top-quartile GPU with a slightly lower-ranked CPU creates a balanced system where neither component is severely underpowered.
The ranking reflects the system’s ability to deliver high frame rates across all tested resolutions. The data shows that the combo is particularly strong at 2560x1440, where it achieves an average FPS of 296 at Medium settings. This is a demanding workload for many systems, and achieving nearly 300 FPS indicates that the pairing is well-matched for high-refresh-rate gaming. The system’s performance at 3840x2160 is also respectable, with an average of 123 FPS at High settings, which is above the standard 60 FPS threshold for 4K gaming.
Comparing the combo’s standing to the individual component rankings, the GPU’s higher percentile (85) versus the CPU’s (77) suggests that the GPU is the stronger contributor to the overall ranking. This is consistent with Minecraft’s scaling behavior, where the GPU becomes more critical at higher resolutions. The system’s rank is not among the top 100, but it is well above the median, indicating that this is a dependable pairing for players who want high performance without chasing absolute top-tier hardware.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and refresh rate. For 1920x1080, the Ultra preset delivers an average of 233 FPS, which is more than sufficient for any monitor. However, the Medium preset provides a more balanced experience with an average of 469 FPS and a minimum of 399 FPS, ensuring no stutters even in complex scenes. For players with 144Hz monitors, the High preset at 372 FPS is overkill, so Medium is recommended to reduce GPU load and potential heat without sacrificing visual fidelity.
At 2560x1440, the Medium preset is the clear winner. It provides an average of 296 FPS with a minimum of 252 FPS, which is ideal for 240Hz displays. The High preset drops to 235 FPS, which is still excellent for 144Hz, but the extra headroom from Medium allows for smoother frame pacing. The Ultra preset at 147 FPS is also viable for 144Hz monitors, but the 149 FPS drop from Medium to Ultra suggests that the visual gains are not worth the performance cost for most players.
For 3840x2160, the Medium preset is the recommended choice. It delivers an average of 155 FPS with a minimum of 131 FPS, which is above the 120Hz threshold common on many 4K monitors. The High preset at 123 FPS is still playable, but the lack of a listed minimum FPS makes it less predictable. The Ultra preset at 77 FPS is only suitable for 60Hz displays and sacrifices too much performance for marginal visual improvements. The Low preset at 195 FPS is unnecessary at this resolution, as the visual degradation is significant.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings levels. At 1920x1080, the system achieves its highest frame rates, with the Low preset hitting an average of 592 FPS. This is the peak performance figure in the entire dataset, indicating that the CPU is capable of driving the GPU to its limits at this resolution. The Medium preset yields 469 FPS average, with a minimum of 399 FPS and a maximum of 539 FPS, showing consistent frame delivery. High settings reduce the average to 372 FPS, while Ultra drops further to 233 FPS. The scaling from Low to Ultra shows a 359 FPS reduction, demonstrating that the GPU becomes more involved as settings increase.
At 2560x1440, the performance remains high but shows more sensitivity to settings changes. The Low preset delivers 374 FPS average, which is 218 FPS lower than the 1080p Low result. Medium settings yield 296 FPS average, with a minimum of 252 FPS and a maximum of 340 FPS. High settings produce 235 FPS, and Ultra drops to 147 FPS. The difference between Low and Ultra at this resolution is 227 FPS, which is a smaller absolute drop than at 1080p but still significant. The minimum FPS values at Medium (252) suggest that the system maintains a floor above 240 FPS, making this the best setting for high-refresh-rate 1440p gaming.
At 3840x2160, the performance shows the greatest variation. Low settings yield 195 FPS average, which is still high for 4K. Medium settings produce 155 FPS average, with a minimum of 131 FPS and a maximum of 178 FPS. High settings drop to 123 FPS, and Ultra falls to 77 FPS. The difference between Low and Ultra at this resolution is 118 FPS, showing that the GPU is the limiting factor at 4K. The Medium preset’s minimum of 131 FPS is notably higher than the High average of 123 FPS, indicating that Medium provides a more stable experience for 4K gaming. Overall, the data shows a system that excels at 1080p and 1440p, while still maintaining playable frame rates at 4K, with the Medium preset being the most balanced choice across all resolutions.
Hardware Specifications
Intel Core i5-13400F
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + AMD Radeon RX 6800 XT in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 195.0 |
| 3840x2160 | Medium | 155.0 |
| 3840x2160 | High | 123.0 |
| 3840x2160 | Ultra | 77.0 |
| 2560x1440 | Low | 374.0 |
| 2560x1440 | Medium | 296.0 |
| 2560x1440 | High | 235.0 |
| 2560x1440 | Ultra | 147.0 |
| 1920x1080 | Low | 592.0 |
| 1920x1080 | Medium | 469.0 |
| 1920x1080 | High | 372.0 |
| 1920x1080 | Ultra | 233.0 |
Minecraft with ii5-13400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 6800 XT + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-13400F + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.