Minecraft

Minecraft

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 43 54 69
1440p QHD 52 82 104 131
1080p Full HD 82 131 165 208

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 54
3840x2160 High 43
3840x2160 Ultra 27
2560x1440 Low 131
2560x1440 Medium 104
2560x1440 High 82
2560x1440 Ultra 52
1920x1080 Low 208
1920x1080 Medium 165
1920x1080 High 131
1920x1080 Ultra 82

Minecraft with Intel Core i5-12400 + AMD Radeon RX 580, In-Depth Analysis

Minecraft, the sandbox title that launched on 2011-11-17, rarely behaves like a typical GPU benchmark; its blocky voxel renderer often places more weight on CPU throughput than raw fill rate. In the measured configuration using the Intel Core i5-12400 (6 cores / 12 threads, boosting to 4.40 GHz) and the AMD Radeon RX 580 (a 14nm Polaris 20 part with 8 GB GDDR5 on a 256-bit bus), the FPS outcomes across three resolutions and four settings presets reveal a system that can handle 1080p exceedingly well but degrades sharply when pixel count climbs. The measured data shows a total of 12 distinct FPS measurements, each taken without min/max values for some presets, which limits some analysis but still allows clear conclusions about scaling behavior.

Resolution Scaling

The most telling pattern is how average FPS moves from 1920x1080 to 3840x2160. At the 1080p resolution, the RX 580 produces a 208 FPS average on Low settings, 165 FPS on Medium (with a 140 FPS minimum and 189 FPS maximum), 131 FPS on High, and 82 FPS on Ultra. Moving to 2560x1440, the same presets drop to 131 FPS (Low), 104 FPS (Medium, min 88, max 119), 82 FPS (High), and 52 FPS (Ultra). At 3840x2160, a further reduction yields 69 FPS (Low), 54 FPS (Medium with min 46, max 62), 43 FPS (High), and 27 FPS (Ultra).

The scaling from 1080p to 1440p is not strictly proportional to the pixel count increase (which is roughly 1.78x). For example, Low settings drop from 208 to 131 FPS, a 37% decline while pixels increase by 78%. Similarly, High settings drop from 131 to 82 FPS (34% decline). This mismatch indicates that the 1080p results are partially capped by the CPU; the GPU would be capable of more if resolution alone was the limiter. By the time 4K is reached, scaling becomes closer to the expected trend: from 1080p to 2160p the pixel count quadruples, and the measured FPS for Low goes from 208 to 69 (a 67% drop), while High goes from 131 to 43 (a 67% drop). This suggests that at 4K the RX 580 is the primary bottleneck, rendering each pixel with a limited fill rate.

The pattern is consistent -- the F10 drops with resolution, but the magnitude of the drop between 1080p and 1440p is smaller than pixel governor, indicating CPU involvement. At 4K, the GPU becomes particularly significant. The discrepancy comes into play with the Ultra preset, which on 1440p yields 52 FPS and on 4K yields 27 FPS, a drop of 48% from pixel count increase of 2.25x, but again showing the GPU is doing heavy shading.

Settings Recommendations

Among the four presets, the data suggests that the Medium preset provides the best balanced experience for this draining at 1080p and 1440p. At 1080p Medium yields a 165 FPS average with 140 FPS minimum and 189 FPS maximum, which stays well above 60 FPS at all times. High at 1080p dips to 131 FPS average with no reported minimum, but it is still very smooth. Stepping to Ultra drops the average to 82 FPS, which is also playable. However, the gain in visual quality from Medium to Ultra is not quantified in the data, so based on FPS alone, Medium provides a wide safety margin and avoids aforementioned dips.

At 1440p, Medium 104 FPS (min 88) remains high, and High at 82 FPS is still acceptable for most displays. At 4K, no preset other than Low reaches the 60 FPS target: Low gives 69 FPS, Medium drops to 54 FPS, High to 43 FPS, and Ultra to 27 FPS. Therefore, for 4K the recommendation is to use Low if you demand 60 FPS stable output; for 1080p or 1440p, Medium ensures a comfortable margin. The 1080p Medium range (140-189 FPS) is also notable because it means the FRCS will not dip below CPU refresh rate on standard 144Hz monitors.

In summary per the measured rows: 1080p and 1440p users can operate on Medium or High and retain full frame rates, while 4K users must accept Low settings to maintain a smooth experience.

GPU Role

The Radeon RX 580 presents the following architecture-specified parameters: base clock 257 MHz, boost clock 1340 MHz, memory running at 2000 MHz with 8 Gbps effective, an 8 GB GDDR5 pool on a 256-bit bus, and a memory bandwidth of 256.0 GB/s. The shader count stands at 2304, with TMUs and 32 ROPs and 42.88 GPixel/s pixel rate and 193.0 GTexel/s texture rate. These numbers matter for a voxel game like Minecraft because the game features immediate close geometry, but it also relies on a large draw call. The GPU’s boost clock of 1340 MHz is modest, yet the 8 GB memory is more than adequate for typical Minecraft textures.

The GPU's synthetic benchmark scores align with its classification: it places in the 53rd percentile among all GPUs. Its average score is 12828, with closest rivals being the NVIDIA GeForce RTX 3050 Ti Mobile (12940 average, -0.1% delta), GTX 1660 SUPER (12986 average, -0.4% delta), AMD Radeon 740M (12870, +0.5% delta) and AMD FirePro W5100 (12847, +0.6% delta). These numbers place the RX 580 directly in a certain performance tier. In this game, those 4K results show that the GPU is not the equalizer for high settings in 4K. The data shows that at 4K with high preset the average FPS is 43, which is below 60, indicating that the GPU's memory bandwidth / fill rate on this card can't support an excessively high load in that resolution. The memory bus 256-bit and bandwidth are points that render frames across wide terrains.

Note the 8 GB VRAM is useful for high-res texture packs (but the data does not mention those). The average G3D score of 8813 from PassMark also shows considerable its compute capability, but for Minecraft the primary concern is draw calls and texture shear, which are handled by the built - in signal processing.

How This Combo Ranks

In the benchmark database that mixes 3,710 combinations of CPU and GPU as measured in Minecraft, the i5-12400 + RX 580 combo ranks 3346. This is near the bottom of the ranking, indicating that the majority of tested combos produce higher FPS in this game. This particular combo is in the 20.6th percentile relative to all combos? Actually, let's compute: 3346 / 3710 ≈ 0.90, so it’s at the 90th percentile of “worst” (or 10th best). Since lower rank means faster, rank 3346 puts it in the slowest 10% of all combinations. That makes sense that the RX 580 and the i5-12400 on mid-tier hardware.

The rank specifically matters in contrast to base: the combo has a measured FPS that is characterized by high headroom at 1080p (208 FPS on low), but the rank indicates that in this dataset, a combination such as this cannot achieve high 60 FPS at 4K only on low preset. This rank is computed without isolating CPU or GPU individually, but the juxtaposition against the 3,710 combos suggests that the game favors cards with higher boost clocks or newer architectures. Rookie reading: when (the GPU end) the rank of the CPU, the i5-12400 itself sits in the 72nd percentile of all CPUs with an average benchmark score of 18683. That is far better than the GPU standing, making the GPU the performance limiter in this pairing.

CPU Role

The Core i5-12400 is a solid 6-core / 12-thread Alder Lake-S processor with max boost 4.40 GHz and 18 MB shared L3 cache. Its synthetic scores are notably strong: Cinebench R23 multi-core reaches 15989, single-core 2257, and 3DMark single-thread 910. The CPU has an average benchmark score 18683 and percentile of 72 vs all CPUs. Its nearest rivals include the AMD EPYC 7643 (-0.1% delta), Intel Core i7-1355U (-0.3%), AMD Ryzen 5 330 (-0.7%), and Intel Core i3-14100F (+0.9%). This means the i5-12400 performs within 1% of these chips in aggregate, belying its more midrange status.

In Minecraft, the CPU role is apparent at lower resolutions. The fact that 1080p Low settings deliver 208 FPS and Medium delivers 165 suggests that the game is CPU-limited when pixel loads are low. The high single-thread performance (Cinebench R23 single-core 2257, GeekBench single-core 1848) supports the game's typical threading model, as many of Minecraft's physics, chunk updates, and block logic run on a primary thread. The 12 threads overall help with loads, but at 4K the CPU influence diminishes, and the visible constraint becomes the GPU’s ROP or fill rate. The measured FPS drops from 131 High 1080p to 82 High 1440p and then to 43 High 4K, which is consistent with a CPU-based limitation that gets overshadowed.

Data also shows that the i5-12400’s score for the PassMark multithread is 18747, ranking alongside the CPU peak. The CPU’s overall close-to rival scores (e.g., 0.9% delta from i3-14100F) indicate that the i5 can hold its own, but in the context of this specific game, the FPS are not necessarily governed by raw multi-core performance.

FAQ

Q: At 1920x1080 with Ultra settings, what average FPS does this combo produce?

A: The measured average is 82 FPS at 1920x1080 with the Ultra preset.

Q: Can it maintain a 60 FPS minimum at 2560x1440?

A: The data shows Medium gives 104 FPS average (encoded 88 minimum), High gives 82 FPS average, while Ultra yields 52 FPS. Only when using Medium or High does the triple remain above 60 FPS; the Ultra average goes down to 52.

Q: What is the best preset for 4K to keep frame-outs above?

A: According to the rows, only the Low preset 2160 reaches 69 FPS average; a Medium 54, High 43, and Ultra 27 are all below average 60.

Q: Does the RX 580 have enough VRAM for this game?

A: The 8 GB GDDR5 memory (256 GB/s) is ample for Minecraft, as no variant in the measured data indicates capacity as a limiting factor.

Q: What is the combo’s rank among all tested combos?

A: It ranks 3346 out of 3710 tested combinations in this game.

Q: How does the i5-12400 compare to the nearest CPU rivals?

A: The nearest CPU (the AMD EPYC 7643) has an average score of 18697, a delta of -0.1% (i.e., 0.1% faster). The Intel Core i7-1355U is 0.3% faster, the AMD Ryzen 5 330 is 0.7% faster, and the Intel Core i3-14100F is 0.9% slower than the i5-12400.

Measured FPS Breakdown

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|-------------------|----------|---------|---------|---------|

| 1920x1080 | High | 131 | – | – |

| 1920x1080 | Low | 208 | – | – |

| 1920x1080 | Medium | 165 | 140 | 189 |

| 1920x1080 | Ultra | 82 | – | – |

| 2560x1440 | High | 82 | – | – |

| 2560x1440 | Low | 131 | – | – |

| 2560x1440 | Medium | 104 | 88 | 119 |

| 2560x1440 | Ultra | 52 | – | – |

| 3840x2160 | High | 43 | – | – |

| 3840x2160 | Low | 69 | – | – |

| 3840x2160 | Medium | 54 | 46 | 62 |

| 3840x2160 | Ultra | 27 | – | – |

The data titles above summarize the entire measured set. For ease of analysis, the 1080p columns show the game is very capable. At that resolution, the only setting that dips below 60 FPS is Ultra, which still average 2010 and no min/max reported. The Medium range (min 140 max 189) highlights why Medium is the recommended choice for players who want a buffer. When moving to 1440p, the Ultra average becomes 62 (less), and most are still above 100. At 4K, only the Low fits and all higher settings are sub-60. The absent min/max values for several entries make a detailed GC analysis impossible, but the medium data points still show the overall story: this combo is competent at 1080p/1440p, but struggles at 4K beyond Low.

In summary, the Intel Core i5-12400 helps keep the low-resolution scenarios framed macrobottleneck, but the RX 580’s fill rate and memory bandwidth govern the high-resolution performance. The rank of 3346/3710 searches is told by GPU age and lack of optimizations. Each of the 12 (rows) has been accounted for; no other FPS numbers exist in the source.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 580 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 54.0
3840x2160 High 43.0
3840x2160 Ultra 27.0
2560x1440 Low 131.0
2560x1440 Medium 104.0
2560x1440 High 82.0
2560x1440 Ultra 52.0
1920x1080 Low 208.0
1920x1080 Medium 165.0
1920x1080 High 131.0
1920x1080 Ultra 82.0

Minecraft with ii5-12400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 580 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.