Minecraft

Minecraft

AVERAGE FPS
340
excellent

This combination delivers exceptional performance with an average of 340 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 97 156 196 248
1440p QHD 186 298 376 475
1080p Full HD 296 473 596 683

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 248
3840x2160 Medium 196
3840x2160 High 156
3840x2160 Ultra 97
2560x1440 Low 475
2560x1440 Medium 376
2560x1440 High 298
2560x1440 Ultra 186
1920x1080 Low 683
1920x1080 Medium 596
1920x1080 High 473
1920x1080 Ultra 296

Minecraft with Intel Core i5-13400F + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

Minecraft, a sandbox title that has maintained a massive player base since its 2011 release, demonstrates widely varying performance margins depending on hardware and settings. The data collected for the Intel Core i5-13400F paired with the NVIDIA GeForce RTX 4070 Ti SUPER reveals a system capable of exceptionally high frame rates, even at 4K, with average FPS ranging from 97 (Ultra, 4K) to 683 (Low, 1080p). The load measurement comprises 12 tested points—three resolutions (1920×1080, 2560×1440, 3840×2160) across four presets (Low, Medium, High, Ultra), where only the Medium preset includes minimum–maximum data. This combination sits 1st—it ranks 468th out of 3710 configurations—placing it in the upper echelon of the tested database. The following sections break down the results, starting with settings recommendations that rely on the measured FPS values.

Settings Recommendations

The measured rows give a clear picture: for this specific CPU/GPU pairing, the choice of preset heavily influences the result, and the optimal setting depends on the resolution being targeted. At the lowest tested resolution, 1920×1080, the data shows that the High preset averaged 473 FPS, which is a substantial figure, while Medium achieved 596 FPS and Low reached 683 FPS. The single Ultra test at 1080p returned an average of 296 FPS. From a pure smoothness standpoint, the is very large margin between High and Ultra (296 vs 473) but an equally large margin to Medium (596 vs 473). The data indicates that at 1080p, Medium presets produce the highest average FPS while still staying above the 590 line, and the Medium preset also provides a recorded minimum and maximum of 506 and 685 respectively. For users who value the minimal variation while avoiding maximal settings, Medium is a recommended choice because it yields the highest average FPS and also, in the only dataset with min/max info, the stable frame range (506 to 685 FPS). At 2560×1440, the numbers shift significantly: Ultra drops to 186 FPS, High to 298, Medium to 376, and Low to 475. Here, the sample that best balances the most the original "High" vs the fastest "Low" is debatable, but the Medium median of 376 FPS remains the second highest average behind Low. If we look at the consistency data, 1440p Medium has a min of 320 max of 432, which is a moderate spread. Given these two dimensions, the recommendation is clear: the Medium or High presets appear to give the best experience (as long as a comfortable headroom above refresh rates). Specifically, at 4K we have the most telling data. At 3840×2160, the Ultra preset returns 97 FPS, while High averages 156 FPS, Medium reaches 196 FPS, and Low records 248 FPS. For a sandbox game that is often not a twitch shooter, the jump from 97 to 156 FPS when moving from Ultra to High is the largest difference in the resolution tree. However, the data also reveals that Medium at 4K yields 196 FPS with a min of 167 and max of 226, a spread of only 59 FPS. That min of 167 is well above the 60 Hz typical refresh rate, and it's higher than the Ultra's average of 97. In summary, across all three resolutions, the Medium preset provides the highest average FPS after only the low preset, and it is the only preset that we have measured with bounding minimum and maximum values. For users satisfied with reasonable visual quality, Medium objectively yields the best FPS per what we can quantify. At 1080p and 1440p, High and Medium are both viable, but given the available data, the recommended path is to adopt Medium for record-consistent, high-frame output at 1080p / 1440p, and consider Medium as a strong option for 4K if you want a comfortable margin above 60 FPS. In a way that reflects an engineer's viewpoint, the data suggests that the test with "Ultra" is overkill, but "High" should be used if quality is the priority; otherwise Medium is the best for raw performance.

FAQ

Q: What is the average FPS difference between 1080p and 4K at the High preset?

A: The High preset at 1920×1080 returns a measured average of 473 FPS, while at 3840×2160 the High preset returns 156 FPS. The 317 FPS drop stems from the heavy pixel count increase, a factor that the GPU handles more stress.

Q: Does the Ultra preset show a consistent pattern at all resolutions compared to High or Medium?

A: In the measured dataset, Ultra at 1080p gives 296 FPS, at 1440p 186 FPS, and at 4K 97 FPS. In contrast, High at the same three resolutions results in 473, 298, and 156 FPS respectively. On average, Ultra is consistently about 62% of High, but at each resolution the reduction is around half.

Q: How does the system perform at the deepest specs, i.e., 4K Ultra?

A: The average at 4K Ultra is 97 FPS. That is still higher than the 60 Hz baseline, though only 1.03x of it. The minimum for that setting is not recorded, but the minimum for 4K Medium is 167 FPS, so Ultra likely the upper third.

Q: Which resolution has the highest numerical FPS wins for the i5-13400F + RTX 4070 Ti SUPER?

A: The highest average FPS in the whole data is at 1920×1080 with the Low setting: 683 FPS. Because this is an extremely high value, it implies that there's headroom in both CPU and GPU, but the CPU likely becomes a limiting factor before the GPU fails.

Q: Is the i5-13400F or the RTX 4070 Ti SUPER primarily responsible for the framerate at 4K?

A: At 4K, the pixel count increases by 2.25× times the 1080p area, and the GPU being a premium 4K-mode adapter drives the drop from 473 (1080p High) to 156 (4K High). The GPU memory and bandwidth (VRAM 16 GB, GDDR6X 256-bit, 672.3 GB/s) are engaged. The CPU's role (0.75 GHz boost) is sufficient to keep up, and the fact that 4K High still reaches an average of 156 FPS means the GPU is the limiting component at high pixels.

Resolution Scaling

The most important pattern in the resolution rows is the reduction of average FPS with each an increase in rendering resolution. The data shows the follow the for each preset. At Low, the averages are 683, 475, and 248 FPS for 1080p 1440p and 4K respectively. The transition from 1080p to 1440p subtracts 208 FPS, while moving to 4K subtracts 227 FPS further. At Medium, 1080p average is 596, 1440p 376, 4K 196, yielding drops of 220 and 180 FPS between steps. High is 473, 298, 156, with drops of 175 and 142. Ultra is 296, 186, 97, with drops of 110 and 89. Notice that as resolution increases, the absolute drop from each step becomes smaller. The same occurs in relative terms only when we look at the percental drop: from 1080p to 1440p, the average FPS shrinks to 0.63× at High (473→298), and from to 4K it shrinks to 0.54× (298→156). The fact that the relative scaling is not proportional (not exactly 0.5625 which would be 9/16) indicates that the system is not fully GPU-bound at 1080p; instead, the CPU begins to limit when FPS exceeds hundreds of frames. The highest average we see (683 FPS at 1080p Low) is far above the CPU ray of headroom, and the scaling from 1080p to 1440p on Low gives a ratio of 0.695 (475/683) which drops to 0.363 (248/475) from 1440 to 4K. This is a classic sign: at 1080p the CPU and the game logic constrain the frame generation, while at higher resolutions the GPU pixel processing completely dominates. The data, then, says that the RTX 4070 Ti SUPER is strong enough to not be the main limiting resource when going from 1080p to 1440p in many cases, for example, the Ultra preset has a ratio of 0.63 (186/296) from 1080 to 1440, but for the 1440 to 4K the Ultra ratio is 0.52 (97/186), which is plausible. Overall, as the resolution rises, the measured decreases strongly (without losing water) and with GPU increasingly working at 100% capacity, while the CPU of i5‑13400F becomes less important at 4K. The combination of 16 CUDA-heavy GeForce (model 4070 Ti SUPER) and 10-core CPU results in a scaling pattern that indicates a CPU utilization to pressing at 1080p and a GPU load at 4K.

Measured FPS Breakdown

Here are the precise values from the measured rows, all in average (with min–max where applicable).

  • 1920×1080 (1080p)
  • Low: avg 683 FPS
  • Medium: avg 596 FPS, min 506, max 685
  • High: avg 473 FPS

**:

  • High: 473
  • Ultra: 296
  • 2560×1440 (1440p)
  • Low: avg 475 FPS
  • Medium: avg 376 FPS, min 320, max 432
  • High: avg 298 FPS
  • Ultra: avg 186 FPS

At 1440p, the same pattern is distinct: Low is 475, which provides the smoothest possible, but Medium with a min of 320 and avg of 376 is slightly lower. The variable "High" (298) and "Ultra" (186) continue the grade down to lower values.

  • 3840×2160 (4K)
  • Low: avg 248 FPS
  • Medium: avg 196 FPS (min 167, max 226)
  • High: avg 156 FPS
  • Ultra: avg 97 FPS

The only clamping information on min/max is provided by Medium at each resolution: 1080p min 506, 1440p min 320, 4K min 167 FPS. These are the worst single frames that were captured, and because they exceed 60 they show It frames consistent. It is notably even the 4K Ultra's average of 97 FPS is still above the majority of refresh rates (often 60 or 144 Hz), meaning one of the two largest constraints on higher refresh is the GPU or CPU.

How This Combo Ranks

The of the configuration, identified in the data as _combined_ ranking in Minecraft, lists 4 team combo number. In this case, the Intel Core i5-13400F + NVIDIA GeForce RTX 4070 Ti SUPER places at rank 468 out of 3710 total tracked combos. That places this pairing in the upper 87** percentile. It is within the top 500 of more than three groups. Since the game is sandbox and not heavily VFX-based, the frequency of high FPS figures is reason for a high rank. The CPU's own percentille is 77 vs _All CPUs_, which is solidly above average. Its benchmark average score is 25292, which senior to CPU rivals: it is roughly on par with the (AMD Ryzen 6 6900HS average 25284) and AMD Ryzen 7 6800H (which sits 0.4% higher than the i5). The GPU ranks in 76th percentile for GPUs, with average score 31087. The closest rival of this GPU in the pack wise a NVIDIA Quadro M5000 monitors the user 0.4% lower, and a GRID M60-1Q at 0.4% lower score, with the TITAN RTX 1.9% higher than this card. When considered as a whole, the rank of 468 is a strong indicator for massive headroom. That the combo, measured, is capable of a half and the combination is not CPU or GPU bound on any of the three resolutions when not in Ultra. The data suggests that if you want to utilize this system to its full potential for Minecraft in high-refresh monitors, it can be many refresh cycles ahead of the 60 FPS where the A.

CPU Role

The Intel Core i5-13400F is a 13th-gen Raptor Lake part with 10 cores and 16 threads, a base clock of 2.50 GHz and a boost of 4.60 GHz, and 20 MB shared L3 cache. It also draws a low TDP of 65 W, good for power-efficient operation. In synthetic benchmarks, it yields a Cinebench R23 multi-core score of 22604 and single-core score of 3191; it also achieves Geekbench single-core 11996 and multi-core 11068. In PassMark War (1-thread) its single-thread rating is 3634. These horses mean that the CPU is far from a bottleneck in Minecraft, which is a CPU-bound title in particular retro. The measured FPS data lend to that: at 1080p Low, the average FPS is 683, a result that is rarely CPU-limited at that setting. Even at 4K, this (solely) yields 248 FPS which is more than 60. The level of threading is 16 threads, which is ample for the game's internal script, though Minecraft tends to use only a few. However, the reason to the rank of 468 often comes from the high boost clock (4.60 GHz), which helps with the game's thread execution time. The base clock of 2.50 GHz is low but boost is decisive. The launch MSRP for this CPU is $196, which introduces a (the price is not a factor that will be discussed). Still, the CPU's performance is consistent with its 77th percentile in all CPUs.

GPU Role

The NVIDIA GeForce RTX 4070 Ti SUPER uses the AD03 chip (Ada Lovelace, 5 nm TSMC) with a base clock of 2340 MHz and a boost of 2610 MHz. It has 16 GB of GDDR6X on a 256‑bit bus, delivering 672.3 GB/s bandwidth, and includes 8448 shading units, 264 tensor cores, 66 RT cores, and 96 ROPs. It also supports PCIe 4.0 x16 and carries a 285 W TDP. The GPU's average benchmark score is 31087 (76th percentile). In -library tests combined, this GPU excels at keeping up with the high fill demands of Minecraft's blocky yet world generation. The measured data show that from 1080p to 4K Ultra, the FPS goes from 296 to 97, a reduction that mirrors the pixel count growth (1080p→4K is 2.25× times). The GPU's 16 GB of VRAM and 672.3 GB/s bandwidth are sufficient to handle any scene, since Minecraft the engine is not typically VRAM-heavy; but the massive size and bandwidth indicate that 4K Ultra is not bound by memory, but by shading rate. The 8448 shaders and 66 RT cores are active, albeit Ray Traced is unusual in a game that relies mostly on raster, but they enable the ability to run a high full render without heavy drops. The data suggests that, at 1080p Medium, the lack of high FPS is only limited by the CPU; at 4K Ultra, the GPU becomes the major limiter, as shown by the fact that the average FPS drops as resolution rises while the CPU mostly sits idle. The regular "Medium" results, with avg 196 FPS at 4K, suggest the GPU can maintain near-200 frames even at higher pixels, stressing that the 4070 Ti SUPER is on the high end of GeForce 40 on how they handle Minecraft. Launch MSRP of $799 USD is a reference that matches the high-end classification of the card.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 4070 Ti SUPER in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 248.0
3840x2160 Medium 196.0
3840x2160 High 156.0
3840x2160 Ultra 97.0
2560x1440 Low 475.0
2560x1440 Medium 376.0
2560x1440 High 298.0
2560x1440 Ultra 186.0
1920x1080 Low 683.0
1920x1080 Medium 596.0
1920x1080 High 473.0
1920x1080 Ultra 296.0

Minecraft with ii5-13400F + Other GPUs

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Minecraft with RTX 4070 Ti SUPER + Other CPUs

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